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CSM7 Dec Summit Topic - EVE UI

First post
Author
Two step
Aperture Harmonics
#1 - 2012-11-28 16:21:20 UTC
EVE has UI?

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Rengerel en Distel
#2 - 2012-11-28 17:16:32 UTC
Any chance in getting them to let up some of the control of the UI? If you look at other popular MMOs, they almost all have communities built up around the UI. When you engage people in making UI mods and other features, they feel engaged overall. Also, a default UI can't satisfy everyone, and having options will keep more players than it could ever cost.

With the increase in shiptoasting, the Report timer needs to be shortened.

Tanaka Aiko
Ministry of War
Amarr Empire
#3 - 2012-11-28 17:23:07 UTC
I liked what I saw on the test server, with the sound changes, I was surprised at how much it made killing red cross more fun... cause a bit more immersive.
Also obvious talks about how industry and POS UI need fixes.
I really hope one of the secret topics is POS.
Zoe Arbosa
Sebiestor Tribe
Minmatar Republic
#4 - 2012-11-28 19:32:42 UTC
Rengerel en Distel wrote:
Any chance in getting them to let up some of the control of the UI? If you look at other popular MMOs, they almost all have communities built up around the UI. When you engage people in making UI mods and other features, they feel engaged overall. Also, a default UI can't satisfy everyone, and having options will keep more players than it could ever cost.


Are you referring to a mod-able UI where players can create their own widgets and macros?

If so, I don't think that is a very good idea due to security concerns from the API that would need to be used to make the UI mod-able.
Rengerel en Distel
#5 - 2012-11-28 20:07:14 UTC
Zoe Arbosa wrote:
Rengerel en Distel wrote:
Any chance in getting them to let up some of the control of the UI? If you look at other popular MMOs, they almost all have communities built up around the UI. When you engage people in making UI mods and other features, they feel engaged overall. Also, a default UI can't satisfy everyone, and having options will keep more players than it could ever cost.


Are you referring to a mod-able UI where players can create their own widgets and macros?

If so, I don't think that is a very good idea due to security concerns from the API that would need to be used to make the UI mod-able.

I'm talking about being able to remove the border around the overview, or change the size of the S&I window, or have the wreck window only contain the LOOT ALL button, etc.

With the increase in shiptoasting, the Report timer needs to be shortened.

corestwo
Goonfleet Investment Banking
#6 - 2012-11-28 21:34:38 UTC
There are quite a lot of places in the UI that are unmitigated clickfests that it'd be nice to seen changed. PI is probably the worst offender, although the clickfest is only part of it's problems.

Industry is another. Is there a good reason why I have to manually select the slot instead of having it pick the shortest queue for me? Probably not. It'd also be really cool if instead of having to feed BPCs in one at a time (or ten at a time, as the case may be), I could say "take these BPCs and produce them all in sequence from this one slot."

Contracts. Couriers work a little differently, but in normal item exchanges, if I've chosen to copy a contract, it's because I want to duplicate it exactly. There's not necessarily any good reason why I should have to click through the same four windows anyway. At least in that case I can hit enter.

Probably all kinds of little optimizations like this that can be made throughout the UI.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Mara Rinn
Cosmic Goo Convertor
#7 - 2012-11-28 23:50:30 UTC  |  Edited by: Mara Rinn
Shortcuts for tagging targets, so I can use the numerical keypad for white skull, red cross, orange circle, yellow star … oops … I mean J, X, 0-9, A-D and so forth.

XML + LUA has worked nicely for WoW: certain features are available to UI designers, and that set of features is tightly controlled. This would also help CCP focus on refactoring client and UI.
Aryth
University of Caille
Gallente Federation
#8 - 2012-11-29 00:23:07 UTC
Multi-Split.

Right click --> SHIFT-CLICK Split -> Dialog box asking me how many stacks and then how much in each stack

The stack splitting mechanic in EVE is horrid and desperately needs love.

Tieing into this, Copy Contract button should automatically "pull" from stacks. Right now unless you presplit everything into smaller units it will fail.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

corestwo
Goonfleet Investment Banking
#9 - 2012-11-29 02:16:30 UTC
Aryth wrote:

Tieing into this, Copy Contract button should automatically "pull" from stacks. Right now unless you presplit everything into smaller units it will fail.


As a sort of corollary to this, creating contracts from corp hangers (courier contracts specifically, it's fine with normal contracts) should at least remember the corp hanger it originated from. I know why it doesn't and can't match content, but at least remembering the hanger would be nice.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Grath Telkin
Amok.
Goonswarm Federation
#10 - 2012-12-01 18:06:03 UTC
The Devs have been promising an overhaul to what even they acknowledge to be the overpowered intel tool that is local and the horrid functionality of the Dscanner.

Could you maybe bring up that they've been promising to do something about it for 4-5 years now, and that MAYBE fixing those things could be a priority?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Seleene
Body Count Inc.
Mercenary Coalition
#11 - 2012-12-02 14:49:16 UTC
Grath Telkin wrote:
The Devs have been promising an overhaul to what even they acknowledge to be the overpowered intel tool that is local and the horrid functionality of the Dscanner.

