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Pirates and docking

First post
Author
OT Smithers
A Farewell To Kings...
Dock Workers
#41 - 2012-11-28 07:26:29 UTC  |  Edited by: OT Smithers
milllo wrote:


I have an alt in FW. What is so disturbing about FW so far is that i have YET to even fight a ship of the enemy faction.


I am a -10 pirate. I am also in Caldari Faction. Finding enemy faction people to fight is very easy. Here's what you do:

Go to THEIR space. Live as close as you can. You will probably find that you have more fights and enemies than you know what to do with.

Quote:
I spend all my time either getting killed by pirates or dodging pirate camps at gates of plexes or gates to systems.


Hey, me too! We have something in common! The difference is that EVERYONE wants to kill me. My own allies want to kill me. And when I die, well, I need to swap toons and head to high sec to buy another ship, then haul it out there in my Badger Mark 1. I can't mission, I can't do any of the things you might normally do for money, I am not even sure how or where to turn in my faction loyalty points for isk.

Not complaining mind you. I am a pirate, so there you go. I wouldn't have it any other way.


Quote:
To get into a minor plex I can only use a frigate or destroyer, but the pirates camp the entrances with bigger ships and blow up anyone who tries to enter.


Now we are getting to a more practical issue. I will help you solve it. Make a safe spot in space. Do this by warping to a planet at 100km, and while you are in warp create a bookmark, then warp back to it. Now no one will be able to warp to you without probing you down.

Next step. Use yor directional scanner. Center the site in your monitor (your ship is in the center) and adjust the slider until it is narrow. Adjust it to, say, 15 degrees, and hit scan. It will tell you who is in that direction. If you see a ship, narrow it to 5 degrees and scan again. If you want to get really tricky you can adjust the range so you know that the ship is there and nowhere else.

If it's a MINOR site you know only T1 frigs and destroyers can be inside, so if you see something bigger it's outside. If it's something that might snipe you, wait or move on, or try warping to the site at 100km and looking. Once you are on grid, open the angle on your scanner back to 360 degrees and lower the range to a few hundred km. That will show you who is inside, or once you are inside who is on the gate.

Quote:
To anyone thinking of joining faction warfare, all you are really doing is agreeing to be easy prey for pirates.

An easy way to fix this is to remove pirate docking priviledges in lowsec. Then at least the pirates will have some risk to their activities.


I understand how you feel. I would not object really if they only allowed pirates to dock in certain super lawless criminal systems. It might actualy make for some interesting PvP. But for now it is better for you to learn how to live with what we have.

Pirates live there and YOU CAN TOO!

Also, one more thing you should know about most pirates: You think that they are the evil scum of Eve, but as a general rule they are the MOST trustworthy people in the game. You probably don't believe that, but there it is. With pirates keeping your word, honoring 1v1s and ransoms, not scamming people or ripping off your mates, these things matter.

If you have any further questions about how to use your directional scanner or whatever, feel free to message me in game and I will try to talk you through it. I think your "problem" has less to do with pirates and more to do with a general lack of experience, and we were all there once.
Andrea Skye
Rico's Roughnecks.
#42 - 2012-11-28 09:30:58 UTC
milllo wrote:
At the moment, there are no negatives to being -10 in lowsec.



HAHAHAHA

Simply because of this statement. I am going to declare you a troll.

-10 is EvE on hardmode. Get some skills, then get a clue.
TheGunslinger42
All Web Investigations
#43 - 2012-11-28 12:41:03 UTC
milllo wrote:
It makes no sense that a pirate, who kills anyone and everyone, can safely dock at stations in high and low sec.

There are nullsec npc stations and there are pos, why cant they be forced to use those?

At the moment, there are no negatives to being -10 in lowsec. Lots of fish around with all the faction warfare pilots. People shoot everyone anyway and if you are at risk you just dock safely. Thus they can keep big ships at those stations risk-free and mob anybody who tries to hunt them.

What is more strange is that fw pilots lose access to lowsec stations when the sov changes, but pirates get to stay regardless!

Pirates are supposed to give up safety for the freedom to kill anybody, but as currently implemented they get safety and license to kill. They get the benfits of civilization without having to follow any of its rules. That doesnt make any kind of sense.

Some penalty needs to assessed to -10s.

