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Separate the four empires with low security space.

First post
Author
Ersahi Kir
Brutor Tribe
Minmatar Republic
#181 - 2012-11-30 20:53:52 UTC
Commander Ted wrote:
Nahkep Narmelion wrote:
This probably wont have the effect you are looking for. Trying to force players into a type of game play that they don't want to play rarely works. Yeah for some there might be increased profit opportunities, but overall trade in game will decrease. Opportunities will decrease. Could even lead to some people unsubbing.

Also, if this does get implemented expect a sudden surge in demand for transport ships, and good luck catching those.



I wouldn't be forcing anyone to do anything they wouldn't want. Also decrease in inter region trade is a GOOD thing. Opportunities would increase because now any difference in prices won't be instantly filled by a guy with a freighter in 20 minutes. Also I highly doubt people will unsub because of this. BAAAAAAW MY BILLION ISK FREIGHTER CAN'T MAKE 4 MIL IN 30 MINUTES WHILE I WATCH TV! Oh wait my crane can make even more now in less time with me actually being at the keyboard! I'd say more accounts would sub to run multiple hauler accounts. Maybe more people would wan't to be pirates with more ships running through that have economic merit. Maybe in order to move battleships inter region people will be forced to escourt freighters or setup strategic jump freighter harbors like I suggested. New players would feel like they are a part of a much bigger world with them being "separated" from other places. Industry would be a lot more dynamic. If a few whiny people unsub they will be a tiny minority and be replaced by more people wanting to get in on this new warzone.

Also cloaky haulers can be caught if you have enough light tackle to uncloak it or the pilot is not careful, not to mention the much lower volumes of trade = more opportunities for the average player to exploit.

Nahkep Narmelion
The Scope
Gallente Federation
#182 - 2012-11-30 21:33:20 UTC
Ersahi Kir wrote:
Commander Ted wrote:
Nahkep Narmelion wrote:
This probably wont ....



I wouldn't be forcing anyone to do anything they wouldn't want. ....



I suggest you go back over the last few posts of Commander Ted and look for the word "force". Its there.

Or train reading to level 5.
Commander Ted
Caldari Provisions
Caldari State
#183 - 2012-11-30 21:52:53 UTC  |  Edited by: Commander Ted
Nahkep Narmelion wrote:
Ersahi Kir wrote:
Commander Ted wrote:
Nahkep Narmelion wrote:
This probably wont ....



I wouldn't be forcing anyone to do anything they wouldn't want. ....



I suggest you go back over the last few posts of Commander Ted and look for the word "force". Its there.

Or train reading to level 5.


Force those who want to make more isk. I don't think anyone is against more rewards for more risk.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nahkep Narmelion
The Scope
Gallente Federation
#184 - 2012-11-30 22:12:50 UTC
Commander Ted wrote:
Nahkep Narmelion wrote:
Ersahi Kir wrote:
Commander Ted wrote:
Nahkep Narmelion wrote:
This probably wont ....



I wouldn't be forcing anyone to do anything they wouldn't want. ....



I suggest you go back over the last few posts of Commander Ted and look for the word "force". Its there.

Or train reading to level 5.


Force those who want to make more isk. I don't think anyone is against more rewards for more risk.


That is not what you wrote. You want to force more risk on jump freighters....apparently more than they already have.

Do you own a jump freighter? Just curious, you seem to lack knowledge of flying these ships. You can't cyno into or all that close to a POS. Given the speed slow boating in takes awhile. Bumping is possible, but there is some risk since a bad bump could send you off in a strange direction. Cynoing in far off the POS (say 160km) and using a webber and warping in is another option (or having a well placed bookmark that when you warp at 100 you land in the POS shields) is also an option. Still it is not without risks with the current mechanics. And they are rather expensive ships (a rhea goes for over 8 billion now...Christ....).
Commander Ted
Caldari Provisions
Caldari State
#185 - 2012-11-30 23:25:09 UTC
Nahkep Narmelion wrote:


That is not what you wrote. You want to force more risk on jump freighters....apparently more than they already have.

