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Test Server Feedback

 
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Mass-test feedback - November 29

First post
Author
CCP Habakuk
C C P
C C P Alliance
#1 - 2012-11-29 16:52:38 UTC  |  Edited by: CCP Habakuk
Hi! If you participated in the mass-test on the 29th of November, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version:
  • CPU:
  • GPU:
  • RAM:
  • How many clients were you running at the same time?
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing:
    - Shader Quality:
    - Texture Quality:
    - LOD Quality:


User Experience

  • Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets):
  • Average FPS - Zoomed in (brackets / no brackets):
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
  • Did you experience any disconnects or crashes?
  • Describe your experience, make comments, suggestions, etc.:

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Frangus
State War Academy
Caldari State
#2 - 2012-11-29 17:52:17 UTC
Machine Info and Settings

OS version: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1
CPU: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
GPU: ATI Radeon HD 5800 Series
RAM: 12286MB RAM
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 10-15 / 20-25
Average FPS - Zoomed in (brackets / no brackets): 10-15 / 20-25
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 8
Did you experience any disconnects or crashes?: Only one which was my fault:)
Describe your experience, make comments, suggestions, etc.: Not really, Fun as always
Fred Ono
Imperial Shipment
Amarr Empire
#3 - 2012-11-29 18:01:31 UTC
Machine Info and Settings

OS version: Windows 7 64-bit
CPU: Intel i5-2500K
GPU: ATI Radeon HD 7950 Series
RAM: 8GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 15-25 / 25-35
Average FPS - Zoomed in (brackets / no brackets): 10-20 / 25-35
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 7
Did you experience any disconnects or crashes?: None
Describe your experience, make comments, suggestions, etc.: First mass test I attend. A lot of chaos but was interesting. Saw no bugs whatsoever.
Tommassino Preldent
Aliastra
Gallente Federation
#4 - 2012-11-29 18:02:19 UTC
Machine Info and Settings

OS version: Win 7 x64
CPU: 2x2.4GHz
GPU: GF 9650M GT
RAM: 4096MB
How many clients were you running at the same time: 1
Graphic setting of the client (low / medium / high): medium
- Anti-Aliasing: none
- Shader Quality: medium
- Texture Quality: medium
- LOD Quality: medium


User Experience

Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 15/20
Average FPS - Zoomed in (brackets / no brackets): 10/10
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: everything went pretty well, id appreciate if ppl didnt pod on mass tests
Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2012-11-29 18:05:55 UTC
Windows 7 Version 6.1.7601 Service Pack 1 Build 7601
Processor AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, 2200 Mhz, 2 Core(s), 2 Logical Processor(s)
Adapter Type GeForce GTX 260, NVIDIA compatible
Physical Memory (RAM) 4.00 GB
1 Client
Graphics all High

Locked up and crashed towards the very end of session. All froze.

Warp effect would initiate then go away once in actual Warp.

Warped to the Plasma Planet in system and it had the 'bright glowing repeated pattern texture'

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

MedweSajtli
The Bear's Cave
#6 - 2012-11-29 18:12:25 UTC
Machine Info and Settings

OS version: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1
CPU: Amd Phenom II 925
GPU: ATI Radeon HD 4200 Series (128Mb sideport+512 Mb system memory)
RAM: 3,5GB RAM
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: None
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low

User Experience

Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 10-15 / 20-22
Average FPS - Zoomed in (brackets / no brackets): 5-10 / 20-24
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 6
Did you experience any disconnects or crashes? None
Describe your experience, make comments, suggestions, etc.: Warping and after undocking better fps TQ at moment 45 and now test server 55-60 fps.
Diarra
Overload This
Escalation Theory
#7 - 2012-11-29 18:18:01 UTC  |  Edited by: Diarra
Machine Info and Settings


OS version: Windows 7 Ultimate 64-bit Service Pack 1
CPU: Intel® Pentium® Processor E6300 (2M Cache, 2.80 GHz, 1066 MHz FSB)
GPU: ATI Radeon HD 5700 Series
RAM: 4GB
How many clients were you running at the same time? : 1
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: None
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality:Medium


User Experience


Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 11-17 / 16-22
Average FPS - Zoomed in (brackets / no brackets): 10-16 / 12-18
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? Not At All
Describe your experience, make comments, suggestions, etc.: No suggestions, Interesting and Fun experience and always a pleasure to help improving it

Warp effects were off while in warp bubble and there ships engines left a big trail behind
Ingo Anninen
Deep Core Mining Inc.
Caldari State
#8 - 2012-11-29 18:27:47 UTC
Machine Info and Settings

OS version: Windows 8 Pro 64-bit
CPU: AMD Athlon II X2 260
GPU: GeForce GT 260
RAM: 8 GB DDR3
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 5-15 / 20-30
Average FPS - Zoomed in (brackets / no brackets): 5-15 / 10-30
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 7
Did you experience any disconnects or crashes?: No
Describe your experience, make comments, suggestions, etc.: Only the damage displayed not, comes allways html code without damage. Cant Post here
Darth Behelzebhu
Lair of Demons
#9 - 2012-11-29 18:47:01 UTC

OS version: Windows Vista 64
CPU: Intel Core 2Quad Q8200
GPU: Nvidia Geforce GT 120 (2gb)
RAM: 8gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: disabled
- Shader Quality: high
- Texture Quality: high
- LOD Quality:high


User Experience

Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 9 /10
Average FPS - Zoomed in (brackets / no brackets): 4 / 6
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: Warp efect missing, on a dread warping to a beacon at a selected distance seems to not be working
Gaia Ma'chello
Photosynth
#10 - 2012-11-29 19:29:53 UTC
Machine Info and Settings


