These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Does lowsec need a buff?

Author
Silk daShocka
Greasy Hair Club
#41 - 2012-11-29 12:32:30 UTC
TharOkha wrote:
Silk daShocka wrote:

So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


HAHAHAHA.... LOL

Quote:
I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free.


Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same.

Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street.

While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all.


You do realize an industrialist that produces from minerals he mines pays brokers fees once, while a trader wiill be paying them twice right?

Think before you speak.

Also, as a trader, the only risk I ever took was to break even. Please explain to me how a trader "risks" his whole fortune.

And no, I"m not like those rednecks who lives in the middle of f... desert complaining about rich people. I mentioned trading because there was person calling for nerfs to every way of making money in hi-sec aside from trading and I was curious as to why trading received a get out of jail free card.
Silk daShocka
Greasy Hair Club
#42 - 2012-11-29 12:34:59 UTC
Mirima Thurander wrote:
TharOkha wrote:
Silk daShocka wrote:

So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


HAHAHAHA.... LOL

Quote:
I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free.


Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same.

Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street.

While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all.

With the addition of high sec divided by low sec systems jita would no long be THE trade hub.
You would end up with 4 hubs divided by lowsec with trade between them by the less risk adverse players.

And then suddenly targets in low sec.


Jita would probably remain the largest hub if this was implemented simply because people would not want to move, and jump freighters.

The prices at the 4 other hubs would probably rise though as jump freighters are much more expensive to move goods with. Also the price of region specific goods such as kernite for example would probably rise as well.
Mirima Thurander
#43 - 2012-11-29 12:41:43 UTC
Silk daShocka wrote:
Mirima Thurander wrote:
TharOkha wrote:
Silk daShocka wrote:

So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


HAHAHAHA.... LOL

Quote:
I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free.


Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same.

Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street.

While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all.

With the addition of high sec divided by low sec systems jita would no long be THE trade hub.
You would end up with 4 hubs divided by lowsec with trade between them by the less risk adverse players.

And then suddenly targets in low sec.


Jita would probably remain the largest hub if this was implemented simply because people would not want to move, and jump freighters.

The prices at the 4 other hubs would probably rise though as jump freighters are much more expensive to move goods with. Also the price of region specific goods such as kernite for example would probably rise as well.

Yes jfs but they can only jump high - low or high - null and its as simple as waiting for them on the other side of a gate for there cyno. Or if local was removed In system.


See that's what I'm getting at if CCP would make some far reaching changes it would improve eve greatly. But they can't because "I WILL QUIT IF X" is now the ruling point in eve.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Silk daShocka
Greasy Hair Club
#44 - 2012-11-29 12:52:39 UTC
Mirima Thurander wrote:

Yes jfs but they can only jump high - low or high - null and its as simple as waiting for them on the other side of a gate for there cyno. Or if local was removed In system.


See that's what I'm getting at if CCP would make some far reaching changes it would improve eve greatly. But they can't because "I WILL QUIT IF X" is now the ruling point in eve.


There would have to be some pretty major changes to the map for this to work, since you would have to camp a ton of low-sec systems to catch the JF's, considering they are probably cyno'ing on their alt, they are already scouting you as well. I mean you could always gank them once they jump into hi-sec, but that isn't really different from what goes on in niarja/uedama atm in my eyes.

Effectively, you eliminate chokepoints like niarja/uedama by doing this, since a JF can jump to any low-sec that connects to hi-sec near the hubs

Would be interesting anyways, but from my perspective I dont' think it will dethrone Jita from being the biggest trade hub in eve.
TharOkha
0asis Group
#45 - 2012-11-29 13:18:54 UTC  |  Edited by: TharOkha
Silk daShocka wrote:

You do realize an industrialist that produces from minerals he mines pays brokers fees once, while a trader wiill be paying them twice right?


Large scale industrialists dont mine, they buy raw materials from the market. It is much more efficient than mine it all.

Quote:
Please explain to me how a trader "risks" his whole fortune.


I dont know how about you but nearly all my isks are on the market orders. If some commodity drop the price it could cost you billions. Much greater risk than loosing a carrier.

Quote:
I mentioned trading because there was person calling for nerfs to every way of making money in hi-sec aside from trading and I was curious as to why trading received a get out of jail free card.


...i explained it earlier. Because it is player driven. While PvE has some limits of earning isk/hr, trading dont have any limits. You can earn 10m/day but also 10B per day. You can "nerf" it as much as you can, but without any results. Also PvE generates isks from thin air, while trading just redistribute isks already injected in economy.
March rabbit
Aliastra
Gallente Federation
#46 - 2012-11-29 13:44:23 UTC
DrunkenNinja wrote:
DrunkenNinja wrote:

I'm not saying nerf your ability to play it safe and make a steady ISK income.
Just allow players to take greater risks for greater rewards.

