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Does lowsec need a buff?

Author
Warde Guildencrantz
Caldari Provisions
Caldari State
#81 - 2012-11-30 19:14:24 UTC  |  Edited by: Warde Guildencrantz
Mayhaw Morgan wrote:

2. More gate guns, better gate guns, different kinds of gate guns (ewar or capacitor warfare).


no, no, no, no.

As soon as YOU shoot something in lowsec, you will hate your own idea. Gate guns are only there to cause disadvantage for illegal aggression, NOT prevent fighting. Low sec doesn't need to be more safe via NPC protection, it needs to be more safe based on the corporations that reside there. For example, an anti-pirate corp could possess a low sec system that jumps from high sec, and ensure safe passage for people into lowsec.

As people have said, the safest place in lowsec is a pirate base of operations if you are blue to them. This would be similar to anti-pirate groups, but right now anti-pirating is pointless because it just ends up making you a pirate in the end. That's why there needs to be a bigger construct that organizes pirating and anti pirating to provide benefits for both of them. Benefits for pirates would be ability to increase sec status via tags, benefits for anti-pirates would be ISK for killing pirates, or something of the sort.

As well, whatever group has the most kills in a system should be shown as the "occupants" of the system. This would be parallel to FW system capture status, not the same thing. The occupants get some sort of benefit, for pirate occupants, it could increase sec status gain for kills, or for non-pirates, increase isk made for killing pirate boats.

Anyways the above is a ****** idea but it generalizes that something needs to take place that will bring pirating and anti-pirating into an actual set of mechanics in low. Along with FW, people will be brought to lowsec.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#82 - 2012-11-30 21:16:09 UTC
Mr Epeen wrote:
Low sec is a nice place to go when you want some peace and quiet from gankers and nulltards.

But I'd be happy to see it erased from the game entirely and simply divide all space into two areas. Lawful and lawless.

In theory, low sec is an interesting concept. But in practice, it's a total failure. Nothing CCP has done over the years has made it in any way attractive to actually live in and try to earn some ISK. It's a wasteland that could be put to much better use by dividing it up and parceling it out into high and null.

Mr Epeen Cool



100x this

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#83 - 2012-11-30 21:24:24 UTC
Warde Guildencrantz wrote:
As well, whatever group has the most kills in a system should be shown as the "occupants" of the system.


Yeah it's so hard to camp a gate with active links (OGB) +logis with a couple (10) friends. Indeed, kills should rule who deserves low sec, but then null sec and high sec alliances will become your overlords.

If something low sec doesn't need for sure is safe graveyard camping, this is already what you guys do and see the results. Pitiful

removed inappropriate ASCII art signature - CCP Eterne

Ginger Barbarella
#84 - 2012-11-30 21:47:13 UTC
DrunkenNinja wrote:
I'd say it's pretty darn likely that increased profits WOULD make lowsec more populated, and more people would fight over these resources—which I would find fun.


Historical trends would prove you wrong.

Alts still mine in high sec. Alts still research and build in high. Elite peeveepee'ers still gank at Uedama & Sirppala & Niarja. The bravest of the brave still wardec indy corps in high sec with small and medium towers.

"Blow it all on Quafe and strippers." --- Sorlac

YoYo NickyYo
Doomheim
#85 - 2012-11-30 21:49:18 UTC
I've logged nearly 1000 low-sec jumps during the past week. On autopilot, in a real frig so it gives the opportunity for a km. I have run lowsec from kor azor to aridia to sing laison to metropolis, with lots of time in the bleak lands, kador...every place I can think of.
I've died more to Incursion gate rats, than pirates. In fact in the last 24 hours I have only died to incursion gate rats. Oops

There are still pockets of activity, popular spots, but just a rough guess would say 80% of Low-sec is un-inhabited, at least during the week. We'll see what it looks like this weekend, but I see a real issue here, one that CCP seems to want to ignore. Their last FW adjustment fixed the noob farming alt issue, but that has left......Empty space.
Low-sec offers no benefit to the average player CCP, perhaps it's time to rethink low-sec rewards. In many ways Low-sec can be more dangerous than 0.0, perhaps the rewards should reflect that?


