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Negativity Directed At Retribution

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#41 - 2012-11-29 18:55:40 UTC

A.) I don't think the changes make highsec PvP "harder" in a bad way, and they certainly don't make highsec safer. The changes make it easier to be ganged up on when you "go Suspect", but so what. You were looking for a fight, and now you are far more likely to find it (since everyone can shoot at you.). Just because your opponents include more than a mining barge does NOT mean you won't have any more good fights.

B.) The new bounty system is awesome... and is lightyears better than the current system. Same goes with the kilrights system!!!

C.) The Crimewatch changes, in general, are wonderful. They make life harder on logi's, they make life harder on People trying to avoid PvP by logging off, but both of these are for the best!!!!

D.) The cruiser and frig rebalance is amazing... This essentially doubles the number of viable ships people can fly.

E.) The changes to FW are overall for the best.... with major improvements to the layout, to the capture mechanics, to plexes, and to reward payouts.

F.) The changes to wardecs prevent the currently broken scenario of people infinitely trapped. Are they perfect changes? No, but that's a hard balance to strike...

Overall, Retribution is one of the best expansions we've had since Apocrypha, and I really don't understand all this naysaying!!!! Maybe its just the holiday spirit shining through...

Things I really want implemented in future expansions: Sov Conquering Mechanics, the POS system, and nullsec industry.... Then EvE will be simply sublime!
Vertisce Soritenshi
The Scope
Gallente Federation
#42 - 2012-11-29 18:57:28 UTC  |  Edited by: Vertisce Soritenshi
AndromacheDarkstar wrote:
Recently ive listened to a few podcasts and read a few threads mainly from the null sec community that feature a really negative attitude towards the coming expansion. I kind of feel i need to point out to anyone who is looking at this negatively that this is exactly the expansion the majority of the community asked for.

You wanted the basics fixed, the list of changes in this one expansion is incredible. Give CCP the credit they deserve here they have really put in the work and done a great job and at this rate by the end of next year all the ships will be rebalanced and many minor niggles fixed. EVE will be a much better and much fresher game for it.

If you are in null sec and dont fly tech 1 crusiers or frigs try and at least show some patience and sit tight, you are not representative of the whole EVE community and you will get your turn. This expansion is another great sign that CCP listened, made changes and are doing everything they can to make EVE an even better game.

Be nice people, you asked for this. If not CCP might as well give up because they cant win

By "the null sec community" you must mean the extremely vocal small minority of players who are never happy with anything CCP does? In their minds they are the elite of EVE but in reality they are nothing but a nuisance who cry and shoot at statues whenever they do not get their way.

Retribution is bringing about some long needed changes, awesome new ships, long needed balancing and a lot of good bugfixes and iteration. There is nothing wrong with anything coming in Retribution and anybody that says otherwise needs to get a grip and either take what they are getting free of charge and be happy with it or find another game to play.

By the way...neither my opinion or anybody's opinion reflects that of all of null sec or the whole of EVE at all.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

iskflakes
#43 - 2012-11-29 19:02:41 UTC
People are not annoyed because they dislike the content of the expansion. The content is great, especially things like the ship balancing. People are annoyed because this is a feature-poor, low budget expansion. CCP has been diverting development resources away from EVE and towards DUST, which is fine, but they've been doing it for two years now, which is not fine.

The majority of the "content" in this expansion has come from small teams making small changes, and the majority of those changes are designed for attracting new players which will arrive when DUST launches. Can you honestly tell me you really cared about the balancing of T1 frigs? Or that you really wanted a new mining frigate, or four new destroyers? I will _never_ fly any of those new destroyers, or a (non cyno) T1 frigate and neither will most of nullsec. Meanwhile, while CCP is doing DUST, the really big issues (nullsec, technetium, superscap balancing, POSes) have taken a back seat, and we'll have to wait another year to see any of them addressed.