You wrote:

Boosting one area -> more ISK into game -> prices for everything growing == nerf for all other areas

And low-sec is already more rewarding than high-sec.


Assuming you're right, are you really saying lowsec DOESN'T need a buff, and the the risks aren't VASTLY disproportionate to the rewards?
If hi-sec and low-sec risk vs reward was balanced, why is the population in lowsec so low? Because it isn't balanced.

i already said about risk/reward thingy:
- reward produced by CCP
- risk produced by players and not by NPC or CCP

Risk/reward can be made more tasty two ways:
- increasing reward (CCP)
- decreasing risk (players)

SO why ask CCP to increase rewards and make economics more unstable and inflated when you (i mean players) can make low-sec less risky? Just stop killing and you get more rich space than high-sec. Lol

The Mittani: "the inappropriate drunked joke"

Emperors Bride
Space Mermaids
#47 - 2012-11-29 14:06:51 UTC
Blame Google.

They meant "dare to be blobbed" but they auto correction tool resulted in "Dare to be bold"
Auric Veldfinger
Doomheim
#48 - 2012-11-29 15:47:14 UTC  |  Edited by: Auric Veldfinger
DrunkenNinja wrote:

Is this really the kind of environment we desire in EVE?
Isn't one of EVE slogans "Dare to be bold."?
Wouldn't increasing the profitability of low security space encourage boldness?


What would encourage boldness, I think, is to get rid of the distinction of hi and low altogether, and reduce security gradually and increase reward exponentially as you go further out. This would allow everyone to test their own individual risk tolerance along the curve rather than what it is now, which is a sheer cliff drop between hi and low complete with scaremongering popup.

This would also solve the stupid thing where players are put into group "carebear" vs "sociopaths", as you are no longer put into a group decided by where you play, as everyone individual preferences of system would be different.
Karrl Tian
Doomheim
#49 - 2012-11-29 16:14:36 UTC  |  Edited by: Karrl Tian
DrunkenNinja wrote:
Hi guys, do you think lowsec deserves some attention in the coming patches?

What I mean by this is: Are there really enough people profiting from lowsec and dangerous activities in general?

This isn't just pirates fighting pirates in lowsec—it's miners, missioners, etc who venture out into lowsec space for higher risk but increased reward.

So if they manage to make it out of lowsec without getting blown up, they should gain more than a player who stays totally safe in hisec.



First of all, 99% of the pirate threat in low/nullsec can be avoided by using local/D-scan/safespots/insta undocks/the frigging system statistic tab when you go PvEing. But evading the GF crowd takes time which could be spent farming in highsec. There's already better rewards in low/null, but the rewards in highsec are avialable continuously and at your leisure.
Gillia Winddancer
Aliastra
Gallente Federation
#50 - 2012-11-29 16:27:47 UTC
Another "buff low-sec" thread with tons of people stuck inside a tiny tiny box.

Sigh.

Buff low-sec idea. Bad. Does not work. Will never work with the current game mechanics.

Want low sec activity? Change game mechanic.

Don't want game mechanics to change? Too bad. Then low sec will not change. Ever. Period.

End of story.
Silk daShocka
Greasy Hair Club
#51 - 2012-11-29 16:28:40 UTC
TharOkha wrote:

Large scale industrialists dont mine, they buy raw materials from the market. It is much more efficient than mine it all


That's fine, although i wouldn't say it's 100% true. Let's say it is 100%, so if brokers fees went up, industrialists would have to pay the brokers fees twice which would be passed on to the consumer. This would still nerf trading, because any trade that doens't have a greater than 10% margin, will not be worth doing because the trader will lose isk. A trade with the current system that has a 20% margin, would then be turned into a 10% margin, quite the nerf. The cost here wouldn't necessarily be passed on the buyer, only in regions where the supply of goods is in the majority controlled by trade (i dont think theres many places in hi-sec where this is the case.)
Quote:

Quote:
Please explain to me how a trader "risks" his whole fortune.


I dont know how about you but nearly all my isks are on the market orders. If some commodity drop the price it could cost you billions. Much greater risk than loosing a carrier.


So your losing profit big deal. See you are counting your profit before it's made here, then considering it a loss. That is like a ratter counting his bounties for the day, then claiming he lost that much in isk for the day because of an afk cloaker. As I mentioned, the greatest risk is to break even, which is opportunity cost. If a ratter lost his carrier, that is more than opportunity cost. HE is losing capital (I dont' mean the ship type here, I mean capital from an economic viewpoint) AND opportunity by losing his ship. I traded for quite some time, never once did I lose capital, I did however break even on some trades at times, they were very few times that happened though. Generally it was just a constant river of isk flowing into my wallet.

Quote:

Quote:
I mentioned trading because there was person calling for nerfs to every way of making money in hi-sec aside from trading and I was curious as to why trading received a get out of jail free card.


