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Question about Bounties 2.0 ???

First post
Author
Adam Gamel
Doomheim
#1 - 2012-11-29 07:22:47 UTC
Bounties 2.0 – now with less exploits!



The core of the new bounty system is to pay out only a portion of the bounty at a time, instead of paying the whole pool upon a kill. Here are the pertinent points (with the usual disclaimer that things are subject to change as we continue developing this):

The amount paid out from the bounty pool upon a kill is now based on the ISK loss inflicted on the target. This is similar to the system used in FW for calculating LP payout, i.e. finding a Total Loss value based on the value of items lost (plus some insurance calculation finagling). We’re making this system a bit more robust and harder to manipulate, but we’re not telling you how ;)
The bounty payout is based on a percentage of the Total Loss, so the bounty received will always be considerably less than the actual Total Loss value. The base number we’re going for right now is 20%. This means that if you blow something up worth 100 million, then 20 million is paid out in bounty (or whatever is left in the bounty pool if less than 20 million).
This also means that the bounty pool of a player will be paid out over time, so a player with a high bounty can be killed numerous times before the pool depletes.
Currently, bounties are only claimed on podding. We want to extend this to ship destruction as well. This means that if you destroy someone’s ship and then pod him, you get bounty twice (the podding bounty is then based on the value of any implants the target has).
Bounties are public, same as now. This means anyone can claim a bounty. Claiming a bounty is based on Final Blow. If you’re in a fleet and get bounty, the bounty is shared between the fleet members.

Quote:
Bounties can now be placed from anywhere in the game, not just the Bounty Office in stations. Bounties on the same character go into a joint pool, same as now. The minimum ISK amount for placing a bounty is increased from 5k to 100k.
Quote:
Also, bounties can now be placed on anyone, we’re removing the -1 security standing requirement currently in the bounty system.


You can track bounties you’ve placed on other players, seeing how much has been paid out. You’re also notified if a player you’ve placed a bounty on is killed.
Bounty pools are eliminated and a portion returned to those that contributed to the pool if the target has been inactive (unsubscribed) for a long time.
We’ll redo the Most Wanted list to make it cooler and more useful. The characters with the top bounties on them will be ranked, with the rank giving a bonus to the payout percentage for killing them. This means high-rank characters are potentially juicier targets.
We will add a Bounty Hunter rank list as well. Characters gain rank points on this list for scoring big bounties and hitting characters high on the Most Wanted list. For the time being the Bounty Hunter rank list will be purely for epeen purposes.
We’re aiming to continue to use the Billboards and CQs to show Most Wanted status.
Bounties have no effect on who can be attacked legally where.
Important note: Existing bounties in the old (current) bounty system will be removed when the new system rolls out in December. This means that bounties that have not been claimed by that time will be gone for good.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73446
=================================================================================================

So wait wait wait wait a minute...

Let me see if I understand this...

So now I can just be in any solar system, pick a face out of the local chat window, and put a bounty on his head for no reason? and then bounty hunters can just come along and kill him just because I spent a cheap 100,000 k bounty fee?

So why are you calling them bounty hunters if that system makes them more like hitmen?

Bounty hunters work for the police force to help capture people who have broken the law.

Hitmen get paid to kill someone for no reason at all.

Also how is this system suppose to help the game if the players with all the money , the old players, can just stand into the tutorial area and every new guy that undocks gets a bounty put on his head and killed?

I don't understand? Maybe you guys worded that blog wrong or something?

I could see how this system would make sense if people with -0.1 security standing could have bounties placed on their heads but anyone, for any reason? That just doesn't make sense, again that's not a bounty hunter that a hitman.

Would someone please clarify the quoted statement above?
Sentamon
Imperial Academy
Amarr Empire
#2 - 2012-11-29 07:25:36 UTC
Bounty does not equal kill rights.

~ Professional Forum Alt  ~

Adam Gamel
Doomheim
#3 - 2012-11-29 07:28:58 UTC
So how is this new system any different form the old one then?

Also allowing people to put bounties on others for no reason again isn't a bounty, that's a hit for a hitman to take up and go after that player.

Bounty Hunting = Helping law enforcement capture a fugitive.

Hitman = Killing others for money for no reason.
Alara IonStorm
#4 - 2012-11-29 07:34:24 UTC  |  Edited by: Alara IonStorm
Adam Gamel wrote:
So how is this new system any different form the old one then?

Old system you could collect it by jump cloning and popping your own pod or just die without having any implants and the money spent on hunting them often doesn't hurt the Pirate or worse helps him if he collects through an alt. New system you need to kill their actual ships and cost them real money with each loss.

Adam Gamel wrote:

Bounty Hunting = Helping law enforcement capture a fugitive.

Hitman = Killing others for money for no reason.

