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Dev Blog: Drone Region changes in Retribution

First post First post
Author
Jeremy Soikutsu
Kite Co. Space Trucking
#121 - 2012-11-29 09:35:45 UTC
I've been thinking about this for a while and now with officers this kinda matters. Do/will drones have a home region?

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Atrium Akvidus
NOOBIAN UNION
Bright Side of Death
#122 - 2012-11-29 09:43:23 UTC
I know, I know what is going on! CCP is trolling drone regions! Cool
Rob Crowley
State War Academy
#123 - 2012-11-29 10:32:36 UTC
Sizeof Void wrote:
I am only referring to the bounties.

Balance consists of tweaking numbers both up and down. If you are going to add a 0.001% faucet, then you need to add a 0.001% sink, as well.
No, you don't need to balance ISK faucets directly with ISK sinks, for several reasons.

First off, killing drone officers is a completely new occupation, this means players who are going to do it and use the ISK faucet would very likely have used another ISK faucet instead which they won't use anymore when they are busy hunting drone officers. So if the drone officer faucet isn't bigger than the alternatives' ISK faucets (and I doubt it is) then this change doesn't increase the overall value of ISK faucets in the game.

Secondly, even if this change increased the overall ISK faucet value in the game and created more ISK than before it would still not be a problem. Because it is balanced with a material faucet in the form of probably quite valuable drops. I'm pretty sure for each of the drone officer mod drops you'll have made less bounties from the officers than the mod is worth on the market. If I'm correct with this assumption then this change will decrease inflation (by a tiny bit) even though it adds an ISK faucet.

P.S. +1 for making drone sites in empire worth running.
handige harrie
Vereenigde Handels Compagnie
#124 - 2012-11-29 11:15:19 UTC
Rob Crowley wrote:

P.S. +1 for making drone sites in empire worth running.



Care to explain how officer spawns make empire sites worth running? since I see to be missing something....

Also,

are the changes to salvage % increase relative or absolute, so if a drops has 5% chance to occur, is it now 2% of 5% (1.02 * 1.05) more change, or 5% + 2% (1.05 +1.02)

Baddest poster ever

Omnathious Deninard
University of Caille
Gallente Federation
#125 - 2012-11-29 11:26:28 UTC
handige harrie wrote:
Rob Crowley wrote:

P.S. +1 for making drone sites in empire worth running.



Care to explain how officer spawns make empire sites worth running? since I see to be missing something....

Also,

are the changes to salvage % increase relative or absolute, so if a drops has 5% chance to occur, is it now 2% of 5% (1.02 * 1.05) more change, or 5% + 2% (1.05 +1.02)

It most likely went from 5% to 7%, because that is something that will see a meaningful amount of extra salvage, going from 5% to 5.1% would mean almost nothing.

If you don't follow the rules, neither will I.

Rob Crowley
State War Academy
#126 - 2012-11-29 11:39:56 UTC
handige harrie wrote:
Rob Crowley wrote:

P.S. +1 for making drone sites in empire worth running.

Care to explain how officer spawns make empire sites worth running? since I see to be missing something....
Sorry, that was not well-worded by me, I meant to agree with the people in this thread asking for improvements of empire drone sites after those nullsec improvements.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#127 - 2012-11-29 12:11:50 UTC  |  Edited by: Keko Khaan
iskflakes wrote:
Irregessa wrote:


Yeah, dead on arrival :(

All carriers and supers can already fit a full rack of 5 DCUs with a full tank and have CPU to spare, so there is literally no point in this CPU bonus. I suggest increasing the number of drones deployable to 2, THAT would be something worth spending a few billion on (and will give the Drone Region owners something worth its weight in technetium, which they completely lack).



Confirming. Those officer DCU's looks totally useless/wothless. I havent have cpu problems with carrier ever. But instead ive had power grid problems to fit 2 x capital rr with 2 x local capital reps and 3 drone control units. Soo while power grid is the issue why give cpu bonus?
Zecheesey Mozzarela
Viziam
Amarr Empire
#128 - 2012-11-29 12:33:27 UTC
Darius III wrote:
Drones giving Sec increase is something I have lobbied for forever. Woot CCP


Because security increase is so important in nullsec...woohoo go CSM! Celebrating another year of doing nothing!
Keko Khaan
Center for Advanced Studies
Gallente Federation
#129 - 2012-11-29 12:39:52 UTC  |  Edited by: Keko Khaan
Zecheesey Mozzarela wrote:
Darius III wrote:
Drones giving Sec increase is something I have lobbied for forever. Woot CCP


Because security increase is so important in nullsec...woohoo go CSM! Celebrating another year of doing nothing!


Well it is imho. When you go in lowsec roam and go -5. Then when you come back to your drone region home your not getting your sec status back up w/o sec increase.. Which also means that yor f'd up next time when you fly your hauler to jita buy some stuff.. Being -10 or -5 in jita while flying your iteron mark v is not very smart..

Also are you saying theres something wrong with sec status ratting? And where it should be done instead? Maybe lowsec? Or hisec? I bet it will take while to get positive from -10 with hisec rats Lol
Kip Troger
Exiled Kings
Pain And Compliance
#130 - 2012-11-29 13:13:06 UTC
Miccet wrote:
Good stuff! I guess this won't change the nearly useless drone DED complex sites more than maybe a bit sec status and some % more salvage? Would be nice with drone faction modules as well to buff these sites. As or right now they simply aren't worth the time.