Do you own a jump freighter? Just curious, you seem to lack knowledge of flying these ships. You can't cyno into or all that close to a POS. Given the speed slow boating in takes awhile. Bumping is possible, but there is some risk since a bad bump could send you off in a strange direction. Cynoing in far off the POS (say 160km) and using a webber and warping in is another option (or having a well placed bookmark that when you warp at 100 you land in the POS shields) is also an option. Still it is not without risks with the current mechanics. And they are rather expensive ships (a rhea goes for over 8 billion now...Christ....).


No i don't but I bump freighters a lot. (more talking out the side of my mouth) the more dangerous it is for jump freighters the better. I thought the pos was a best case scenario. Now unless you can cyno right on top of the gate I think it would be cool to have to take at least 1 jump through a low sec gate or be able to be ganked making people who use wormholes and small volume ships compete better, then you have to protect your really expensive asset making the profit margins even better for those who don't have 8bil. Maybe even keep the jump freighter as a toy for the big 0.0 alliances.


Also can't you cyno in like 15km away with the bumper already lined up going full speed? Tell me, its vital i know before I argue anything else because either Jump freighters will be stupid easy to use or trade volumes will be low.

So I will overview what I think or at least hope will happen.
1. Ice and minerals won't cost exactly the same everywhere helping to bolster industries in different areas give each empire a advantage in building its local ships
2. Players will fight to keep trade routes open in low sec be it by breaking gatecamps, building safe cyno pos's, or escourting groups of industrials
3. Trading will have multiple flavors, the slower safer wormhole/cloak based trading and the large volume fast trade caravans
4. No more AFK freight which is boring
5. Increase immersion

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Crimeo Khamsi
Viziam
Amarr Empire
#186 - 2012-11-30 23:31:52 UTC
Quote:
That is not what you wrote. You want to force more risk on jump freighters....apparently more than they already have.

Do you own a jump freighter? Just curious, you seem to lack knowledge of flying these ships. You can't cyno into or all that close to a POS. Given the speed slow boating in takes awhile. Bumping is possible, but there is some risk since a bad bump could send you off in a strange direction. Cynoing in far off the POS (say 160km) and using a webber and warping in is another option (or having a well placed bookmark that when you warp at 100 you land in the POS shields) is also an option. Still it is not without risks with the current mechanics. And they are rather expensive ships (a rhea goes for over 8 billion now...Christ....).


At both of you guys:

Just throwing this out there... but with a jump range of 5 light years, there would almost certainly be at least some point through the belt of low-sec systems where you could simply jump from high sec to the other high sec, without going through the belt at all... Wouldn't there?

Seems kinda relevant to the discussion, one way or the other.
Commander Ted
Caldari Provisions
Caldari State
#187 - 2012-11-30 23:36:16 UTC
Crimeo Khamsi wrote:
Quote:
That is not what you wrote. You want to force more risk on jump freighters....apparently more than they already have.

Do you own a jump freighter? Just curious, you seem to lack knowledge of flying these ships. You can't cyno into or all that close to a POS. Given the speed slow boating in takes awhile. Bumping is possible, but there is some risk since a bad bump could send you off in a strange direction. Cynoing in far off the POS (say 160km) and using a webber and warping in is another option (or having a well placed bookmark that when you warp at 100 you land in the POS shields) is also an option. Still it is not without risks with the current mechanics. And they are rather expensive ships (a rhea goes for over 8 billion now...Christ....).


At both of you guys:

Just throwing this out there... but with a jump range of 5 light years, there would almost certainly be at least some point through the belt of low-sec systems where you could simply jump from high sec to the other high sec, without going through the belt at all... Wouldn't there?

Seems kinda relevant to the discussion, one way or the other.


I think it is relevant because the difficulty of using jump freighters means whether or not most trade will be conducted by jump freighters or if necessity requires use of other methods.

If we just remove all safe cyno stations at the entrances will it be to risky to use jump freighters? Will we see big badger caravans?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nahkep Narmelion
The Scope
Gallente Federation
#188 - 2012-12-01 00:41:38 UTC
Commander Ted wrote:


No i don't but I bump freighters a lot. (more talking out the side of my mouth) the more dangerous it is for jump freighters the better. I thought the pos was a best case scenario. Now unless you can cyno right on top of the gate I think it would be cool to have to take at least 1 jump through a low sec gate or be able to be ganked making people who use wormholes and small volume ships compete better, then you have to protect your really expensive asset making the profit margins even better for those who don't have 8bil. Maybe even keep the jump freighter as a toy for the big 0.0 alliances.