OS version: OSX 10.7.5
CPU: 2.66 GHz Intel Core i7
GPU: NVIDIA GeForce GT 330M 512 MB
RAM: 8 GB 1067 MHz DDR3
How many clients were you running at the same time? One
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Disabled
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Low


User Experience


Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 6/7
Average FPS - Zoomed in (brackets / no brackets): 5/6
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome), No comparable on TQ, but this was better than the last test
Did you experience any disconnects or crashes? I had a lockup that caused me to force quit and re-log.
Describe your experience, make comments, suggestions, etc.: Lag! Horrid crushing lag. I had the monitor on and many times there were 5 to 8 outstanding calls and a minute would go by without any data packets coming in. It cleared up some later in the test, to the point I was able to shoot others and pilot my ship. But it was still quite bad.
In the first gate jump my client froze. It may have just been huge lag, but after waiting 4 minutes I re-logged.
At one point in the fight I warped out to save my ship. It took over a minute for my ship to respond. After it did so I warped off with fire from other ships still being displayed, all the way to Planet 2. That is I was saw lines of fire being drawn from my ship at planet 2 to ships back at planet 1. After 30 more seconds, that cleared up.

I note there are few posts in this thread. Maybe you should change the free skillpoint rule to 1 million for doing the test plus 1 million for posting feedback.
Furious Ginger
Federal Navy Academy
Gallente Federation
#11 - 2012-11-29 19:35:16 UTC

OS version: Win 7 64bit
CPU: Core i7-3615QM @ 2.3GHz
GPU: GF GT650M
RAM: 8GB
How many clients were you running at the same time: 1
Graphic settings:
- Anti-Aliasing: none
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


User Experience

Framerates: unknown, average of 10-25 probably
Client performance compared to TQ: 5, same
disconnects or crashes? no
Describe your experience: everything seemed pretty good. the only bugs i saw were the lack of warp effects and possibly a sound bug (yes, i know EVE does not have sound). There was the targeting sound and there was also a clunking noise like someone throwing a baseball into a metal trash can every few seconds (maybe that was an explosion or my weapons shutting off?). i did not notice any other sounds during the test. my sounds are all on and set between 7 and 90. quieter weapons is checked. sound is enabled.
Anomander Onzo
State War Academy
Caldari State
#12 - 2012-11-30 03:14:04 UTC
Machine Info and Settings


OS version: Win7
CPU: AMD X4 960T
GPU: AMD Radeon 6870
RAM:8 GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: disabled
- Shader Quality: high
- Texture Quality: high
- LOD Quality:high


User Experience


Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 18 (13)
Average FPS - Zoomed in (brackets / no brackets): 12 (8)
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? Just our dear friend the socket closed error
Describe your experience, make comments, suggestions, etc.: Fleet x was really quiet, smooth mass test otherwise.
Madoka Magica
Alt Corp Best Corp
#13 - 2012-11-30 12:47:11 UTC
Machine Info and Settings

  • OS version: Windows 8 Pro x64
  • CPU: i7-3770K 3.5GHz
  • GPU: GeForce GTX 670
  • RAM: 8Gb
  • How many clients were you running at the same time? 2
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing: medium
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high


User Experience

  • Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): ~23fps
  • Average FPS - Zoomed in (brackets / no brackets): ~25fps
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
  • Did you experience any disconnects or crashes? No.
  • Describe your experience, make comments, suggestions, etc.:
  • There were no refracted warp tunnel when in warp.
Effigie
Kaustix Omega
#14 - 2012-11-30 17:38:29 UTC
Machine Info and Settings

OS version: Win 8 RC Build 8400 64-Bit
CPU: i7-3610QM 2.3GHz
GPU: Nvidia GF GTX 660M
RAM: 16GB Ram
How many clients were you running at the same time? 2 (One on TQ & One on Buckingham)
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in 6-CZ49, zoomed out (brackets / no brackets): 16 - 22 FPS
Average FPS - Zoomed in (brackets / no brackets): 14 - 18 FPS
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes? No Disconnects or Crashes
Describe your experience, make comments, suggestions, etc.:

Other than no Tunnel in Warp, everything went relatively smooth. Momentary lag spikes, and a couple stutters, but all in all at least as normal if not a slight bit better.
Thycoon
Patrician Space Incorporation
Patrician Space Incorporation Holding Alliance
#15 - 2012-12-01 11:06:38 UTC
Machine Info and Settings
OS version: Windows 7 Professional 64-bit
CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), 1600 MHz (OC)
GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB
RAM: 65.536 GB RAM
How many clients were you running at the same time? 6 (six)
Graphic setting of the client (low / medium / high): Optimized Settings for Performance

User Experience
Average FPS during the fight in 6-CZ49, zoomed out (no brackets): 30 - 35
Average FPS - Zoomed in (no brackets): 25-30
On a scale of 1-10, how would you compare FPS and performance between this test and TQ with same settings? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ
Did you experience any disconnects or crashes? None
Describe your experience, make comments, suggestions, etc.: Everything was smooth! Lagging after jump was barely noticed. The TD (time dilation) after gate jumps was as expected and I had no problem with the grid after the TD-effect. No crashes as mentioned. The EVE-Voice was also very clear to listen and not lagging at all and my microphone was recognized. Several times I experienced a strange GUI-Behavior while right-clicking in space and choosing a target. Before I could click on the target and give a command I was interrupted. It was happened while many pilots around me and happened near a station too where only some pilots present. Same near a planet. No idea if that is a bug.