I propose docking of any kind (pod or not) be not allowed in hi or low sec to anyone lower than -5. Let them go to nullsec or build and defend pos's.

This could be added to the rumored ability to buy your way out of negative security status.


a bloo bloo nerf pirates a bloo bloo

There's plenty of risk/penalty in being -10. You're restricted to areas of space (low, null, wh) where other players are free to slaughter you. Seems fair to me.
flakeys
Doomheim
#44 - 2012-11-28 13:43:16 UTC  |  Edited by: flakeys
milllo wrote:
[quote=Darek Castigatus]

If pirates feel they deserve to live in lowsec then why is FW in LOWSEC!!!!!!!!




Uhm , pirates where in low YEARS before FW even got mentioned. Roll

We are all born ignorant, but one must work hard to remain stupid.

flakeys
Doomheim
#45 - 2012-11-28 13:54:15 UTC
milllo wrote:
dethleffs wrote:
Why are you so upset about someplace you have never even visited?


edit:

wel youve been to rancer once, but if you fitted a point on that nightmare of a drake you could see that gateguns allways shoot us



I have an alt in FW. What is so disturbing about FW so far is that i have YET to even fight a ship of the enemy faction.

I spend all my time either getting killed by pirates or dodging pirate camps at gates of plexes or gates to systems.

An easy way to fix this is to remove pirate docking priviledges in lowsec. Then at least the pirates will have some risk to their activities.


So in short you're saying ' i don't know how to avoid being shot down by pirates the game needs a complete overhaul so i can happily make my FW iskies.

We are all born ignorant, but one must work hard to remain stupid.

Arduemont
Rotten Legion
#46 - 2012-11-28 14:47:11 UTC  |  Edited by: Arduemont
Before, I would have told the OP to... well, go somewhere else. Not in as many words.

Now, with the way you wont drop below -5 unless shooting pods, it's not as terrible an idea. Not saying it's good though, just saying.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Warde Guildencrantz
Caldari Provisions
Caldari State
#47 - 2012-11-28 15:08:26 UTC
Arduemont wrote:
Before, I would have told the OP to... well, go somewhere else. Not in as many words.

Now, with the way you wont drop below -5 unless shooting pods, it's not as terrible an idea. Not saying it's good though, just saying.


pirates are able to be "gotten back at" by putting big bounties on them after retribution. Being -10 already has enough penalties, anything added should be simply reason for other players to want to shoot them. (Which is what is happening with bounties)

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#48 - 2012-11-28 23:06:03 UTC
Warde Guildencrantz wrote:
Arduemont wrote:
Before, I would have told the OP to... well, go somewhere else. Not in as many words.

Now, with the way you wont drop below -5 unless shooting pods, it's not as terrible an idea. Not saying it's good though, just saying.


pirates are able to be "gotten back at" by putting big bounties on them after retribution. Being -10 already has enough penalties, anything added should be simply reason for other players to want to shoot them. (Which is what is happening with bounties)


I have to say giving most pirates a big bounty wouldnt really be punishing them, just giving them more of what they like doing, ie pew pew. Would certainly be interesting to see what sort of shitfits lunatics who decide to come after us purely for money use.

Pirates - The Invisible Fist of Darwin

you're welcome

milllo
Billy and the Boingers
#49 - 2012-11-29 21:42:14 UTC
I just read about the upcoming changes to faction warfare on Dec 4 and I have to say - wow.



They are going to make it even easier for pirates to gank FW pilots by moving the warp-in point of plexes to within 10k of the capture point!!!

That means there will be no time to decide to stay or leave. Pirates warp in, scramble you, you die.

What, were pirates crying that their easy prey was getting away too often and they were bored???



This is amazing. They are nerfing rewards from FW also. I guess too many people were getting involved in FW so ccp wanted to cut the numbers down.

Must be a tax reason that ccp wants to reduce the subscriber numbers.


Well, it worked. I have played and paid for this game for years and years, even going to a fan fest in iceland. I have done everything and had run out of goals to accomplish.



FW was my last hope. It had promise. I enjoyed the plexing. It was dangerous but there were safeguards if you were careful. Not as much stupid politics as nullsec and getting back to hisec was so much easier. The lack of bubbles made play much more enjoyable as well since you could move about much safer. The small scale pvp was fun since you had more control vs nullsec 100v100 battles.