I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Inxentas Ultramar
Ultramar Independent Contracting
#86 - 2012-12-01 00:12:00 UTC  |  Edited by: Inxentas Ultramar
A reason people could want a buff is because they cannot fathom the idea that you keep what you can hold. Nullsec and WH space are far more complex to dominate due to it's player based infrastructure, and are thus the harder areas to survive in as a group. Nullsec is only safer on an immediate level, where ship vs ship is concerned - but lowsec can't ruin months of work like nullsec can. NPC stations are public, there is no way to deny me to dock. As soon as I sneak a BPO onto a lowsec station, there is no way you are going to dependably stop me from producing my stuff and undercutting you. There's a difference between ship security and asset security that people like to completely ignore for some reason.

Lowsec doesn't need a buff in terms of ISK rewards. Lowsec is an industrial garden ready for exploitation by the keen and sneaky. And a haven for the wardecced, as it seems a lot of aspiring internet toughguys stop being tough when confronted with a few jumps into lowsec. I agree the transition is rough, but what makes it so rough for most people are those hard losses on their first few tries. I think a more gradual transition would be better then this steep cliff, but on the other hand we have a ton of corps that enjoy learning newbies the ropes. I don't get the hate for lowsec, but maybe I am easily pleased because Eve is my Dark Souls of MMORPG's and I wouldn't want it any other way.
Cheshirepus
Divinity Rising
#87 - 2012-12-01 00:29:48 UTC
Mr Epeen wrote:
Low sec is a nice place to go when you want some peace and quiet from gankers and nulltards.

But I'd be happy to see it erased from the game entirely and simply divide all space into two areas. Lawful and lawless.

In theory, low sec is an interesting concept. But in practice, it's a total failure. Nothing CCP has done over the years has made it in any way attractive to actually live in and try to earn some ISK. It's a wasteland that could be put to much better use by dividing it up and parceling it out into high and null.

Mr Epeen Cool


Got to agree with this actually.

I've said it before, but before the probe changes that made finding wormholes possible (where you'd drop a multispec and then spend the next 1 - 3 hours trying to find a grav or radar site), I'd bring loads of corpmates in Retrievers and Iterons 3 - 5 jumps into low sec to mine Crokite and Gneiss or have a pal help me run one of the several radar sites often found. Sadly, Apocrypha acted as an unintentional lowsec nerf for me and I haven't been back since except on occasion. Was actually a lot of fun trying to scout gate camps and keep an eye on directional flying around in slow ass mining ships trying not to get jumped.

As it is now, it takes all of 5 minutes to get probed down no matter what you're doing or where you are (which is great for bombing W-space mining ops). You can't use bombs in low sec. You can fly capitals, but you can't use bubbles. The gate and station guns are nothing more than an interesting variable regarding camps, and the belt rats aren't worth 5 minutes of mining veldspar in high sec.

Just get rid of low sec. It's pointless. Seriously, back on the bomb thing because that's been an irritation of mine for a while... Concord doesn't exist in low sec in any form whatsoever, yet somehow my ship is physically incapable of launching a bomb for some inexplicable reason? Seems like doing so would be more of a liability for me actually, considering if I launched one on a gate or station and didn't promptly GTFO to a safe spot, my bomber would be sentry breakfast.

Anyway, agreed with the "get rid of lowsec" sentiment.
Nylith Empyreal
Sutar Rein
#88 - 2012-12-01 00:40:08 UTC  |  Edited by: Nylith Empyreal
I'd make lowsec into npc null, and just rearrange some resources and drop the gate-guns. cut routes for better defending positions. Turn that gradual line into a cliff. Make it a more of a launching zone into 0.0 via raids etc.

Who's the more foolish the fool or the fool who replies to him?

Vincent Athena
Photosynth
#89 - 2012-12-01 00:55:44 UTC
Kalen Pavle wrote:
Just allow people to claim sov in lowsec already. Maybe throw in some **** about a war with the empire factions for it. Add some sort of new resources for some sort of new profession that requires sov to access.

Maybe not sov as such. Maybe "system administrators" or something. Make it based on keeping the system safe for legitimate industrial traffic.

Know a Frozen fan? Check this out

Frozen fanfiction

Alavaria Fera
GoonWaffe
#90 - 2012-12-01 03:45:27 UTC
Inxentas Ultramar wrote:
Lowsec is an industrial garden ready for exploitation by the keen and sneaky. And a haven for the wardecced, as it seems a lot of aspiring internet toughguys stop being tough when confronted with a few jumps into lowsec.

Wait, that's really the case?

How weak...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

SmilingVagrant
Doomheim
#91 - 2012-12-01 03:54:16 UTC
To the OP: yes. I'm glad we had this discussion.
Etuura Zellis
Scarlet Corsairs
#92 - 2012-12-01 05:38:05 UTC
Lowsec is recieving quite a bit of a buff in the form of crimewatch with gcc effectively being removed if your not podding someone, allowing fast gangs to move quickly wihtout worring about sentries. That said, lowsec appears to be getting a nerf as well - with the removal of the static 1/10 and 2/10 DED sites.

