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Dev Blog: Drone Region changes in Retribution

First post First post
Author
iskflakes
#141 - 2012-11-29 21:39:31 UTC
Omnathious Deninard wrote:
@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion.


I would like a response too.

-

fukier
Gallente Federation
#142 - 2012-11-29 21:48:03 UTC
iskflakes wrote:
Omnathious Deninard wrote:
@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion.


I would like a response too.


not empty quoting...
At the end of the game both the pawn and the Queen go in the same box.
Irregessa
Obfuscation and Reflections
#143 - 2012-11-29 22:01:07 UTC
IMO, an increase to damage for fighters/bombers for the officer DCUs would potentially detract from the racial bonus of the Thanny/Nyx. Boosting the drone bonus from 1 to 2 would make a super even more impressive in terms of dps. The problem is finding something that can benefit supers as well as regular carriers, given the supers' limitation on drone type, without being OP.

Fighter/bomber HP? With the change to NPC AI, this might be more of a concern to those who rat with fighters.
Catlos JeminJees
Center for Advanced Studies
Gallente Federation
#144 - 2012-11-29 23:13:10 UTC
fukier wrote:
iskflakes wrote:
Omnathious Deninard wrote:
@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion.


I would like a response too.


not empty quoting...


Also not empty quoting.....

An idea for them would be to Half their size so instead of 4k its 2k and maybe a speed bonus to fighters and fighter bombers
TheSmokingHertog
Julia's Interstellar Trade Emperium
#145 - 2012-11-29 23:52:39 UTC
Deacon Abox wrote:
Felix Sidius wrote:
Anabaric wrote:
010001100110100101101110011000010110110001101100011110010010110000100000011100110110111101101101011001010111010001101000011010010110111001100111001000000111011101101111011100100111010001101000011110010010000001101111011001100010000001101101011110010010000001110100011010010110110101100101


01001110 01101111 01110100 00100000 01101001 01100110 00100000 01111001 01101111 01110101 00100000 01110111 01100001 01101110 01110100 01100101 01100100 00100000 01000100 01000011 01010101 01110011 00100000 01110100 01101111 00100000 01100010 01100101 00100000 01100001 01101110 01111001 00100000 01100111 01101111 01101111 01100100

Posting pronograhic material will get you banned. >_> <_<


01001000 01101111 01110111 00100111 01110011 00100000 01110100 01101000 01100001 01110100 00111111

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Unit XS365BT
Unit Commune
#146 - 2012-11-30 02:48:12 UTC
Sentient Blade wrote:
Good idea but really rubbish names for the officer mods... can't we just give them proper names and say they were named after the first person to encounter them or something? :)


[rp]
While we approve of the naming structure chosen by CONCORD, we feel we must hasten to mention that Unit Commune is not directly related to these new command node drone models.

We Return.

[/rp]

Unit XS365BT. Designated Communications Officer. Unit Commune.

Unit XS365BT
Unit Commune
#147 - 2012-11-30 02:50:31 UTC
Jeremy Soikutsu wrote:
I've been thinking about this for a while and now with officers this kinda matters. Do/will drones have a home region?


surely they have 8....

read up on Code Aria and Operation spectrum breach.

those areas known as the 'drone regions' are their home.

Unit XS365BT. Designated Communications Officer. Unit Commune.

Omnathious Deninard
University of Caille
Gallente Federation
#148 - 2012-11-30 05:11:36 UTC
Catlos JeminJees wrote:
fukier wrote:
iskflakes wrote:
Omnathious Deninard wrote:
@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion.


I would like a response too.


not empty quoting...


Also not empty quoting.....

An idea for them would be to Half their size so instead of 4k its 2k and maybe a speed bonus to fighters and fighter bombers

Size is not an issue, if it has to have a dedicated hauler then it should be at least worth risking another ship for. To keep it in line with other officer mods the cpu should be higher than the standard and give a better effect than the standard one. Speed increase, hp increase, tracking increase are things that could be applied to them, though they should be small enough boost that a stacking penalty would not be necessary.

If you don't follow the rules, neither will I.

Arronicus
State War Academy
Caldari State
#149 - 2012-11-30 08:18:56 UTC
Omnathious Deninard wrote:
Catlos JeminJees wrote:
fukier wrote:
iskflakes wrote:
Omnathious Deninard wrote:
@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion.


I would like a response too.


not empty quoting...


Also not empty quoting.....

An idea for them would be to Half their size so instead of 4k its 2k and maybe a speed bonus to fighters and fighter bombers

Size is not an issue, if it has to have a dedicated hauler then it should be at least worth risking another ship for. To keep it in line with other officer mods the cpu should be higher than the standard and give a better effect than the standard one. Speed increase, hp increase, tracking increase are things that could be applied to them, though they should be small enough boost that a stacking penalty would not be necessary.


