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Is the universe too big?

Author
FoxBird Freir
Bloomberg Horizont
#1 - 2012-11-29 16:39:48 UTC
Hey everyone!

I've been watching the forums lately and people seem to be divided into two large groups who constantly critisise each other for not playing the game the way their own group thinks the game should be played.

The main rant being that high sec is too rewarding and safe while low and null isn't rewarding enough and low sec being useless (apart from factional warefare).

To me the main reason this is happening is simply the enourmus amount of star systems out there, many of which are empty causeing a targetpoor environment with little real purpose.

My suggestion would be to make todays low-security space (maybe apart from FW space) function in the same way as todays 0.0(tho it pruduces killrights as before) with rewarding plexing/missioning and proper pvp while todays 0.0 would function as sov space. Then comes the real change, if we imagen the map as is today it is a highsec island surounded by a circle of low/null/sov space, in my opinion the surface area of the entire universe should be reduced making space more ''effectively'' used.


advantages:
- all space under 0,5 will have a use (solo exploration or fighting to control an npc pocket)
- creating a more target rich environment and more meaningfull pvp (something to fight for)
- with the changes in retribution high will(imo) be acceptable and support production and other important pve activities

possible dissadvantages:
- if the universe becomes too small this change might completely destroy any solo activity outside high
- ?
- ?

please add more disadvantages and discuss!
is the universe too big?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#2 - 2012-11-29 16:41:35 UTC
no
Jenn aSide
Worthless Carebears
The Initiative.
#3 - 2012-11-29 16:43:22 UTC
Does anyone ever sit quietly in a room and apply critical thinking to there idea before they post?
Bane Necran
Appono Astos
#4 - 2012-11-29 16:43:29 UTC
FoxBird Freir wrote:
The main rant being that high sec is too rewarding and safe while low and null isn't rewarding enough


Incorrect.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

AndromacheDarkstar
Integrated Insterstellar Holdings
#5 - 2012-11-29 16:44:42 UTC  |  Edited by: AndromacheDarkstar
I cant see this working as intended, i think null needs more space and maybe a better distribution of good isk areas. Low sec needs more valuable sites to run and better mining prospects and high sec needs reduced mining possibilities and less mission income. There you go i fixed it.
FoxBird Freir
Bloomberg Horizont
#6 - 2012-11-29 16:46:03 UTC
i'd like some more meat on those bones you're throwing me, though i understand that if the idea is as stupid as you guys are expressing it wouldn't be worth the time Big smile
Vartan Sarkisian
Tannhauser C-Beam
Lux Collective
#7 - 2012-11-29 16:49:09 UTC  |  Edited by: Vartan Sarkisian
I hear what you’re saying about people criticizing others on gameplay style, but I disagree with the island surrounded by low/null theory.

For me, even though I enjoy playing eve there is something lacking, sure you can mine and make stuff if you want, you can pirate, PVP, PVE etc and all those other things that you can turn your hand to, but for me there needs to be something more. More at stake, systems that can be taken over, a front line against other factions etc.

I posted up on here earlier another thread which outlines my idea of how I would like to see eve and that’s my personal view on how I would like to see it, although I understand that not everyone would like that way and would have their own way they would like things to work.

Maybe not an ideal answer, but maybe a little better than a straight “no”
Yusef Yeasef Yosef
Doomheim
#8 - 2012-11-29 16:52:19 UTC
Actually the Eve Universe is too small.

They should remove all Jump Drives and POS based Jump Bridges and reduce all warps speeds by a factor of 10.
Oh, and actually add the binary stars that are supposed to be in each system with a gate.
Iosue
League of Gentlemen
The Initiative.
#9 - 2012-11-29 16:58:39 UTC
Actually I think we could use more space; not necessarily systems though. I wish there was a way we could access points between systems. Especially if there were objects; black holes, stars, belts, planets, sites, etc. hiding out there.
FoxBird Freir
Bloomberg Horizont
#10 - 2012-11-29 17:02:44 UTC
this is a bit off (my own) topicBig smile

I must say i love how active the EvE community is, both on the forums and ingame Big smile
Bane Necran
Appono Astos
#11 - 2012-11-29 17:05:58 UTC
After further thought reducing the size of 0.0 would mean less empty space, and more 'good fights' for PvP players.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

FoxBird Freir
Bloomberg Horizont
#12 - 2012-11-29 17:09:38 UTC  |  Edited by: FoxBird Freir
Bane Necran wrote:
After further thought reducing the size of 0.0 would mean less empty space, and more 'good fights' for PvP players.



well yeah, that was the at the core of my idea, but as others have pointed out the current game mechanics would make tactical vessels that allow you and your fleet to move around a tad too overpowered.

My thought was based off of the ''supply and demand'' principle, making the supply low would mean more fights and more to fight for (eventhough you'd have less).

something like that anyway x)
Gillia Winddancer
Aliastra
Gallente Federation
#13 - 2012-11-29 17:09:55 UTC
Yay, another thread where I can rant about my views!

I second the cyno/bridge jumping suggestion.

Well, at the very least severely alter the way they function.

The largest alliances are holding way more space than they technically should simply because corporation/alliance size doesn't come with critical disadvantages. Such as supply chains.

