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1/10 and 2/10 static DED complexes have been moved to the exploration system

First post
Author
Sylvous
Bigger than Jesus
#1 - 2012-12-01 04:30:42 UTC
This change from the new Dec 4th patch has some serious implications to the lowsec 1v1 and small gang lifestyles in some regions, and being a resident of this community I'd like to point out an unfortunate side effect of this change.

I am totally behind the need for changes to the static plexes, right now someone can camp the final room, wait for the overseer to spawn, grab the loot and then cloak up effectively making it impossible to use. This issue with the game is abused everywhere and more so in highsec where there is minimal to no risk to ones ship.

Now here is my issue. In low sec (in particular I am referring to molden heath low sec) the locals have used these complexes as a great source of continuous PVP. The potential for good payoffs bring people to low security space since the highsec plexes are usually camped, and make it so that people risk ships. It generates a lot of frigate and cruiser pvp outside of factional warfare which is nice if you don't want to be involved in that. The draw is that these sites provide a gate with no gateguns that can very easily be found on the overview. This is attractive to anyone looking for pvp and as a result creates a unique environment in which combat is drawn to these systems where they are located because the first gate acts like a zero ground where everyone must pass through (again only in low sec). So by removing these complexes from the static state and making them be probed down, you are essentially for all intents and purposes making a HUGE reduction in some fairly consistent low sec pvp that many of us love.

Now here is my solution to combat the people who abuse the system and camp the payoff rooms. Firstly, make it so that the payoff room will not spawn the overseers when there are people in that room. This will make camping the room almost pointless. There is a risk here in that someone could cloak up and effectively make the room never spawn when they are AFK greatly affecting the value of the modules that are dropped from these complexes in their favor.
To combat this I have two simple suggestions.

1, make it so that all rooms of the complex (except the warp in and first room) will not allow people to activate cloaks (give fancy reason like "intense electromagnetic disturbances are preventing you from activating this module."
2, to fix the issue further, make it so the static complexes are only in low security space. This forces anyone who wants to make what is in all honesty good isk for a small effort put themselves at risk of being engaged in PVP.

Now this is NOT about luring carebears down to lowsec to get killed, so by all means do seed the 1/10 and 2/10 into the exploration profession as well and make it available in both low and high security space, but keep the static plexes that do exist in lowsec alive

I do believe that this will greatly curve the amount of abuse that these complexes currently undergo, while maintaining (and in fact increasing) the amount of PVP that the ones in low security space generate.
Vasquez Ovilo
Guardians of Asceticism
#2 - 2012-12-01 06:37:17 UTC
+1
Ganjjabeard
Black Vanguard Ops
#3 - 2012-12-01 07:01:56 UTC
+1
i do not support the removal of static plexs. it helps maintain pvp in areas (especially our area of molden heath)
PLEASE LEAVE OUR CREO PLEX ALONE!

GET IN THE VAN

Thor Kerrigan
Guardians of Asceticism
#4 - 2012-12-01 07:21:29 UTC
I have to agree.

EVE needs more "beacons" where you do not announce to the entire world you are scanning them down. Stuff like anomalies, belts, and static PLEXES.

These sites needs to be adjusted so they are worth doing and nerfed where they are exploited.
Sir Livingston
Doomheim
#5 - 2012-12-01 14:41:55 UTC
Low security space fight clubs......who knew

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2012-12-01 19:11:59 UTC
Nice write up but I think maybe I'm missing something here.

You say you go to low security to do PvP yet you basically are doing it in a way that gives you a somewhat secure environment, dictating or limiting the type of ship class allowed while still being able to gain valuable loot with relative ease.

Also what's to stop you from having an alt cloak/camp the 1st room to get the key, thus preventing anyone else the chance to even get to the last room / Overseer.

I might be inclined to agree about keeping the 1/10's static since they are labeled as beginner mode.

Anyway, I'm more inclined to say no. Since you're looking for a secure arena with special ship class restrictions, should just make a proposal for that, or add support to an already existing proposal..

By the way, proposal's are posted in The Assemble Hall.


