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Negativity Directed At Retribution

Author
Bane Necran
Appono Astos
#21 - 2012-11-29 17:48:26 UTC
Natsett Amuinn wrote:
I don't even need to generalize "you guys", you're doing a fine enough job yourselves.


Since you seem to have missed my subtle point, people in 0.0 generalize about others frequently. Pubbies, carebears, hisec noobs, etc. Them in turn generalizing about people in 0.0 is a natural reaction.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Silk daShocka
Greasy Hair Club
#22 - 2012-11-29 17:50:10 UTC
Altrue wrote:
In my opinion, we are heading toward an expansion that will disappoint a lot of people.

The goal of every update is quite good. Retribution is not an exception :

- A Better ambiance (warp sounds, ship sounds, ambiant music with variations...)
- A Better UI (Module tooltips, targeting UI)
- More pew pew ! (Ship explosions, turret sounds, hybrid ammo graphics...)
- More gameplay ! (Drone officier loot, new modules, ship rebalance, new destroyers, ore frigate...)



- Bounty fixes
- New kill rights system
- More balancing or w/e for FW (not sure what if anything more is being done here tbh.)
- Mutual War Dec "fix"
- Inventory Improvements
- Further improvement of market categories
- AI changes
- Salvage drone
- I can't remember any others.

So yeah you kind of left most of the awesome stuff out. Well ship balancing is pretty awesome too though, especially them t1 logi cruisers.

I really doubt I will disappointed by Retribution personally, theres alot of iteration that seems delightful. If bounties actually work, I would have settled for just that for an entire expansion, I was very disappointed when I first started playing to find out how broken the bounty system is.
Natsett Amuinn
Caldari Provisions
Caldari State
#23 - 2012-11-29 17:50:13 UTC
Altrue wrote:
In my opinion, we are heading toward an expansion that will disappoint a lot of people.



1. CCP little by little making high sec pvp harder, and catering to the non PvPers by making high sec safer for them to grind ISK without interuption.

2. Changes to NPC's that would make grinding isk slightly tougher-god forbed people be required to pay attention-. (It would seem the same people that want reduced PvP don't want harder PvE. The simply don't want to be blown up in a game that DEPENDS on it)

3. A bounty system that doesn't seem to many like it's going to be any better then the current one.

4. People want to blow other people up, but don't want other people to be able to blow them up for it. (It would seem that some of the same people that don't want less PvP in high sec are apposed to other people policing high sec themselves. It's ok to suicide gank a ship that can't shoot back, but it's not ok for anyone but that guy, one of his miner alts, or one of the couple of people in his corp to shoot them.)


I agree with all of these.
1. They shouldn't be reducing the ability to do PvP in high sec by making it as big a pain in the ass as possible.

2. As long as other players can blow up people in high sec, then PvE doesn't need to be that hard. The less pvp in high sec they encourage however, the harder PvE needs to get, and not even retribution makes it "hard enough".

3. I have a feeling this is going to turn into another waste of time, and still just be used for bragging rights and nothing more.

4. If you're putting all the tools in the players hands to deal with "the bad guy" then why are you enforcing a manditory death for just attacking another ship in high sec? If you're going to force a loss on people then there's no reason to allow every other person in the game to shoot at the guy, he's already been punished. This only makes high sec pvp even less desireably.


All the things you pinted out are just petty non issues, and not the "real" issues people have with retribution.
There are several others, but the above seem to be the ones people are most concerned with.

And I don't need some shlup telling me what to "think" in a blog.
AndromacheDarkstar
Integrated Insterstellar Holdings
#24 - 2012-11-29 17:51:51 UTC
Altrue wrote:
In my opinion, we are heading toward an expansion that will disappoint a lot of people.

The goal of every update is quite good. Retribution is not an exception :

- A Better ambiance (warp sounds, ship sounds, ambiant music with variations...)
- A Better UI (Module tooltips, targeting UI)
- More pew pew ! (Ship explosions, turret sounds, hybrid ammo graphics...)
- More gameplay ! (Drone officier loot, new modules, ship rebalance, new destroyers, ore frigate...)

I don't think anyone would complain. Even about heavy missile nerf, as it was clearly overpowered compared to their close range variation.

But it also gives the impression that part of dev's work is wasted on some features, while other features are simply unfinished or not going deep enough into the improvements :

- A Better ambiance (warp sounds, ship sounds, ambiant music with variations...) : Nothing to say about it.