I think the main issue at hand, was trying to give a module that is already ridiculously easy to fit, with a bonus that can't really be changed without making things far overpowered, an officer variant. The real solution here is to scrap the officer DCU, and give us something else worthwhile. Drones all the other modules other officers use, they boost shields, armor, they MWD, etc. Give us something that you can actually modify the bonus without breaking the game on.

If they made the officer variant give a bonus that is not on the tech 1 version, this would be a precedent, and I don't think one they want to set.
Zecheesey Mozzarela
Viziam
Amarr Empire
#150 - 2012-11-30 13:44:05 UTC
As there is a conventional tactic of assigning drones to somebody else maybe you could swap the useless officer dcu for something that either allows more drones to be assigned or the ability to have fighter bombers assigned to them
Omnathious Deninard
University of Caille
Gallente Federation
#151 - 2012-12-01 00:30:00 UTC
Arronicus wrote:

If they made the officer variant give a bonus that is not on the tech 1 version, this would be a precedent, and I don't think one they want to set.

That is a matter of prospective, a carrier can only control 10 drones without the use of drone control units, so one could look at the extra drones as +10% to drone damage and HP per drone control unit.
Looking at it like that, giving an additional bonus to tracking and MWD velocity (maybe HP also) would be exactly what a officer module would do. Such a modification could pave the way for T2 drone control units that perform in a similar way, example of such would be

T2 Drone Control Unit, advanced drone interfacing V
Meta 5
CPU 8500
PowerGrid 75000
+1 drone control
2% increase to fighter/drone tracking and MWD velocity

Federation Navy Drone Control Unit, advanced drone interfacing I
Meta 6
CPU 7500
PowerGrid 75000
+1 drone control
2% Increase to fighter/drone tracking, HP and MWD velocity

Imperial Navy Drone Control Unit, advanced drone interfacing I
Meta 6
CPU 7500
PowerGrid 75000
+1 drone control
2% Increase to fighter/drone tracking, HP and MWD velocity

Dread Guristas Drone Control Unit, advanced drone interfacing I
Meta 7
CPU 7500
PowerGrid 75000
+1 drone control
2.5% Increase to fighter/drone tracking and MWD velocity

Rogue Drone Drone Control Unit, advanced drone interfacing I
Meta 8
CPU 7500
PowerGrid 75000
+1 drone control
2.5% Increase to fighter/drone tracking and MWD velocity

D-34343's Modified Drone Control Unit, advanced drone interfacing I
Meta 11
CPU 8500
PowerGrid 75000
+1 drone control
3.5% Increase to fighter/drone tracking, HP and MWD velocity

F-435454's Modified Drone Control Unit, advanced drone interfacing I
Meta 12
CPU 9000
PowerGrid 75000
+1 drone control
4% Increase to fighter/drone tracking, HP and MWD velocity

P-343554's Modified Drone Control Unit, advanced drone interfacing I
Meta 13
CPU 9500
PowerGrid 75000
+1 drone control
4.5% Increase to fighter/drone tracking, HP and MWD velocity

W-634's Modified Drone Control Unit, advanced drone interfacing I
Meta 14
CPU 10000
PowerGrid 75000
+1 drone control
5% Increase to fighter/drone tracking, HP and MWD velocity

If you don't follow the rules, neither will I.

Balder Verdandi
Wormhole Sterilization Crew
#152 - 2012-12-01 05:05:09 UTC
Omnathious Deninard wrote:
Arronicus wrote:

If they made the officer variant give a bonus that is not on the tech 1 version, this would be a precedent, and I don't think one they want to set.

That is a matter of prospective, a carrier can only control 10 drones without the use of drone control units, so one could look at the extra drones as +10% to drone damage and HP per drone control unit.
Looking at it like that, giving an additional bonus to tracking and MWD velocity (maybe HP also) would be exactly what a officer module would do. Such a modification could pave the way for T2 drone control units that perform in a similar way, example of such would be

T2 Drone Control Unit, advanced drone interfacing V
Meta 5
CPU 8500
PowerGrid 75000
+1 drone control
2% increase to fighter/drone tracking and MWD velocity

Federation Navy Drone Control Unit, advanced drone interfacing I
Meta 6
CPU 7500
PowerGrid 75000
+1 drone control
2% Increase to fighter/drone tracking, HP and MWD velocity

Imperial Navy Drone Control Unit, advanced drone interfacing I
Meta 6
CPU 7500
PowerGrid 75000
+1 drone control
2% Increase to fighter/drone tracking, HP and MWD velocity

Dread Guristas Drone Control Unit, advanced drone interfacing I
Meta 7
CPU 7500
PowerGrid 75000
+1 drone control
2.5% Increase to fighter/drone tracking and MWD velocity

