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Idea: allow offgrid squad boosting

Author
sevyn nine
Cutting Edge Incorporated
#1 - 2012-11-07 15:37:52 UTC  |  Edited by: sevyn nine
This idea refers to the future change forcing all boosting ships onto the grid.

Instead of making all boosting ships be on grid, I suggest allowing offgrid boosting for squads only. Wing boosters and fleet boosters still need to be on grid.

This would allow people who enjoy very-small-gang warfare to continue to even the playing field against larger but less-organized gangs (which tend to lack a boosting ship) without having to place an expensive boosting ship on grid.

It would also reduce the disruption in boosts in large, dynamic fleet fights where a fleet may be spread across multiple grids. While it would still be important to have the wing and fleet commanders on grid, that "special" squad commander of yours who is stuck in a bubble at a random planet could still convey bonuses from off grid.

Sorry if it's been mentioned elsewhere. So what are the holes in this?
Goldensaver
Maraque Enterprises
Just let it happen
#2 - 2012-11-07 15:49:21 UTC
Why should people enjoying the bonuses of boosting not have to risk something in order to gain that advantage? I really don't see why OGB's should be considered fair, as there is minimal risk for such great gain. At least, if someone is actually flying the ships, like they should be. If someone is actually flying a goddamn boost ship, they'll be D-scanning, and nobody will be able to probe it down.

Also, I'd think that it would be more logical for it to be the other way around. You get the fleet booster on a battlefield commanding the main fleet, and boosting system wide. You get the wing commander boosting within a certain AU range, boosting all their squads as they do their tasks, and a squad booster on grid with its squad assisting them in achieving their goal.
Not that I advocate any OGBs.
Buzzy Warstl
Quantum Flux Foundry
#3 - 2012-11-07 16:00:19 UTC
If anything it's backwards. Squad boosters should be on the scene, but since squads can be deployed at different points in a system (Squads a1-b5 covering gate 1, Squad c1 on gate 2, rest on POS) it makes sense for wing and fleet boosts to work off-grid.

Personally, I see no problem with off-grid boosting at the fleet level especially, it's a long training specialized skill, it *should* have significant benefits that the lesser forms of the skill do not.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

LtauSTinpoWErs
Caldari Provisions
Caldari State
#4 - 2012-11-07 17:37:46 UTC
Goldensaver wrote:
Why should people enjoying the bonuses of boosting not have to risk something in order to gain that advantage? I really don't see why OGB's should be considered fair, as there is minimal risk for such great gain. At least, if someone is actually flying the ships, like they should be. If someone is actually flying a goddamn boost ship, they'll be D-scanning, and nobody will be able to probe it down.

Also, I'd think that it would be more logical for it to be the other way around. You get the fleet booster on a battlefield commanding the main fleet, and boosting system wide. You get the wing commander boosting within a certain AU range, boosting all their squads as they do their tasks, and a squad booster on grid with its squad assisting them in achieving their goal.
Not that I advocate any OGBs.


Assuming the pilot is actually paying attention, and not someones alt character. However, that being said, for the link pilot to cloak up to avoid being probed, the fleet loses bonuses. If the character warps off to say safe, the fleet loses bonuses. The only way for the links to work off grid is for that pilot to remain uncloaked, and remain out of warp. Yes there is minimal threat to off grid boosters, especially when they appear to be unscannable. However, with good skills, and a few of the virtue implants, you are able to scan them down.
Nikk Narrel
Moonlit Bonsai
#5 - 2012-11-07 17:45:08 UTC
Oh, here's a nasty.

If you target a ship that is being boosted, the boosting link should be traceable.
The ship doing the boosting should be on your overview like a cyno, labeled "BOOSTER HERE"

You should be able to warp to it the same way too.

Give the booster an incentive to be with the gang that way. They are protecting it.
Goldensaver
Maraque Enterprises
Just let it happen
#6 - 2012-11-07 18:33:15 UTC
LtauSTinpoWErs wrote:
Goldensaver wrote:
Why should people enjoying the bonuses of boosting not have to risk something in order to gain that advantage? I really don't see why OGB's should be considered fair, as there is minimal risk for such great gain. At least, if someone is actually flying the ships, like they should be. If someone is actually flying a goddamn boost ship, they'll be D-scanning, and nobody will be able to probe it down.

Also, I'd think that it would be more logical for it to be the other way around. You get the fleet booster on a battlefield commanding the main fleet, and boosting system wide. You get the wing commander boosting within a certain AU range, boosting all their squads as they do their tasks, and a squad booster on grid with its squad assisting them in achieving their goal.
Not that I advocate any OGBs.