However, I signed up for FW to enjoy faction pvp, not pirate pvp. Since ccp wants pirates to have more targets at the expense of the rest of the universe then it is time to move to another game.

I never made much of a name for myself, just enjoyed the game in all categories. Wormholes, missioning, mining, invention, manufacturing, exploration, trading, nullsec, moon mining, planet mining, collecting things (huge bpo collection), skilling (all but 3 of the titan skills trained up),all ships piloted at one point or another, even some pirating with hulkageddon, and now faction warfare.


Good times.


Only 2 accounts so we wont be missed. Hope the rest of eve has fun with where the game is going.

fly dangerous :P
Alara IonStorm
#50 - 2012-11-29 21:52:30 UTC
milllo wrote:

Only 2 accounts so we wont be missed. Hope the rest of eve has fun with where the game is going.

You know if you are looking for Lo-Sec PvP and your biggest complaint is Pirates have all these great advantages that Faction Warriors do not then why not join the Pirates instead of quit.
Natsett Amuinn
Caldari Provisions
Caldari State
#51 - 2012-11-29 21:53:44 UTC
milllo wrote:
It makes no sense that a pirate, who kills anyone and everyone, can safely dock at stations in high and low sec.

There are nullsec npc stations and there are pos, why cant they be forced to use those?

At the moment, there are no negatives to being -10 in lowsec. Lots of fish around with all the faction warfare pilots. People shoot everyone anyway and if you are at risk you just dock safely. Thus they can keep big ships at those stations risk-free and mob anybody who tries to hunt them.

What is more strange is that fw pilots lose access to lowsec stations when the sov changes, but pirates get to stay regardless!

Pirates are supposed to give up safety for the freedom to kill anybody, but as currently implemented they get safety and license to kill. They get the benfits of civilization without having to follow any of its rules. That doesnt make any kind of sense.

Some penalty needs to assessed to -10s.

I propose docking of any kind (pod or not) be not allowed in hi or low sec to anyone lower than -5. Let them go to nullsec or build and defend pos's.

This could be added to the rumored ability to buy your way out of negative security status.

I'm curious how being -10 and docked is different from being 1 and docked?

It's low sec. The warfront of 4 empires, why would your rating matter if you're not a member of a militia? Why not just suggest that if you're not a member of the militia that controls the station you can't use it if you're not of the same faction? It makes much less sense that Amaar guy can dock at a station controlled by the Minmatar, then for them to give a crap that you've been bad.


I would also think that your complaint only matters if sec standing had anything to do with the sec rating of a system outside of high sec. I could have swore your standing only mattered in high sec, and that's what it was there for.
Natsett Amuinn
Caldari Provisions
Caldari State
#52 - 2012-11-29 21:57:03 UTC
milllo wrote:
I just read about the upcoming changes to faction warfare on Dec 4 and I have to say - wow.



They are going to make it even easier for pirates to gank FW pilots by moving the warp-in point of plexes to within 10k of the capture point!!!

That means there will be no time to decide to stay or leave. Pirates warp in, scramble you, you die.

What, were pirates crying that their easy prey was getting away too often and they were bored???



This is amazing. They are nerfing rewards from FW also. I guess too many people were getting involved in FW so ccp wanted to cut the numbers down.

Must be a tax reason that ccp wants to reduce the subscriber numbers.


Well, it worked. I have played and paid for this game for years and years, even going to a fan fest in iceland. I have done everything and had run out of goals to accomplish.



FW was my last hope. It had promise. I enjoyed the plexing. It was dangerous but there were safeguards if you were careful. Not as much stupid politics as nullsec and getting back to hisec was so much easier. The lack of bubbles made play much more enjoyable as well since you could move about much safer. The small scale pvp was fun since you had more control vs nullsec 100v100 battles.



However, I signed up for FW to enjoy faction pvp, not pirate pvp. Since ccp wants pirates to have more targets at the expense of the rest of the universe then it is time to move to another game.

I never made much of a name for myself, just enjoyed the game in all categories. Wormholes, missioning, mining, invention, manufacturing, exploration, trading, nullsec, moon mining, planet mining, collecting things (huge bpo collection), skilling (all but 3 of the titan skills trained up),all ships piloted at one point or another, even some pirating with hulkageddon, and now faction warfare.


