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New explosions in Retribution?

First post
Author
Reicine Ceer
State War Academy
Caldari State
#21 - 2012-11-30 12:59:08 UTC
It'd be nice if low-mass ships got "pushed" by explosions. AoE would be sweet (perhaps just a single Smartbomb-damage? Shipsize=Smartbomb WHEN ship=explodey) but a FUNC_PUSH based on mass of exploding ships would give players something else to think about.

On topic; yey pretties! I <3 CCP's art dept.
Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#22 - 2012-11-30 14:37:57 UTC
If this is finall look of new explosions effect they look very nice

EVE Online Retribution - by Nallekatt on Buckingham test server
Nyla Skin
Caldari Provisions
Caldari State
#23 - 2012-11-30 14:43:29 UTC
Unsuccessful At Everything wrote:
Unless the new ship explosions cause AOE damage, im uninterested.


This Could be a most interesting way to counteract blobs!

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#24 - 2012-11-30 14:51:14 UTC
Nyla Skin wrote:
Unsuccessful At Everything wrote:
Unless the new ship explosions cause AOE damage, im uninterested.


This Could be a most interesting way to counteract blobs!


And could also be the end of short range weapons and drone fighting. Everyone will go for sniping setups and heavy armored tacklers therefore only group fighting - PvP and PvE.
marVLs
#25 - 2012-11-30 14:57:45 UTC
Alexandar Pavlovic wrote:
If this is finall look of new explosions effect they look very nice

EVE Online Retribution - by Nallekatt on Buckingham test server


Nice video but explosions looks soooo lame... You can see it especially when BS explode. (BTW i've been on test server and see it myself)

CCP i beg You (and from what i see almost everyone thinks the same) don't give us such terrible expl, they are worse than old Cry
Flash is too small and short, there's no BOOOOM!!! in them, too small amount of particle and no pre-mini explosions.

Seriously it's the worst and only bad addon in Retri, why You don't listen players? Ugh
J3ssica Alba
Federal Navy Academy
Gallente Federation
#26 - 2012-11-30 15:09:38 UTC
marVLs wrote:
[quote=Alexandar Pavlovic] why You don't listen players? Ugh


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Natsett Amuinn
Caldari Provisions
Caldari State
#27 - 2012-11-30 15:13:07 UTC  |  Edited by: Natsett Amuinn
Harland White wrote:
CCP Paradox wrote:
New explosions are in for Retribution.
In addition to the visual overhaul, they have had significant performance tweaks. Now when an entire fleet burns and dies, it should cause less of a performance hit for your client, while still looking amazingly awesome.
Also, you should destroy a Titan. Your eyes may bleed from the prettiness.


But you're not addressing the massive amount of players who are trying every way imaginable to tell CCP that these new explosions are pathetic...at least for everything from frigates to battleships.

I don't want to speak for a dev, but I took from what he wrote that the new explosions aren't about being epic eye candy, but about not blowing up computers at the same time.

Which is what I thought the point of the explosion overhaul was for, improving performance when things explode; especially when a lot of things explode.

Doesn't leave much room for epic explotions with a crap ton of particle effectts and such. I'd rather a meh explosion that still looks better then the current one and doesn't fry my motherboard, then one that would make me weep at it's beauty and then cry because I have to buy a new PC.

A lot of you seem to forget that people need to be able to play with hundreds of other people rendering on thier screen at the same time.
Ager Agemo
Rainbow Ponies Incorporated
#28 - 2012-11-30 16:11:15 UTC
i can be on a fleet battle of 1500 ppl and still run smoothly *-* i want pretty explosions like those of homeworld 2! seeing titans disintegrate slowly with lots of small explosions and particles and then a large blast with AOE damage!
MotherMoon
Tribal Liberation Force
Minmatar Republic
#29 - 2012-11-30 16:28:47 UTC  |  Edited by: MotherMoon
Kiteo Hatto wrote:
MotherMoon wrote:
Roll Sizzle Beef wrote:
The new explosions are rather sudden and meh. That should be NPCs. Players deaths should be slow and spectacular.

What I don't get is if a rifter is the size of a 747... why don't the new effects render like.... 2 explosions at the front end engines, then 2-3 more moving up the ship and THEN a big explosion?


Oh that would be sick! EXPLOSIONS


If I was working at CCP I would just use a few scaled down explosions on different parts of the ships before the big explosion. And if having marked points like engines/weapons blowing up 1st, it could also just be random. And then on bigger ships I would keep the scale and increase the number of explsions. Also while the little expolsions were going I would have the ship just dritf through space for a bit before it blows up. SO it's not just ZERO HP KABOOM. it's zero hp, death animation, KABOOM.

Frigates 3-4 little explosions before big one.

Battleships 6-7 explosions before big one

Also right before the big explosion I would have the game audio cut down to 10% but keep idle sounds at 100% for 1.25 seconds, with fast cut off, and then a ramp back up. You know the kind I'm talking about right? I'm not being orginal or anything, it's just a nice touch they add to movies with nukes go off. Or a bomb goes off really close, and the shockwave hits before the sound does. fun stuff.




Also... this is how CCP does it in their trailers.....

http://dl.eve-files.com/media/1206/scimi.jpg

Mica Swanhaven
Republic University
Minmatar Republic
#30 - 2012-11-30 16:32:34 UTC
There should be mini explosions and they should help show of the scale of ships. A frigate is going to break apart faster than a battleship.

