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Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution

First post First post
Author
Bloodpetal
Tir Capital Management Group
#301 - 2012-11-30 15:13:24 UTC
CCP SoniClover wrote:
Lord Zim wrote:
So, pray tell, why should I become a bountyhunter when I have to pay anything from 0 to x isk to activate a killright, so everyone else can try to shoot him for 15 minutes, get the bounty (if present) and loot (if present)? What's in it for me?


If you want to be a serous bounty hunter, then low sec is going to be your main hunting ground. I seriously doubt there will be enough players with high bounty, available kill right and flying an expensive ship in hi sec for anyone to make a career out of being a bounty hunter based on that alone.



No, but there might be some high priced ships out there without killrights that you might incentivize to get blown up! Twisted

Where I am.

James Amril-Kesh
Viziam
Amarr Empire
#302 - 2012-11-30 15:24:47 UTC
CCP SoniClover wrote:
James Amril-Kesh wrote:
I just don't see how it makes any sense that a kill right I pay for can be capitalized on by anyone, even if I'm the only one who's allowed to activate the kill right. Why would I pay for the ability for everyone to shoot my target?

It doesn't incentivize bounty hunting nearly as much as you think it does.

The only possible hope I could have is that I could eventually get the victim on their own and then activate the killright, but realistically that's pretty much never going to happen.


I agree it doesn't incentivize bounty hunting as much as some other solutions, but we felt it is better for the kill right system itself to be the way it is. Perhaps down the road we can combine the two if we can allow people to place bounty only available to certain entities. We're now looking into if/how to implement placing a bounty on a structure, which will require some fundamental changes to the bounty system, as it's more of a one-time contract kill than a general pool. Based on those changes, it might be possible to do something similar on character/corp/alliance level, but it's too early to tell.

Something like that might be ideal way to marry the new bounty system to the new kill right system, but for Retribution we felt it was better to focus on the individual needs of the two systems.

Well that does make me feel a bit better.

Enjoying the rain today? ;)

Cordo Draken
ABOS Industrial Enterprises
#303 - 2012-11-30 19:07:15 UTC
CCP SoniClover wrote:
James Amril-Kesh wrote:
I just don't see how it makes any sense that a kill right I pay for can be capitalized on by anyone, even if I'm the only one who's allowed to activate the kill right. Why would I pay for the ability for everyone to shoot my target?

It doesn't incentivize bounty hunting nearly as much as you think it does.

The only possible hope I could have is that I could eventually get the victim on their own and then activate the killright, but realistically that's pretty much never going to happen.


I agree it doesn't incentivize bounty hunting as much as some other solutions, but we felt it is better for the kill right system itself to be the way it is. Perhaps down the road we can combine the two if we can allow people to place bounty only available to certain entities. We're now looking into if/how to implement placing a bounty on a structure, which will require some fundamental changes to the bounty system, as it's more of a one-time contract kill than a general pool. Based on those changes, it might be possible to do something similar on character/corp/alliance level, but it's too early to tell.

Something like that might be ideal way to marry the new bounty system to the new kill right system, but for Retribution we felt it was better to focus on the individual needs of the two systems.


Ugh, I feel like you guys are going in circles and the direct Q & A is getting missed. Soniclover... The main question here is, Why didn't you guys just make it so activating a Killrightjust gives you or your fleet an LE? It would solve this whole debate! It would make sense for a Bounty Hunter/Bounty Hunter Corp to pursue that profession. You guys created the Limited Engagement flag for a good reason, so why not make full use of it here?

You're giving us a new improved system that we are all chomping at the bit to make use of, enjoy and praise you guys for; but your frustrating us all by hampering it with issuing a Suspect flag for anyone to blob, steal and it simply destroys the whole point of what being a Bounty Hunter is all about. How do you guys not understand this?

With Inferno, you Devs thought your new War system would help create and improvea profession of being a Merc Corp. Did that work? No. It's a jumbled mess. Now this... It's like, your Heart is in the right place in wanting to develop new awesome ways to play Eve, and you've all put in so much work to develop a better system, but the Tail End of your Execution of these systems is falling short. It's like a juicy steak dangling over our heads... We can smell it! But we can't yet sink our teeth into yet!