Good times.


Only 2 accounts so we wont be missed. Hope the rest of eve has fun with where the game is going.

fly dangerous :P

Are you serious?

You're entire post boils down to, "People are PvPing in a place were you're supposed to be PvPing, and I don't like it."

Or is it that you prefered not having to worry about doing any of that pesky pvp stuff in low sec, after you joined the PvP militia, and went into an area were you're supposed to fight over crap?
Sura Sadiva
Entropic Tactical Crew
#53 - 2012-11-29 22:00:48 UTC
milllo wrote:
I just read about the upcoming changes to faction warfare on Dec 4 and I have to say - wow.
They are going to make it even easier for pirates to gank FW pilots by moving the warp-in point of plexes to within 10k of the capture point!!!

That means there will be no time to decide to stay or leave. Pirates warp in, scramble you, you die.


Thanks God, before was impossible to catch anyone not willing to fight. And still will be too hard.


Apelacja
Sad Najwyzszy
#54 - 2012-11-29 22:28:48 UTC
Thread author is somehow right...... There should be penality.
I was flying in militia for like 1 and half a year now and imo there should be another mechanism bcs FW are is a special area military zone with diffrent rights. Imo it should be smthing like that:
- when u are less then -5 to faction u should not be able to dock at the FW ls stations. of coz in ls controlled by faction.
- when u are neutral and u attack someone who is in FW u should loose standings to faction like shooting npc ships ( ship aggresion bla bla).
- when u have less then -5.0 to faction u should be kicked from FW and corp. Oherwise there will be dumb corps to hide ppl shooting to everyone ( like it is right now)

That simple solution will force ppl to either join one of the sides in FW war or stay neutral. And it will make easier to defend protect FW territory.



Natsett Amuinn
Caldari Provisions
Caldari State
#55 - 2012-11-29 22:31:05 UTC
Apelacja wrote:
Thread author is somehow right...... There should be penality.
I was flying in militia for like 1 and half a year now and imo there should be another mechanism bcs FW are is a special area military zone with diffrent rights. Imo it should be smthing like that:
- when u are less then -5 to faction u should not be able to dock at the FW ls stations. of coz in ls controlled by faction.
- when u are neutral and u attack someone who is in FW u should loose standings to faction like shooting npc ships ( ship aggresion bla bla).
- when u have less then -5.0 to faction u should be kicked from FW and corp. Oherwise there will be dumb corps to hide ppl shooting to everyone ( like it is right now)

That simple solution will force ppl to either join one of the sides in FW war or stay neutral. And it will make easier to defend protect FW territory.




Mercenaries?
Alara IonStorm
#56 - 2012-11-29 22:46:43 UTC
Natsett Amuinn wrote:
Apelacja wrote:
Thread author is somehow right...... There should be penality.
I was flying in militia for like 1 and half a year now and imo there should be another mechanism bcs FW are is a special area military zone with diffrent rights. Imo it should be smthing like that:
- when u are less then -5 to faction u should not be able to dock at the FW ls stations. of coz in ls controlled by faction.
- when u are neutral and u attack someone who is in FW u should loose standings to faction like shooting npc ships ( ship aggresion bla bla).
- when u have less then -5.0 to faction u should be kicked from FW and corp. Oherwise there will be dumb corps to hide ppl shooting to everyone ( like it is right now)

That simple solution will force ppl to either join one of the sides in FW war or stay neutral. And it will make easier to defend protect FW territory.

Mercenaries?

While the OP's specific idea is dumb on the whole their should be penalties as far as station use is concerned when related direct to FW Controlled Stations. A Black List of enemies of the Militia.

You may be a hired gun but if someone else has hired you to kill someone else that someone else might not be receptive when you come with an olive branch. Sometimes just saying I am a freelancer isn't always enough to get you a gold pass into someones base that yesterday you attacked.

So if you want to be a Merc you should accept that the High NPC Command of the Faction you attacked might have you and your Corporation on the outs for a while concerning Station use even if you work with friendly Capsuleer Members from time to time. They wouldn't have any penalty if you are consistent in attacking their enemy while not attacking them so depending on how much you attack who changes how long you are in X Factions doghouse.

Lockout of all stations in Pirate Space is ridiculous though.
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