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Crime Watch testing. Gate guns losing aggro

Author
Herroth
Office of the Mayor
#1 - 2012-11-29 17:06:17 UTC
TLDR: Gate guns seem to aggro when you create a suspect flag, but if you already had one, no aggro. Still need to do more testing.

I was testing the details of the new system with my alt. Had one toon gain a suspect flag on gate in a lowsec system and the gate guns locked on and I warped him off.
Then had them both jump through gate to see what concord thought of him. Went back into the lowsec system and realized the gate guns that were firing on him earlier were just sitting there. Had the suspect toon refresh his suspect flag and the guns didn't lock on.

I still need to test if the gate guns will lose aggro if you just leave grid. Also since I just have the one alt (and since I doubt I can get my corp mates onto the test server) I have to leave it someone else to test it with 3 people , gain suspect, lose gate gun aggro and refresh suspect on the third person.
Either way it will get hashed out at release anyway.
Herroth
Office of the Mayor
#2 - 2012-11-29 17:15:58 UTC
Just tested the warping off warping back thing. Gate guns do lose aggro and won't re-aggro with just the 2 toons.
Yusef Yeasef Yosef
Doomheim
#3 - 2012-11-29 17:22:48 UTC
Did you file a bug. That normally gets noticed quicker than a forum post.
Joelleaveek
Center for Advanced Studies
Gallente Federation
#4 - 2012-11-30 00:43:11 UTC
IIRC this is how they are supposed to function now.
Rengerel en Distel
#5 - 2012-11-30 01:55:00 UTC
Joelleaveek wrote:
IIRC this is how they are supposed to function now.


As said, that's supposed to be the case. Might want to read the devblogs and threads so you know what to actually test.

With the increase in shiptoasting, the Report timer needs to be shortened.

Hannott Thanos
Squadron 15
#6 - 2012-11-30 09:30:55 UTC
Herroth wrote:
TLDR: Gate guns seem to aggro when you create a suspect flag, but if you already had one, no aggro. Still need to do more testing.

I was testing the details of the new system with my alt. Had one toon gain a suspect flag on gate in a lowsec system and the gate guns locked on and I warped him off.
Then had them both jump through gate to see what concord thought of him. Went back into the lowsec system and realized the gate guns that were firing on him earlier were just sitting there. Had the suspect toon refresh his suspect flag and the guns didn't lock on.

I still need to test if the gate guns will lose aggro if you just leave grid. Also since I just have the one alt (and since I doubt I can get my corp mates onto the test server) I have to leave it someone else to test it with 3 people , gain suspect, lose gate gun aggro and refresh suspect on the third person.
Either way it will get hashed out at release anyway.


It's not a bug it's a featureSmile

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#7 - 2012-12-01 11:38:37 UTC
Joelleaveek wrote:
IIRC this is how they are supposed to function now.

CEO of Lanate Industries

Citizen of Solitude