...i explained it earlier. Because it is player driven. While PvE has some limits of earning isk/hr, trading dont have any limits. You can earn 10m/day but also 10B per day. You can "nerf" it as much as you can, but without any results. Also PvE generates isks from thin air, while trading just redistribute isks already injected in economy.


I've already explained how brokers fees alone could nerf trading. Pve doens't necessarily have static limits of earning isk/hr. MIning roids is just as player driven as trading, since your profits rely entirely on the market and competition.

I'm sure CCP could concoct many a ways to nerf trading, it seems like your lacking imagination in this regard.
MIrple
Black Sheep Down
Tactical Narcotics Team
#52 - 2012-11-29 16:36:23 UTC
Kalen Pavle wrote:
Just allow people to claim sov in lowsec already. Maybe throw in some **** about a war with the empire factions for it. Add some sort of new resources for some sort of new profession that requires sov to access.


If you put in a way to claim sov maybe some pve hi end content then maybe people would venture out there but I see this as bad because 0.0 alliances would just swallow up this area as well.
Gillia Winddancer
Aliastra
Gallente Federation
#53 - 2012-11-29 16:55:05 UTC
MIrple wrote:
Kalen Pavle wrote:
Just allow people to claim sov in lowsec already. Maybe throw in some **** about a war with the empire factions for it. Add some sort of new resources for some sort of new profession that requires sov to access.


If you put in a way to claim sov maybe some pve hi end content then maybe people would venture out there but I see this as bad because 0.0 alliances would just swallow up this area as well.


Indeed.

Considering it's not all that much of an effort to hop around the whole galaxy thanks to the ever so lovely cyno jumping, the moment low-sec becomes cappable then that's it. I don't think people want to create even more empty systems rather than less, right?

Supply chains. A long lost terminology.

DrunkenNinja
Macabre Votum
Northern Coalition.
#54 - 2012-11-29 23:22:24 UTC
Team Game of Drones are doing some great work on FW for Retribution: http://community.eveonline.com/devblog.asp?a=blog&nbid=74031

These changes should make FW/lowsec much more exciting!
Casirio
Aliastra
Gallente Federation
#55 - 2012-11-29 23:27:09 UTC
Low sec definately should see a buff. I always have a great appreciation for the local pirates and milita that bring fights when we roam though, but it can be pretty scarce.
Shamus O'Reilly
Candy Cabal
#56 - 2012-11-29 23:29:55 UTC
Lowsec (sans FW fighting) is more rewarding in every way compared to hisec. Choose to mine and you'll double your mineral/isk income. Missions are better payout on every level compared (the rats themselves are worth more also). PI is better by far. The only thing you need to learn to do is to fight or to avoid fighting. There are many ways to do this it's up to the players themselves to figure out how to deal with ship to ship combat or to avoid it. In the end the player needs to accept the fact that you have the chance to lose ships but even then play it smart and youll increase your income over hisec (and pesky frigates cant grab you on gates like in nullsec!)

Lowsec doesn't need a buff neither does hisec. The players who do not wish to involve themselves in risk of combat choose not to live in the more profitable area it's simple and i have no issue with this. Cool

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Souxie Alduin
Anarchy in the Eve
#57 - 2012-11-30 02:05:10 UTC
The last few months I've spent almost exclusively tooling around lowsec exploring and dodging gatecamps. I've only ever been caught once, and that was during a 0.0 detour, and I managed to shoot my way out and return to lowsec.
The few times I've returned to hisec have been boring as Hell. The last couple of months is the most fun I have had in this game so far, so I say - leave it as is. The only thing that needs a buff are people's balls.
Liang Nuren
No Salvation
Divine Damnation
#58 - 2012-11-30 02:11:25 UTC
All things considered, low sec is "fine". If there's any further re-imagining of low sec, I'd like to see its position as the "casual small gang PVPer" option further reinforced.

-Liang

I'm an idiot, don't mind me.

Lyron-Baktos
The Scope
Gallente Federation
#59 - 2012-11-30 02:24:35 UTC
low sec has FW, which has been a great buff lately. Now we need a buff for null
Tarvos Telesto
Blood Fanatics
#60 - 2012-11-30 02:41:00 UTC  |  Edited by: Tarvos Telesto
You all are wrong! hery why, no chance for boost low sec by any way, because of people behaviour.

Low sec cant by buffed because pirates nerf it every time when they overblob gates with like 15 man fleet of tech 3 ships.

Pirates are responsible (in natutal way) for low visits in low sec by neutrals... Game mechanic never change this.

If they want more targets just stop overblob gates to single enemy, this is some kind of pirates hypocrisy.
Here no chance to change low sec until people change play style or own mind...

A ordinary carebear - neutral guy who die to pirate blob never enter again low sec, even pirates pay to him... except few people, who like risk etc, but not mass community.

EvE isn't game, its style of living.