Could you maybe bring up that they've been promising to do something about it for 4-5 years now, and that MAYBE fixing those things could be a priority?


You mean bring it up AGAIN? Absolutely. It's becoming something of a tradition. Big smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

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2015- : Mercenary Coalition Boss

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Daniel Plain
Doomheim
#12 - 2012-12-03 13:01:12 UTC  |  Edited by: Daniel Plain
the problem with both local and dscan is the giant fecal monsoon that will inevitably rain down on the forums, no matter how insignificant the changes may be.
if you remove local, every nullbear and stealth botter will be up in arms; if you change the way dscan works in ANY way, you will get both wormholers' and piwates' jimmies rustled. no matter what you do, "eve is dying" a thousand deaths.

one thing that burns my soul is the stupid mission contract mechanic. docking and undocking quickly loses its charm after a few weeks of play. can we agree on nerfing security mission payouts in exchange for the ability to accept remotely?

I should buy an Ishtar.

corestwo
Goonfleet Investment Banking
#13 - 2012-12-03 16:05:04 UTC
Daniel Plain wrote:
the problem with both local and dscan is the giant fecal monsoon that will inevitably rain down on the forums, no matter how insignificant the changes may be.
if you remove local, every nullbear and stealth botter will be up in arms; if you change the way dscan works in ANY way, you will get both wormholers' and piwates' jimmies rustled. no matter what you do, "eve is dying" a thousand deaths.

one thing that burns my soul is the stupid mission contract mechanic. docking and undocking quickly loses its charm after a few weeks of play. can we agree on nerfing security mission payouts in exchange for the ability to accept remotely?


Who cares. None of them will actually quit over it anyway.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

C DeLeon
Ministry of War
Amarr Empire
#14 - 2012-12-05 09:43:02 UTC  |  Edited by: C DeLeon
-drag and drop overview tabs (or a secondary overview window)

-different settings on dscan than on the overview

-solar system minimap in the tactical overlay's style

Almost nobody uses the current minimap. I'ts hard to read, takes to much space on the screen, and messes up the currently opened windows. Not really practical in the current form.
PinkKnife
The Cuddlefish
Ethereal Dawn
#15 - 2012-12-05 16:18:52 UTC
Please, get them to let us have the OLD targeting icons back if nothing else, the new ones are awful. I would love to have the WIP ones that were first shown, but the forum trolls whined and now we have these bastardizations. This seems like something that we should be given an option on, most other MMOs out there allow for some degree of customization, why can't we?
Seleene
Body Count Inc.
Mercenary Coalition
#16 - 2012-12-05 16:45:11 UTC
PinkKnife wrote:
Please, get them to let us have the OLD targeting icons back if nothing else, the new ones are awful. I would love to have the WIP ones that were first shown, but the forum trolls whined and now we have these bastardizations. This seems like something that we should be given an option on, most other MMOs out there allow for some degree of customization, why can't we?


No point in giving you false hope - it will never happen. CCP never does roll backs, and giving you the option to the same thing a different way isn't likely either. Sorry m8.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

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WheatGrass
#17 - 2012-12-05 18:03:38 UTC  |  Edited by: WheatGrass
I posted the following two U.I. items in the Retribution 1.0 Feedback thread already.

1) When looting a wreck, the contents of the wreck are shown. When those contents are removed and placed into the cargo hold of a capsuleer's ship, the User Interface changes to show the contents of the capsuleer's own cargo hold. Such behavior is inappropriate since the capsuleer will likely already have a window open showing the cargo hold contents. It would be preferable for the U.I. to do what the end user requested -not something else and not something extra. The U.I. should maintain focus on the contents of the wreck.

2)I had just started getting used to the tree type navigation for accessing assets when this happened...
"....The icons for collapsing and expanding the Index Tree and Filters has been changed so that it is not confused with the Back and Forward buttons". Those icons were helpful. I did not find them confusing and would appreciate that functionality returned.
Edit... (I'll give the "Always show full tree" option a go to see if it helps.

3)The round target icons could take up less space if the icon for the module being were placed in one of the four corners.

4)If mousing over an inventory item would reveal the volume (as in m3) taken up by the stack... that would be nice and helpful when using the icons list mode.

5)I'd like an in-game app for creating,and viewing tables. It should prove to be nearly as useful as the calculator.
Opaque Intent
Deep Core Mining Inc.
Caldari State
#18 - 2012-12-06 01:29:12 UTC
More UI elements like from Future Proof please!
Oscha Esservic
Theta1
#19 - 2012-12-06 03:32:56 UTC
More keystroke shortcuts would been a great enchantment without too many man hours needed.
Esteban Dragonovic
Saidusairos Nebula Concern
#20 - 2012-12-06 18:43:30 UTC
I want my green targeting crosshairs for assisting ships. :<
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