These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Remove the Titan bridge

First post
Author
Kalissis
#81 - 2012-12-01 08:24:28 UTC  |  Edited by: Kalissis
TharOkha wrote:
-limited mass per one titan bridge
-limited capital jumps per one cyno

problem solved


No it will not help the problems, just bring more cyno alts -> same as today.

Only certain big entities are arguing against the titan bridge removal as it seems, because you are lazy and like your big blue furball?! Outblobbing is much more fun, you can remove your brain with something that can press F1 when told, thats Eve how it suppose to be, right?
Midnight Pheonix
The Corpening
#82 - 2012-12-01 08:57:40 UTC
Limiting mass and targeting cyno's (which honestly are just a communications ping more than anything else) isn't the answer. Too many work arounds and way too many problems with numbers and balancing. Keep Cyno mechanics the way they are, what really needs to change is how ships interact with the titan bridge itself.

Let me preface this with some experience I've had. I've heard titan bridging being compared to airborne drops (paratroopers) in the real world, but to take advantage of that extra mobility the paratrooper sacrifices a lot. Namely limited ammo, lack of body armor (or they have to put it on after the jump; trust me, its bad news to jump with body armor), and very limited supplies. The mobility makes them powerful but they have severe limits.

With that out of the way I propose that in order for ships to bridge off of a titan and giving them that mobility advantage they need to have an inherent ability to interface with the Titan bridge, or equip a mod that gives them that ability. Basically the system is very simple.

-Jump Harmonics 1: You can interface and use a Titan Bridge. Only specialized ships have this naturally. and any ship that has jump harmonics 2; everything else must use a harmonics mod.

-Jump Harmonics 2: You can interface with and use Black Ops Bridging. Only Covops, Bombers, Recons and Black Ops have this.

Harmonics Mod: Works like a cloak or a Warp Core Stab that gives penalties to the Scan Res and other systems in order for the ship to use the Titan Bridge. Would take a lot to equip so you would have to build a ship around the mod and wouldn't be nearly as combat effective as a ship that isn't fit for bridging. T2 module would have lesser penalties.

This would require a new skill, something like Jump Bridge Data Interfacing and would be low requirements with low training time.

I'm sure that there are massive holes that I'm missing, troll away.

Midna
SmilingVagrant
Doomheim
#83 - 2012-12-01 09:49:27 UTC
But please do go on about how removing local jumpbridges and titan bridges is going to create a vibrant and full nullsec. But this time instead of just jumping straight to unsubstantiated conclusions, why don't you add in those fiddly bits in the middle? Like say... why these things would cause more people to rustle up their cattle and drive them out into the void.
Doddy
Excidium.
#84 - 2012-12-01 10:11:45 UTC
None of these mass limits and things will really help the people who are crying, they are generally 5 guys crying about getting dropped by 10 guys. At upper levels re numbers it is irrelevant as a) large groups tend to have intel and know exactly what is going to drop on them and b) have the firepower to blap the cyno before everything is through. Similarly in 0.0 there are even more risks involved with bridging, like bridging your fleet directly into a bomb run. The numbers being dropped is not a problem the vast majority of the time, it is more the ease with which it is done and the range it offers (as greater bridge range = more area to need eyes on).

I personally hate jump bridges, jump drives et all, but crying about titan bridge power projection while ignoring caps in general is dumb.
SmilingVagrant
Doomheim
#85 - 2012-12-01 10:14:10 UTC
I was on a DBRB fleet that bridged into bombers once. I was actually kind of relieved because after only fifteen minutes I was already tired of listening to him.
Doddy
Excidium.
#86 - 2012-12-01 10:16:34 UTC
TharOkha wrote:
-limited mass per one titan bridge


Yeah because bs really need nerfed/t3s need buffed more.Roll
SmilingVagrant
Doomheim
#87 - 2012-12-01 10:21:05 UTC  |  Edited by: SmilingVagrant
Midnight Pheonix wrote:


I'm sure that there are massive holes that I'm missing, troll away.

Midna


I like the idea but more as a skilltrain than a module. No one is going to sacrifice tank for a bridging module. So once again you are taking a ship that is semi useful now and making it entirely useless.

As for why I like the Titan bridge? It's the primary cause of most supercap deaths today.

Now I'd be perfectly happy if every titan and SC was removed from the game, but that's an inherent dislike of supers. The titan bridging module simply isn't a problem. Right now supers as they stand are either bridging platforms or glorified sov grinding platforms, and because of this regular old capital ships are actually being fielded in real fights again.

It tickles me pink.

Sidenote: My coalition primarily uses Titans to save us a few jumps when moving out of staging systems, the removal of bridging wouldn't hurt us much. This doesn't mean I think it needs to be nerfed. The people that have the balls to move titans forward into danger to use them as an offensive drop platform deserve to be able to use it. It's an expensive ship and makes a pretty corpse when it dies.
SmilingVagrant
Doomheim
#88 - 2012-12-01 10:24:36 UTC
Doddy wrote:
TharOkha wrote:
-limited mass per one titan bridge


Yeah because bs really need nerfed/t3s need buffed more.Roll


I didn't even think about that. Good catch.
ISD TYPE40
Imperial Shipment
Amarr Empire
#89 - 2012-12-01 11:49:10 UTC
Forum Rules wrote:


7. Trolling is prohibited.

Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.