-

Unsuccessful At Everything
The Troll Bridge
#44 - 2012-11-29 19:04:34 UTC
I live primarily in Null, and I look forward to the expansion, and figuring out new and exciting tactics to use within the new mechanics and with the new ships / rebalanced / repurposed ships. I joke all the time about Eve dying (of course it is...has been since they turned on the servers!) but i believe that these changes will revitalize and shake up the stagnant way null fighting has been done for too long, and maybe bring more players into the fold so they too can enjoy the fun. Also Highsec will be reinvigorated as the new crimewatch will bring more targets for the shooting, and station gaming will be changed! Think of the horror the neutral logi will feel as his aggression keeps him from docking and his little Scimi is WTFBBQD at 0m to the station while he futily spams the dock button. Ah the fun we will all have, the things we will all do, and the tears....THE TEARS that will be shed!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Gizznitt Malikite
Agony Unleashed
Agony Empire
#45 - 2012-11-29 19:06:21 UTC
Natsett Amuinn wrote:
Silk daShocka wrote:


Well you won't have to lose a ship anymore to be a pirate in high-sec, you can just buy a kill right. IMO this encourages PVP.

Bounties will be fine imo. If someone places a bounty on a corp, it's likely that corp will be wardecced by another corp (or multiple corps) that are looking to collect the bounties. IMO this encourages PVP.

Seems like the changes will upset people that don't like getting shot at more than anything.

Yea...
Buying a kilright is kind of the OPPOSITE of being a pirate.

To think that it would encourage PvP requires one to have faith that people who play in an area with very little pvp will actually willingly engage in PvP.

This is like a, Do the pros outweight the cons, issue. I say no.

It discourages PvP, that's as undeniable as the fact that it does indeed encourage it. Will it encourage more then it will discourage though? I don't think it will, I think it'll be quite the opposite. I think far fewer people are going to blow ships up in high sec because it puts them in a position of having to worry about every single person in high sec shooting them; after CONCORD already blew up the ship they were already in.

I think we'll see more disposable alts used. Possibly even entire groups working together with nothing but disposable alts. If I can train a guy to blow you up a week and a half, that's better then having my primary character stuck with a killright on him for the next month that at any moment someone can turn into a 15 min free for all flag.

I'm a firm believer that gamers will more likely do whatever they can to avoid a negative consiquence then they are to embrace one. Right down to just not dealing with it.

I believe CCP understand this, I think they understand this incredibly ******* well. Which is exactly why they can say that they will never remove ganking, but intend to squash it at the same time.

I already experienced what CCP is doing in another game, I watched the devs there do EXACTLY what CCP has been doing, and I know exactly what it leads to. I played Lineage 2 for many years. Deja vu the whole way here.


I think you are wrong.....

I think the bounty system, the killright system, and crimewatch will Encourage PvP overall.

  • Suicide ganking will continue, because frankly, it's too profitable to stop!
  • Going Suspect, so everyone can shoot you, means you're far more likely to find someone to shoot you. Sure, this increases the opportunity to get blobbed, but so what. We'll adapt, we'll find ways to split up opponents, and in the end, I think more explosions, not less, will be had!
  • Bounties give an incentive to suicide gank.... and they give an incentive to pewpew, and they now guarantee economic damage to your opponent when collected.
  • Natsett Amuinn
    Caldari Provisions
    Caldari State
    #46 - 2012-11-29 19:33:52 UTC  |  Edited by: Natsett Amuinn
    Gizznitt Malikite wrote:


    I think you are wrong.....

    I think the bounty system, the killright system, and crimewatch will Encourage PvP overall.

  • Suicide ganking will continue, because frankly, it's too profitable to stop!
  • Going Suspect, so everyone can shoot you, means you're far more likely to find someone to shoot you. Sure, this increases the opportunity to get blobbed, but so what. We'll adapt, we'll find ways to split up opponents, and in the end, I think more explosions, not less, will be had!
  • Bounties give an incentive to suicide gank.... and they give an incentive to pewpew, and they now guarantee economic damage to your opponent when collected.

  • If I had played a game that had concensual pvp, and a healthy pvp base, I may be inclined to agree.

    Sinse every game I've ever played that had concensual pvp tended to have very little PvP happening, I have to disagree.

    And sinse I do not think that it's a mechanics problem, but a behavioral one, I do not think that CCP will have any more success with concensual PvP than any other developer has.

    I understand that people are really fond of this little game called Darkage of Camelot, but it never did as well as EVE has. Every time I played it, I stopped for the same reason I couldn't do UO, the feeling of segregation.