Please... Listen to you community on this. You keep saying, "We felt it was in the best interest of the game to do it this way". Last I checked, we the community, ARE THE GAME; are we not? What if, for once... You trusted our opinion and made that change: activating a Killright creates an LE for you and you fleet on the target.

Afterall, if this somehow breaks the game and everyone screams, we'd only have oursleves to blame... Right?
So why not try it? Big smile

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Nalha Saldana
Aliastra
Gallente Federation
#304 - 2012-11-30 21:03:26 UTC
Cordo Draken wrote:

Afterall, if this somehow breaks the game and everyone screams, we'd only have oursleves to blame... Right?
So why not try it? Big smile


So you're saying that all of us agree with you?
Alexander Renoir
Covenant Trading Agency
#305 - 2012-12-01 07:19:00 UTC  |  Edited by: Alexander Renoir
CCP SoniClover wrote:
Alexander Renoir wrote:


Why do you exclude your own employees from this crappy bounty system?



Because we want the Most Wanted list to reflect realistic targets for people to chase. This becomes especially more relevant if we implement increased payout percentage based on Most Wanted list placement. So we don't want to clutter this list with targets that players cannot interact with in-game on regular basis, like ISD or Dev characters.

As others have pointed out in this thread, security rating has very little to do with how 'good' or 'evil' a character is. For instance, someone could margin scam you or steal from your corporation, yet have very high security standing.


Oh! In other words you know that you have created a simple grieving tool. And you know that not the bad guys will be on top of this bounty list but the famous guys in EVE will do.
And to hide this fact you just exclude CCP at once. Clever! Roll

Furthermore it IS my opinion, that a security rating is an indicator for the play style of a character. You have to do criminal things for a -10 or you have to keep out of trouble for a +5.0!
Cordo Draken
ABOS Industrial Enterprises
#306 - 2012-12-02 18:53:45 UTC
Nalha Saldana wrote:
Cordo Draken wrote:

Afterall, if this somehow breaks the game and everyone screams, we'd only have oursleves to blame... Right?
So why not try it? Big smile


So you're saying that all of us agree with you?


Oh that's right, I forgot... Goonswarm is the hand that works the CCP Puppet... my apologies Roll

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Aethlyn
Brutor Tribe
Minmatar Republic
#307 - 2012-12-02 21:32:15 UTC
Lord Zim wrote:
By turning it into a public vigilante system with an optional pricetag, instead of simply making it into something which could be transferred to a char, a corp or an alliance, which would've been all that was needed to make the killright system work as a bountyhunter system.

Which actuallystill fits the game's lore quite well. Capsuleers are more or less considered uncontrollable and switching allegiance at will based on payments and things (at least some of them), which is also the reason for CONCORD and the technology withheld by them (to keep them under control). This is also something that appears a bit in the 2012 Fanfest trailer (just talking about the Dust 514 Infantry rather than Capsuleers) as well the books.

The only part of the new bounty system I'm not 100% sure yet is the ability to place it on anyone, even new players, but at the same time payouts on new players would be minimal, making ganking them in high far from lucrative.

Looking for more thoughts? Follow me on Twitter.

Alekseyev Karrde
Noir.
Shadow Cartel
#308 - 2012-12-02 23:46:13 UTC
Cordo Draken wrote:
CCP SoniClover wrote:
James Amril-Kesh wrote:
I just don't see how it makes any sense that a kill right I pay for can be capitalized on by anyone, even if I'm the only one who's allowed to activate the kill right. Why would I pay for the ability for everyone to shoot my target?

It doesn't incentivize bounty hunting nearly as much as you think it does.

The only possible hope I could have is that I could eventually get the victim on their own and then activate the killright, but realistically that's pretty much never going to happen.


I agree it doesn't incentivize bounty hunting as much as some other solutions, but we felt it is better for the kill right system itself to be the way it is. Perhaps down the road we can combine the two if we can allow people to place bounty only available to certain entities. We're now looking into if/how to implement placing a bounty on a structure, which will require some fundamental changes to the bounty system, as it's more of a one-time contract kill than a general pool. Based on those changes, it might be possible to do something similar on character/corp/alliance level, but it's too early to tell.