The more dangerous the better? For whom? The more dangerous the less likely people will be to use it. Seriously, what is it with Eve players who think things will be just grand with a smaller less efficient economy? I just don't f---ing get it.

"If we shrink the economy the game will be so much better!!! People not being able to buy the ship they want! Having to scrounge for ammo, more time grinding for isk!!! It will be glorious!!"

Sorry, but to me that looks like something that sucks. I like knowing there are plenty of whatever I want available.

Quote:
Also can't you cyno in like 15km away with the bumper already lined up going full speed? Tell me, its vital i know before I argue anything else because either Jump freighters will be stupid easy to use or trade volumes will be low.


You could, but if you miss (when somebody cynos in they land in a random spot in a 5km sphere around the cyno), and if you do, and have a MWD doing to get an good bump...well it will take time to get set up to bump again.


Quote:
So I will overview what I think or at least hope will happen.
1. Ice and minerals won't cost exactly the same everywhere helping to bolster industries in different areas give each empire a advantage in building its local ships


Minerals are not really a problem since the number of belts in any region isn't really and truly limited. I mentioned this before, maybe you thought I was joking. I wasn't.

Quote:
2. Players will fight to keep trade routes open in low sec be it by breaking gatecamps, building safe cyno pos's, or escourting groups of industrials


The only fighting will likely be ganks of opportunity. People will use scouts, and possibly even multiple routes to circumvent fighting. Risking an 8 billion isk JF with a 5 billion cargo is not something smart players will do...at least not all that often. S**t does happen but the smart players will do everything and anything to minimize risk. For example, a dead end system might make an ideal mid point if one is needed. That way you can go up the pipe a system or 2 and get advanced warning of incoming hostiles. Also, watch the map to see if any system is getting a build up of pilots and/or learn where hostiles might have titans logged to do bridges.

And this brings up another idea, those most likely to benefit would be large organizations....like alliances from null. They'll have the man power to do scouting, set up POS chains, if necessary, and the resources to hold said POS.

This change will hurt the small time corps, alliances, single players, etc. Which I imagine would correlate somewhat with newer players too.

Also, there are somethings a cloaky just can't haul in a cloaky, and I doubt many people will try wormholes...after all the exit has to be near your destination and that isn't always guaranteed, and I'm pretty sure some W-space denizens are good at scanning people down (e.g. AHARM). Some things simply wont get moved.

Quote:
4. No more AFK freight which is boring


There will be AFK freight intra-empire.
Nahkep Narmelion
The Scope
Gallente Federation
#189 - 2012-12-01 00:44:45 UTC
Crimeo Khamsi wrote:


At both of you guys:

Just throwing this out there... but with a jump range of 5 light years, there would almost certainly be at least some point through the belt of low-sec systems where you could simply jump from high sec to the other high sec, without going through the belt at all... Wouldn't there?

Seems kinda relevant to the discussion, one way or the other.


To quote one of my son's favorite shows, Archer,

"Nooooooope!"

You cannot light a cyno in high security space. Only 0.4 and lower.
Nahkep Narmelion
The Scope
Gallente Federation
#190 - 2012-12-01 00:51:41 UTC  |  Edited by: Nahkep Narmelion
And ice shouldn't be a huge problem either for the JF pilots. The fuel bay is plenty big, and you can always stash some in the mid point POS corp hangar array if truly necessary.

Another thing to consider....the range of a JF with JDC 5 is 11.25 light years. If this "belt" is not big enough a JF pilot can jump into an empty system with a hi sec exit and a webbing alt on stand by, and then warp to gate, jump and boom....done.

You'll basically need an entire low sec region between each empire....maybe more. That is alot of of systems to add to the game. Converting existing systems would likely make high sec very small.

Added via edit:

Right now, I could jump from Dodixie straight to Map Enderailen (a station system--i.e. land on the station in case I need to dock) then warp to Rairomon a high security system, and then AFK autopilot to Jita.
Joe Risalo
State War Academy
Caldari State
#191 - 2012-12-01 03:00:41 UTC

Nahkep Narmelion wrote:
And ice shouldn't be a huge problem either for the JF pilots. The fuel bay is plenty big, and you can always stash some in the mid point POS corp hangar array if truly necessary.

