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Dev blog: Corp Hangars on ships and You

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2012-11-30 10:47:09 UTC  |  Edited by: CCP Phantom
With our new expansion EVE Online: Retribution we will change corp hangars on ships and convert them into fleet hangers which will provide an improved usability. Additionally the behavior of cargo holds and fleet hangers will be more consistent and also we will clarify the role of ship and cargo scanners. Fleet hangar access rights will be stored per ship server side.

Read all the details about these exciting changes in CCP Greyscale's latest dev blog here.

We welcome you to provide feedback in this thread, please keep it constructive and polite.

CCP Phantom - Senior Community Developer

cpu939
Center for Advanced Studies
Gallente Federation
#2 - 2012-11-30 11:07:30 UTC  |  Edited by: CCP Phantom
1st, i like the changes orca ganking will be great and the freighter changes will make that even better

will pilots still be able to store ships with out being in fleet if in the same corp?
CCP FoxFour
C C P
C C P Alliance
#3 - 2012-11-30 11:19:53 UTC  |  Edited by: CCP FoxFour
YAY for removing as many restrictions on freighters as possible.

Also, no limit on the number of users for a ship fitting array? So much win! :D

Oh, I also didn't realize this is when we were announcing the POS password change or the container unlock/lock configuration. Those two changes trump all. Saving settings on the server = awesome-sauce.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#4 - 2012-11-30 11:23:04 UTC
cpu939 wrote:
1st, i like the changes orca ganking will be great and the freighter changes will make that even better

will pilots still be able to store ships with out being in fleet if in the same corp?


Since Greyscale is not here right now I shall answer that: Yes. If you look at this image here you will notice two icons to the right of both the fleet hanger and ship maintenance bay. The first is for fleet and the second for corporation.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Vyktor Abyss
Abyss Research
#5 - 2012-11-30 11:24:01 UTC
Look at me getting 4th(ish)!

Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?

Nice stuff from what I read, Ta

CCP Habakuk
C C P
C C P Alliance
#6 - 2012-11-30 11:24:29 UTC  |  Edited by: CCP Habakuk
cpu939 wrote:
...
will pilots still be able to store ships with out being in fleet if in the same corp?

Sure, just enable the corp access to the ship maintenance bay of the carrier / orca.


edit: ...and CCP FoxFour was faster with answering Blink

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

SwissChris1
Stimulus
Rote Kapelle
#7 - 2012-11-30 11:24:59 UTC  |  Edited by: SwissChris1
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans"

Aww

Nice update to Freighters though

Also, FIRST (page P)
CCP Habakuk
C C P
C C P Alliance
#8 - 2012-11-30 11:26:38 UTC
Vyktor Abyss wrote:
Look at me getting 4th(ish)!

Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?

Nice stuff from what I read, Ta



NPC customs officers are NOT affected by these scanning changes.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Vyktor Abyss
Abyss Research
#9 - 2012-11-30 11:28:30 UTC
CCP Habakuk wrote:
Vyktor Abyss wrote:
Look at me getting 4th(ish)!

Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?

Nice stuff from what I read, Ta



NPC customs officers are NOT affected by these scanning changes.


Bloody police scumbags.... thanks.
Squeaks
Seniors Clan
#10 - 2012-11-30 11:30:12 UTC
I like this, seems like a good idea. However, as an option to making a ship immune to scans, how about a module that reduces the scanning chance? Stackable, so perhaps one module gave you a 50% chance to scans showing up empty, 3 modules would give you a 90% chance. Then it could be fitted to any ship, but with high CPU or PG usage, with some ships getting a signification bonus, something like cov ops cloaking devices.

The lore description could be modulates the shield to attempt to disrupt scans of the ship interior.

See, I've thought of everything for you. No charge. (obviously a plex or two in my hanger would be appreciated! :-)
Horza Phlebas
Pandemic Horde Inc.
Pandemic Horde
#11 - 2012-11-30 11:30:25 UTC
Wonder If Blockade runners price will rise, and Orca's fall... mhmmmm
CCP FoxFour
C C P
C C P Alliance
#12 - 2012-11-30 11:30:28 UTC
CCP Habakuk wrote:
cpu939 wrote:
...
will pilots still be able to store ships with out being in fleet if in the same corp?

