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Please CCP change the 2/10 DED keyspawn mechanics to stop others monopolizing these sites

First post
Author
Hazen Koraka
HK Enterprises
#21 - 2012-11-28 08:12:05 UTC
DeMichael Crimson wrote:
All the 1/10 and 2/10 DED Complexes have that problem, they were camped and monopolized back when I started playing this game in 2008.

Considering that new players now have easy access to exploration (Career Agent), the only complexes that should be static now are ones for the Cosmos missions.

DMC


And you think Cosmos ones aren't camped? They are almost the worst of all! :) - but I can't speak of personal experience, only from what others have said in similar threads about the COSMOS ones. Also the cosmos ones are fairly hard for little gain (its a PITA to get the materials to make the faction items, that are hardly better than T2).

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Ifly Uwalk
Perkone
Caldari State
#22 - 2012-11-28 23:22:11 UTC  |  Edited by: Ifly Uwalk
Hazen Koraka wrote:
DeMichael Crimson wrote:
All the 1/10 and 2/10 DED Complexes have that problem, they were camped and monopolized back when I started playing this game in 2008.

Considering that new players now have easy access to exploration (Career Agent), the only complexes that should be static now are ones for the Cosmos missions.

DMC


And you think Cosmos ones aren't camped? They are almost the worst of all! :) - but I can't speak of personal experience, only from what others have said in similar threads about the COSMOS ones. Also the cosmos ones are fairly hard for little gain (its a PITA to get the materials to make the faction items, that are hardly better than T2).

COSMOS rewards priority goes like this:

1.) faction standing

2.) modules, mats, bounties, whatnot

Please refrain from creating posts that stretch the page out. Thank you. -ISD Dorrim Barstorlode

Boo! -Ifly Uwalk
DeMichael Crimson
Republic University
Minmatar Republic
#23 - 2012-11-29 22:07:48 UTC
Ifly Uwalk wrote:
Hazen Koraka wrote:
DeMichael Crimson wrote:
All the 1/10 and 2/10 DED Complexes have that problem, they were camped and monopolized back when I started playing this game in 2008.

Considering that new players now have easy access to exploration (Career Agent), the only complexes that should be static now are ones for the Cosmos missions.

DMC


And you think Cosmos ones aren't camped? They are almost the worst of all! :) - but I can't speak of personal experience, only from what others have said in similar threads about the COSMOS ones. Also the cosmos ones are fairly hard for little gain (its a PITA to get the materials to make the faction items, that are hardly better than T2).

COSMOS rewards priority goes like this:

1.) faction standing

2.) modules, mats, bounties, whatnot



Ifly Uwalk is correct. The standings increase is the main reward. As for the Cosmos BPC's and the attributes of the Storyline modules, that's a different topic.

Also I never said the Cosmos complexes weren't camped. I will say the wrecks in those complexes need to despawn a lot sooner than they currently do. It gets a bit laggy in there after a while. However, those complexes do re-spawn the NPC's and loot within the cans every 5 to 10 minutes so it's not really an issue compared to like the 2/10 Angel plex, etc.

DMC
Hazen Koraka
HK Enterprises
#24 - 2012-11-30 08:11:03 UTC

Ah ok , I didn't know the spawn time was so short there. I've not run these COSMOS plexes, as they are a lot more risky than the easy DED1-4.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

St Mio
Imperial Academy
Amarr Empire
#25 - 2012-11-30 17:11:10 UTC
From the patch notes:
1/10 and 2/10 static DED complexes have been moved to the exploration system

Thank you to whoever made this happen!
Hazen Koraka
HK Enterprises
#26 - 2012-11-30 20:57:43 UTC
Aye, it was a less preferred option, but at least it fixes the problems with camping. Thanks DEVS! P

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Liner Xiandra
Sparks Inc
#27 - 2012-12-01 01:05:28 UTC
How does this make it stop being camped?

It's still a static plex right, only now requires probing/scanning to warp to?
Or would it despawn? Patch notes are not clear on this.
DeMichael Crimson
Republic University
Minmatar Republic
#28 - 2012-12-01 02:35:16 UTC
If they are now part of exploration, then they should also de-spawn when completed and re-spawn somewhere else just like the rest of the exploration sites.

