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Dev Blog: U and I – Our Little Improvements Together V3

First post First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#61 - 2012-11-30 16:22:05 UTC
Steve Ronuken wrote:
Ranger 1 wrote:
CCP FoxFour wrote:
OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(

Really sorry, shall have her post a proper update ASAP.

My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link.

Perhaps I have that wrong.

Edit: I almost forgot. Consistantly excellent work, well done.



From what's said:

You'll get the regular show info for the ship when you're not on grid with it.
When you're on grid with it, you'll also get the little pilot picture you can click through.


Yes, but I believe that only applies to the pilot doing the scan and making the link. It is irrelevant what the scanned ship does afterwards, or the position of the person viewing the information in the link.

In other words, if the pilot info was available when the scan was done and link created, it will remain available any time that link is clicked by any pilot anywhere. Likewise, if it was not available when the link was created it would not become available later if that link is click and the ship is on grid (not that you would need to click the link at that point).

Again, we'll see the final answer shortly.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#62 - 2012-11-30 16:22:51 UTC
AMAZING!

http://dl.eve-files.com/media/1206/scimi.jpg

Syri Taneka
NOVA-CAINE
#63 - 2012-11-30 16:29:20 UTC
This all sounds wonderful, but, a few questions:

1) From the description in the blog post, it sounds like the item repair filter is being imposed at the ship level. Will it also be effective at the root level? Sometimes I wind up taking heat/hull/armor damage during fleet operations, and then have to re-ship too fast to deal with repairs right away, and the next time I find out the ship is damaged is the next time I undock in it. I'd like to be able to simply check for damaged ships and repair them on a routine basis, but with ~40 ships in my home station, that's a lot of undamaged stuff to sort through to find one or two ships with damage...

2) The whole dragging d-scan hits to chat; will anyone who clicks the link be able to see who the pilot is, or just the linker?

3) Will we be able to turn the faint tracers from modules to brackets in space off? I dislike screen clutter; highlighting an icon underneath the target a module is active on should be enough information for me.
Prime FLux
Perkone
Caldari State
#64 - 2012-11-30 16:35:04 UTC  |  Edited by: Prime FLux
Utremi Fasolasi wrote:


But CPP kakur best karkur!

QFT!
Valkyrs
Deep Vein Trading
#65 - 2012-11-30 16:36:33 UTC
I love it all, keep up the good work CCP!
Aarin Wrath
Dominion Strategic
#66 - 2012-11-30 16:37:01 UTC
Quote:
And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.


Oh my god thank you. Big smileBig smileBig smileBig smileBig smileAttentionAttentionAttentionAttention
CCP Explorer
C C P
C C P Alliance
#67 - 2012-11-30 16:39:10 UTC
Ranger 1 wrote:
Steve Ronuken wrote:
Ranger 1 wrote:
CCP FoxFour wrote:
OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(

Really sorry, shall have her post a proper update ASAP.
My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link.

Perhaps I have that wrong.

Edit: I almost forgot. Consistantly excellent work, well done.
From what's said:

You'll get the regular show info for the ship when you're not on grid with it.
When you're on grid with it, you'll also get the little pilot picture you can click through.
Yes, but I believe that only applies to the pilot doing the scan and making the link. It is irrelevant what the scanned ship does afterwards, or the position of the person viewing the information in the link.

In other words, if the pilot info was available when the scan was done and link created, it will remain available any time that link is clicked by any pilot anywhere. Likewise, if it was not available when the link was created it would not become available later if that link is click and the ship is on grid (not that you would need to click the link at that point).

Again, we'll see the final answer shortly.
Yep, there was a meeting and CCP karkur is writing it up Smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP karkur
C C P
C C P Alliance
#68 - 2012-11-30 16:50:05 UTC  |  Edited by: CCP karkur
OK... there is some confusion about the D-scan thing, so let me try to explain:

Character A and B are in the same system, but very far from each other.


  • A scans, and sees a ship.
  • A can do show info on the ship and sees that it belongs to character C.
  • A finds that interesting, drags the result to chat, for his friend B to see.
  • When A clicks the link, he gets the same info window as he got when he did show info from D-scan (with link to character C).
  • B clicks the link, and since C is not on his grid, he only gets the info for the ship type.
  • Now C flies all the way to character B and gets on his grid.
  • Then, if A clicks the link he made himself, he gets the info for the ship type.
  • However, if B clicks the link, he gets the info with the character link.

I hope this explains how it work...so basically... if the ship is on your grid, you will see the owner in the info window, regardless of who sent the link.
But if the guy is on your grid, this is also information that would already be available to you anyways through your D-scanner.

Even though the scout links his results, he/she still needs to be in communication with the fleet to inform them of who the targets are.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Ranger 1
Ranger Corp
Vae. Victis.
#69 - 2012-11-30 16:52:45 UTC  |  Edited by: Ranger 1
Excellent!

I've always thought of your Dscan result as a snapshot of the information that your ship scanners picked up at that moment... so it makes sense that a link created would contain just that information (a report of the information captured, if you will). The information in that particular link (report) would not change due to any other factor (position, rescanning later, etc.). Much the same way that a Dscan result won't change if you simply leave it up on your screen all day and do not close it or rescan.

The link created simply is a means of relaying the information captured by the scanning pilots ship sensors at the moment of the scan.

Edit: Okay, as shown above I was incorrect. The way it is actually working does make sense to me as well. Sort of like the person recieveing the link uses his own ship sensors to confirm and augment the information automatically.

I can live with that too. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Max Kolonko
Caldari Provisions
Caldari State
#70 - 2012-11-30 16:54:12 UTC
CCP karkur wrote:
OK... there is some confusion about the D-scan thing, so let me try to explain:

Character A and B are in the same system, but very far from each other.