24. Off-topic posting is not allowed.

Off-topic posts are not prohibited but should be posted within reason. Excessive off-topic posts that derail a thread may result in the thread being locked.



Thread has had posts removed for breaches of the above rules. Please stay on topic - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Misha M'Liena
Rui Freelance Mining
#90 - 2012-12-01 12:18:21 UTC
The more i read SmilingBig smileVagrant. The more i think everybody should just read AND understand what he's saying.
Titan bridges aren't the problem here. I also agree with the poster who said this topic smells like butthurt person who got hotdropped. Wahhhhh i got hotdropped nerf titanbridges and cyno's. Harden up or go back to hello kitty.

Misha.

Not as innocent as she appears.™  

Jherik
The Scope
Gallente Federation
#91 - 2012-12-01 12:50:17 UTC
2 changes i would like to see to titans would be

1) make bridging only usuable from outside a pos shield.

and/or

2) make the titan automatically jump behind the bridge when it closes.


you wanna use your bling... risk your bling
Wodensun
Caldari Provisions
Caldari State
#92 - 2012-12-01 13:51:08 UTC
No thanks titan bridges are fine.

Do not give me likes them 101 likes arent a accident...

Ptraci
3 R Corporation
#93 - 2012-12-01 14:08:10 UTC  |  Edited by: Ptraci
Dorian Wylde wrote:
Unsuccessful At Everything wrote:
Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.



Much better idea than simply removing it.



Not really, because that just means that Alliance X with 50 titans can still bridge a million ships onto you, while Alliance Y with only one titan can only bridge 10 ships at a time. Decided advantage to mega-alliance. Still.

At least if a small alliance manages finally to get 50 people online and in a fleet, please don't punish them on top of that by limiting their options because they can only afford the one titan. You'd be playing into the hands of the mega-alliance that has at least 200 ppl in fleet and 10 titans online at any one time. Might as well play Goonswarm Online. Or maybe that was the point....
Drekarg
Caldari Provisions
Caldari State
#94 - 2012-12-01 14:13:50 UTC
Jherik wrote:
2 changes i would like to see to titans would be

1) make bridging only usuable from outside a pos shield.

and/or

2) make the titan automatically jump behind the bridge when it closes.


you wanna use your bling... risk your bling


This would result in tears, bring it on.
Ptraci
3 R Corporation
#95 - 2012-12-01 14:47:36 UTC  |  Edited by: Ptraci
Jherik wrote:
2 changes i would like to see to titans would be

1) make bridging only usuable from outside a pos shield.

and/or

2) make the titan automatically jump behind the bridge when it closes.


you wanna use your bling... risk your bling


CCP ate my post. Thanks CCP. Shoddy programming is not just limited to in-game.
Marlona Sky
State War Academy
Caldari State
#96 - 2012-12-01 15:25:34 UTC
Jherik wrote:
2 changes i would like to see to titans would be

1) make bridging only usuable from outside a pos shield.

and/or

2) make the titan automatically jump behind the bridge when it closes.


you wanna use your bling... risk your bling

Didn't you know that 'risk' and 'titan' were never supposed to be in the same sentence?! Go to your room and never come back out!
Alavaria Fera
GoonWaffe
#97 - 2012-12-01 16:16:48 UTC
Drekarg wrote:
Jherik wrote:
2 changes i would like to see to titans would be

1) make bridging only usuable from outside a pos shield.

and/or

2) make the titan automatically jump behind the bridge when it closes.


you wanna use your bling... risk your bling

This would result in tears, bring it on.

Well the titan would sit 1m outside the pos shields with a handy stabber bumping alt to help bump it back in...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mortimer Civeri
Aliastra
Gallente Federation
#98 - 2012-12-01 17:01:25 UTC
Alavaria Fera wrote:
Drekarg wrote:
Jherik wrote:
2 changes i would like to see to titans would be

1) make bridging only usuable from outside a pos shield.

and/or

2) make the titan automatically jump behind the bridge when it closes.


you wanna use your bling... risk your bling

This would result in tears, bring it on.

Well the titan would sit 1m outside the pos shields with a handy stabber bumping alt to help bump it back in...

As for #2: Jump a whole 250 man fleet to protect the titan, with a few Augorors to help cap up the Titan so It can jump everyone back as soon as your 250 man fleet takes care of the ten man roaming gang.

It took me all of thirty seconds to think up something that could counter the stupid ideas that this NON PROBLEM is trying to solve.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Tore Vest
#99 - 2012-12-01 17:15:08 UTC
Only good thing titans have left.... is bridge.
I rather see that titans will be removed from game .
Remove titans... reinburse ship and wasted sp.

No troll.

Eternal Error
Doomheim
#100 - 2012-12-01 17:19:23 UTC
I don't think they should be removed, but I think the range should be reduced, there should be a mass limit, etc. Space is currently too small imo. To compensate, titans will need to be made more useful elsewhere.