One can only hope.

DMC
Piugattuk
Litla Sundlaugin
#29 - 2012-12-01 02:38:32 UTC  |  Edited by: Piugattuk
Hazen Koraka wrote:
Borascus wrote:
Other than the OP's post, being a clear indication of how word gets about regarding drops of items and what is / isn't available

"You need to farm Caldari Space 4/10's for good items - do it in 100mn Tengu"

Everything I've seen in MMO's points to single player entrepreneurship revolving around finding a highly wanted item in short supply and getting it as many times as possible.


Btw, OP: Did you try all the statics? I recall some being in 0.0 too....


No I've not tried the lowsec or nullsec statics. Risk V reward, it wouldn't be worth it. This is the reason all the hisec ones are camped.

Hahahahahahaha this is a good one, just to get ganked, yeah right.
OK DEVS IM GONNA GIVE YOU THE "EASY FIX" use the mechanics that you use for the mission RECON on the 3rd mission the "toxic" cloud that damages your ship, spawn that mechanic after last overseer is killed then they'll have to leave.
Etuura Zellis
Scarlet Corsairs
#30 - 2012-12-01 04:45:51 UTC
Just wanted to point out, that while this is a great fix for the sites in high-sec, it is a terrible blow to low sec. The 1/10 and 2/10 DED sites are hotspots for PVPers because of the site restrictions to frigates. You can warp to one and be offered a fight with another frigate pvper very soon after arriving. The very fact that they are static draws people to these areas and keeps healthy populations of players in said areas.

At the risk of sounding crass, this is another example of the greedy and fat high-sec carebears abusing mechanics to the detriment of a large part of the playerbase. As said I have no problems with you removing high-secstatics as there is no risk to someone camping them, but for the rest of us these sites are a PVP playground. You can't generally camp one for long without being challenged by someone else for it. And 9 times out of 10 this is exactly why one would spend time hanging around these sites. That is to draw fights, while the drops provide a nice bonus.

Don't buff frigates, only to nerf the places frigates go to PVP. That is all.
Eru GoEller
State War Academy
Caldari State
#31 - 2012-12-01 16:54:45 UTC
DeMichael Crimson wrote:
Ifly Uwalk wrote:
Hazen Koraka wrote:
DeMichael Crimson wrote:
All the 1/10 and 2/10 DED Complexes have that problem, they were camped and monopolized back when I started playing this game in 2008.

Considering that new players now have easy access to exploration (Career Agent), the only complexes that should be static now are ones for the Cosmos missions.

DMC


And you think Cosmos ones aren't camped? They are almost the worst of all! :) - but I can't speak of personal experience, only from what others have said in similar threads about the COSMOS ones. Also the cosmos ones are fairly hard for little gain (its a PITA to get the materials to make the faction items, that are hardly better than T2).

COSMOS rewards priority goes like this:

1.) faction standing

2.) modules, mats, bounties, whatnot



Ifly Uwalk is correct. The standings increase is the main reward. As for the Cosmos BPC's and the attributes of the Storyline modules, that's a different topic.

Also I never said the Cosmos complexes weren't camped. I will say the wrecks in those complexes need to despawn a lot sooner than they currently do. It gets a bit laggy in there after a while. However, those complexes do re-spawn the NPC's and loot within the cans every 5 to 10 minutes so it's not really an issue compared to like the 2/10 Angel plex, etc.

DMC

Salvage drones will take care off wrecks in Cosmos plexes, leaves cans to get rid off tho
DeMichael Crimson
Republic University
Minmatar Republic
#32 - 2012-12-01 18:47:18 UTC
Etuura Zellis wrote:
Just wanted to point out, that while this is a great fix for the sites in high-sec, it is a terrible blow to low sec. The 1/10 and 2/10 DED sites are hotspots for PVPers because of the site restrictions to frigates. You can warp to one and be offered a fight with another frigate pvper very soon after arriving. The very fact that they are static draws people to these areas and keeps healthy populations of players in said areas.

