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Scanning down an Exit

Author
Squrriel Insurgent
Ministry of War
Amarr Empire
#1 - 2012-11-30 12:09:13 UTC
Short and simple, I messed up and entered a wormhole with only 3 probes. ( That's what I get for take time off and not checking my ship stock), but anyways... Is it possible to scan down a WH exit with only 3 probes, or do i see a certain pod death for me in the future?
Doctorkaba
Brutor Tribe
Minmatar Republic
#2 - 2012-11-30 12:12:06 UTC
eh depends on the ship your flying and your skills and i think the type of WH your in (highsec routes have higher sig than other routes i think). i would suggest trying it at least :)

You can ofc try contacting the people that live in there (if any) and ask them for the exit.

Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers!

Squrriel Insurgent
Ministry of War
Amarr Empire
#3 - 2012-11-30 12:17:23 UTC
Flying a legion fitting for scanning, Scanning skills pinpoints - 5, everything else to 3. If it will help getting Rangefinding to 5 i'll take the time and just sit it out in the WH.
Matt Ellis
Caldari Provisions
Caldari State
#4 - 2012-11-30 13:13:12 UTC
From those skills, there is a small margin, depending on what hole you find... Good luck!

Obviously, if you were in an anathema or something, then you wouldnt have an issue.
Doctorkaba
Brutor Tribe
Minmatar Republic
#5 - 2012-11-30 13:32:09 UTC
Well a scanning fit legion (assuming you have good subsystem skills) has a very nice scanning bonus. I would suggest giving it a try and if you get really close then train up some skills.

Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers!

Squrriel Insurgent
Ministry of War
Amarr Empire
#6 - 2012-11-30 14:03:17 UTC
subsystems all to 5, looks like I'll just sit it out for the 8 days, while I train range finding to 4 thanks for the help guys
Nitrah
Adhocracy Incorporated
Adhocracy
#7 - 2012-11-30 14:39:29 UTC
You need four probes to resolve a signature, minimum. One probe narrows it down to a sphere, two probe hits give you a circle; three probes gives you a two point hit, and four probes give you a single point (which you need to get to 100%).

More skills will not help you. Contact the owners and hope for the best, pod yourself out, or get trolled by asking for help on the forums are your options.
Aducat Ragnarson
Blootered Bastards
#8 - 2012-11-30 15:09:51 UTC
Nitrah wrote:
You need four probes to resolve a signature, minimum. One probe narrows it down to a sphere, two probe hits give you a circle; three probes gives you a two point hit, and four probes give you a single point (which you need to get to 100%).

More skills will not help you. Contact the owners and hope for the best, pod yourself out, or get trolled by asking for help on the forums are your options.


Yeah no, that is not how it works,

the individual probes are only capable of determining their own distance to the signature, therefor with 1 probe you will just get a sphere around the probe, on which the sig will lie. With 2 probes, you will get the intersection of the spheres, where the circle shows all points that are the given range from each probe. With a third probe you are able to pin down the signature if they are set up correctly, as you know the range of the signature from 3 different points in space, which will give you exactly one location where the sig may be. At least that is technically how it works, there are different factors which will distort this, like your scanning skills, the probes strength and the sig strength and how close the probes are to each other/ how much of the probe areas intersect.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#9 - 2012-11-30 15:20:37 UTC
3 probes should be the hard minimum. There's a reason it's called triangulating.
Nitrah
Adhocracy Incorporated
Adhocracy
#10 - 2012-11-30 15:28:27 UTC  |  Edited by: Nitrah
It is not triangulating. To triangulate, your probes need to return angles, which they don't. They only read off distances. It works the same way that GPS satellites work, and you need four in the sky to get a signal from them too.

Go try and scan with three probes. When you get a successful hit, come back and post that I'm wrong. In over 8 months of scanning wormhole chains I have not once gotten a complete hit where only three scan spheres intersected. To claim it can he done is patently false.
Aducat Ragnarson
Blootered Bastards
#11 - 2012-11-30 15:48:56 UTC  |  Edited by: Aducat Ragnarson
Ah yeah sorry ^^ i just realized that for that method to work with 3 probes, you would need to move them so that the edges of the probe range spheres touch at exactly the signature, which in eve will give you a 99.99% hit and display as 2 sigs (just tested that).
I forgot that the range from 3 different points will not give you a single point but a straight line on which the sig may lie, where the area of the probe spheres constrains this line to the two edge points.
I am sorry Nitrah, you where indeed right, and i humbly apologize.