Something like that might be ideal way to marry the new bounty system to the new kill right system, but for Retribution we felt it was better to focus on the individual needs of the two systems.


Ugh, I feel like you guys are going in circles and the direct Q & A is getting missed. Soniclover... The main question here is, Why didn't you guys just make it so activating a Killrightjust gives you or your fleet an LE? It would solve this whole debate! It would make sense for a Bounty Hunter/Bounty Hunter Corp to pursue that profession. You guys created the Limited Engagement flag for a good reason, so why not make full use of it here?

You're giving us a new improved system that we are all chomping at the bit to make use of, enjoy and praise you guys for; but your frustrating us all by hampering it with issuing a Suspect flag for anyone to blob, steal and it simply destroys the whole point of what being a Bounty Hunter is all about. How do you guys not understand this?

With Inferno, you Devs thought your new War system would help create and improvea profession of being a Merc Corp. Did that work? No. It's a jumbled mess. Now this... It's like, your Heart is in the right place in wanting to develop new awesome ways to play Eve, and you've all put in so much work to develop a better system, but the Tail End of your Execution of these systems is falling short. It's like a juicy steak dangling over our heads... We can smell it! But we can't yet sink our teeth into yet!

Please... Listen to you community on this. You keep saying, "We felt it was in the best interest of the game to do it this way". Last I checked, we the community, ARE THE GAME; are we not? What if, for once... You trusted our opinion and made that change: activating a Killright creates an LE for you and you fleet on the target.

Afterall, if this somehow breaks the game and everyone screams, we'd only have oursleves to blame... Right?
So why not try it? Big smile

This.

Alek the Kidnapper, Hero of the CSM

Lord Zim
Gallente Federation
#309 - 2012-12-03 00:16:00 UTC
Aethlyn wrote:
Lord Zim wrote:
By turning it into a public vigilante system with an optional pricetag, instead of simply making it into something which could be transferred to a char, a corp or an alliance, which would've been all that was needed to make the killright system work as a bountyhunter system.

Which actuallystill fits the game's lore quite well. Capsuleers are more or less considered uncontrollable and switching allegiance at will based on payments and things (at least some of them), which is also the reason for CONCORD and the technology withheld by them (to keep them under control).

You seem to be misunderstanding how it works. Let's say I do anything offensive to someone's ship (or someone's pod in lowsec vOv), they automatically get a killright on me regardless of whether or not they actually get killed.

Now, what people who wanted to make a career out of bountyhunting actually wanted out of the system rework was a reason for them to be a bountyhunter. The best way of doing this would've been to let the guy I killed put a price on the killright he had, and transfer it to a character, corp or alliance, and they would then go out, start a limited engagement with that guy, kill him for you, and receive the bounty which was directly associated with that killright.

What they got, was a system where the guy I killed would have 3 options:
1) stalk me and activate the killright whenever he chose, and watch everyone else shoot me for 15 minutes
2) put the killright public for anything between 0 and infinity isk, and whenever someone activated the killright, he would get the money (if any). This had risks associated with it, because either he set it too low and the guy he wanted griefed would just activate it and shoot himself with an alt, or it would be set so high nobody wanted to plop down the money and try to gank the guy and run off with the bounty (if applicable) and loot. If someone else got the final blow, they ran off with the bounty (if applicable), and everyone else could run off with the loot, leaving the bountyhunter with a net loss.
3) same as 2), except it's transferred to a single char, corp or alliance.

TL/DR: Players wanted: bountyhunter system. Players got: vigilante system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

StuRyan
Space Wolves ind.
Solyaris Chtonium
#310 - 2012-12-03 00:22:32 UTC
i'm still searching for an answer to my question regarding why you have to keep nerfing things.

You seem to react a lot which to me means two things:
a. its the easiest way to keep you player base happy (the whiners)
b. you will forever be trying to keep people happy.