I am surprised that with all the questions in this forum containing this topic, CCP has not confirmed or denied anything about DED complexes...
iskflakes
#131 - 2012-11-29 14:07:32 UTC
Has there been a response from CCP on the uselessness of the officer DCU yet?

It should be +2 drones or a % to fighter/bomber damage if you ask me. CPU is useless.

-

Omnathious Deninard
University of Caille
Gallente Federation
#132 - 2012-11-29 15:31:33 UTC
There has been no work from ccp since page 1. I believe this is the least amount of feed back from ccp in a dev blog ever.......

If you don't follow the rules, neither will I.

Destination SkillQueue
Doomheim
#133 - 2012-11-29 16:18:37 UTC
Kip Troger wrote:
Miccet wrote:
Good stuff! I guess this won't change the nearly useless drone DED complex sites more than maybe a bit sec status and some % more salvage? Would be nice with drone faction modules as well to buff these sites. As or right now they simply aren't worth the time.


I am surprised that with all the questions in this forum containing this topic, CCP has not confirmed or denied anything about DED complexes...


Because nothing is happening with them. Even minor rebalances to those sites has historically been adverticed by CCP as some kind of big thing. Keeping that in mind it's fairly obvious, that they didn't buff the drone DED sites in any meaningful way and they will continue to be sub par sites.
Catlos JeminJees
Center for Advanced Studies
Gallente Federation
#134 - 2012-11-29 16:53:33 UTC
iskflakes wrote:
Has there been a response from CCP on the uselessness of the officer DCU yet?

It should be +2 drones or a % to fighter/bomber damage if you ask me. CPU is useless.


I also would like to see a reply from CCP about the DCU's

Catlos JeminJees
Center for Advanced Studies
Gallente Federation
#135 - 2012-11-29 16:56:45 UTC  |  Edited by: Catlos JeminJees
Destination SkillQueue wrote:
Kip Troger wrote:
Miccet wrote:
Good stuff! I guess this won't change the nearly useless drone DED complex sites more than maybe a bit sec status and some % more salvage? Would be nice with drone faction modules as well to buff these sites. As or right now they simply aren't worth the time.


I am surprised that with all the questions in this forum containing this topic, CCP has not confirmed or denied anything about DED complexes...


Because nothing is happening with them. Even minor rebalances to those sites has historically been adverticed by CCP as some kind of big thing. Keeping that in mind it's fairly obvious, that they didn't buff the drone DED sites in any meaningful way and they will continue to be sub par sites.



And thats what buggs me. they make it sound like its such a great thing and get your hopes up. and then they give you a lame duck.

its like when boat calls a fleet and says hey "we got guys to shoot they said they are going to fight us this time" then when you titan bridge in its an ihub that needs to get reinforced. Dam you boat and dam you CCP.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#136 - 2012-11-29 17:01:34 UTC
Maybe its just going to be a kind of mineral drop?
Alice Katsuko
Perkone
Caldari State
#137 - 2012-11-29 18:17:11 UTC  |  Edited by: Alice Katsuko
Great stuff, as always. Wondering now if rogue drone faction mods are also in the works.

Three notes:

(1) I'm not sure a 2% increase in salvage value will change anything. Rogue drone salvage is infamously terrible, to the point where most folk don't bother salvaging the sites.

(2) As has been pointed out, the rogue drone complexes are awful from an income perspective, although they do make a nice occasional break from the anomaly grind. The only worthwhile complex is the 10/10, and even it pales in comparison with pirate 10/10 complexes. I think the big issue is the relative uselessness of advanced ('augmented') drones and of faction drones in general, and the lack of officer/faction drops.

(3) Not sure if this is still the case, but last I checked (back in April), the rogue drone exploration sites were mislabeled in the scanner window. For example, Abandoned Research Complex DA025 was labeled as 'Magnetometric' (requiring a Salvager/Analyzer); but the containers required a Codebreaker to open, so it should have been labeled as a 'Radar' site instead. I opened a bug report on this (ID 133645), but it timed out for lack of attention a week or so ago.
CCP FoxFour
C C P
C C P Alliance
#138 - 2012-11-29 18:22:24 UTC
Alice Katsuko wrote:

(3) Not sure if this is still the case, but last I checked (back in April), the rogue drone exploration sites were mislabeled in the scanner window. For example, Abandoned Research Complex DA025 was labeled as 'Magnetometric' (requiring a Salvager/Analyzer); but the containers required a Codebreaker to open, so it should have been labeled as a 'Radar' site instead. I opened a bug report on this (ID 133645), but it timed out for lack of attention a week or so ago.


Can you submit a bug report on this please. I am not aware of us having changed this so if it was broken it probably still is and really should be fixed.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Omnathious Deninard
University of Caille
Gallente Federation
#139 - 2012-11-29 20:06:42 UTC
@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion.

If you don't follow the rules, neither will I.

Gogela
Epic Ganking Time
CODE.
#140 - 2012-11-29 21:33:59 UTC
MeBiatch wrote:

?

http://games.chruker.dk/eve_online/item.php?type_id=4393

i will highlight the important stuffz

This module is for combat drones, not fighters or bombers

5 regular dcu is just as good as the best officer dcu...

as it stands the mod is useless


Ahhhh... I see. Yup you are right, my bad... Sad

Signatures should be used responsibly...