DMC
M4iden
Perkone
Caldari State
#7 - 2012-12-01 19:16:57 UTC
I for one have the same opinion ! Let them be !
defins
Doomheim
#8 - 2012-12-01 19:49:46 UTC
Signed
Mnemosyne Gloob
#9 - 2012-12-01 20:13:19 UTC
I can see where you come from, and a friend of mine used to do his early pvp in the same way that you describe. I come from the other side and i have to say that i approve of this change (even tho i will probably not do those sites unless they show up in lowsec ... which would be strange).

I think it will be interesting to watch the market value of small c- and b-type modules in the coming months. Either there won't be much change, because of stockpiles - or prices will go up because of less supply. A good thing imo for explorers (those with probes anyway) - maybe it will even relieve some stress in highsec, because newer players can scan down an do the plexes in their frigates, while the hordes of tech 3 ships will go on hunting for the higher tier DED sites.

I am a bit ambivalent about the pvp 'arena' that you say those static plexes have become. Yes ship restrictions. On the other hand, i am pretty sure that for instance you would see to get away if you noticed a gang of frigates coming in. So, in a way you could just as well hang out at a belt or in one of the landmark beacons and work your dscan to decide if you want to take a fight or not - or just fleet the other guy and battle in a safespot. I did choose the word 'arena' there, and i think that is indeed partly what you want. It is also a very un-EVE-ish concept, just like instanced complexes would be.

Tarryn Nightstorm
Hellstar Towing and Recovery
#10 - 2012-12-01 21:48:56 UTC  |  Edited by: Tarryn Nightstorm
As a mostly-losec explorer, I approve of this change.

Perhaps ironically, because I think it will improve things in hisec (depending on how the RNG Gods influence spawn-rates of these 'plexes there, anyway):

Namely, that the equally random chance applying to everyone, combined with the upgrades to the Tech I scanning frigates will give newer players a better chance of scoring decent loots from a 'plex that will be challenging-but-still-doable for them, without some **** in an Ishkur perma-camping the boss's spawn-point.

IOW, this is a huge buff to entry-level exploration, and I haven't any doubt that it will get many more newer players hooked on our playstyle in particular, and our game in general. Before this, hisec explo for newbies was/is...well, a bit of a let-down (a newb has no business in a DED 4/10 in their first cruiser, because it will go "pop" in the final room. The boss will basically alpha your ass --just ask me how I know!), for the most part.

(Why that perma-respwn-camping bullshit was never declared an exploit is beyond me --Pithii C-Type SSB = big win at that level, and in general-- but whatev'...)

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Dibblerette
Solitude-Industries
#11 - 2012-12-01 22:08:57 UTC
As a veteran of Old Meanie, I support this product and/or service.

Signed, +1
Alex Medvedov
Brutor Tribe
Minmatar Republic
#12 - 2012-12-01 22:26:01 UTC
Sylvous wrote:
This change from the new Dec 4th patch has some serious implications to the lowsec 1v1 and small gang lifestyles in some regions, and being a resident of this community I'd like to point out an unfortunate side effect of this change....


I could not agree more with that mister with fancy goggles, please dont change the 1/10 and 2/10 plexes in low-sec to be exploration only!
Icantspellwell
State Strategic Services
Templis Strategic Division
#13 - 2012-12-02 03:01:11 UTC
Completely agree. Static 2/10's are one of the most competitive areas for some good frigate/destroyer pvp. DO NOT SCREW THIS GOOD SYSTEM UP CCP.
diazz69
Federal Navy Academy
Gallente Federation
#14 - 2012-12-02 03:57:13 UTC
+ 1

Completely agree
Toterra
Parental Control
Didn't want that Sov anyway.
#15 - 2012-12-02 05:29:00 UTC
Ridiculous change!

Basically, these 2/10 are pretty much the most successful PvP feature in all of low-sec. The mechanic was used as a template poorly for faction warfare. Just stupid and misguided to get rid of these. It is not as if 'farming' them is all that profitable in low-sec. 25 million isk/hour is probably about all you can get.