Yeah they did do that. They just are not going to change the name.
Sentamon
Imperial Academy
Amarr Empire
#5 - 2012-11-29 07:34:31 UTC
ok then

~ Professional Forum Alt  ~

Lipbite
Express Hauler
#6 - 2012-11-29 07:36:01 UTC
Adam Gamel wrote:
So how is this new system any different form the old one then?


Now: you kill someone with bounty, get loot, pod them, get all bounty.

Retribution: you kill someone with bounty, you get loot and some money, pod them, get more money if there were implants (and if you didn't get all the money from bounty after ship kill).

Nothing change radically except for people can put a bounty on you for bad forum posts.
Adam Gamel
Doomheim
#7 - 2012-11-29 07:37:25 UTC
Ok so anyone can put a bounty on anyone, but there are the ones that are put on criminals and the hits put on people in good with the law.

Getting the bounty on you doesn't mean anyone has kill rights.

So how would someone collect on the bounty then? Following the other players around till they go to low sec or null?
James Amril-Kesh
Viziam
Amarr Empire
#8 - 2012-11-29 07:38:18 UTC
Adam Gamel wrote:
I don't understand? Maybe you guys worded that blog wrong or something?

Or maybe you misread? Seems more likely to me.

Enjoying the rain today? ;)

Alara IonStorm
#9 - 2012-11-29 07:42:31 UTC
Adam Gamel wrote:

So how would someone collect on the bounty then? Following the other players around till they go to low sec or null?

* War Dec's.
* Join Corporation and betray them.
* Transferable Kill Rights if they have them.
* Suicide Attacks.
* Finding them in Low / Null Sec.
Adam Gamel
Doomheim
#10 - 2012-11-29 07:45:04 UTC
Alara IonStorm wrote:
Adam Gamel wrote:

So how would someone collect on the bounty then? Following the other players around till they go to low sec or null?

* War Dec's.
* Join Corporation and betray them.
* Transferable Kill Rights if they have them.
* Suicide Attacks.
* Finding them in Low / Null Sec.



Thank you very much, I get it now. I was a little confused when I read it , it wasn't so clear to me because I had never really used that portion of the game.

Again thank you.
Adam Gamel
Doomheim
#11 - 2012-11-29 07:56:39 UTC
Lipbite wrote:
Adam Gamel wrote:
So how is this new system any different form the old one then?


Now: you kill someone with bounty, get loot, pod them, get all bounty.

Retribution: you kill someone with bounty, you get loot and some money, pod them, get more money if there were implants (and if you didn't get all the money from bounty after ship kill).



Thank you for this as well.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#12 - 2012-11-29 08:04:11 UTC
Adam Gamel wrote:
So how is this new system any different form the old one then?

Also allowing people to put bounties on others for no reason again isn't a bounty, that's a hit for a hitman to take up and go after that player.

Bounty Hunting = Helping law enforcement capture a fugitive.

Hitman = Killing others for money for no reason.


First, forget anything about one's security status having anything to do with one being a "criminal" or a "law-abiding citizen".

Low security status doesn't mean one is a scumbag pirate who will gank you on sight for looking at them. It simply means they fought a battle against an enemy alliance on the wrong side of a nullsec-lowsec gate.
High security status doesn't mean one is a peaceful loving gentleman. It simply means one has killed a whole lot of NPCs.

Bounties are not there to facilitate "law enforcement" by any definition. Bounties are a mechanism to say "I want this M*F* dead, and I'm willing to pay for it".
Destination SkillQueue
Doomheim
#13 - 2012-11-29 08:26:41 UTC
Abdiel Kavash wrote:
Adam Gamel wrote:
So how is this new system any different form the old one then?

Also allowing people to put bounties on others for no reason again isn't a bounty, that's a hit for a hitman to take up and go after that player.

Bounty Hunting = Helping law enforcement capture a fugitive.

Hitman = Killing others for money for no reason.


First, forget anything about one's security status having anything to do with one being a "criminal" or a "law-abiding citizen".

Low security status doesn't mean one is a scumbag pirate who will gank you on sight for looking at them. It simply means they fought a battle against an enemy alliance on the wrong side of a nullsec-lowsec gate.
High security status doesn't mean one is a peaceful loving gentleman. It simply means one has killed a whole lot of NPCs.

Bounties are not there to facilitate "law enforcement" by any definition. Bounties are a mechanism to say "I want this M*F* dead, and I'm willing to pay for it".


Pretty much this. You have to keep in mind, that security status is just a game mechanic. Capsuleers are above the regular law in almost every sense of the word. You can also steal, betray, murder and not even get any sec status hits from doing it. I'm sure you'll agree that those are the kind of actions, that justify getting bounties, so using sec status as a limiting mechanic for putting bounties is bad design.
baltec1
Bat Country
Pandemic Horde
#14 - 2012-11-29 08:33:20 UTC
Bounty hunters dont work for the police. Just ask boba fett.
Adam Gamel
Doomheim
#15 - 2012-11-29 08:34:36 UTC  |  Edited by: Adam Gamel
Destination SkillQueue wrote:
Abdiel Kavash wrote:
Adam Gamel wrote:
So how is this new system any different form the old one then?

