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is cloaking working as intended?

First post
Author
Bobo Cindekela
Doomheim
#1 - 2012-11-30 02:18:38 UTC  |  Edited by: Bobo Cindekela
I would like to know developer thought on cloaking is working as intended mechanic

I have cloaks, I use them, there is no counter

I can lock down from pve more than 10 enemy systems with my accounts, covert cyno recons/T3's and bombers

when i get uncloaked at a gate im burning back to it already and 99.99% of the time im safe thru

is it supposed to be this easy?

seriously?

in light of the ISD post below, I will suggest that there should be a way to probe, or a fee based system tied to SOV/ihub upgrades that allows the sov holder or its agents to initiate a pulse that causes ships to be unable to cloak for a duration and fee (probably a resource fee such as Liquid ozone or similar)

You are about to engage in an arguement with a forum alt,  this is your final warning.

Zyella Stormborn
Green Seekers
#2 - 2012-11-30 02:55:37 UTC
Instead of posting in F&I, trying to do another angle at 'nerf cloaking, it makes it scary outside of high sec' do a little searching. Tons of threads on cloaking, and what / how / why the mechanics are as they stand, and why they most likely will not be changing too much any time in the immediate future.

The short answer is, yes. It is currently working as intended.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Zan Shiro
Doomheim
#3 - 2012-11-30 05:04:49 UTC
0.0 warfare goes beyond shooting ships. There is also the economic warfare aspect.


Players run in fear of the afk cloaky. They are not making isk to cover pvp losses. They are also not making the corp money via taxes.

Corp takes in less money and they have less money to run programs. And on alliance ops they can't field as many players because some are too broke to fly them full bore days on end.

The alliance has "deadbeat" corps that can't keep up fleets to high levels. Ergo has issues against larger fleets

Yep, working as intended.



Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4 - 2012-11-30 05:38:30 UTC
No person has ever been killed by an AFK player

No person has ever been killed by a cloaked ship,


Its working as intended, 0.0 isn't supposed to be as safe as high sec, deal with it.

BYDI recruitment closed-ish

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#5 - 2012-11-30 06:59:57 UTC  |  Edited by: Barbara Nichole
Bobo Cindekela wrote:
I would like to know developer thought on cloaking is working as intended mechanic
I have cloaks, I use them, there is no counter


You are a poster with the same agenda as the nerf-herders. Of course there are counters. The counter is intelligence. I’m not going to sit here and tell you how to kill me; that would be stupid.

Always assume someone is cloaked and watching? Understand the limitations of cloaking...There are plenty. Tricks and traps work both ways with cloaking. You can use a cloaker to catch a cloaker.

As for the gate camps... are you seriously suggesting that a good gate camp is too easy to circumnavigate?! Really? Forgetting the fact that some ships cannot even fit a cloak (freighters) or use the better covert cloak, relying on a cloak through a gate camp is a slow and dangerous game. and WH space would suck badly with most changes the nerf-herders offer.

If you are serious you need to rethink. If you are just another nerf-herder trying to make your gate camping easier...go away.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#6 - 2012-11-30 07:14:30 UTC
Greetings

As we all, have seen this kinda of post before, I would kindly ask people to stay on topic. I also believe this may be better served under the ships and modules thread. https://forums.eveonline.com/default.aspx?g=topics&f=251 Fair warning that it might get moved. Play nice with one and other.


On On

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department

Gypsio III
State War Academy
Caldari State
#7 - 2012-11-30 09:18:14 UTC
Cloaking is only working as intended in wormholes.
Vince Grant
Federal Navy Academy
Gallente Federation
#8 - 2012-11-30 09:34:19 UTC
Bobo Cindekela wrote:
I would like to know developer thought on cloaking is working as intended mechanic

I have cloaks, I use them, there is no counter

I can lock down from pve more than 10 enemy systems with my accounts, covert cyno recons/T3's and bombers

when i get uncloaked at a gate im burning back to it already and 99.99% of the time im safe thru

is it supposed to be this easy?

seriously?


The problem with cloaks, is that you can go afk, ruining the day for miners, ratters or other industry/logistic related matters. This means you are affecting the game without actually playing it. This is wrong and should not be ignored. Imagine if it was possible to do buy/sell orders on market while being afk.

Viable player counters could be special scan probes detecting cloaked ships.

A game mechanic change could be autokicking people in space if they haven't been active for say 30mins. This ofc should not be the case if you are in a tower or station, and just being cloaked and moving in random direction should not be counted as activity.
Bobo Cindekela
Doomheim
#9 - 2012-11-30 09:43:47 UTC  |  Edited by: Bobo Cindekela
Vince Grant wrote:

The problem with cloaks, is that you can go afk, ruining the day for miners, ratters or other industry/logistic related matters. This means you are affecting the game without actually playing it. This is wrong and should not be ignored. Imagine if it was possible to do buy/sell orders on market while being afk.

Viable player counters could be special scan probes detecting cloaked ships.

A game mechanic change could be autokicking people in space if they haven't been active for say 30mins. This ofc should not be the case if you are in a tower or station, and just being cloaked and moving in random direction should not be counted as activity.



thanks for putting to words what i was thinking, i dont intend to stop posting or complaining about this until its gets attention, so naysayers beware you are only bumping my thread.

You are about to engage in an arguement with a forum alt,  this is your final warning.