    I don't see this as "people who are already there to get shot at". That's implying that there are a lot of people flying around high sec that want to shoot each other, other than the guys that are currently doing it. And that entire function is based can flipping.

    Can flippers didn't want you shooting them, they wanted to be able to shoot you. There's a HUGE difference here.
    Yes, SOME people will use cans to toggle pvp. Most of it though, it's going to end up "organized"; just like I've seen in other games. Nothing wrong with that. I actually like the can flipping thing.

    But...
    That's not going to encourage "piracy", or being "the bad guy". That's there for people who are like, "hey, wanna PvP my vexor!, and to get rid of can flipping to trick people into gettting blown up. CCP can spin it how they like, but I do not have to buy the whole "we're doing to encourage MOAR pvp!". No sir.

    Yeah, it'll create some pvp. It's hardly going to be the assualt on the deathstar though, people flying all over shooting each other, laughing and having a good time. More like a couple guys get bored and decide to goof around and shoot each other.


    All my experiences in other MMO's has been pretty much the opposite of what people expect retribution to do.


    And didn't the first version of crimewathc 2.0 exclude the person with the killright on them from shooting at the people who except the public killright. Didn't the players have to tell them that was the worst ******* idea ever for them to make it so that "the bad guy" was ALLOWED to shoot back? I do believe that's what happened.

    I'm pretty sure Retribution is about curbing ganking, and making high sec about people willingly turning on a pvp flag if they want to pvp. That whole learning from history thing keeps smacking me in the back of the head, and it's like, "dude, what ******* MMO have you ever played that had a healthy pvp base in a primarilly concensual pvp enviroment?", and I"m like "none."

    Imagine if they were thinking about some sort of an arena type system, and they mentioned it in the CSM minutes. Oh wait...
    Bryperium
    Pandemic Horde
    #47 - 2012-11-29 19:55:41 UTC
    As a member of a null sec alliance, I'm actually pretty excited for retribution.

    Not only dose the ship rebalanceing look great, but I'm actually shallow enough to appreciate the audio changes as well.

    My only concern would be the lack of a "killer app" to draw in more new blood, but we're getting dust I suppose.

    -

    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #48 - 2012-11-29 20:02:52 UTC
    Natsett Amuinn wrote:
    Gizznitt Malikite wrote:


    I think you are wrong.....

    I think the bounty system, the killright system, and crimewatch will Encourage PvP overall.

  • Suicide ganking will continue, because frankly, it's too profitable to stop!
  • Going Suspect, so everyone can shoot you, means you're far more likely to find someone to shoot you. Sure, this increases the opportunity to get blobbed, but so what. We'll adapt, we'll find ways to split up opponents, and in the end, I think more explosions, not less, will be had!
  • Bounties give an incentive to suicide gank.... and they give an incentive to pewpew, and they now guarantee economic damage to your opponent when collected.

  • If I had played a game that had concensual pvp, and a healthy pvp base, I may be inclined to agree.

    ....lots of stuff...


    First, the new system doesn't stop / prevent non-consensual PvP. It exists everywhere, from highsec to nullsec. You can still suicide gank, and are encouraged to do so. You can still unwantedly wardec corps. I'll admit, the new safety system limits the number of people that ignorantly triggered the "you can legally shoot me now" crowd, but so what... You can still mission bait, you can still steal miner's jetcans, you can gank anyone that shoots you, and you can gank anyone else that goes Suspect.

    To my recollection, the problem with the first draft of the new crimewatch system was invulnerable logi's. As far as I've seen, CCP has always upheld the, when "Player A shoots Player B, then Player B has permission to shoot back" mantra. And that's still being upheld.