- A Better UI (Module tooltips, targeting UI) : Targeting UI has been first very cool, and now is a simple copy/paste of an old UI element. Rather than finding a good compromise between style and lisibility, CCP decided to keep a targeting UI that should be "easier to read"... If it's very simple to read a half or full circle, this is NOT the case for a 270° one ! That's an utter fail ! Note that the 90° remaining are just wasted empty space... Also, some features were planned initially (HP on brackets for example), were released... and then deleted. Good job ! Of course the new targeting UI is better than the old one... (it would be hard to do worst, though) But is it a reason to approve something mediocre ?

- More pew pew ! (Ship explosions, turret sounds, hybrid ammo graphics...) : Exactly the same dissapointment here. Ship explosions were the opportunity to emphasize the "death is meaningful / it's true losses" of EvE ! It was the opportunity to turn a blue flash into something dramatic that would give enough time, for players around the dying ship, to take the full measure of the loss that they are seeing... Instead of that, we had some "new explosions" so short that the time you realize what's happening, you're already in your pod ! (Please watch this video if you don't know the look of our new ship explosions...) Another FAIL !
It's the same thing about hybrid turret graphics ! They had made a brand new visual for large railgun... and it was simply removed without any explanations or any reason. Good job... more development time wasted !

- More gameplay ! (Drone officier loot, new modules, ship rebalance, new destroyers, ore frigate...) : Last but not least, our new mining frigate ! The first ship with bonuses to gas mining... And you can't even move your gas into the ore bay !... Seriously ?

Same thing for the micro jump drive : 1300+ PG, 180sec cooldown, an obvious 10-second spool up animation... Who would waste a medslot for that ? Ok, some lolfits perhaps, or micro-cases... Sniping ? If I see the animation on the battleship and have already probes out, I will simply launch another scan while the animation is running, so that I can directly warp to the battleship right after he moved... +150% sig radius on a battleship, no probe can miss it...

---

See ? It's not about "null sec" or not, it's about the difference between what have been announced, and what have been done.

(For example, take a look at the 2012 fanfest video were there was a preview of new ship explosions, it was much, much better...)


Your ignoring so many other parts of the expansion though, ship balancing, AI improvements, new destroyers, drone region changes, new camera effects, FW changes ect ect. Glosing over them and nly mentioning the mining frigate dosent cut it im afraid.

I just cant agree with you, i genuinely thik they have done so much poitive work here,
AndromacheDarkstar
Integrated Insterstellar Holdings
#25 - 2012-11-29 17:54:01 UTC
Bane Necran wrote:
Natsett Amuinn wrote:
I don't even need to generalize "you guys", you're doing a fine enough job yourselves.


Since you seem to have missed my subtle point, people in 0.0 generalize about others frequently. Pubbies, carebears, hisec noobs, etc. Them in turn generalizing about people in 0.0 is a natural reaction.


Im sorry if i have generalised but the only way to guage the feeling of Null sec is to take onboard the opions of the people i have accses to, forum posters and podcasters ect.
Natsett Amuinn
Caldari Provisions
Caldari State
#26 - 2012-11-29 17:54:15 UTC
Bane Necran wrote:
Natsett Amuinn wrote:
I don't even need to generalize "you guys", you're doing a fine enough job yourselves.


Since you seem to have missed my subtle point, people in 0.0 generalize about others frequently. Pubbies, carebears, hisec noobs, etc. Them in turn generalizing about people in 0.0 is a natural reaction.


All the while you're doing exactly what I critisized "you guys" of doing. Seeeing things as black and white.

Here you are, simply because of the words under my name, generalizing ME.

No, I did not miss you're point. You keep doing exactly what I wrote "you guys" keep doing, by telling me that "I do it" by virtue of the words under my name.

And through all that my point about EVE not attracting the more intelligent, only the more patient, is proven.
AndromacheDarkstar
Integrated Insterstellar Holdings
#27 - 2012-11-29 17:58:29 UTC
"1. CCP little by little making high sec pvp harder, and catering to the non PvPers by making high sec safer for them to grind ISK without interuption.

2. Changes to NPC's that would make grinding isk slightly tougher-god forbed people be required to pay attention-. (It would seem the same people that want reduced PvP don't want harder PvE. The simply don't want to be blown up in a game that DEPENDS on it)

3. A bounty system that doesn't seem to many like it's going to be any better then the current one.

4. People want to blow other people up, but don't want other people to be able to blow them up for it. (It would seem that some of the same people that don't want less PvP in high sec are apposed to other people policing high sec themselves. It's ok to suicide gank a ship that can't shoot back, but it's not ok for anyone but that guy, one of his miner alts, or one of the couple of people in his corp to shoot them.)"