Another thing to consider....the range of a JF with JDC 5 is 11.25 light years. If this "belt" is not big enough a JF pilot can jump into an empty system with a hi sec exit and a webbing alt on stand by, and then warp to gate, jump and boom....done.

You'll basically need an entire low sec region between each empire....maybe more. That is alot of of systems to add to the game. Converting existing systems would likely make high sec very small.

Added via edit:

Right now, I could jump from Dodixie straight to Map Enderailen (a station system--i.e. land on the station in case I need to dock) then warp to Rairomon a high security system, and then AFK autopilot to Jita.


I've seen cynos dropped right on top of a gate to high sec, so I don't know why you'd need poses or any of that crap.

A few points.

1) separating factions with low sec would hurt everyone but the strongest of alliances.

2) The area between two countries/factions is there point of defense. They should be heavily guarded areas not no man's land.
The only true to life example of what the OP is suggesting is the border between north and south korea. However, that isn't even a good example because people are allowed through, it just has to well planned in advance. Also, it wouldn't count as low sec. Low sec essentially means there's limited rules. The korean border is more of an anything in that area is destroyed by the governments.

3) Separating factions would break the market. Everything would be very costly.

4) players would simply conform. Everyone would either move to caldari space, or make the best with what they have.

5) would give major alliances like goons way too much power over the market.

7) would kill competitive trading.

8) Major alliances would have too much power and control over Eve.
It's bad enough that they're able to shut down ice mining, and trade hubs in general without any sandbox response from the factions. Thus, with split high sec they would basically be able to claim complete control over gallente high sec.

9) Doing this would probably be the start of the end for Eve. You would lose factional traders, then low end pvpers cause everything cost too much to risk blowing up. Then carebears cause they wouldn't be put in check by said pvpers and would get bored. Market prices would become even higher due to the lack of minerals and salvage. Then one alliance or coalition would try to take advantage of the lack of items available on the market and would weed out smaller alliances.
Those players would quit. Eventually, all that would be left is the strongest alliance with nothing to buy and no reason to buy it.


Obviously, the design Eve currently uses is perfect how it is, but if you're willing to risk destroying Eve, then go ahead and push this issue. However, good luck gettin ccp to listen cause. I'm sure they're well aware this is a terrible idea.
Commander Ted
Caldari Provisions
Caldari State
#192 - 2012-12-01 03:37:07 UTC  |  Edited by: Commander Ted
Joe Risalo wrote:

Nahkep Narmelion wrote:
And ice shouldn't be a huge problem either for the JF pilots. The fuel bay is plenty big, and you can always stash some in the mid point POS corp hangar array if truly necessary.

Another thing to consider....the range of a JF with JDC 5 is 11.25 light years. If this "belt" is not big enough a JF pilot can jump into an empty system with a hi sec exit and a webbing alt on stand by, and then warp to gate, jump and boom....done.

You'll basically need an entire low sec region between each empire....maybe more. That is alot of of systems to add to the game. Converting existing systems would likely make high sec very small.

Added via edit:

Right now, I could jump from Dodixie straight to Map Enderailen (a station system--i.e. land on the station in case I need to dock) then warp to Rairomon a high security system, and then AFK autopilot to Jita.


I've seen cynos dropped right on top of a gate to high sec, so I don't know why you'd need poses or any of that crap.

A few points.

1) separating factions with low sec would hurt everyone but the strongest of alliances.

2) The area between two countries/factions is there point of defense. They should be heavily guarded areas not no man's land.
The only true to life example of what the OP is suggesting is the border between north and south korea. However, that isn't even a good example because people are allowed through, it just has to well planned in advance. Also, it wouldn't count as low sec. Low sec essentially means there's limited rules. The korean border is more of an anything in that area is destroyed by the governments.

3) Separating factions would break the market. Everything would be very costly.

4) players would simply conform. Everyone would either move to caldari space, or make the best with what they have.

5) would give major alliances like goons way too much power over the market.

7) would kill competitive trading.

8) Major alliances would have too much power and control over Eve.
It's bad enough that they're able to shut down ice mining, and trade hubs in general without any sandbox response from the factions. Thus, with split high sec they would basically be able to claim complete control over gallente high sec.