Also allowing people to put bounties on others for no reason again isn't a bounty, that's a hit for a hitman to take up and go after that player.

Bounty Hunting = Helping law enforcement capture a fugitive.

Hitman = Killing others for money for no reason.


First, forget anything about one's security status having anything to do with one being a "criminal" or a "law-abiding citizen".

Low security status doesn't mean one is a scumbag pirate who will gank you on sight for looking at them. It simply means they fought a battle against an enemy alliance on the wrong side of a nullsec-lowsec gate.
High security status doesn't mean one is a peaceful loving gentleman. It simply means one has killed a whole lot of NPCs.

Bounties are not there to facilitate "law enforcement" by any definition. Bounties are a mechanism to say "I want this M*F* dead, and I'm willing to pay for it".


Pretty much this. You have to keep in mind, that security status is just a game mechanic. Capsuleers are above the regular law in almost every sense of the word. You can also steal, betray, murder and not even get any sec status hits from doing it.
Quote:
I'm sure you'll agree that those are the kind of actions, that justify getting bounties, so using sec status as a limiting mechanic for putting bounties is bad design.


Right I agree but at the same time I don't get how letting anyone put a bounty on anyone else for absolutely no reason is a good idea either? Essentially players can just wait in the newb areas, and every time a new player undocks, just places a bounty on their head.
Nyla Skin
Caldari Provisions
Caldari State
#16 - 2012-11-29 08:36:36 UTC  |  Edited by: Nyla Skin
Adam Gamel wrote:


So how would someone collect on the bounty then? Following the other players around till they go to low sec or null?


Same way we did it so far, except now the person in question cant self-destruct their pod to get the bounty themselves.

Why do you care if people can put bounty on anyone? I can tell you that this new system makes much more sense than the one where secstatus arbitrarily prevented placing of bounties, and the person could collect the money themselves.

To underline for the umpteenth time: bounty does not equal killrights.
If you feel you are treated wrongly, place a bounty on the culprit! ;)

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Adam Gamel
Doomheim
#17 - 2012-11-29 08:40:37 UTC
baltec1 wrote:
Bounty hunters dont work for the police. Just ask boba fett.


Lol good point.
Adam Gamel
Doomheim
#18 - 2012-11-29 08:42:09 UTC
Nyla Skin wrote:
Adam Gamel wrote:


So how would someone collect on the bounty then? Following the other players around till they go to low sec or null?


Same way we did it so far, except now the person in question cant self-destruct their pod to get the bounty themselves.

Why do you care if people can put bounty on anyone? I can tell you that this new system makes much more sense than the one where secstatus arbitrarily prevented placing of bounties, and the person could collect the money themselves.

To underline for the umpteenth time: bounty does not equal killrights.
If you feel you are treated wrongly, place a bounty on the culprit! ;)


Right I get that it's a step up from the previous version of the bounty system but still...

Essentially players can just wait in the newb areas, and every time a new player undocks, just places a bounty on their head.
Nyla Skin
Caldari Provisions
Caldari State
#19 - 2012-11-29 08:45:29 UTC  |  Edited by: Nyla Skin
Adam Gamel wrote:


Essentially players can just wait in the newb areas, and every time a new player undocks, just places a bounty on their head.


So they just arbitrarily give out money to someone else? Would you mind explaining the logic in that?
People don't do things just because they can. There must be a reason for it. I don't think you grasp the concept of self-adjusting systems.

note: the newbies in question aren't in any greater danger than they normally are.
("Duh, what happens if I shoot this stargate?")

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

baltec1
Bat Country
Pandemic Horde
#20 - 2012-11-29 08:49:47 UTC  |  Edited by: baltec1
Adam Gamel wrote:
Nyla Skin wrote:
Adam Gamel wrote:


So how would someone collect on the bounty then? Following the other players around till they go to low sec or null?


Same way we did it so far, except now the person in question cant self-destruct their pod to get the bounty themselves.

Why do you care if people can put bounty on anyone? I can tell you that this new system makes much more sense than the one where secstatus arbitrarily prevented placing of bounties, and the person could collect the money themselves.

To underline for the umpteenth time: bounty does not equal killrights.
If you feel you are treated wrongly, place a bounty on the culprit! ;)


Right I get that it's a step up from the previous version of the bounty system but still...

Essentially players can just wait in the newb areas, and every time a new player undocks, just places a bounty on their head.

People wont be hitting a barely held together frigate worth 100k for a 20k payout and concordoken.
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