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why was high sec not divided by low sec when the game launched?

Author
Sarmea Moon
Aliastra
Gallente Federation
#41 - 2012-11-29 16:20:07 UTC
Because people naturally seek trade hubs. Jita wasn't the first (I still have assets in Yulai), and it won't be the last, as players adapt. Guess how the high sec people would take it? I'll give ya three guesses and I bet you get them all wrong. Think Amarr and Minmatar space is fairly deserted now? People would do what it took to relocate to the highest density sector, and ignore the other 3.

I sell almost nothing in Jita, and still make quite a lot of iskies in Gallente space. People who want to haul mins from minmatar and amarr space to Jita can still make a serious profit now- they've had discounted minerals for quite some time, I know, I use them:D If Jita were so significant now, you'd see mins in the provinces within 5% of Jita price, but they're not.

The markets wouldn't develop under a split up scheme, they'd die. They'd be stocked based on the number of people living there who refuse to move, and what they do there- a few mission runners and a couple die hard anti-social miners.

The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll

Sarmea Moon
Aliastra
Gallente Federation
#42 - 2012-11-29 16:22:43 UTC
Nyla Skin wrote:
Krixtal Icefluxor wrote:

It discourages trading at the other 3 major Empire hubs and basically acts like a "Mom & Pop" killing Walmart. What's bad for the economy is bad for the game.


The existence of Jita is a byproduct of economy. Tradehub is formed in the place that has the most traffic. There have been similar examples in old MMOs (afaik everquest had a tradehub form next to a bridge that was an important travel route, unlike the developers intended. I cannot find the book that explained this right now however and I never played everquest myself)

I'm happy that the market system of Eve is free enough to allow the creation of Jita. It just says that we are playing in a true sandbox. (to an extent that devs gave Jita its own dedicated node purely as a result of players actions)

ps. Don't we have "islands" right now though, with Amarr and Caldari on one side, and gallente and minmatar on the other? FW in between?

pps. The reason that its Jita and not some other system is to my knowledge result of Jita's rather centric location in the eve galaxy.



Selling backpacks in FREEPORT TUNNEL!!!! Was a place that was non-kos and not near guards:D They gave up and gave us a market node, and we turned ourselves into afk PC market stalls.

The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll

The CandyGirl
Candy's Toy Shop
#43 - 2012-11-29 16:26:24 UTC
Holy One wrote:
Its fairly obvious why not, because the exit points would be camped 24/7 and nothing would get done. Except CCP's bottom line.
Now if ccp had stuck to the idea of system entry/exit points instead of gate to gate, they could have just made those random within each system and disguised it in the fluff as neccessary precaution against cascade harmonic accidentalies etc. I'd have thought that would have made the game a lot more fun and gate camping, with all the associated risk aversion and frustrations, redundant activity.



Id vote for that as long as warp to zero was removed so people can still be killed at gates

Being a smartass is always better than being a dumbass!

MIrple
Black Sheep Down
Tactical Narcotics Team
#44 - 2012-11-29 16:32:50 UTC
Sarmea Moon wrote:
Because people naturally seek trade hubs. Jita wasn't the first (I still have assets in Yulai), and it won't be the last, as players adapt. Guess how the high sec people would take it? I'll give ya three guesses and I bet you get them all wrong. Think Amarr and Minmatar space is fairly deserted now? People would do what it took to relocate to the highest density sector, and ignore the other 3.

I sell almost nothing in Jita, and still make quite a lot of iskies in Gallente space. People who want to haul mins from minmatar and amarr space to Jita can still make a serious profit now- they've had discounted minerals for quite some time, I know, I use them:D If Jita were so significant now, you'd see mins in the provinces within 5% of Jita price, but they're not.

The markets wouldn't develop under a split up scheme, they'd die. They'd be stocked based on the number of people living there who refuse to move, and what they do there- a few mission runners and a couple die hard anti-social miners.


I can not see people leaving the other 3 systems just so they could be at Jita. It would be a shock at first but after the other 3 hubs would start to see a higher level of activity. Or do you believe the people of Hi-Sec are that lazy and risk adverse?
Portia Venetia
Science and Trade Institute
Caldari State
#45 - 2012-11-29 16:36:01 UTC
If you look closely enough at how things work (or worked), you can still see "The Idea." The plot CCP worked out that was to have been the cycle that kept the game running.

The Idea is that null-sec is where you went to build an empire. You could grab some turf, barricade the doors, and hang tight while you gathered the abundant and valuable resources only on tap out in the wilds of null. It's no one's space except for he that claims it (or so was the idea) and holds it. Holding it, of course, was the trick. In order to do that you'll need people...and materiel.

So how would you get the ships and modules needed? Well, you'd build them. But things would be rather boring if you built them right there in your little home-base hidey hole. You could bottle the place up tight, harvest the resources, and pump out the goods needed to keep the barbarians outside the gates indefinitely. So CCP decided manufacturing out in Null was going to suck, bad. You could do it, of course, but the cost would be exceptionally steep compared to somewhere else. Somewhere like high-sec.