9) Doing this would probably be the start of the end for Eve. You would lose factional traders, then low end pvpers cause everything cost too much to risk blowing up. Then carebears cause they wouldn't be put in check by said pvpers and would get bored. Market prices would become even higher due to the lack of minerals and salvage. Then one alliance or coalition would try to take advantage of the lack of items available on the market and would weed out smaller alliances.
Those players would quit. Eventually, all that would be left is the strongest alliance with nothing to buy and no reason to buy it.


Obviously, the design Eve currently uses is perfect how it is, but if you're willing to risk destroying Eve, then go ahead and push this issue. However, good luck gettin ccp to listen cause. I'm sure they're well aware this is a terrible idea.


1.Low sec is easily crossed. Unless someone was capable of setting up 40+ rancer hell camps then the new low sec would be easily traversed in even an iteron with a scout. Then you also have people dropping JFs directly on the gate like you said.
2. Security status is not determined by the empires, it is how strong the CONCORD enforcement is. Factional warfare systems have a heavy military presence but no concord. A very good description of why the scenario you named is silly https://forums.eveonline.com/default.aspx?g=posts&m=2226551#post2226551
3. If we separated the factions then everything would be encouraged to be built close to where it is sold, if things get really really expensive then obviously a industrialist will want to capitalize on that by building ships where things are expensive and a lot of people want it. That would balance out prices.
4. If everyone lived in caldari space and mined caldari ice and got caldari faction items then as a carebear I could make more money doing my carebearing somewhere else. It is not like solitude where it is just a exact copy of gallente space but shittier. 5. Not even the goons will be able to stop the jump freighters, cloaky haulers, and people who just use wormholes.
7. (you skipped 6) No it wouldn't, it would make competition a lot more interesting. Sure it would be a lot more likely that you will be the first person to a trade but still now you can actually fight against your fellow traders.
8. Suiciding lots of people is a lot easier than maintaining a gate camp over every single gallente low sec entrance, even now their are quite a few. Even if goons had the will to do it they would be so spread out and vulnerable to retaliation that lots of people could and would retaliate.
9. No miners gonna mine. Why would mineral prices go up if nobody stops mining? Oh I can't sell my **** in jita while i mine in gallente space **** I should quit the game instead of selling my minerals in dodixie.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#193 - 2012-12-01 03:54:28 UTC  |  Edited by: Commander Ted
So since we determined that their is no way of stopping jump freighters from crossing low sec safely other than nerfing them or putting a giant hole in the middle of the map then lets look at what might happen.

1. Trade would DECREASE since most people do not own jump freighters at this time.
2. People who do not have 7-8bil will use cloaky haulers, wormhole based freighters, or scout iterons.
3. fuel prices increase.
4. Jump freighters are still slow once they get to high sec. I can still race them and beat them to a trade that isn't 5 battleships with a smaller vessel.
5. The gaps in prices will increase between hubs but the average CPI (consumer price index) will stay similar. Players who like to trade will have more profits and more engaging gameplay that is worth doing.
6. All this extra jump freighter traffic will increase ice prices
7. Pirates will have more **** to do.
8. Personal courier contracts will be worth more money
9. People can still trade within a single empire and make a nice chunk of change.
10. The difficulty for some industrialists who do not have jump freighters will help homogenize the concentrations of industry throughout high security space.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nahkep Narmelion
The Scope
Gallente Federation
#194 - 2012-12-01 06:03:28 UTC
Commander Ted wrote:
So since we determined that their is no way of stopping jump freighters from crossing low sec safely other than nerfing them or putting a giant hole in the middle of the map then lets look at what might happen.

1. Trade would DECREASE since most people do not own jump freighters at this time.
2. People who do not have 7-8bil will use cloaky haulers, wormhole based freighters, or scout iterons.
3. fuel prices increase.
4. Jump freighters are still slow once they get to high sec. I can still race them and beat them to a trade that isn't 5 battleships with a smaller vessel.
5. The gaps in prices will increase between hubs but the average CPI (consumer price index) will stay similar. Players who like to trade will have more profits and more engaging gameplay that is worth doing.
6. All this extra jump freighter traffic will increase ice prices
7. Pirates will have more **** to do.
8. Personal courier contracts will be worth more money
9. People can still trade within a single empire and make a nice chunk of change.
10. The difficulty for some industrialists who do not have jump freighters will help homogenize the concentrations of industry throughout high security space.