TheGunslinger42
All Web Investigations
#10 - 2012-11-30 09:55:42 UTC
Whine about cloaks thread #382746224

Yes, it's working as intended. You claim you can lock down systems and prevent pve with a single cloaked ship, but that claim is bs. You're not doing ANYTHING to prevent or lock down the system. The residents are. And if they're so terrible that they shut down their entire system because of a single cloaked ship then that's simply a result of them being cowardly idiots who have no business being in 0.0 to begin with, not of a problem with any mechanic
Vince Grant
Federal Navy Academy
Gallente Federation
#11 - 2012-11-30 10:49:06 UTC
Tbh, why cant people like you not just stay out of these threads? You have no understanding of how 0.0 is, and thus nothing to contribute with. A single cloaky SB can easily kill a BS on its own, let alone a bunch of exhumers.

SB's are not the only problem, covert ops and recons can sneak in on a mining op, dropping a cyno to let people bridge from blackops etc. So yes a cloaky afk frig is dangerous because you dont know when he is active and what he is going to do.

Its a broken game mechanic that you can just go afk and ruin peoples day for weeks. If atleast there was a counter to it, but there is not. What is the point holding space, if you cannot make it safe?
Konrad Kane
#12 - 2012-11-30 11:02:16 UTC
You overcome cloaky ops with better tactics. If you can't muster a defence fleet for your nullbear operations maybe null isn't the place for you.
Schmata Bastanold
In Boobiez We Trust
#13 - 2012-11-30 11:22:30 UTC
OMG THERE IS A CLOAKY IN MAH SYSTEM! I CANNOT DO ANYTHING! AAAAAAAAAAA

Geezus, you wouldn't survive in low 5 seconds.

Invalid signature format

Midnight Pheonix
The Corpening
#14 - 2012-11-30 11:30:12 UTC
Honestly when I lived in 0.0 I was disgusted by the fact that people were more than willing to just stop playing because somebody started taking a nap in the pve system. Muster a defence fleet, set up traps, anything is better than just sitting there and waiting them out. The afk cloaker is not resposible for your own cowardace and unwillingness to actually provide counter tactics, that is all on the defenders head.

Eve is about interaction, and yes I consider a space hobo sleeping in a SB in your mining system an interaction because they are directly effecting the gameplay of another person. Null is supposed to be dangerous with all sorts of fun and exciting ways to trap and pummel your opponents into the ground (Bubbles and bombs). If you can't take a single player sniping your guys with potential reinforcements then what are you even doing in 0.0, go back to highsec where you know you'll be 'safe' 'cause of CONCORD.

The fact that you actually stop playing because someone sets up in your system and leaves the computer is really telling of what caliber of person you really are, and trust me you have no right to tell me that I don't understand. Been there, done that, it's full of ****! Stop complaining, start countering tactics, be inventive; or in otherwords play the game!
TheGunslinger42
All Web Investigations
#15 - 2012-11-30 11:35:25 UTC
Vince Grant wrote:
Tbh, why cant people like you not just stay out of these threads? You have no understanding of how 0.0 is, and thus nothing to contribute with. A single cloaky SB can easily kill a BS on its own, let alone a bunch of exhumers.

SB's are not the only problem, covert ops and recons can sneak in on a mining op, dropping a cyno to let people bridge from blackops etc. So yes a cloaky afk frig is dangerous because you dont know when he is active and what he is going to do.

Its a broken game mechanic that you can just go afk and ruin peoples day for weeks. If atleast there was a counter to it, but there is not. What is the point holding space, if you cannot make it safe?


You seem confused, you're using the term AFK a lot but all the things you talk about are things that very much not afk. I have yet to see an afk pilot pop a cyno, or an afk pilot launch a bomb, or an afk pilot do anything. You know, because they're afk.

If they're not AFK and are just using a cloak while hunting, then deal with it. A single active pilot in a cloaky ship is capable of killing a lone bs, or a fleet of exhumers, sure, but the problem here isn't the cloak, it's how terrible his victims are. Instead of all sitting in hulks chewing at rocks, put one or two pilots in combat ships so you can kill him if he attacks. Or take your mining barges to the system next door if you suspect he's afk.

Cynos are another topic entirely, and I won't disagree that someone suddenly uncloaking and lighting one is a hard thing to deal with, but again that isn't anything to do with cloaks themselves.

Summary: Apparently razor are super bad :(
Jint Hikaru
OffWorld Exploration Inc
#16 - 2012-11-30 12:41:53 UTC
TheGunslinger42 wrote:

Summary: Apparently razor are super bad :(


Come on Gunslinger, thats a bit harsh...... they have mining OPs and everything. Plus if they suspect a cloaky-frig is in their system, they come straight to the message boards to cry about it (I mean, what else can you do about a cloaky-frig???)

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Jint Hikaru
OffWorld Exploration Inc
#17 - 2012-11-30 12:44:42 UTC
Bobo Cindekela wrote:
I
in light of the ISD post below, I will suggest that there should be a way to probe,



Nice, lot of thought went into that did it..... Well done, you just broke Wormhole space!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#18 - 2012-11-30 13:15:41 UTC
Dear OP,

Activating a cloaking device makes you invisible.

Thus ends the demonstration to show how cloaking is working as intended.

Kind Regards,

Skippermonkey

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

TheGunslinger42
All Web Investigations
#19 - 2012-11-30 13:32:44 UTC
Clearly the solution is to remove cloaked players from the local list - either immediately or after say 5 minutes of remaining cloaked.
Vince Grant
Federal Navy Academy
Gallente Federation
#20 - 2012-11-30 13:50:27 UTC
Jint Hikaru wrote:
Bobo Cindekela wrote:
I
in light of the ISD post below, I will suggest that there should be a way to probe,



Nice, lot of thought went into that did it..... Well done, you just broke Wormhole space!


And you consider your own posts to hold much value?

I just got confirmed that these forums haven't changed the last couple of years. People are still using their lifes to troll, adding no constructive thoughts into EVE.. And people still complain that CCP make fuckups lol..

-out
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