These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: War. War never changes..until it does

First post First post
Author
Max Kolonko
Caldari Provisions
Caldari State
#21 - 2012-11-29 13:54:50 UTC
So if i understand it corectly, I will no longer be able to plex minors (novice) in my thrasher, but with changes to npc's in site i will be able to actually run normals (small) sites? (talking about offensive plexing ofc)
Chribba
Otherworld Enterprises
Otherworld Empire
#22 - 2012-11-29 13:57:25 UTC  |  Edited by: Chribba
So much pew pew

Neat changes

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

CCP Fozzie
C C P
C C P Alliance
#23 - 2012-11-29 14:00:53 UTC
Max Kolonko wrote:
So if i understand it corectly, I will no longer be able to plex minors (novice) in my thrasher, but with changes to npc's in site i will be able to actually run normals (small) sites? (talking about offensive plexing ofc)


That's correct

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

iskflakes
#24 - 2012-11-29 14:01:42 UTC
Looks good to me.

-

Max Kolonko
Caldari Provisions
Caldari State
#25 - 2012-11-29 14:06:20 UTC
CCP Fozzie wrote:
Max Kolonko wrote:
So if i understand it corectly, I will no longer be able to plex minors (novice) in my thrasher, but with changes to npc's in site i will be able to actually run normals (small) sites? (talking about offensive plexing ofc)


That's correct


that ofcourse mean more LP in shorter time (right now im unable to run normals, my fw char was made only 3 days ago)
Gasai Yuno
Rules of Acquisition
#26 - 2012-11-29 14:08:33 UTC
Speaking of war.....


Any word if we can expect some fixes to the war deccing system after retri. I know they are implementing a way for agressor to back out of mutal wars, But there is so much still unbalanced that it isnt worth it.


Waits for Dev response with milk and cookies
Warde Guildencrantz
Caldari Provisions
Caldari State
#27 - 2012-11-29 14:15:40 UTC
can't wait to go into a small plex with a corax and volley anything in there from 40km

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Typo Interobang
School of Applied Knowledge
Caldari State
#28 - 2012-11-29 14:18:35 UTC  |  Edited by: Typo Interobang
I think you all did the correct thing with the NPCs. Good job.

Quote:
"Designed new NPCs for FW complexes with low damage output, high defenses and good mobility with no EWAR

Reduced spawns from 10-16 NPCs to 1-2 NPCs"


This is enough to make people bring a decent ship, and will allow for (I hope) more PVP. The low NPC damage should prevent the loss of a chance to fight other players due to too much damage incoming from NPCs
CCP Fozzie
C C P
C C P Alliance
#29 - 2012-11-29 14:19:38 UTC  |  Edited by: CCP Fozzie
Max Kolonko wrote:
CCP Fozzie wrote:
Max Kolonko wrote:
So if i understand it corectly, I will no longer be able to plex minors (novice) in my thrasher, but with changes to npc's in site i will be able to actually run normals (small) sites? (talking about offensive plexing ofc)


That's correct


that ofcourse mean more LP in shorter time (right now im unable to run normals, my fw char was made only 3 days ago)

Unless of course an opposing player tries to stop you. Big smile

Gasai Yuno wrote:
Speaking of war.....


Any word if we can expect some fixes to the war deccing system after retri. I know they are implementing a way for agressor to back out of mutal wars, But there is so much still unbalanced that it isnt worth it.


Waits for Dev response with milk and cookies

That's a question for Team Superfriends, but I beleive they have a plan for war dec iteraction going forward, yes. If you have specifics to bring to their attention then I advise posting in the blog feedback thread which covers (alongside other things) their Retribution changes to war decs. I know they're keeping a close eye on it.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#30 - 2012-11-29 14:47:38 UTC
Ashnazg wrote:
The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.


The above is not good but allowing t2/navy/pirate cruisers in the new mediums is just mad.
When you have falcons/logi/cynabals/etc available, what reason is there to use t1 cruisers?

Mike deVoid
University of Caille
Gallente Federation
#31 - 2012-11-29 14:48:17 UTC
I updated Buckingham and tried all the plexes out on Sunday. I was able to complete all 4 sizes of site with a t1 frigate: a tristan with hobgoblin IIs, 1 web, 1mn AB, 2x neutron blasters. 156 dps seems a little low ball tbh (since that was all that I had and all that was required).
CCP Affinity
C C P
C C P Alliance
#32 - 2012-11-29 14:55:02 UTC
Mike deVoid wrote:
I updated Buckingham and tried all the plexes out on Sunday. I was able to complete all 4 sizes of site with a t1 frigate: a tristan with hobgoblin IIs, 1 web, 1mn AB, 2x neutron blasters. 156 dps seems a little low ball tbh (since that was all that I had and all that was required).