    Finally, while there is a large portion of EvE, including many of the self-proclaimed PvPers, that are "risk adverse" and won't engage unless they are confident they can win without any losses, there is a fairly healthy PvP community in this game. Frankly, the changes in Retribution do NOT hurt that community, and in general improve it. CCP still has a lot of work to do (especially in regards to nullsec), but I have faith they will get there sooner than later.
    Zoctrine
    Doomheim
    #49 - 2012-11-29 20:05:31 UTC
    AndromacheDarkstar wrote:
    Be nice people. If not CCP might as well give up because they cant win



    Nah, they will just lock threads and/or remove posts, CCP "Always Wins"
    Kitty Bear
    Deep Core Mining Inc.
    Caldari State
    #50 - 2012-11-29 20:06:25 UTC
    Yusef Yeasef Yosef wrote:
    AndromacheDarkstar wrote:
    Yusef Yeasef Yosef wrote:
    AndromacheDarkstar wrote:


    ...Be nice people, you asked for this. If not CCP might as well give up because they cant win


    Welcome to Eve!

    If the Devs can't hack it, they shouldn't have created such a cold hearted game that attracts some of the most deviant players around.



    Its also supposed to have attracted some of the most intelligent players around not to mention one of the higher age demographics, i thought that might bring with it some common sense and wisdom


    They are the silent minority.


    fixed
    Altrue
    Exploration Frontier inc
    Tactical-Retreat
    #51 - 2012-11-29 20:15:01 UTC  |  Edited by: Altrue
    AndromacheDarkstar wrote:
    Altrue wrote:
    My Post


    Your ignoring so many other parts of the expansion though, ship balancing, AI improvements, new destroyers, drone region changes, new camera effects, FW changes ect ect. Glosing over them and nly mentioning the mining frigate dosent cut it im afraid.

    I just cant agree with you, i genuinely thik they have done so much poitive work here,


    I do admit that I didn't mention a lot of other changes, first because they were slightly more 'isolated' in their category, secondly because, without falling into a troll logic, talking about positive improvements is not as constructive as talking about negative ones.

    So, to be perfectly objective, at least relatively to my point of view, I do approve :

    • Safeties, an amazing feature. I know it can be odd to find it in first position, but being in relation with a lot of begginers of EvE I know how it can be discouraging to be attacked by concord.
    • The Bounty system, I will probably not hunt for bounties, but it seems like a good change, creating a new "career". The percentage paid relatively to the loss inflicted seems a bit low, but I guess that it couldn't have been more, to prevent exploits.
    • Kill rights system : A good change, even if I don't think that it will be that used, especially given the fact that most people with a kill right on their head simply don't show up in high sec.
    • Inventory improvements : Nice improvements.. but this is simply how it should have been released in the first place ! At the expense of more months of development I agree... But considering the fact that a team has been working on it during all this time anyway, it wouldn't have changed a thing. Player feedback about it has always been numerous even on Sisi. There were no need to release it in it's broken state.
    • AI changes and salvage drones : Given the fact that I'm living in a wormhole I won't be impacted by these changes (AI out there is already 'clever' somehow, and salvage drones can't salvage all sleeper wrecks, making them useless as a full mean of salvage on anoms. Given that, it's not worth using them if you still have to bring a specialized ship. Out of wormholes, this sounds like a good improvement.
    • Mutual War Dec fix : Always good to take, of course.
    • New icons for hardeners : Simply very nice. (Should I add "finally !", given the time needed to create eight new icons ? Yes, but I won't, because the new ones are very stylish !)
    • Crimewatch : Timers are good!
    • Micro-case on Crimewatch : Logistic on a mutual engagment, poping a suspect flag, is not cool. I though that EvE was about cooperation. Rewarding ressources, teamplay, and skill. How can it be so, if all logistic-based groups are slowly loosing their use.
    • Racial sensor strength skills : in my opinion, ECM drones are way way too imbalanced in small engagments with limited ressources like in wormholes. It nerfs the possibility to solo anything and to catch most of the things in 1->5 vs 1->5. As caldari pilots, we have to sacrifice a low or a medium slot to have decent chances to resist to a cycle once the ennemy realize he won't survive. While being unable to bring ECM drones, or only a few ones. Also because ECM drones are too random, which is against all form of strategy. Regular ECM is much less, as it procs more often and is working as intended. So, this is a good amelioration.

    And that's all I can think of, right now :p

    Signature Tanking Best Tanking

    [Ex-F] CEO - Eve-guides.fr

    Ultimate Citadel Guide - 2016 EVE Career Chart

    Kobal81
    HR..
    #52 - 2012-11-29 20:20:09 UTC
    If devs give up on 0.0 because its too hard then what's the point of me paying a sub.