You assume alot of **** will happen for which there is little reason to believe there will. For example, I doubt many with an obelisk will try going through W-space. No local, and needing quite a bit of luck to get an exit near where you want to go. Also, cloaky haulers are not a substitute for freighters. Seriously you ever do hauling, I mean serious hauling like say 10,000 robotics? You know how many trips you'd need in a crane or viator? Game play worth doing? F-ck that! You do it.

And there is good reason to think Amarr and Jita might get bigger.

1. Ice never runs out, so ice products in Caldari/Amarr space wont be an issue.
2. Minerals, aside from high ends, wont be an issue. Why? Many missions have plenty of low ends to mine. Thus the true number of belts in a region has an upper limit dependent on the number of missions being run.
3. There are lots of moons in Caldari and Amarr space...over 14,000 in fact.
Commander Ted
Caldari Provisions
Caldari State
#195 - 2012-12-01 06:12:14 UTC  |  Edited by: Commander Ted
Nahkep Narmelion wrote:


You assume alot of **** will happen for which there is little reason to believe there will. For example, I doubt many with an obelisk will try going through W-space. No local, and needing quite a bit of luck to get an exit near where you want to go. Also, cloaky haulers are not a substitute for freighters. Seriously you ever do hauling, I mean serious hauling like say 10,000 robotics? You know how many trips you'd need in a crane or viator? Game play worth doing? F-ck that! You do it.

And there is good reason to think Amarr and Jita might get bigger.

1. Ice never runs out, so ice products in Caldari/Amarr space wont be an issue.
2. Minerals, aside from high ends, wont be an issue. Why? Many missions have plenty of low ends to mine. Thus the true number of belts in a region has an upper limit dependent on the number of missions being run.
3. There are lots of moons in Caldari and Amarr space...over 14,000 in fact.


I infer based on what I know. There are really common wormholes that connect two high security systems with no w-space system in between. I click jump on the whole and I go from high sec system to high sec system, and they can fit a freighter going back and forth once. As for a trip that involves crossing a wormhole system if you jump through the wormhole with your freighter and you enter warp the moment someone shows up to kill you the wormhole is sitting their in range for you to jump back through. If you scout the other end and see no bubbles your nearly 100% safe and can go straight through once you arrive. As for odds of getting where you want to go that is the catch. If you find a wormhole that takes you somewhere else in high security space odds are that it is going to take you to another empire and you can make a trade.

As for cloaked haulers being incapable of replacing freighters no duh, however I can get a crane to near 10k m3 cargo. Thats enough for 1000 small guns, I could make a nice chunk of change if their was a 5% price difference between two hubs (just an example trade btw). For larger loads you may have to use a itty V and have a friend or alt scout for you, thats just going to have to be one of those trades for high risk takers.

Also responding to the number points
1. More ice of one type = lower prices for that ice. The less people mining minmatar ice the higher prices for people who run minmatar poses and capitals. This means more isk/hour for minmatar ice miners and icebears will move to minmatar space to mine their ice. I mean lets assume that currently 100 ice miners of each type live in each empire. Then my change happens and 75 ice miners from each of the other 3 empires move to jita. So now their is 1/4 the bears producing the other 3 races ice and three times the caldari ice miners. What do you think is going to happen to the different ice prices? People will realize they can make more money else where and ice miner populations should even out.
2. High ends matter don't they?
3. Station production and research slots along with planets for PI.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nahkep Narmelion
The Scope
Gallente Federation
#196 - 2012-12-02 01:44:46 UTC
Commander Ted wrote:


I infer based on what I know....


Okay, just a quick disclaimer, just cutting down on the size of the quotes to make posts less huge, no attempt to be misleading here.

Okay, fair enough. However, let me point out that while a worm hole might very well connect 2 high sec systems, the issue is do they lead where the trader/supplier wants them to go? Also, sure you can go from point A to B and back via a wormhole....if nobody else goes through. If they do, you might end up stuck. Obvious solution, use a scanning alt. But that raises the requirement to use worm holes meaning less people can use them, at least in the short run. And no you aren't nearly 100% safe, a go w-space corp/alliance could see you pass through the first time and lay a trap with a cloaked dictor or hictor. Maybe better than low sec, but for lots of cargo maybe not worth the risk. I just don't see this a seriously viable alternative.