Rogue Drone Drone Control Unit, advanced drone interfacing I
Meta 8
CPU 7500
PowerGrid 75000
+1 drone control
2.5% Increase to fighter/drone tracking and MWD velocity

D-34343's Modified Drone Control Unit, advanced drone interfacing I
Meta 11
CPU 8500
PowerGrid 75000
+1 drone control
3.5% Increase to fighter/drone tracking, HP and MWD velocity

F-435454's Modified Drone Control Unit, advanced drone interfacing I
Meta 12
CPU 9000
PowerGrid 75000
+1 drone control
4% Increase to fighter/drone tracking, HP and MWD velocity

P-343554's Modified Drone Control Unit, advanced drone interfacing I
Meta 13
CPU 9500
PowerGrid 75000
+1 drone control
4.5% Increase to fighter/drone tracking, HP and MWD velocity

W-634's Modified Drone Control Unit, advanced drone interfacing I
Meta 14
CPU 10000
PowerGrid 75000
+1 drone control
5% Increase to fighter/drone tracking, HP and MWD velocity






Why does it take a player, instead of CCP, to come up with a solid idea for the modules?
Deathwing Reborn
#153 - 2012-12-01 16:18:33 UTC
So is there going to be more coming for Drone Regions than what you put into this blog? Because so far I am not impressed. I have sifted through a few other forums posts and agree that you are loosely putting on a band-aid where you really need to spend some time.

I like that you are finally going to add Officers to drone regions but honestly, they are no where even close to other officer modules.Like others have suggested they are more like faction modules. Not to mention you still have not added ANY faction modules to go on sentient drops that still have crap for loot.

I seen you are going to be adding new content to drone regions as well, but do not see if you are going to add all of the complexes that we are missing.

The way I see it you are still going to do like you always do for drone regions and do a half @ssed job and call it the end all of fixes for the drone regions so we should be happy.
Balder Verdandi
Wormhole Sterilization Crew
#154 - 2012-12-01 16:46:48 UTC
Deathwing Reborn wrote:
The way I see it you are still going to do like you always do for drone regions and do a half @ssed job and call it the end all of fixes for the drone regions so we should be happy.



Sounds like the Unfixable Inventory, doesn't it?


Mika Takahoshi
Doomheim
#155 - 2012-12-02 04:17:17 UTC  |  Edited by: Mika Takahoshi
Abdiel Kavash wrote:
I laughed at the NPC names. Did you have someone randomly mash the 3, 4, and 5 keys to come up with them?

"Randomly"? You didn't catch the references? Blink
Andrea Roche
State War Academy
Caldari State
#156 - 2012-12-02 12:06:37 UTC  |  Edited by: Andrea Roche
This is very disapoiting.DED were not targeted. Were is the fun?
These new changes are worthless.
Why is it that CCP claims to listen to the player base but instead does the oposite.
The player based in the drone region asked for DED and instead they got worhtless drone drops which are gonna be very hard to run into since they are officers not to mention they are cheap drops. The drone region nerf was too hard and this new changes makes no difference / are a joke.
Also hy does the drone regions only drops drones stuff? Doesnt the drones use armor reps or mwd? If not then how is it that they rep or move that fast? Not even hardeners or special plates or remote reppers?
Why bother with worthless and instead give us what we asked for?
Keko Khaan
Center for Advanced Studies
Gallente Federation
#157 - 2012-12-02 13:42:59 UTC
Omnathious Deninard wrote:
Arronicus wrote:

If they made the officer variant give a bonus that is not on the tech 1 version, this would be a precedent, and I don't think one they want to set.

That is a matter of prospective, a carrier can only control 10 drones without the use of drone control units, so one could look at the extra drones as +10% to drone damage and HP per drone control unit.
Looking at it like that, giving an additional bonus to tracking and MWD velocity (maybe HP also) would be exactly what a officer module would do. Such a modification could pave the way for T2 drone control units that perform in a similar way, example of such would be

T2 Drone Control Unit, advanced drone interfacing V
Meta 5
CPU 8500
PowerGrid 75000
+1 drone control
2% increase to fighter/drone tracking and MWD velocity

Federation Navy Drone Control Unit, advanced drone interfacing I
Meta 6
CPU 7500
PowerGrid 75000
+1 drone control
2% Increase to fighter/drone tracking, HP and MWD velocity

Imperial Navy Drone Control Unit, advanced drone interfacing I
Meta 6
CPU 7500
PowerGrid 75000
+1 drone control
2% Increase to fighter/drone tracking, HP and MWD velocity

Dread Guristas Drone Control Unit, advanced drone interfacing I
Meta 7
CPU 7500
PowerGrid 75000
+1 drone control
2.5% Increase to fighter/drone tracking and MWD velocity