PS: To the OP: This basically means you are screwed with 3 probes.
Frogmorton Greenpad
tootcorp
#12 - 2012-11-30 16:02:02 UTC
Did you go into the worm from hi sec?
If you did tell me where and I will try and track you down and help you escape.
Mail me if you want to.
Matt Ellis
Caldari Provisions
Caldari State
#13 - 2012-11-30 16:28:07 UTC
have a word with the locals. Offer them a bit of cash for a way out. Watch them from first contact, to the BM exchange. When you're sure there isnt a trap. Grab the mark and go for it.

Try and get the CEO when he is online on his own. He'll take the cash more than likely, cos there isnt a fleet to help him kill you..
Squrriel Insurgent
Ministry of War
Amarr Empire
#14 - 2012-11-30 16:38:19 UTC
I enter from a 0.5 system, I can drop more info when I get home and online. One more question do the exit/ entrances always spawn in the same place or completely random?
Infinite Force
#15 - 2012-11-30 16:53:46 UTC
Squrriel Insurgent wrote:
I enter from a 0.5 system, I can drop more info when I get home and online. One more question do the exit/ entrances always spawn in the same place or completely random?

Random.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Rroff
Antagonistic Tendencies
#16 - 2012-11-30 17:02:07 UTC
Incoming k162s will be the highest strength WH connections I've never tried with less than 4 probes so not sure if its even possible or not but I wouldn't take it for granted - I've scanned down an m267 (1/80 strength) before with 4x t1 probes from a t1 launcher on an unbonused ship with an alt that had basically the bare minimum scanning skills which theoretically shouldn't be possible (apparently) I've never done the maths on it to check.
Kurt Saken
Star Cluster Wanderer
#17 - 2012-11-30 17:51:30 UTC
You are screwed, but why don't you try to turn a bad situation for you into a stalker game?

I need more details, but i assume you can cloak your ship, right? Have you collected enough info about the enemy corp dwelling in that system? Are they a mining corp? PvPers? What they fly? Add them all if you can to your watch list. Stalk your prey.

You still can scan combat sites. Warp there cloaked and be patient. Only one or two guys online? Then maybe it is the time, but wait to see what are they flying first. Can you destroy them? Then pick the best moment for you and do it. Do it with the laugh of a mad man. Do it with your hands shaking of excitement.

Bored of this stalking game? Blow your ship up with a smile in your face. Die proud of yourself.

I've never been in a situation like this (yet) but i can tell you that i will never reaveal my position and condition to a group of unknown men in their home. I prefer to lose 1 bill than giving a free kill to a bunch of guys bored in their w-hole. Never lose the initiative when you have it.

Good luck
Squrriel Insurgent
Ministry of War
Amarr Empire
#18 - 2012-11-30 18:07:15 UTC  |  Edited by: Squrriel Insurgent
Kurt Saken wrote:
You are screwed, but why don't you try to turn a bad situation for you into a stalker game?

I need more details, but i assume you can cloak your ship, right? Have you collected enough info about the enemy corp dwelling in that system? Are they a mining corp? PvPers? What they fly? Add them all if you can to your watch list. Stalk your prey.

You still can scan combat sites. Warp there cloaked and be patient. Only one or two guys online? Then maybe it is the time, but wait to see what are they flying first. Can you destroy them? Then pick the best moment for you and do it. Do it with the laugh of a mad man. Do it with your hands shaking of excitement.

Bored of this stalking game? Blow your ship up with a smile in your face. Die proud of yourself.

I've never been in a situation like this (yet) but i can tell you that i will never reaveal my position and condition to a group of unknown men in their home. I prefer to lose 1 bill than giving a free kill to a bunch of guys bored in their w-hole. Never lose the initiative when you have it.

Good luck


No as far as I can tell I am alone in the WH. I just came back from a break and didn't check my stock of my probes. Got into the WH and only after the exit collapsed did I realize that I only had 3 probes. So now I'm trying to get about without destroying or abandoning my ship. With the mix answer ( but helpful Thx everyone) I will probably wait still I get rangefinding to 4 and try and scan my way out. And I will probably take the offer and try and get outside help to find me.

And no I'm not in a clokie ship.
MocNoc
Center for Advanced Studies
Gallente Federation
#19 - 2012-11-30 18:24:24 UTC
I've just tried with one of my scanner guys with 111.3 scan strength and 3 probes. I could not even hit my book marked static. I went down as far as you can go and pretty much as close as you can go with probes before you start losing signal and I could not hit my bookmark past 50%.
Rroff
Antagonistic Tendencies
#20 - 2012-11-30 18:39:42 UTC  |  Edited by: Rroff
Yeah just had a go as well and so far can't get below 50% - however that does give a close enough position that if its nicely lined up with some celestials you can bounce safes a bit ( a lot ) and eventually get on grid with it with some luck and 4-5 hours to waste.

EDIT: Once I got to 72% (alt with min skills) it was down to moving individual probes with 1 pixel accuracy along each axis and testing warmer/colder so I got bored and pulled probes.
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