Whats actualy wrong with making high sec a little bit safer for people who want that kind of gameplay, we already have nul and low sec for people who want PVP. Also you seem to have a problem with people wanting to blow up other people without geting blown up themselves, why then do you want high sec PVP so bad when 90% of time its shooting people who dont shoot back. Seems contradictory.

BuckStrider
Nano-Tech Experiments
#28 - 2012-11-29 18:06:02 UTC
AndromacheDarkstar wrote:


Whats actualy wrong with making high sec a little bit safer for people who want that kind of gameplay, we already have nul and low sec for people who want PVP. Also you seem to have a problem with people wanting to blow up other people without geting blown up themselves, why then do you want high sec PVP so bad when 90% of time its shooting people who dont shoot back. Seems contradictory.



That's the hallmark of Goon warfare now. Shooting ships that can't shoot back and making blues the ones that might.

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Silk daShocka
Greasy Hair Club
#29 - 2012-11-29 18:07:20 UTC
Natsett Amuinn wrote:


1. CCP little by little making high sec pvp harder, and catering to the non PvPers by making high sec safer for them to grind ISK without interuption.



So, how again is Retribution making high sec pvp harder? How is it catering to the non PvPers by making high sec safer?

I thought it was quite the opposite but I would love to be proved wrong here.
Natsett Amuinn
Caldari Provisions
Caldari State
#30 - 2012-11-29 18:07:35 UTC
AndromacheDarkstar wrote:
"1. CCP little by little making high sec pvp harder, and catering to the non PvPers by making high sec safer for them to grind ISK without interuption.

2. Changes to NPC's that would make grinding isk slightly tougher-god forbed people be required to pay attention-. (It would seem the same people that want reduced PvP don't want harder PvE. The simply don't want to be blown up in a game that DEPENDS on it)

3. A bounty system that doesn't seem to many like it's going to be any better then the current one.

4. People want to blow other people up, but don't want other people to be able to blow them up for it. (It would seem that some of the same people that don't want less PvP in high sec are apposed to other people policing high sec themselves. It's ok to suicide gank a ship that can't shoot back, but it's not ok for anyone but that guy, one of his miner alts, or one of the couple of people in his corp to shoot them.)"


Whats actualy wrong with making high sec a little bit safer for people who want that kind of gameplay, we already have nul and low sec for people who want PVP. Also you seem to have a problem with people wanting to blow up other people without geting blown up themselves, why then do you want high sec PVP so bad when 90% of time its shooting people who dont shoot back. Seems contradictory.


It's not supposed to "be safe".

Ships HAVE TO be blown up, PvE content does not destroy enough of what gets built and sold.

Null sec and low sec will not drive the entire game economy. Ships blowing up EVERYWHERE is the only way the economy works.

The entire game is based around a single point. SHIPS MUST BE DESTROYED EVERYWHERE. People wouldn't have a problem flying billion dollar ships in high sec missions if they were challenging. Every person playing EVE knows full well that EVE's PvE would never make a "MMO's with challenging PvE" list. It's a joke.

Maybe if all the NPC's beahived like sansha, then it wouldn't be a problem.

Miners and haulers in high sec would NEVER get blown up if it wasn't for another player. No miner ever warped to station because a rat appeared in their high sec belt. You can't sell a ship to someone that doesn't ever lose the one they have.

EVE isn't about "collecting" ships, something an awful lot of people seem to think.

Everytime you undock with a ship, YOU'RE SUPPOSED TO KNOW that that you may not come home with it. The PvE content isn't the reason for that.

It was 5 years before I got blown up in high sec. It is hardly threatening.
Rico Minali
Federal Navy Academy
Gallente Federation
#31 - 2012-11-29 18:11:47 UTC
I am part of the nullsec community and havnt really seen negativity towards it at all. In fact alot of stuff that many people are looking forward to.

Tbh this post is nothing but a whine at nullsec players and doesn't have much to do with anything else.

Trust me, I almost know what I'm doing.

Bane Necran
Appono Astos
#32 - 2012-11-29 18:12:04 UTC  |  Edited by: Bane Necran
Natsett Amuinn wrote:
All the while you're doing exactly what I critisized "you guys" of doing. Seeeing things as black and white.