Rogue Drone Drone Control Unit, advanced drone interfacing I
Meta 8
CPU 7500
PowerGrid 75000
+1 drone control
2.5% Increase to fighter/drone tracking and MWD velocity

D-34343's Modified Drone Control Unit, advanced drone interfacing I
Meta 11
CPU 8500
PowerGrid 75000
+1 drone control
3.5% Increase to fighter/drone tracking, HP and MWD velocity

F-435454's Modified Drone Control Unit, advanced drone interfacing I
Meta 12
CPU 9000
PowerGrid 75000
+1 drone control
4% Increase to fighter/drone tracking, HP and MWD velocity

P-343554's Modified Drone Control Unit, advanced drone interfacing I
Meta 13
CPU 9500
PowerGrid 75000
+1 drone control
4.5% Increase to fighter/drone tracking, HP and MWD velocity

W-634's Modified Drone Control Unit, advanced drone interfacing I
Meta 14
CPU 10000
PowerGrid 75000
+1 drone control
5% Increase to fighter/drone tracking, HP and MWD velocity


/me supports these dcu's.. Can we have these pls..
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#158 - 2012-12-03 18:50:04 UTC
Andrea Roche wrote:
This is very disapoiting.DED were not targeted. Were is the fun?
These new changes are worthless.
Why is it that CCP claims to listen to the player base but instead does the oposite.
The player based in the drone region asked for DED and instead they got worhtless drone drops which are gonna be very hard to run into since they are officers not to mention they are cheap drops. The drone region nerf was too hard and this new changes makes no difference / are a joke.
Also hy does the drone regions only drops drones stuff? Doesnt the drones use armor reps or mwd? If not then how is it that they rep or move that fast? Not even hardeners or special plates or remote reppers?
Why bother with worthless and instead give us what we asked for?

Wasn't the original nerf to the drone regions to stop the rampant botting out there? Or at least to create a disincentive?

I think this is why these changes seem half as much as they shoudl be. They are a good start.

I'd rather see some kind of drone control mods or a gang link mod that allow the drones to shed threat back onto the main ship. That would be a great counter for the new NPC AI that was really a giant nerf to drones in general. Or, give fighters some mid-power slots where you could either put in a MWD or a threat shedding mod of some kind...
Andrea Roche
State War Academy
Caldari State
#159 - 2012-12-03 19:26:03 UTC  |  Edited by: Andrea Roche
Urgg Boolean wrote:
Andrea Roche wrote:
This is very disapoiting.DED were not targeted. Were is the fun?
These new changes are worthless.
Why is it that CCP claims to listen to the player base but instead does the oposite.
The player based in the drone region asked for DED and instead they got worhtless drone drops which are gonna be very hard to run into since they are officers not to mention they are cheap drops. The drone region nerf was too hard and this new changes makes no difference / are a joke.
Also hy does the drone regions only drops drones stuff? Doesnt the drones use armor reps or mwd? If not then how is it that they rep or move that fast? Not even hardeners or special plates or remote reppers?
Why bother with worthless and instead give us what we asked for?

Wasn't the original nerf to the drone regions to stop the rampant botting out there? Or at least to create a disincentive?

I think this is why these changes seem half as much as they shoudl be. They are a good start.

I'd rather see some kind of drone control mods or a gang link mod that allow the drones to shed threat back onto the main ship. That would be a great counter for the new NPC AI that was really a giant nerf to drones in general. Or, give fighters some mid-power slots where you could either put in a MWD or a threat shedding mod of some kind...


Botting happens everywhere in eve and i mean EVERYWHERE. From high sec to low sec, 0.0, wormhole, north, south, east and west. Even those entities that are anti-bots have plenty of bots to speak of today and many choose to do or say nothing about it for 'x' reasons. Goons like others are self confessed hypocrites. "Yes reports everybody elses bots BUT do not report friendly bots" from the mouth of the horse itself the Mittani (one of the mayor entity that raged for years about other entities using bots, himself a hypocrite by saying its ok if we do it but not the rest.) Its even more ironic cos he was also the CSM chairman at that time!
Dersen Lowery
The Scope
#160 - 2012-12-03 19:40:09 UTC
Urgg Boolean wrote:

Wasn't the original nerf to the drone regions to stop the rampant botting out there? Or at least to create a disincentive?


Botters played a part in it, but largely because they resulted in a large quantity of "gun mining," rather than the barges-and-rocks variety. CCP want you to hit the belts, or at least the grav sites, if you want large quantities of minerals.

And while bot fleets are especially obnoxious because their in-game presence lowers the node performance for everyone else, I hope CCP is also looking at other forms of RMT. They're out there, and a singular emphasis on bot-banning just gives the alliances that engage in more subtle forms of RMT an unfair advantage.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!