  • A scans, and sees a ship.
  • A can do show info on the ship and sees that it belongs to character C.
  • A finds that interesting, drags the result to chat, for his friend B to see.
  • When A clicks the link, he gets the same info window as he got when he did show info from D-scan (with link to character C).
  • B clicks the link, and since C is not on his grid, he only gets the info for the ship type.
  • Now C flies all the way to character B and gets on his grid.
  • Then, if A clicks the link he made himself, he gets the info for the ship type.
  • However, if B clicks the link, he gets the info with the character link.

I hope this explains how it work...so basically... if the ship is on your grid, you will see the owner in the info window, regardless of who sent the link.
But if the guy is on your grid, this is also information that would already be available to you anyways through your D-scanner.

Even though the scout links his results, he/she still needs to be in communication with the fleet to inform them of who the targets are.


Ok, so lest example to clarify:

Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan

Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship)
CCP karkur
C C P
C C P Alliance
#71 - 2012-11-30 16:54:13 UTC
Marbin Drakon wrote:
Will the new D-Scan drag and drop affect the copy / paste output from the D-Scan?

Not because I just spent a week writing a POS fitting parser that relied on it or anything.

No Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#72 - 2012-11-30 16:55:54 UTC
Steve Ronuken wrote:
Ranger 1 wrote:
CCP FoxFour wrote:
OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(

Really sorry, shall have her post a proper update ASAP.

My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link.

Perhaps I have that wrong.

Edit: I almost forgot. Consistantly excellent work, well done.



From what's said:

You'll get the regular show info for the ship when you're not on grid with it.
When you're on grid with it, you'll also get the little pilot picture you can click through.

correct

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Irregessa
Obfuscation and Reflections
#73 - 2012-11-30 16:57:42 UTC
While you are making changes to the fleet window, can you add the overview feature that while you are hovering the cursor over the window, it locks the window so that it stops jumping everytime someone joins or leaves or changes their position in fleet? It gets really annoying when you are trying to move someone in that window and lots of people are joining/moving/leaving.
Ranger 1
Ranger Corp
Vae. Victis.
#74 - 2012-11-30 16:59:29 UTC
CCP karkur wrote:
Steve Ronuken wrote:
Ranger 1 wrote:
CCP FoxFour wrote:
OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(

Really sorry, shall have her post a proper update ASAP.

My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link.

Perhaps I have that wrong.

Edit: I almost forgot. Consistantly excellent work, well done.



From what's said:

You'll get the regular show info for the ship when you're not on grid with it.
When you're on grid with it, you'll also get the little pilot picture you can click through.

correct

Thanks for the clarification on that, much appreciated.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Noriko Mai
#75 - 2012-11-30 17:01:04 UTC
Nice changes Smile

One little thing on the testserver bothers me. You can use the mousewheel to change isk cent. On TQ you can do it with the mousepointer everywhere as long as the "change order" window is active. On Buckingham you need to move the mousepointer in the price area. Thats realy annoying X

"Meh.." - Albert Einstein

CCP karkur
C C P
C C P Alliance
#76 - 2012-11-30 17:09:02 UTC
Max Kolonko wrote:

Ok, so lest example to clarify:

Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan

Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship)

Just making sure I understand the scenario....

  • A, B and C are in the same system.
  • A and B scan, both get ship in their scan, but it has distance "-" in the scanner = when they do show info they get no character info
  • They both link that ship in chat.
  • That ship belonged to C, who now flies to A.


So what happens now:

  • A clicks the link he created earlier and sees the ship info as well as the character info. The same happens when he clicks the link B created.
  • However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Tsalaroth
Brutor Tribe
Minmatar Republic
#77 - 2012-11-30 17:14:05 UTC
What are the chances that we get an update to the IGB and the API javascript library? It'd be nice to have drag and drop, HTML5, and maybe even dragging a fitting from a web browser straight to chat anyone? Oh the wonderment of XML!

I'm not sure how little that is, but it seems most of it would be covered by a web browser update inside EVE.. and hooks, probably lots of hooks. Feel free to use one on me if this is a horrific idea. :D
Merouk Baas
#78 - 2012-11-30 17:21:10 UTC  |  Edited by: Merouk Baas
CCP karkur wrote:
However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.


Now you're confusing us.

A and B are hanging out by a gate, chatting. A creates a link of B's ship and brags to his corp, look who I'm chatting with and what he's flying LINK. Does everybody in A's corp see B's portrait or no?

How about if B then warps away from A. Do the corpies still see the portrait?

How about if A makes a link of B's ship from a scan (while B is away on a warp trip) and links it in corp channel again. Do the corpies see B's portrait?

What if B warps back to where he was hanging out with A. Do the corpies now see B's portrait in the last link that was posted?
Rees Noturana
Red Rock Mining Company
#79 - 2012-11-30 17:27:55 UTC
The d-scan list is a nice change but I think it shows how much we all want to be able to more easily report intelligence data. This comes up quite a bit when the "remove local" requests start flying. CCP always responds that a new intel reporting system needs to come first.

Maybe that time has come?

The first step could be the sum of each ship type as mentioned earlier. Something even more detailed in a separate fleet reporting window would be even better. Maybe something where an FC, when he has a moment, could see all the scan reports provided by his scouts including ship tallies, system and nearest celestial.

_ _

GeeShizzle MacCloud
#80 - 2012-11-30 17:28:43 UTC
if you personally are on grid with the person that was linked by dragging something from dscan to a chat.. you will see that character associated with that ship... if you're not on grid with the person then you wont get any association at all.

clear?