Here you are, simply because of the words under my name, generalizing ME.


I know things aren't black and white. Which is why i would never try to draw a distinct line between those who are in my special little club and everyone who isn't, like goons have reveled in doing for years now.

Quote:
People in 0.0 see anything that doesn't drop more isk in their laps as a waste of time. Lol


Ok, well maybe i'm generalizing a bit, but like i said it's only in response to those in 0.0 already treating themselves as a special group that is different than everyone else.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Natsett Amuinn
Caldari Provisions
Caldari State
#33 - 2012-11-29 18:16:36 UTC
Silk daShocka wrote:
Natsett Amuinn wrote:


1. CCP little by little making high sec pvp harder, and catering to the non PvPers by making high sec safer for them to grind ISK without interuption.



So, how again is Retribution making high sec pvp harder? How is it catering to the non PvPers by making high sec safer?

I thought it was quite the opposite but I would love to be proved wrong here.


The bounty system itself isn't really, eventually I see it turning into what we already have. Guys that never undock putting huge bounties on themselves to be the most wanted.

The crimewatch changes tend to get lumped into the whole bounty thing, even though they're not the same thing. I get it, and I should have been clearer. The crimewatch changes are just going to discourage less pvp because on top of being REQUIRED TO LOSE A SHIP to INSTIGATE pvp in high sec, players also can become FFA target.

The fact that you MUST lose a ship as a pirate in high sec already discourages the vast majority of people from being a pirate. Public kill rights is just one more discouragement on top of an already harsh penalty for pvp in high sec.


The bounty system will be a novelty for a bit. Some people will spend a lot of isk to put bounties on miners, but I don't see it lasting very long. It would take several hundred million to make an exhuamer profitable to destroy with a bounty. There isn't enough ISK to make it worthwhile to spend on miner bounties, for the sake of economic warfare.


Either lose CONCORD or start kicking people into a militia corp if they spend more then a few months in the NPC starter corps. No one should be using the NPC corps PvP immunity, which is what most people are using it for.
Spurty
#34 - 2012-11-29 18:18:54 UTC  |  Edited by: Commander Spurty
Very terse version of how I observe the Universe of EVE and it's inhabitants:

Hi-Sec = mostly individuals that don't play enough to warrant the investment of grouping up with fellow pod pilots
Low-Sec & Wormholers = People tight-knit in small communities
Null-Sec = People in loose to the degree of almost not caring about each-other, in medium to large to huge to unfathomable communities

This next update won't 'appeal' to 'communities' at all. Just 'individuals'.

I'm excited to see new ships and see what the pod pilots do with them.

Tier 3 BCs have morphed the landscape (yah, affordable roaming ships!).

Very refreshing. Want to see more of that and wonder if these new destroyers wont do just that.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Natsett Amuinn
Caldari Provisions
Caldari State
#35 - 2012-11-29 18:39:23 UTC
Ditra Vorthran wrote:
AndromacheDarkstar wrote:
Its also supposed to have attracted some of the most intelligent players around not to mention one of the higher age demographics, i thought that might bring with it some common sense and wisdom


They're smart enough to stay in High Sec. Blink

Yeah, well...

Intelligence comes in many varieties.
Some people are smart enough to know where the "easy" money is, and to get the most gain from the least amount of effort; while others know how to make a profit from more challenge.

Sometimes it doesn't benefit you to try and be smart.
Silk daShocka
Greasy Hair Club
#36 - 2012-11-29 18:42:03 UTC
Natsett Amuinn wrote:
Silk daShocka wrote:
Natsett Amuinn wrote:


1. CCP little by little making high sec pvp harder, and catering to the non PvPers by making high sec safer for them to grind ISK without interuption.



So, how again is Retribution making high sec pvp harder? How is it catering to the non PvPers by making high sec safer?

I thought it was quite the opposite but I would love to be proved wrong here.


The bounty system itself isn't really, eventually I see it turning into what we already have. Guys that never undock putting huge bounties on themselves to be the most wanted.

The crimewatch changes tend to get lumped into the whole bounty thing, even though they're not the same thing. I get it, and I should have been clearer. The crimewatch changes are just going to discourage less pvp because on top of being REQUIRED TO LOSE A SHIP to INSTIGATE pvp in high sec, players also can become FFA target.

The fact that you MUST lose a ship as a pirate in high sec already discourages the vast majority of people from being a pirate. Public kill rights is just one more discouragement on top of an already harsh penalty for pvp in high sec.