Being able to jump around the way you can do today allows the largest groups to hold a lot more territory and this is an issue that increases exponentially with the size of the alliance. If the current biggest alliance was to grow in members by 50% then I can safely estimate that the amount of space that they'd be able to hold would increase by 100%. At least.

And most of these systems will be rather empty most of the time. Again, simply because you can stick around critical systems and choke-points and pretty much ignore everything "behind you". And if something was to happen? Call in the almighty cyno and deal with it in notime.

EVE's problem is that it offers no way to sneak behind enemy lines effectively enough. It offers no real disadvantages that are size related apart from minor administrative such. There is no way to effectively hit supplies, industry or other critical areas save from taking down PoS's. And this particular bit requires quite a number of players, effectively barring out small solo corps.

Well, the complete lack of anything that even remotely resembles PROPER guerilla warfare is one part of the reason for why null is a lackluster for many.

And like always it once again comes down to the same reasons: local intel, D-scan/ship detection, gates and finally cyno/bridging, to name the top 4.



Destination SkillQueue
Doomheim
#14 - 2012-11-29 17:17:08 UTC
AndromacheDarkstar wrote:
I cant see this working as intended, i think null needs more space and maybe a better distribution of good isk areas. Low sec needs more valuable sites to run and better mining prospects and high sec needs reduced mining possibilities and less mission income. There you go i fixed it.


More valuable sites and better ore isn't good enough with lowsec sites. The problem is the tiering of the sites for the lack of a better term. Sites are tiered in such a way, that they tend to require more gank and tank to do them in a similar span of time. The problem with this is, that you'll need increasingly PvE focused ships to complete them in a reasonable time. Ships which are either expensive, bad at traveling or bad at PvP, while flying in an increasingly hostile space. If you want more people to play there and engage other players, you need to change that. You need to make a variation of good sites, some that are doable in PvP fits, in smaller ships and in short amount of time. Create opportunities for people to fly practical PvP ships used in that area and still make a living for themselves.

The harder you push them towards bigger ships and PvE setups in order to complete the PvE content offered, the harder you stack the deck against them. Individuals know they don't want to get in to any fights with such ships, so they either don't go at all or are confident, that they can't get caught. If you create new site types to cater to PvP oriented ships and setups, you'll get more people trying and more people willing to try fighting, since now they might have a chance of winning and losing won't hurt as much.
FoxBird Freir
Bloomberg Horizont
#15 - 2012-11-29 17:21:13 UTC
Gillia Winddancer wrote:
Yay, another thread where I can rant about my views!

I second the cyno/bridge jumping suggestion.

Well, at the very least severely alter the way they function.

The largest alliances are holding way more space than they technically should simply because corporation/alliance size doesn't come with critical disadvantages. Such as supply chains.

Being able to jump around the way you can do today allows the largest groups to hold a lot more territory and this is an issue that increases exponentially with the size of the alliance. If the current biggest alliance was to grow in members by 50% then I can safely estimate that the amount of space that they'd be able to hold would increase by 100%. At least.

And most of these systems will be rather empty most of the time. Again, simply because you can stick around critical systems and choke-points and pretty much ignore everything "behind you". And if something was to happen? Call in the almighty cyno and deal with it in notime.

EVE's problem is that it offers no way to sneak behind enemy lines effectively enough. It offers no real disadvantages that are size related apart from minor administrative such. There is no way to effectively hit supplies, industry or other critical areas save from taking down PoS's. And this particular bit requires quite a number of players, effectively barring out small solo corps.

Well, the complete lack of anything that even remotely resembles PROPER guerilla warfare is one part of the reason for why null is a lackluster for many.

And like always it once again comes down to the same reasons: local intel, D-scan/ship detection, gates and finally cyno/bridging, to name the top 4.





very interesting points indeed.
Jake Warbird
Republic Military School
Minmatar Republic
#16 - 2012-11-29 17:35:41 UTC
Jenn aSide wrote:
Does anyone ever sit quietly in a room and apply critical thinking to there idea before they post?

On GD? Nah...
Bane Necran
Appono Astos
#17 - 2012-11-29 17:39:31 UTC
Jake Warbird wrote:
Jenn aSide wrote:
Does anyone ever sit quietly in a room and apply critical thinking to there idea before they post?

On GD? Nah...


There's actually plenty of critical thinking, it's just applied to everyone's opinion but our own. Big smile

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

BuckStrider
Nano-Tech Experiments
#18 - 2012-11-29 18:11:39 UTC
Jenn aSide wrote:
Does anyone ever sit quietly in a room and apply critical thinking to there idea before they post?


It's pretty obvious you didn't

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

kopite
Fight Club Outfit
DammFam
#19 - 2012-11-29 18:14:38 UTC
Too big?

Thinks back to the days before WTZ and going to a region you dont have a full set of travel bookmarks for.

Size of the universe is fine if you ask. in all sec areas there are busy and quiet areas. Incentives and reasons to be in certain areas may be missing but thats not the same as size being an issue IMO.
Unsuccessful At Everything
The Troll Bridge
#20 - 2012-11-29 18:51:03 UTC
FoxBird Freir wrote:


I've been watching the forums lately and people seem to be divided into two large groups who constantly critisise each other for not playing the game the way their own group thinks the game should be played.



Lies.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

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