I remember the days when you could find fights at belts. Now we won't even be able to get fights at these sites.
Duskiej
Ministry of War
Amarr Empire
#16 - 2012-12-02 19:32:29 UTC
Mnemosyne Gloob wrote:


I am a bit ambivalent about the pvp 'arena' that you say those static plexes have become. Yes ship restrictions. On the other hand, i am pretty sure that for instance you would see to get away if you noticed a gang of frigates coming in. So, in a way you could just as well hang out at a belt or in one of the landmark beacons and work your dscan to decide if you want to take a fight or not - or just fleet the other guy and battle in a safespot. I did choose the word 'arena' there, and i think that is indeed partly what you want. It is also a very un-EVE-ish concept, just like instanced complexes would be.



I think the point he is making is that there is no reason to be ''out there'', no reason to be out sitting at planets, be out in asteroid belts. Explorers see combat probes coming from a mile away. But DED sites are treasure in sitting space, on overview, for anyone to grab, at the risk of going into a complex everyone knows about.

Though the main point is that there's no reason to remove them in lowsec, highsec DED's are a problem because whoever is inside can't be killed. But lowsec is a whole other story, whoever goes inside risks being followed, or someone being already insde, cloaked.

I'm an explorer, so I'm glad to see highsec DED's gone, but I dont see how highsec DED and lowsec DED's need to be shoved into the same catagory.
Lady Manus
Lumen et Umbra
#17 - 2012-12-02 23:11:11 UTC
Toterra wrote:
Ridiculous change!

Basically, these 2/10 are pretty much the most successful PvP feature in all of low-sec. The mechanic was used as a template poorly for faction warfare. Just stupid and misguided to get rid of these. It is not as if 'farming' them is all that profitable in low-sec. 25 million isk/hour is probably about all you can get.

I remember the days when you could find fights at belts. Now we won't even be able to get fights at these sites.



+1 DONT CHANGE LOW SEC 1/2 DEDs

Please give this game a chance to survive!

LM
Daniel Plain
Doomheim
#18 - 2012-12-03 00:56:26 UTC
Lady Manus wrote:
Please give this game a chance to survive!

LM

woe is us

I should buy an Ishtar.

Crazy Vania
EM Program for Training and Youth
#19 - 2012-12-03 06:17:28 UTC
Signed.
Schmata Bastanold
In Boobiez We Trust
#20 - 2012-12-03 10:28:10 UTC
DeMichael Crimson wrote:
Nice write up but I think maybe I'm missing something here.

You say you go to low security to do PvP yet you basically are doing it in a way that gives you a somewhat secure environment, dictating or limiting the type of ship class allowed while still being able to gain valuable loot with relative ease.

Also what's to stop you from having an alt cloak/camp the 1st room to get the key, thus preventing anyone else the chance to even get to the last room / Overseer.

I might be inclined to agree about keeping the 1/10's static since they are labeled as beginner mode.

Anyway, I'm more inclined to say no. Since you're looking for a secure arena with special ship class restrictions, should just make a proposal for that, or add support to an already existing proposal..

By the way, proposal's are posted in The Assemble Hall.


DMC


You are missing the whole point how lowsec uses those plexes. The fact that only frigs and dessies can go inside has nothing to do with fights taking place at beacon. I'm pretty sure everybody who happen to visit Heild on more or less regular basis can see everything from t1 frigs up to BC/BS hulls. Quite often plexes are used by roaming gangs as a "bait or be baited" place before they decide to move on.

We, as lowsec pirate bunch of misfits, are not writing to defend safe and sizxe restricted arenas - those have no place in Eve. We are voicing our concerns about change that came out of the blue, was placed in patch notes without any kind of explanation and suppose to fix farming problem in hisec and most important - it is an example of blanket fix without taking into consideration of all effects it will have OUTSIDE of hisec.

We had one farmer at Heild plex few months ago. I have no idea what happened to him eventually but we as R1FTA have a couple of KMs with his name and cloakie thrashers he used to use. Because this is how farming looks like in low: we care about those poor rats and see farmers camping last room as poachers who have to face consequences of their wrong ways. So CCP doesn't have to come in and save us like those hisec dwellers, we will keep farmers away on our own.

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