The NPCs have been rebalanced since Sunday :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Hans Jagerblitzen
Ice Fire Warriors
#33 - 2012-11-29 15:06:17 UTC
Nice work team, as usual! The LP store improvements were a great surprise and a huge quality of life improvement for Faction Warriors (Especially the LP *****s. I know, I know, carpal tunnel from shopping is one of those “1st world problems” but its just as helpful for us weekend warriors.)

Now, for the “what’s next” stuff – Timers, timers, timers. The lack of visibility on the timers and lack of rollback for unoccupied plexes is hugely frustrating. I sincerely hope there are concrete plans to address this in a .1 patch. They are critical fixes to the PvP nature of plexing and needed to create a strong danger of being attacked in a plex and encouraging pilots to fight instead of to flee. Especially with the NPC’s nerfed down this hard and so easy to kill, we’re relying on players now to defend and take space – so lets make it dangerous. This should be an immediate priority with what time is left for FW work.

Secondly, I hope the option remains to tweak the site balance. I think most of us expected the current Major plexes to become Larges, and I’ve said before there needs to be more opportunities for bigger fights in FW, not just frigate / cruiser combat constantly, though the new plex distribution is a lovely haven for small-scale combat. The ship balancing will contribute to a really fun variety of engagements now that the NPC’s won’t be dictate what we can bring. That being said, with the only place for BC and up combat being what were the old unrestricted plexes and bunker busts, I’m afraid we’re about to see a lot less battlecruiser fights in general. It’s two steps forward, one step back in terms of making Faction Warfare a place for true diversity in engagement size. We’ll see how it plays out, but I hope these can be tweaked if it becomes a monotonous frigate-fest too quickly.

And once again, thanks for jumping on the opportunity to squeeze in the geography changes, they look fantastic and I know it’ll go a long ways towards making our warzone in particular much more competitive.

CPM0 Chairman / CSM7 Vice Secretary

Kimo Khan
Rage Against All Reds
GunFam
#34 - 2012-11-29 15:06:23 UTC
Ashnazg wrote:
The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.


This^^

Faction frigs Pirate or Navy in this section should be removed. Make it T1 frigs only and let the fun begin.

Faction frigs of any type so much overpower T1 frigs that I suspect the downside will be newer players will stop even trying. It will turn into a faction frigate fight and those who cannot afford to lose a faction frigate won't show up.

Keep it plain T1 frigate and I suspect lots more people will show up to pew. The other tiers seem fine,
Maz3r Rakum
The Scope
Gallente Federation
#35 - 2012-11-29 15:06:24 UTC
A large source of income for me at least came from tags collected while plexing.

Will the new NPC contain a similar amount of tags as before?
Rengerel en Distel
#36 - 2012-11-29 15:06:46 UTC
As was said in the test feedback, without further waves, you're just asking people to run the site with a high dps char, then put an alt in it to capture as the main goes to the next plex and repeats. There were already people running 10+ alts in the old system, and they'll just continue it again with this. Having a rat spawn every 5 min or so would probably cut that back.

With the increase in shiptoasting, the Report timer needs to be shortened.

June Ting
Nobody in Local
Deepwater Hooligans
#37 - 2012-11-29 15:08:29 UTC
Can you please slip in the ability to determine via API which militia a player is in as part of FW changes while you're making it easier to see militia status in-game? https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=146311

I fight for the freedom of my people.

Rengerel en Distel
#38 - 2012-11-29 15:09:16 UTC
Hans Jagerblitzen wrote:


Now, for the “what’s next” stuff – Timers, timers, timers. The lack of visibility on the timers and lack of rollback for unoccupied plexes is hugely frustrating. I sincerely hope there are concrete plans to address this in a .1 patch. They are critical fixes to the PvP nature of plexing and needed to create a strong danger of being attacked in a plex and encouraging pilots to fight instead of to flee. Especially with the NPC’s nerfed down this hard and so easy to kill, we’re relying on players now to defend and take space – so lets make it dangerous. This should be an immediate priority with what time is left for FW work.


I think the rollback is fine, the timer on the overview isn't. If the timer is restricted to the FW window, then fine, but in the overview is idiotic.

With the increase in shiptoasting, the Report timer needs to be shortened.

Gibbo3771
AQUILA INC
Verge of Collapse
#39 - 2012-11-29 15:09:44 UTC
I love how you add basic functions, then declare them new, game changing features.
Colt Blackhawk
Doomheim
#40 - 2012-11-29 15:25:17 UTC
I can only completely agree with rengerei en Distel.
We will have plexorama again. One pilot removing all npcs in plexes and putting his alts into it.
I suppose that will be again one of CCPs big fails.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.