Sure, just enable the corp access to the ship maintenance bay of the carrier / orca.


edit: ...and CCP FoxFour was faster with answering Blink


:P

I will leave this thread in your capable hands good sir. :D

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Galmas
United System's Commonwealth
#13 - 2012-11-30 11:31:07 UTC
Hey Guys,

in general i want to toss you a "nicely done" first of all.

While the loss of divisions in the carriers will be a bit of a pain.

If course the eve code needs to be maintainable but it would be just plain brilliant if we could get the corp hangar on ships work like the corp hangars at POS and just be able to select a division that is accessible by any fleet member, regardless of the corp he/she belongs to.

Regardless of that i think you did a very good job with these changes to the game mechanics, they will be much clearer (in case you add the scanner immunity to the blockade runners description Blink ) from the point of view of someone who doesn't play since many years and doesn't follow all the blogs and whatnot. Very important to avoid a lot of frustrations for new or a bit more casual players.

Cheers
Gal
Hypercake Mix
#14 - 2012-11-30 11:31:41 UTC
Quote:
Ship maintenance bays are somewhat special: they will be scannable (ie, ships but not their modules or cargo can show up in results), but they won't be dropping assembled ships as loot

The wording on this is a little bit vague. What exactly will be dropping from SMBs if not assembled ships?
CCP FoxFour
C C P
C C P Alliance
#15 - 2012-11-30 11:35:26 UTC  |  Edited by: CCP FoxFour
Hypercake Mix wrote:
Quote:
Ship maintenance bays are somewhat special: they will be scannable (ie, ships but not their modules or cargo can show up in results), but they won't be dropping assembled ships as loot

The wording on this is a little bit vague. What exactly will be dropping from SMBs if not assembled ships?


Since assembled ships are the only thing that can go into them, nothing will be. What drops from them is not changing as nothing drops on TQ right now from Ship Maintenance Bays. The change is that you will now be able to scan them and see what assembled ships are in the SMB.

Hope that helps!

Also, sorry Habakuk, I just can't stop! :P

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Valkyrie D'ark
Armed Resistance Movement
#16 - 2012-11-30 11:36:27 UTC
Wow..... amazing jaw dropping radical awesome changes. I approve and endorse every single one of those. While I also agree that corp hangar bays had their yses, they didnt makr much sense on personal ships. will we be able to achieve similar effect by say alliwing access to certain cans in fleet hangar and not others? That would basically put a cherry on top of this awesome pie.
Also, will freighters be able to pickup goods from Orca fleet bays? }:)

Anyway, thank you.
P.S. This would be the best expansion in years if not for the damn broken safety 'feature'.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#17 - 2012-11-30 11:37:42 UTC
I'm very excited for these changes!

Will the change to Freighters allow us to ... I mean bad people ... to ransom freighters to jettison specific loot now ? Pirate

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Destination SkillQueue
Doomheim
#18 - 2012-11-30 11:39:53 UTC
Quote:
Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans

Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items


Well God damn.
CCP Habakuk
C C P
C C P Alliance
#19 - 2012-11-30 11:40:07 UTC  |  Edited by: CCP Habakuk
CCP FoxFour wrote:
Also, sorry Habakuk, I just can't stop! :P

Hehe, we were both working on these changes Cool
For clarification: The code changes and testing were done by Team Gridlock, but design and authoring was done by Team Five 0. Team Game of Drones provided the new UI for the ship settings.

ISD Suvetar wrote:
I'm very excited for these changes!

Will the change to Freighters allow us to ... I mean bad people ... to ransom freighters to jettison specific loot now ? Pirate

I have not thought about this - but this sounds like a realistic and very interesting idea.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Skippermonkey
Deep Core Mining Inc.
Caldari State
#20 - 2012-11-30 11:43:05 UTC
freighter supported mining fleets here we go!

lol

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

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