At the risk of sounding crass, this is another example of the greedy and fat high-sec carebears abusing mechanics to the detriment of a large part of the playerbase. As said I have no problems with you removing high-secstatics as there is no risk to someone camping them, but for the rest of us these sites are a PVP playground. You can't generally camp one for long without being challenged by someone else for it. And 9 times out of 10 this is exactly why one would spend time hanging around these sites. That is to draw fights, while the drops provide a nice bonus.

Don't buff frigates, only to nerf the places frigates go to PVP. That is all.


You're wrong, having the sites added to the exploration mechanic doesn't benefit greedy, fat high sec carebears. However, good point about the ship class restriction on the Plex to make sure only Frigates are allowed access for PvP action. Maybe CCP could just keep the 1/10's static, since those are labeled as beginner mode anyway.

Course since you're talking about being in low sec wanting to do PvP, seems what you're really saying is you don't want to have your security blanket taken away leaving you vulnerable to attack from all types of ship class. Also it seems you still want to farm up the valuable loot while sitting in a semi secure area.

DMC
Etuura Zellis
Scarlet Corsairs
#33 - 2012-12-01 21:35:19 UTC
I'm afraid you've misinterpreted what I wrote. I wasn't saying this change benefits carebears at all - to the contrary I'm glad it's more difficult for the high-sec PVE players to camp these sites, as it should be. I was saying that the fact they were able to camp them 24/7 before was an example of "greedy, fat, high-sec carebears abusing mechanics." Which I think is in agreement with the OP.

As far as your notion of a security blanket, I'll give in. I am happy to be blobbed and ecm'd by 10 rifters and a couple griffins if it means that there's a possibility of getting a proper 1v1 same class fight without asking for it, and that I'm not going to get blapped off the field by an alpha nado when the fight begins. So yea, it's a nice "security blanket," at least it's not high-sec though. vOv
KsLIVER
3 Line
#34 - 2012-12-06 00:28:41 UTC
Now that Retribution is out... Has anyone's opinion changed regarding this subject (i.e. removing static DED 1 / 2 rooms)?

I see that DED 1 and 2 static sites are gone, and can only be found by scanning. I just spent 2 hours scanning the systems that had them before and only found one of the old ones (excluding the other typical DED0 spots that yield zero value), and it was already done. Felt like a huge time waster to me. I don't run these often, but sometimes it's fun to just know where I can go for a quick little pve even if I can't get a keyholder to get to the last room for the named drop.

Also, since these gates only let small frigs or whatnot in, I'm having trouble fitting them to do the scanning as well. I've been scanning with one ship, then changing it to be able to jump in... At which point I find out the room is done already... :( I usually use a small frig, but now to fly with only 4 highs - I'm using Savager, tractor, scanner, ... and one gun?... Maybe I'm looking at my problem wrong - should I use a different ship now to save having to switch out what I liked to fly?

Hope that doesn't sound like a rant , just looking for advice I guess to better adapt to the change.

Thanks!



Arronicus
State War Academy
Caldari State
#35 - 2012-12-07 00:49:34 UTC
ISquishWorms wrote:
While you are at it CCP stop the Tengu's monopolizing the 3/10's as you have already stopped the use of standard BC's in these plexes yet allow T3's to be used?


Tengus are cruisers, not battlecruisers.
ISquishWorms
#36 - 2012-12-07 02:48:33 UTC  |  Edited by: ISquishWorms
Arronicus wrote:
ISquishWorms wrote:
While you are at it CCP stop the Tengu's monopolizing the 3/10's as you have already stopped the use of standard BC's in these plexes yet allow T3's to be used?


Tengus are cruisers, not battlecruisers.


Yes they are well actually they are Strategic Cruisers which have better stats/bonuses than battlecruisers and standard cruisers. It would therefore make sense to prevent them doing 3/10's as if battllecruisers are considered overpowered for 3/10's and thus prevented from entering these plexes then surely Strategic Cruisers must also be considered overpowered.

‘No, this isn't it at all. Make it more... psssshhhh’.

Hazen Koraka
HK Enterprises
#37 - 2012-12-07 08:29:41 UTC
This thread was regarding 1/10 and 2/10 static plexes, not DED 3/10s which are scannable only.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

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