Why don't you change your culture to promote out of the box thinking when there is im-balance,. Im-balance is good for the game because it keeps people trying to invent a new gaming style... reacting to im-balance stops people from doing that. I would prefer to see a CCP promote im-balance and the subsequent emergent gaming styles that would appear, and if you can enhance the emerging gaming styles to bring about a more balanced game i would be more happier and i suspect other people will be too.

e.g. this ASB; lovely module its over powered and the easiest thing for you was to nerf it, however i would have preferred you guys to have come out with its predator a module that transfer the incoming boost to the a ship that is engaged with the ship that has a ASB... more fun to be had... now the ASB is going to once again take a back seat and normal tank and hardener defence will once again take priority over the hugely fun ASB's.

My point here is please stop being reactive and start to be proactive... we want to blow stuff up but there is a huge number of us that also like the GF's as well as being original. Being reactive cuts emerging game styles off from the balls day one.
Mars Theran
Foreign Interloper
#311 - 2012-12-03 00:25:21 UTC
Lord Zim wrote:

TL/DR: Players wanted: bountyhunter system. Players got: vigilante system.


Isn't that the same thing? Lol
zubzubzubzubzubzubzubzub
Riikard Thexder
ThexCorp Pty-Ltd
Cup Of ConKrete.
#312 - 2012-12-03 01:24:29 UTC
Bounty and Kill Rights are two diffrent things.


I can place a bounty on my own head or some one elses and no one can ever claim that bounty unless I do something stupid that gives them kill rights or myself a suspect flag. I can hide in an NPC corp for ever and no one can Dec that so cant activly hunt me.



People who get kill rights are not always going to put bounty on the toon that they have the kill rights for.


People want to be able to put bounty on others heads and know they will get whats coming to them, like that guy that just scammed them, the pilot that just left thier corp with those 3 t3 cruisers, that idiot in local that never shuts up.



Puting a bounty on someones head doesnt give kill rights or any availablity to kill said person, so there is no bounty hunting system, puting pretty lights on the old unworking bounty system does not equate to a new bounty hunting system (by pretty lights I mean the abilty to put the bounty on corp/allience << good idea, but still does not fix the underlying problem of the bounty system.)


It wouldnt be hard to buy kill rights for people with bounty from the bounty office, have that right last a week or more like a war dec, do it for yourself or your corp/allience.



We had a thread all about this up nearly a year ago and it had heaps of great ideas but like this will be over looked.



I know I am waisting my time with this because it will just get ignored by devs anyway.
Riikard Thexder
ThexCorp Pty-Ltd
Cup Of ConKrete.
#313 - 2012-12-03 02:32:31 UTC  |  Edited by: Riikard Thexder
It was Posted 20 months ago!!

http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1501417

CCP Love paying attention to thier customers!!!
James Amril-Kesh
Viziam
Amarr Empire
#314 - 2012-12-03 09:11:26 UTC
You're forgetting about suicide ganks.

If 20% of their ship cost is equal or greater than what you need to suicide gank that ship, and their bounty is at least that much, you can turn a profit by ganking them, looting their wreck, and salvaging.

Enjoying the rain today? ;)

Riikard Thexder
ThexCorp Pty-Ltd
Cup Of ConKrete.
#315 - 2012-12-03 11:23:19 UTC  |  Edited by: Riikard Thexder
James Amril-Kesh wrote:
You're forgetting about suicide ganks.

If 20% of their ship cost is equal or greater than what you need to suicide gank that ship, and their bounty is at least that much, you can turn a profit by ganking them, looting their wreck, and salvaging.


Yeah I did think of this, but it kinds of defeats it as a career. Bounty Hunter/ Suicide Ganker + this would then inturn give them kill rights against you for the next mth making you a target.

At least if you bourght kill rights/mini war dec as a bounty hunter from the bounty office ones a hit was complete it would be done with.


Oh and James Amril-Kesh you should be a dev, coz you respond to thread more then they do.
Warde Guildencrantz
Caldari Provisions
Caldari State
#316 - 2012-12-03 14:27:40 UTC
CCP SoniClover wrote:
Alexander Renoir wrote:


Why do you exclude your own employees from this crappy bounty system?



Because we want the Most Wanted list to reflect realistic targets for people to chase. This becomes especially more relevant if we implement increased payout percentage based on Most Wanted list placement. So we don't want to clutter this list with targets that players cannot interact with in-game on regular basis, like ISD or Dev characters.