Plus this would be a great workaround compared to modeling the ships breaking apart to accomplish the same scale thing. People will buy a big explosion leaving nothing but a wreck of metal.

coolzero
Garoun Investment Bank
Gallente Federation
#31 - 2012-11-30 18:10:24 UTC
CCP Paradox wrote:
New explosions are in for Retribution.
In addition to the visual overhaul, they have had significant performance tweaks. Now when an entire fleet burns and dies, it should cause less of a performance hit for your client, while still looking amazingly awesome.
Also, you should destroy a Titan. Your eyes may bleed from the prettiness.




bla bla bla

video or it didnt happen.....
Ocih
Space Mermaids
#32 - 2012-11-30 18:12:50 UTC
CCP Eterne wrote:
CCP Paradox wrote:
Also, you should destroy a Titan. Your eyes may bleed from the prettiness.


I have seen this and can confirm that my eyes started bleeding. We went to the doctor and he told me it was from "all the prettiness". When I told my girlfriend this, she wondered why my eyes never bleed when I see her and then left me.




My GF dumped me for a Titan Pilot Sad
marVLs
#33 - 2012-11-30 19:11:51 UTC
CCP Paradox wrote:
Also, you should destroy a Titan. Your eyes may bleed from the prettiness.


You mean this? http://www.youtube.com/watch?v=TZPvM_twOqw

tbh particles and smoke are nice but overall explosion is not impressive for a capital, like on others ships, too short flash, no mini explosions, no BA BA BOOM! just ok... Ugh
Altrue
Exploration Frontier inc
Tactical-Retreat
#34 - 2012-11-30 19:22:38 UTC  |  Edited by: Altrue
New explosions are fine !... For NPCs. Really, they are pretty cool when ratting.. But player ships should have a better end !

Not everyone is fighting in 1500+ man fleet battles, and people participating in these fights will experience performances issues anyway...

Also, I know it sounds weird, but you have that thing called "options" when you hit esc. With the window that appears, people can by themselves lower their graphics when they are about to participate in a huge fight. And they can even do that when they are in the middle of one, because lowering is always easier than increasing graphics, and because of TiDi.

So, if this is a performance issue, just make nice explosions and hide some effets when in medium or low.
Eventually, if you think that people are not using options enough, in the middle of a huge fight, add a new page for the tutorial so that everyone knows how it works ! :D

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Captain Futur3
unLimited eve
#35 - 2012-11-30 20:19:29 UTC
Sorry, but new explosions look terrible :(. They feel as if its a game from 2005 at best. We have reached a technology level where we can have dozens of explosions like in crysis1 at the same time with average PCs of today (and in crysis we even have a realistic physics engine too!). So please dont use performance as a an excuse... only because 2 or less percentage of players have very old PCs of 2003 we dont want to have visuals of that time for everyone :(.

I really was hoping all the time i am playing eve, that finally one day we will see great explosions and i fear that after retribution, explosions will stay for a few more years at this poor level.. thats disapointing.

In fact the actual explosions are missile explosions, just scaled up a bit. But missile explosions are not designed for big objects like hundred meter long ships.

Rollback please.
Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#36 - 2012-12-01 13:32:29 UTC
I can't tell anything more about new explosions effect based only on some YouTube videos expect that they look nice.

It seem that there is place for some improvements:
- tweaking explosion effect based on ship-size (for bigger ships slowing down explosion animation and increasing light intesity / initial flash)
- some light streaks could imply that there is debris after explosion of ships (light going trough debris would make streaks)
but untill I see all of this on december 4th can't discuss more.

And what about structures explosions? Did they stayed same? In EVE Fanfest 2012 they showed destrustion of titan.
I am aware that it is to early to implement those effects on ships but maybe for start CCP could play with that kind of effect on exploding structures without making big impact on client performance and big fleet fights.

And at the end I agree with Altrue
Altrue wrote:
New explosions are fine !... For NPCs. Really, they are pretty cool when ratting.. But player ships should have a better end !

Not everyone is fighting in 1500+ man fleet battles, and people participating in these fights will experience performances issues anyway...

Also, I know it sounds weird, but you have that thing called "options" when you hit esc. With the window that appears, people can by themselves lower their graphics when they are about to participate in a huge fight. And they can even do that when they are in the middle of one, because lowering is always easier than increasing graphics, and because of TiDi.

So, if this is a performance issue, just make nice explosions and hide some effets when in medium or low.
Eventually, if you think that people are not using options enough, in the middle of a huge fight, add a new page for the tutorial so that everyone knows how it works ! :D

Making some client intensive effects optional could make everyone be satisfied. Only reason, as I see it, for this approach that could be a problem is coding. I don't know if just implementing such effects, despite optional turn on/off button, could make client perform bad.

After all, making game look beautiful should be as much important as making it perform well.
Arduemont
Rotten Legion
#37 - 2012-12-01 14:45:48 UTC  |  Edited by: Arduemont
Roll Sizzle Beef wrote:
The new explosions are rather sudden and meh. That should be NPCs. Players deaths should be slow and spectacular.


This.

Edit" I actually like the new explosions but they should be slower and bigger on player ships. I think that's an awesome idea.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Alara IonStorm
#38 - 2012-12-01 14:54:43 UTC  |  Edited by: Alara IonStorm
NVM Wrong thread.
JeanMichel Bizarre
Sebiestor Tribe
Minmatar Republic
#39 - 2012-12-01 14:58:58 UTC
Alara IonStorm wrote:
Think they should have extended it to both Transport types.

I hope they redue T1 Haulers with specific roles though difficult due to the lopsided ship distribution.

My thoughts on that in general are posted [url=[/url].


Wrong thread bro.

Dangerzone

Aralieus
Shadowbane Syndicate
#40 - 2012-12-01 15:02:12 UTC
We have a visually dumbed down version of what Eve could potentially be because nulltards like to blob and complain about lag...

true story^^

Oderint Dum Metuant

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