These sites were havens for players who wanted quick engagements with other frigate pilots. Forcing them to be scanned down is removing an extremely fun and vibrant form of PVP from lowsec; where people go to, you know, PVP. It's silly and another case of whats good for high-sec isn't necessarily good for the rest of the game.

Does lowsec need a buff? Not really, but it definately doesn't need a nerf.
Lipbite
Express Hauler
#93 - 2012-12-01 07:17:54 UTC
After couple of years in the game you realize everything need buff.
Gal'o Sengen
Doomheim
#94 - 2012-12-01 07:35:31 UTC
I say yes. Lowsec is the most dangerous space outside of Wormholes, especially the places you can actually make a profit. Take Amarr Lowsec for example, it's got a whole lot of nothing. Drone Complexes and Anoms full of Frigates and Cruisers giving <200k bounty. There's no one there because there's no reason to be there (unless you like ganking TEST Ratters, which is fair enough, they never watch Local).

Some areas are fine, many need some serious attention.
Alavaria Fera
GoonWaffe
#95 - 2012-12-01 08:02:21 UTC
Warde Guildencrantz wrote:
Mayhaw Morgan wrote:

2. More gate guns, better gate guns, different kinds of gate guns (ewar or capacitor warfare).

As soon as YOU shoot something in lowsec, you will hate your own idea. Gate guns are only there to cause disadvantage for illegal aggression, NOT prevent fighting. Low sec doesn't need to be more safe via NPC protection, it needs to be more safe based on the corporations that reside there.

What, like nullsec. Then we'll have to nerf local as well as nerfing player cooperation.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lance Rossiter
CHAINS Corp
#96 - 2012-12-01 08:36:36 UTC  |  Edited by: Lance Rossiter
I'm not very happy about this upcoming retribution change that makes it illegal to attempt to avenge yourself on someone who attacked, or even destroyed, your ship. Did low sec really need a change that discourages the "law abiding" portion of the zone's population from engaging in PvP (presumably in order to make high sec safer for pirates)?
Brooks Puuntai
Solar Nexus.
#97 - 2012-12-01 11:31:32 UTC
Low-sec need a change/overhaul, whether its considered a buff or a nerf is irrelevant.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

YoYo NickyYo
Doomheim
#98 - 2012-12-02 04:41:08 UTC
Well, I'm now up over 1500 jumps thru low-sec. On a good note, I actually did die twice today.....still though, most of low-sec is a ghosttown.

Maybe I should put something valuable in my cargo, start a little defacto contest, I could singlehandedly change low-sec forever!!!!!





Or not...I'll have to think about it...Big smile






I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Cyprus Black
School of Applied Knowledge
Caldari State
#99 - 2012-12-02 09:15:55 UTC
Remove cynos from lowsec and it will stop the hot dropping in lowsec. It will also cut down on the insane power projection that super mega alliances cling to.

Beef up station and gate sentry guns. In their current state they're easily tankable and a joke. If you want highsec players to even step foot into lowsec, you need to let them enter without getting WTFINSTAKILLED after jumping in. Going from gate to gate or gate to station will be relatively safe (obviously not as safe as highsec) but belts and sites remain unchanged and just as dangerous.

Lower the NPC tax on PI. Currently highsec dwellers pay 11% whereas lowsec dwellers pay 17% and up. That doesn't make any sense and only discourages players from going to lowsec.

Beef up PI yields to be better than highsec.

Overhaul the belts in lowsec so they're better than highsec but not better than nullsec. As it is now, there's almost no legitimate reason to go mining in lowsec since the same asteroids are found in highsec.

More stations. Most of lowsec has no stations. The systems that do are typically infested with player pirates.

And that's about all the changes I believe are necessary to revive lowsec.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

psycho freak
Sebiestor Tribe
Minmatar Republic
#100 - 2012-12-02 09:40:18 UTC
Losec is fine tbh

losec already has good isk makeing opatunitys if you put effort in

mineing will never work on large scale in losec becouse you have to pay attention and no afk'ing no bubbles to buy time from jump ins no cyno jammers to provent ppl moveing into station you live and thats the best way tbh

remove sentry guns they are out dateted and useless and just stop frig pvp at gate

There is plenty isk in losec if you work as team or use your head

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it