Regarding cloaked haulers:

Yeah, I can max out the hull space too. But in getting through a camp that is counter productive. In that case you would want less space and more agility and then speed. Align time and speed are what can get you away from the camp and into warp safely. And still, go do the math, 10,000 robotics in a 10,000 m3 crane. You'll need to make six trips. Each robotic takes up 6 m3. Even an iteron V with max cargo space will take at least 2 trips. You just doubled your risk or more. Fortunately, robotics are pricey to jumping 10,000 around in a JF may very well be worth it. But then what you are doing is shifting wealth from those who don't have it, to those that do. If you have a JF in game, you are "rich" relative to the guy with a freighter.

Regarding Minmatar ice:

Economies are dynamic, not static. Economics is incorporating evolutionary theory these days. Stochastic dynamic general equilibrium models are the state of the art now. Yeah, sure Minmatar ice would see its price go up....one possibility is that people stop using minmatar POS. The minmatar capitals might become less common as well. Thus the long run effect could very well be for less Minmatar ice and the price goes down and those ice belts become less populated. List the titans in order of popularity:

Erebus/Avatar > everything else.

Super carriers:

Nyx/Aeon > everything else.

Carriers:

Archons/Thanatos > everything else.

And that is right now. A significant rise in the price of Minmatar ice could cause people to substitute away from the various items in game that use that ice. The general increase in prices will likely cause an income effect further reducing demand in the long run.

Regarding high ends:

The come from null and are unlikely to be heavily influenced by this change.

Regarding station slots and PI:

PI in null and wormhole space is far, far more productive and many people out there do it to make isk. So again, unlikely to be significantly impacted.

As for station slots, you yourself admit prices will go up. As prices go up inventors/builders can afford to actually put manufacturing arrays on their POS and given the ubiquity of moons it may not be an issue for very long.

Yes, what you are claiming might come to pass....it also might not.
Commander Ted
Caldari Provisions
Caldari State
#197 - 2012-12-02 03:52:57 UTC  |  Edited by: Commander Ted
Nahkep Narmelion wrote:
Commander Ted wrote:


I infer based on what I know....


Okay, just a quick disclaimer, just cutting down on the size of the quotes to make posts less huge, no attempt to be misleading here.
.

good idea.

Where you want them to go is the drawback to them being safe. Trade is not supposed to be as easy as it is now. A person who handles courier contracts will have to take into account whether or not they can actually get to said location before accepting one which I think is an acceptable drawback. If you end up stuck and are a trader that is a risk to your productivity you take, however as a trader you probably can make a new trader from where you are stuck at and then get to another space which I think will be only a minor issue. If you need to do something else then you can pod yourself, jump clone, or make a run for it.
You don't need a scanning alt necessarily but it does help a lot. You can use one charecter to find the wormhole then run back and move your freighter to it and hope your dscan can pick up the other wormhole and make sure the coast is clear. Not to mention you can always just ask a friend to do it really quick since it will only take a few minutes. Also once you enter warp any warp bubble placed after that point will not affect you. When your aligning for warp just keep spamming dscan or have your alt see.

As for a cloaky hauler your cloak + a mwd should be the ultimate solution for any camp unless you are terribly unlucky. Even then if you do not go for the cargo efficiency route you can still carry billions worth of loot. Also my previous post said the crane will not be hauling 10k robotics, the iteron taking two trips is not that bad anyway not to mention it can go back and forth between two hubs faster than a freighter anyway. As for a jump freighter an iteron doesn't cost 7 billion isk and fuel (which even being as cheap as it is will be subtracted from your trade.)

Seriously? everyone who currently has a minmatar pos up and uses minmatar capitals will just switch? What if I said Gallente instead? I would be more willing to buy a mackinaw somewhere else and make more isk than having to completely redo my entire pos setup and sell all my minmatar capital ships. Certain pos types have advantages over others and their will always be a demand. Not to mention caldari capitals suck so then won't caldari ice prices bottom out?