Assuming the pilot is actually paying attention, and not someones alt character. However, that being said, for the link pilot to cloak up to avoid being probed, the fleet loses bonuses. If the character warps off to say safe, the fleet loses bonuses. The only way for the links to work off grid is for that pilot to remain uncloaked, and remain out of warp. Yes there is minimal threat to off grid boosters, especially when they appear to be unscannable. However, with good skills, and a few of the virtue implants, you are able to scan them down.

They should be paying attention. Why should you get such bonuses from doing absolutely nothing, and paying no attention. And if you are at risk, you should either be defended, or you should lose the boosts.

Lets say you're getting scanned by someone with skills and virtues: either you have your squad/fleet with you, and you're defended, or you're completely unprotected and are being threatened and should have to abandon your boosting status in order to survive. Why should you get the boosts if you're doing absolutely nothing to keep them up?

And if your enemy's fleet is larger and you can't spare the ships to defend your booster, then you should be employing guerrilla tactics, employing strategic warps, and shouldn't rely on your boosters being up constantly.
De'Veldrin
Republic University
Minmatar Republic
#7 - 2012-11-07 19:03:06 UTC
Buzzy Warstl wrote:
If anything it's backwards. Squad boosters should be on the scene, but since squads can be deployed at different points in a system (Squads a1-b5 covering gate 1, Squad c1 on gate 2, rest on POS) it makes sense for wing and fleet boosts to work off-grid.

Personally, I see no problem with off-grid boosting at the fleet level especially, it's a long training specialized skill, it *should* have significant benefits that the lesser forms of the skill do not.


This, personally. Squad leaders should, you know, be with the squad they are leading. Wing Commanders may or may not be with the squads they are boosting, and FC's almost surely won't be on grid with every single pilot in the fleet (massive gatecamp blobs aside).

That beihng said, I don't think CCP can afford to make that distinction if they are serious about having command ships be on grid.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Kahega Amielden
Rifterlings
#8 - 2012-11-07 19:25:37 UTC
Quote:
This would allow people who enjoy very-small-gang warfare to continue to even the playing field against larger but less-organized gangs (which tend to lack a boosting ship) without having to place an expensive boosting ship on grid.


Just as soon as "very small gangs" stop using their OGB advantage to engage other "very small gangs" without boosting alts or solo pilots.
Sollis Vynneve
Destructive Silence
#9 - 2012-11-30 19:10:10 UTC
Scenario: your running in a small 5-10 man fw frig/dessie gang with off grid loki booster, you see a group of wts 10-15 in a minor plex in comparable ship classes to your own. You engage their fleet knowing ur boosts even the field. Now fast forward to proposed changes same scenerio. But this time u dont engage due to your booster not being able to enter the minor plex due to ship restrictions but also now due to not being able to boost offgrid. This scenerio just doesnt cover minor plexes but also outposts after retribution is released as plexes will be remamed and ship restroctions changed. So a fllet will not receive boost from a boostet in a novice or small plex. Ccp need to e.ither come up with a new solution or release new smaller ship class boosters
Minty Moon
#10 - 2012-12-01 00:27:12 UTC
I think if you want offgrid boosting, they should just restrict certain ships to be able to spread their boosts over an entire system.

Carriers or Titans would be an example of a ship that should be powerful enough to boost an entire system. As a carrier itself will not be warping planet to planet or gate to gate in a system in dogfights. Though its fighters respectively will and are meant to fly off grid from the carrier. So it makes perfect sense that a ship like that could boost off grid.
Though t3's and commands should not be able too.

Actually that could also solve the conundrum of miner boosting in nullsec. as on grid boosting would kill the use of rorquals in nullsec

Though an easy way to deal with off grid boosters in small gangs, is just get a frickin scanner. They cant boost cloaked or in warp. Let a pilot scan them out and keep them on the run while your gang fights
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#11 - 2012-12-01 02:54:33 UTC
One of the biggest problems with links is how badly they scale down

in a frig 1v1 links make it pretty much a given fight.


So NO

Slam all links with the nerf hammer

BYDI recruitment closed-ish

Minty Moon
#12 - 2012-12-01 04:16:55 UTC
Garviel Tarrant wrote:
One of the biggest problems with links is how badly they scale down

in a frig 1v1 links make it pretty much a given fight.


So NO

Slam all links with the nerf hammer

protip don't engage in a 1v1 thats using a booster?


also yea in a 1v1 it should give the boosty a massive edge.