High-sec was to be the place where you went to do business. You hauled in your juicy resources and either sold them to buy goods on the fluid markets, or used them in the low-cost, high-speed manufacturing facilities to build what you needed. Then you'd load up your toys and truck them out to your null-sec stronghold. The Idea was that everyone would show up in high-sec, glare at each other while trading, then proceed back out to null and proceed to blow each other up defending resources.

As history has taught us, an army runs on its stomach (or in EVE's case, navies run on their diet of ships and modules). One of the surest ways to cripple your enemy is to kick his logistics chain out from under him. So a place was created between the trading citadels of high-sec and the null strongholds where positions are difficult to defend and it's more of an effort to pin someone down than in null; low-sec. If you wanted to hurt someone's ability to keep their empire supplied, The Idea was that you could intercept their outgoing resources or incoming supplies in low-sec and kick them in the shins.

Dividing the high-sec empires back in the day wouldn't have served this purpose. The people seeking to trade or build would approach the nearest high-sec "island," do their business, and then depart back to their null-sec homes. There'd be little reason to cross another low-sec danger zone just to save or make a few ISK; there would be far more on the line than would be worth risking in such a fashion.

It's been many years and CCP has pulled levers and turned knobs and it's a bit tougher now to see that early concept in how things work. Jump freighters, wardecs, etc. are all responses to player input and attempts to somehow keep true to that idea, but players have proven themselves clever and the game is a different thing than it once was. Splitting high-sec now would be a different ballgame, but I tend to agree with those people that predict a "four static islands" effect instead of the "bustling low-sec trade routes" outcome.
Sarmea Moon
Aliastra
Gallente Federation
#46 - 2012-11-29 16:37:46 UTC
*Points to the 4 million threads on Waaah I got bumped, waaah I got blown up in Hulkageddon, Waaah someone is salvaging my missions, etc" Uhm, yes, yes I do. The answer given in nearly all of them is MOVE OUT OF CALDARI SPACE and mine/mission somewhere else.

Why do usable POS moons go for big bucks near Jita? Because people want to be as close as possible, when spreading out a tiny bit would make them a ton more iskies, and get them left alone. People do this already, without any lowsec in between the factions.

The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll

fukier
Gallente Federation
#47 - 2012-11-29 16:42:43 UTC
pussnheels wrote:
killing the trade routes would be the end of jita as the main trading hub of the game


you say this as if its a bad thing...
At the end of the game both the pawn and the Queen go in the same box.
Nick Bete
Highsec Haulers Inc.
#48 - 2012-11-29 16:50:29 UTC
Krixtal Icefluxor wrote:


I just feel trade should be more spread out and competitive. Jita makes it 'too easy'.

Out here in Derelik the older vets talk about how there was a vital Market in Jarizza, but it died rather quickly when the Level 4 Agents were moved around ~18 months ago or so.

The irony is the geographical oddity that is my system...it's exactly 26 jumps to each 3 of the hubs (Rens is only 12).



Blame the players. Jita was a totally player created phenomenon and once it started growing, momentum propelled it forward to what it is now. You argue for more choice but, then you want Jita killed off? Isn't this the antithesis of choice and player-created content?

Anyway, Dodixie and Rens and Amarr are all doing ok as trade areas, thanks.
The CandyGirl
Candy's Toy Shop
#49 - 2012-11-29 16:52:12 UTC
Also goons need to burn jita again but this time for over a month.

But it all reality they should change. .5-.7 to a medium security spade where. Oncord respons is not instant and instead the empiers show up first to try to kill and tackle you (With sleeper ai and incursion damage), but will still be possible to kill them/get away and concord will show up if you are still engaged after a certain amount of time. But with each aggression within like a 6 hour period condord's response time is lowerd untill they just show up and wtfpwn you.

And have med sec as hi sec is now with the lvl 4s ice and riods but then change .8-1.0 to have no ice just, veld and scord, and at most a few lvl3 agents. But with far more and cheeper manufacuring.

Btw i currently live in a .5 doind lvl4s making about 100mil an hour. So this woukd dirctly effect me and add risk to my cash cow.

Also this was type on my phone so typos abound!

Being a smartass is always better than being a dumbass!

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#50 - 2012-11-29 17:47:37 UTC
Mirima Thurander wrote:
I have seen it suggested and I seen no reason NOT to do it now, but that's not my question/reason for this post.

I want to know Why was it not divided from the start? Aka when eve launched.


This is one of the dumbest ideas I've ever heard. We want to make the game fun for new people who are brand new to eve, this would have a negative impact on the sisters story line, already stated above. Why not just ask to throw out the epic arcs all together? That and new people need to have some freedom to explore, not feel constricted.
Simetraz
State War Academy
Caldari State
#51 - 2012-11-29 17:51:16 UTC
Because when the game was new 90 % of the ships we have now did not exist to include all capitals.

And the population, well lets just say the EVE was REALLY BIG back then.
You could jump around high-sec for several systems and not see another soul.