I also neglected to mention missioners who will face a similar scenario. People aren't going to stop using federation navy stasis webifiers and republic fleet warp disruptors. Missioners are going to have to keep farming those missioners. If everyone did caldari missions then caldari items will be cheap as **** making those missions worth less. Carebears are going to need ammo and ships and someone is going to have to build and move that stuff to the other regions.

As for station slots being limited causing prices to go up that means people will want to use station slots somewhere else. If people want to start setting up poses for industry and want a gallente pos they are going to cause gallente ice prices to spike because according to you ice miners want to be near jita. Ice prices spike and miners start to move. So that means INDUSTRIALISTS WILL MOVE HAHAHAHHA I WIN. Also when I say prices go up I mean that certain items will go up in value while others drop averaging out to be nearly the same as they are now. So in Jita Federation navy stasis webifiers will go up while caldari navy invulnerability fields will drop. Then the exact opposite happens in Dodixie.

So people will move out homogeneously, inter empire trade will drop but still be alive while yielding greater profits and low sec is now more meaningful as part of the greater eve economy.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

VegasMirage
Blank-Space
Northern Coalition.
#198 - 2012-12-02 09:48:17 UTC  |  Edited by: VegasMirage
+1 great idea you have here Ted

disclaimer: I still think allowing gases to be held in an Orca ore bay is more important Bear

https://forums.eveonline.com/default.aspx?g=posts&t=177612&find=unread

no more games... it's real this time!!!

Commander Ted
Caldari Provisions
Caldari State
#199 - 2012-12-02 17:46:42 UTC
VegasMirage wrote:
+1 great idea you have here Ted

disclaimer: I still think allowing gases to be held in an Orca ore bay is more important Bear

https://forums.eveonline.com/default.aspx?g=posts&t=177612&find=unread

YOU AND YOUR IRRELEVANT OPINIONS VEGAS.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nahkep Narmelion
The Scope
Gallente Federation
#200 - 2012-12-04 00:56:49 UTC
Couple of quick points:

You really think people are going to put 5,000 robotics into an iteron V and run it through a dozen or more low sec systems? Really? No. For that you use a JF. Somethings will be moved via claoky haulers, some by JF. The rest, probably not moved except when added to a JF cargo that is too big for a cloaky, but small enough to justify tossing in some other crap.

Regarding wormhole travel:

And if the other end is closed and the one you jumped in from closes behind you? 1.4 billion in ship, and who knows how much in cargo pretty much lost.

Quote:
Seriously? everyone who currently has a minmatar pos up and uses minmatar capitals will just switch?


No. Why does it have to be immediate or 100%? Really, this underscores your lack of understanding of economic processes. Substituting away from something does not mean it is immediate and 100% except in a very rare case (when goods are perfect substitutes, which is very rare). Still there could be some substitution effect and it could take awhile, and people bordering the appropriate low sec might be able to get some ice via null. But this kind of thing means you might be wrong in your conclusions.

TL;DR: Stop stating things with absolute certainty and going to the most extreme answer FFS. It just makes you look stupid.

And as for POS and manufacturing, I don't need Gallente. In fact Gallente aren't special or great for things like invention or building, they are good for moon mining and reactions in that they get a silo bonus (and in case you aren't aware of this, you can't do reactions in hi sec). A Caldari POS might work just fine. Just a quick look at the Caldari control tower tells me you could have a 2-3 assembly arrays (if you are making components) and 5 or 6 mobile labs with room to spare.

Quote:
Ice prices spike and miners start to move. So that means INDUSTRIALISTS WILL MOVE HAHAHAHHA I WIN.


There you go again, stating things with absolute certainty (A side question, if you are this brilliant at figuring out what thousands of Eve players are going to do...why are you posting here and not turning your simply awesome powers towards becoming richer than Warren Buffet or something?). Of course it could happen...or not. As I noted a Caldari POS would work just fine.

Quote:
So people will move out homogeneously, inter empire trade will drop but still be alive while yielding greater profits and low sec is now more meaningful as part of the greater eve economy.


Here is a quick hint: if your prices go up due to a general rise in the price level, it doesn't follow that your profits go up. You have to factor in the rise in production costs and a very real possibility of a drop in the quantity you will be producing since demand may take a hit. Fewer economic transactions do not usually make people better off as a general rule of thumb. If the price of the good you are selling is the only thing that increases, then yes, in the short run your profits go up.