As others have pointed out in this thread, security rating has very little to do with how 'good' or 'evil' a character is. For instance, someone could margin scam you or steal from your corporation, yet have very high security standing.


Wouldn't it be fairly easy to exclude GMs and CCPs from the bounty office listings but still be possible to put bounty on?

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Dusicka
Big Sword and Epic Mount Summoners
#317 - 2012-12-04 15:06:20 UTC
I completely agree with Riikard Thexder. The fact is that we have some sort of bounty rewarding system, but there is no space for real bounty hunting profession.

My imagination of bounty hunter profession is that I will go to the bounty hunting office and there I will purchase Bounty hunter's license for one month (price and range can vary based on security level of desired systems and sovereignty - for example: 100M for all 0.1-0.6 systems in caldari space).
After that for one month I will be eligible to attack anyone in allowed systems who has bounty on his head - with no sanctions (no standing loss, no kill rights on me).

Of course there must be some adjustments to the current system, so it cannot be exploitable (like I will put bounty on this shiny jump freighter and I can kill it). I think that bounty can be put only on players which did some bad thing to me. Based on "after an action there is an reaction" law. Like this:

  • Hey! You killed my ship/pod! I will put bounty on you head, have fun with bounty hunters!
  • You stole from my container! I will leave the dirty work for bounty hunters!
  • You think that you can rob our corporation and leave free? No way, now the whole universe will be looking after you!

Simply said: If someone gets aggro then I can put bounty on him for duration of that aggression or if I'm director of corporation I can put bounty on any member of my corporation (or former members which left corporation 1 day ago).

Overall I think that current bounty rewarding system is a good step, but the whole bounty hunting system needs more improvements in way of attacking people which have bounty on their head in hisec.
James Amril-Kesh
Viziam
Amarr Empire
#318 - 2012-12-04 15:25:52 UTC
Riikard Thexder wrote:
Oh and James Amril-Kesh you should be a dev, coz you respond to thread more then they do.

I sure could use the income...

Enjoying the rain today? ;)

Tiberius StarGazer
Deep Core Mining Inc.
Caldari State
#319 - 2012-12-05 00:23:29 UTC
As a total carebear who likes mining and making things who, up until last week was about to give up on this game because I felt that I would never be able to get revenge against all those who have wronged me (check my kill board, there is been a few) I took a good look into this and rubbed my dirty miners hands together.

At last a way I can get my own back.

So today I sold my kill rights, all of them, for a small fee and a few hours after doing so, a notification popped up saying a kill right had been completed.

I checked the kill boards.

My loss, 50m, their loss, 58m.

Victory.

Shortly after members of the pirate corp, threatened to come and find me and kill me. My simple reply, I have deep pockets, for every kill you make on me, I will add as a bounty on your corp, every kill right I will sell.

You will have to lose 5 x my loss for wronging me.

I swear, I could almost taste the pirate tears... Or is that carebear tears?

I have never, in all of my game time in eve, felt like I had actually "won" but now I had. So much so I sent the people on the kill mail a thankyou email and some extra ISK with encouragement to keep up the good work.

Oh revenge is so sweet.
Weaselior
GoonWaffe
Goonswarm Federation
#320 - 2012-12-05 01:02:54 UTC
Tiberius StarGazer wrote:
As a total carebear who likes mining and making things who, up until last week was about to give up on this game because I felt that I would never be able to get revenge against all those who have wronged me (check my kill board, there is been a few) I took a good look into this and rubbed my dirty miners hands together.

At last a way I can get my own back.

So today I sold my kill rights, all of them, for a small fee and a few hours after doing so, a notification popped up saying a kill right had been completed.

I checked the kill boards.

My loss, 50m, their loss, 58m.

Victory.

Shortly after members of the pirate corp, threatened to come and find me and kill me. My simple reply, I have deep pockets, for every kill you make on me, I will add as a bounty on your corp, every kill right I will sell.

You will have to lose 5 x my loss for wronging me.

I swear, I could almost taste the pirate tears... Or is that carebear tears?

I have never, in all of my game time in eve, felt like I had actually "won" but now I had. So much so I sent the people on the kill mail a thankyou email and some extra ISK with encouragement to keep up the good work.

Oh revenge is so sweet.


gonna pay them to gank you

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.