And concord did not exist and, and , and

Basically EVE was a different game when first came out.
I am still not sure what would be the advantage of breaking up high-sec with low-sec.
IT might raise the gank count but it won't raise PvP.

And if you really want to just cut to the chase.
THen surround jita with low-sec.




Marharto Kaitanau
Doomheim
#52 - 2012-11-29 17:53:36 UTC
MIrple wrote:
Stuff............... that provide security for trade for a fee.

If someone sees a huge problem with this that would truly hurt the game please post it.


In English that is called extortion, and it kills true business. Kind of a dumb idea. I don't go to Mogadishu to get from LA to NYC.

Commerce thrives in conditions where the rule of law exist. If you want a more vibrant low sec -- provide security. Low sec is a cesspool because the players lack Initiative. You can not see farther than the next kill mail and that provide me zero incentive to be there

happy hunting ... while I am happily getting rich

Mar -
Sentamon
Imperial Academy
Amarr Empire
#53 - 2012-11-29 17:57:57 UTC  |  Edited by: Sentamon
It would be nice if in a player driven sandbox, players would have some impact on the security of systems. Through voting, bribes, or combat.

Then we could see how things pan out.

~ Professional Forum Alt  ~

Krixtal Icefluxor
INLAND EMPIRE Galactic
#54 - 2012-11-29 18:12:32 UTC
Nyla Skin wrote:


I'm happy that the market system of Eve is free enough to allow the creation of Jita. It just says that we are playing in a true sandbox. (to an extent that devs gave Jita its own dedicated node purely as a result of players actions)



Agreed. But that still does not necessarily indicate that it was a good or smart thing to do. It's creation essentially nerfed the entire market system by giving it such a strong focal point.

Imagine if all trade only happened in New York City, and LA, etc were ignored. CHAOS ! Chaos like we have with the economy and Markets in EVE.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Spacing Cowboy
Perkone
Caldari State
#55 - 2012-11-29 18:51:27 UTC
Why not make border systems player controlled sec status.

When there is a lot of crime, sec status lowers until it becomes lowsec. ( or even 0.0 )
When crime gets controlled "player police" , it returns to highsec & concord returns.

Sort of real-life no-go zone for police, until the army rolls in tanks to restore order.

Now, that would make trading more intresting, and a lot of exploding ships. ( also good for market )
Diamond Bull
Doomheim
#56 - 2012-11-29 19:32:23 UTC  |  Edited by: Diamond Bull
Do it so those of us with Jump Freighters can become even more rewarded by the needs of those too dumb to keep their ships in one piece.

I support High Sec being sliced in to pieces by low sec systems.


Amarr to Gallente JF service only 80mil per trip (one way) make contracts to the corporation I'll be forming. Thank you for your business.


Diamond Enterpirses - Moving your stuff because you're too scared to!
Gogela
Epic Ganking Time
CODE.
#57 - 2012-11-29 20:21:25 UTC
I think the 4 main empires should be separated by lowsec... it makes more sense in terms of lore and gameplay. I really have no idea why that's not the case right now.

Straight

Signatures should be used responsibly...

Sir John Halsey
#58 - 2012-11-29 20:53:10 UTC
Krixtal Icefluxor wrote:
Do you mean like each Empire Region as surrounded completely by Low ?


Most likely.
I'm playing another game (actually browser game) where between the space of different factions they have neutral space.

Where faction space = empire space = high sec and neutral space = some kind of low sec ...
The 0.0 would be in the middle surrounded by low sec.

Which in case of EVE will bring more people in low (at least trying to go to a different empire space).
In EVE there is no danger to travel from Caldari to Gallente space.

If we had low between them, all those low sec pirates had more targets to shoot at :)
Sir John Halsey
#59 - 2012-11-29 20:56:00 UTC  |  Edited by: Sir John Halsey
Josef Djugashvilis wrote:
Might it not be the case that it would probably have ended up as four 'islands' with relatively little movement between them?



Well, if for example you restrict building caldari ships to caldari space, gallente ships to gallente space (pirate ships only in low sec) ... people who cross train (and low sec/0.0 residents) will have to travel trough low to buy their ships...
People who want to fly pirate ships will have to travel to low to buy them (or transport them in empire space).

The same with faction ammo and guns.

Targets, targets, targets :)
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#60 - 2012-11-29 21:23:25 UTC
With jump freighters, I really don't see a lowsec buffer around all the NPC empires as being terribly crippling to trade.

One thing it would do is create more of a captive audience of consumers, which would be good for the traders. And high roller traders could certainly afford to JF the highest value density stuff around to various hubs.

Consumers would be more inclined to shop local, and traders could reap the benefits at the expense of having to think more like a nullsec player in setting up supply chains.


From an RP stand point, it is kind of silly that Faction Warfare works on the idea that all the NPC empires are at war with each other, but traders can still semi-afk freighters from one empire to another. Has there ever been an example of a war where each side would fight and kill over territory but lets the enemies cross the border freely to conduct business?