    "Greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit"

    Sura Sadiva
    Entropic Tactical Crew
    #53 - 2012-11-29 20:59:22 UTC
    Natsett Amuinn wrote:

    All the while you're doing exactly what I critisized "you guys" of doing. Seeeing things as black and white.
    Here you are, simply because of the words under my name, generalizing ME.


    I agree with many of your points abit the gameplay in general. However here some sidenote.

    People generalize. Tend to label others basing on their membership, on cliche' and so on. This is wrong but it happen, is a common human mechanic and just for this reason have to be taken in count (and managed) by both, the labeled individual as by the groups, corporations, alliances, whatever.

    It's true that things in EvE in the last 1-2 years slightly changed.

    Hi-Sec, Low-Sec- Null-Sec. Thesee 3 different game settings do not define different players lifestyles in their real life, nor define players more or less intelligente, skilled, cowards or whatever (these are all bullshits).

    The differentation simply leave room to develop 3 different gameplay (one more oriented to players versus players competition, other more focused on PvE and so on. This doesnt mean hi-sec have to be "safe" and exclude ganking, risks and such (for te record I think that all the areas (high-low-null) should be scaled down and be less safe and less "consensual").

    This worked for years. Problems start when large groups start to sistematically and massively use the game mechanics (or in some cases explois or cheatts) to alterate/disrupt the "natural" gameplay focus of these 3 areas.

    Example: Eve always been a game where noobs had no special protection (and is fine so). However the systematic use some game mechanic, or exploting a poor designed UI to trigger a PvP flag on new players, doing this massively and claim the right to grief them with any tool, created a problem to CCP, forced them to introduce some limitation for the noob systems. I'm not saying this is good, I'm saying is an understandable mechanic and intelligent people should consider it.

    Same as when a large group or pretend to enforce (twisting any game mechanics or sistematically using exploits) to push hig-sec game areas toward something that is not designed for this become disruptive and be sure: CCP will look into it and will do a mere costs vs benefits evaluation. And keep in mind that high-sec is always been where the large part of player base prefer to play.

    Also the idea that someone seems to have: "we use theharrass CCP's playerbase as part of lobby pressure or to blackmail the company to develop the game in the direction we want" only deonte a lack of reality sense and without a chance to work.

    Do not missunderstand me, I agree with your analysis, I'm only saying as some dynamics cannot be ignored.




    Natsett Amuinn
    Caldari Provisions
    Caldari State
    #54 - 2012-11-29 21:41:53 UTC
    Sura Sadiva wrote:
    Natsett Amuinn wrote:

    All the while you're doing exactly what I critisized "you guys" of doing. Seeeing things as black and white.
    Here you are, simply because of the words under my name, generalizing ME.


    I agree with many of your points abit the gameplay in general. However here some sidenote.

    People generalize. Tend to label others basing on their membership, on cliche' and so on. This is wrong but it happen, is a common human mechanic and just for this reason have to be taken in count (and managed) by both, the labeled individual as by the groups, corporations, alliances, whatever.

    It's true that things in EvE in the last 1-2 years slightly changed.

    Hi-Sec, Low-Sec- Null-Sec. Thesee 3 different game settings do not define different players lifestyles in their real life, nor define players more or less intelligente, skilled, cowards or whatever (these are all bullshits).

    The differentation simply leave room to develop 3 different gameplay (one more oriented to players versus players competition, other more focused on PvE and so on. This doesnt mean hi-sec have to be "safe" and exclude ganking, risks and such (for te record I think that all the areas (high-low-null) should be scaled down and be less safe and less "consensual").

    This worked for years. Problems start when large groups start to sistematically and massively use the game mechanics (or in some cases explois or cheatts) to alterate/disrupt the "natural" gameplay focus of these 3 areas.

    Example: Eve always been a game where noobs had no special protection (and is fine so). However the systematic use some game mechanic, or exploting a poor designed UI to trigger a PvP flag on new players, doing this massively and claim the right to grief them with any tool, created a problem to CCP, forced them to introduce some limitation for the noob systems. I'm not saying this is good, I'm saying is an understandable mechanic and intelligent people should consider it.