The bounty system will be a novelty for a bit. Some people will spend a lot of isk to put bounties on miners, but I don't see it lasting very long. It would take several hundred million to make an exhuamer profitable to destroy with a bounty. There isn't enough ISK to make it worthwhile to spend on miner bounties, for the sake of economic warfare.


Either lose CONCORD or start kicking people into a militia corp if they spend more then a few months in the NPC starter corps. No one should be using the NPC corps PvP immunity, which is what most people are using it for.


Well you won't have to lose a ship anymore to be a pirate in high-sec, you can just buy a kill right. IMO this encourages PVP.

Bounties will be fine imo. If someone places a bounty on a corp, it's likely that corp will be wardecced by another corp (or multiple corps) that are looking to collect the bounties. IMO this encourages PVP.

Seems like the changes will upset people that don't like getting shot at more than anything.
Natsett Amuinn
Caldari Provisions
Caldari State
#37 - 2012-11-29 18:42:34 UTC
Spurty wrote:
Very terse version of how I observe the Universe of EVE and it's inhabitants:

Hi-Sec = mostly individuals that don't play enough to warrant the investment of grouping up with fellow pod pilots
Low-Sec & Wormholers = People tight-knit in small communities
Null-Sec = People in loose to the degree of almost not caring about each-other, in medium to large to huge to unfathomable communities

This next update won't 'appeal' to 'communities' at all. Just 'individuals'.

I'm excited to see new ships and see what the pod pilots do with them.

Tier 3 BCs have morphed the landscape (yah, affordable roaming ships!).

Very refreshing. Want to see more of that and wonder if these new destroyers wont do just that.


Hold on. Hold on.
Did I understand this right.

You're telling me that the part of the game that requires the most player cooperation and "teamwork" is the same part of the game were people care less about each other?

And most play in high sec because they have 'limitted time"?

I guess I only have two questions.

What ******* planet are you from?
And are you the smartest person from that planet?
Natsett Amuinn
Caldari Provisions
Caldari State
#38 - 2012-11-29 18:53:26 UTC
Silk daShocka wrote:


Well you won't have to lose a ship anymore to be a pirate in high-sec, you can just buy a kill right. IMO this encourages PVP.

Bounties will be fine imo. If someone places a bounty on a corp, it's likely that corp will be wardecced by another corp (or multiple corps) that are looking to collect the bounties. IMO this encourages PVP.

Seems like the changes will upset people that don't like getting shot at more than anything.

Yea...
Buying a kilright is kind of the OPPOSITE of being a pirate.

To think that it would encourage PvP requires one to have faith that people who play in an area with very little pvp will actually willingly engage in PvP.

This is like a, Do the pros outweight the cons, issue. I say no.

It discourages PvP, that's as undeniable as the fact that it does indeed encourage it. Will it encourage more then it will discourage though? I don't think it will, I think it'll be quite the opposite. I think far fewer people are going to blow ships up in high sec because it puts them in a position of having to worry about every single person in high sec shooting them; after CONCORD already blew up the ship they were already in.

I think we'll see more disposable alts used. Possibly even entire groups working together with nothing but disposable alts. If I can train a guy to blow you up a week and a half, that's better then having my primary character stuck with a killright on him for the next month that at any moment someone can turn into a 15 min free for all flag.

I'm a firm believer that gamers will more likely do whatever they can to avoid a negative consiquence then they are to embrace one. Right down to just not dealing with it.

I believe CCP understand this, I think they understand this incredibly ******* well. Which is exactly why they can say that they will never remove ganking, but intend to squash it at the same time.

I already experienced what CCP is doing in another game, I watched the devs there do EXACTLY what CCP has been doing, and I know exactly what it leads to. I played Lineage 2 for many years. Deja vu the whole way here.
AndromacheDarkstar
Integrated Insterstellar Holdings
#39 - 2012-11-29 18:54:20 UTC
Rico Minali wrote:
I am part of the nullsec community and havnt really seen negativity towards it at all. In fact alot of stuff that many people are looking forward to.

Tbh this post is nothing but a whine at nullsec players and doesn't have much to do with anything else.


no its not, its a post asking for people to realise that they are geting what they asked for and maybe to a bit gratefull about it
Klown Walk
Science and Trade Institute
Caldari State
#40 - 2012-11-29 18:54:37 UTC
T1 logi ships is not going to be fun.