    Same as when a large group or pretend to enforce (twisting any game mechanics or sistematically using exploits) to push hig-sec game areas toward something that is not designed for this become disruptive and be sure: CCP will look into it and will do a mere costs vs benefits evaluation. And keep in mind that high-sec is always been where the large part of player base prefer to play.

    Also the idea that someone seems to have: "we use theharrass CCP's playerbase as part of lobby pressure or to blackmail the company to develop the game in the direction we want" only deonte a lack of reality sense and without a chance to work.

    Do not missunderstand me, I agree with your analysis, I'm only saying as some dynamics cannot be ignored.





    I agree with you. You're right, some mechanics need to be dealt with. The can flipping thing was definately one of them.

    I don't even have a problem if High sec was entirely concensual pvp, it has to be done right, and there needs to be real risk; things need to blow up in high sec.

    My issue is more, don't advertise a game with "come be a pirate" LITERALLY, and then present me a game that does everything in it's power to impede that playstyle. I started EVE in 2005, for exactly that reason; today I can find an advert on a website still saying the exact same thing. I learned in 05 there really wasn't any way to be a "pirate" in EVE, just a ganker.

    Seriously, MMORPG had an advert running last week that had "come be a pirate" splashed across the screen.
    If the only tool they want to give players to "be the pirate" is ganking, then stop ******* ganking, or stop using "pirates" to entice people to play your game.


    I've never tried, but I'm curious, what happens if I shoot an NPC hauler outside a station in high sec?

    What happens if I web you so you can't warp away in high sec?

    Maybe they should just change it so that as long as you're flying aroun din a paper thin ship, doing ignorable DPS, you can fly around and shoot other ships without CONCORD blowing you up. If they won't make NPC in high sec more like players then why not make players more like NPC's; then we can fly around and shoot a mining barge for hours without ever being a threat to it.
    KIller Wabbit
    MEME Thoughts
    #55 - 2012-11-30 00:18:51 UTC  |  Edited by: KIller Wabbit
    Yusef Yeasef Yosef wrote:
    AndromacheDarkstar wrote:


    Its also supposed to have attracted some of the most intelligent players around not to mention one of the higher age demographics, i thought that might bring with it some common sense and wisdom


    They are the silent majority.


    Of course they are silent - being ganked will do that to you.

    Lol

    I don't think the targeting UI "improvements" were asked for. After being on Buckingham today - I foresee an eruption of complaints when the first major fleet battles engage. GPU's are gonna burn.


    But amen to each and every bug fix they pushed in.
    Wacktopia
    Fleet-Up.com
    Keep It Simple Software Group
    #56 - 2012-11-30 02:22:58 UTC
    To be honest, the T1 Frigate and Cruiser overhaul has been a long. time. coming.

    Yeah, Retribution doesn't have a 'Trophy Feature' like a winged, flying, lion thing but does contain some pretty interesting changes.

    Last year the whole community raged at CCP for not doing exactly what they have been doing this year. So +1 to CCP for making FiS better.

    Hopefully there will be winged, lions in 2013. Roll

    Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

    Alavaria Fera
    GoonWaffe
    #57 - 2012-11-30 02:38:02 UTC
    KIller Wabbit wrote:
    I don't think the targeting UI "improvements" were asked for. After being on Buckingham today - I foresee an eruption of complaints when the first major fleet battles engage. GPU's are gonna burn.

    Ok, I will make sure to be prepared, since I hardly seem to fight without there being hundreds of ships around.

    Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

    NEONOVUS
    Mindstar Technology
    Goonswarm Federation
    #58 - 2012-11-30 02:38:33 UTC
    baltec1 wrote:
    Bat Country are very much looking forwards to next month. Winter is coming.

    Curious, why?
    Keen Fallsword
    Skyway Patrol
    #59 - 2012-11-30 02:42:21 UTC
    expansion ? What expansion ? Are you talking about this little patch ? its not expansion. Because its not expanding anything Pirate
    NEONOVUS
    Mindstar Technology
    Goonswarm Federation
    #60 - 2012-11-30 03:23:52 UTC
    Keen Fallsword wrote:
    expansion ? What expansion ? Are you talking about this little patch ? its not expansion. Because its not expanding anything Pirate

    Stargates are being added.