These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page12
 

Hulk Vs Retriever

Author
Infinite Force
#21 - 2012-08-17 17:54:36 UTC  |  Edited by: Infinite Force
Idris Helion wrote:
CCP executed a "tiericide" on the mining barges -- rather than having tiered ships where the Hulk was the end-all, be-all mining vessel, each T1 and T2 hull now is role-based.

All of the mining vessels now produce yield roughly equivalent to three strip miners, so even the lowly Procurer hull gets x3 yield bonus over the 1 strip miner it can mount.

All barges now have split cargo/ore holds. The cargo holds are much smaller than they used to be (400m3 or so). This has caused some heartburn among people who carried a lot of T2 mining crystals in their holds (even though the volume of the crystals has been reduced to 15m3 each). The ore holds can *only* hold ore, so the need for a hauler hasn't gone away. If you refine into minerals for transport to a hub, you're still going to need an industrial hauler.

Procurer/Skiff: a battleship-sized tank (even before fitting), decent-sized cargo hold. Meant for high-risk and ninja mining ops.

Retriever/Mackinaw: A ginormous ore hold and an ice mining bonus. The Mack is pretty much the default solo miner now, mainly due to the huge 35K m3 ore hold. Even the Retriever can hold a full jetcan worth of ore in its hold. Pretty good tank, especially on the Mack with its four mid slots.

Covetor/Hulk: Still the king of yield, but with a smaller ore old than the other hulls. It has middling tanking ability, and meant to be a fleet mining vessel working in concert with other industrial ships.

You're seeing tons of Macks in EVE now because most miners simply did an old Hulk = new Mack equation, but that's not really true. If you're using a Mack rather than a Hulk, you're getting a way bigger ore hold but less yield, and if you were running a jetcan operation before the patch, you'll still be better off using the Hulk unless you're going for ice.

And there's actually a reason to buy a Procurer now! It's got a battleship-sized tank even before rigging/fitting, and as a T1 hull it's a dirt-cheap way to do ninja mining out in lowsec or null. (And there are other uses for the Procurer/Skiff hull that have nothing to do with busting rocks -- they actually make pretty good drone boats!)

Good overall summary.

I like the changes, generally.

Need to point out that your crystal sizes need adjusting:
  • T1 Crystals are 15 m3 each
  • T2 Cyrstals are 25 m3 each


  • Having used all the new barges (specifically exhumers) I can tell you that the Ore holds are nice, but really are a "kick the can down the road" solution to people using barges as haulers (one of the given reason for the Ore holds). Ore holds also add another unnecessary window to the whole UI that now needs to be open on screen.

    Since others have noted this -- per the posted dev blog for those that care about max yield #'s --

    Note that since the percentage numbers for a Rorqual boosting are basically the same, I've not listed those.

    Orca Booster: This shows the yield with the Hulk as the baseline:

    ...................... Veld / hr ....... Merc / hr ...... Ice / hr
    Hulk .............. 1,739,139 ...... 2,749 ............ 73
    Covetor ........ 1,578,043 ...... 2,492 ............ 69
    Mackinaw .... 1,505,059 ...... 2,377 ............ 68
    Retriever ...... 1,433,390 ...... 2,264 ............ 64
    Skiff .............. 1,380,788 ...... 2,185 ............ 61
    Procurer ....... 1,315,038 ...... 2,078 ............ 58

    ........................ Yield % based on Hulk ....................... Yield % "worse" than Hulk
    ...................... Veld % ....... Merc % ....... Ice % .......... Veld ........... Merc ............ Ice
    Hulk ............... 100.0% ...... 100.0% ....... 100.0% ........ 0.0% ......... 0.0% ........... 0.0%
    Covetor ......... 90.7% ......... 90.7% ........ 94.5% .......... -9.3% ........ -9.3% ......... -5.5%
    Mackinaw ..... 86.5% ......... 86.5% ......... 93.2% ......... -13.5% ...... -13.5% ........ -6.8%
    Retriever ....... 82.4% ......... 82.4% ........ 87.7% .......... -17.6% ...... -17.6% ....... -12.3%
    Skiff .............. 79.4% ......... 79.5% ......... 83.6% ......... -20.6% ....... -20.5% ....... -16.4%
    Procurer ....... 75.6% ......... 75.6% .......... 79.5% ........ -24.4% ........ -24.4% ....... -20.5%

    Given these percentage numbers, you can see that the Mack mines 13.5% LESS Ore/Merc than a Hulk. As has already been pointed out, that is a HUGE amount.

    For you multi-boxers out there (and yes, I'm one):
    Pros:
  • 6 Macks (instead of 5), will gain you about 3.7% more yield
  • You don't have to have that hauler running for you
  • You have more than 1 cycle in your Ore hold for paying attention to local, d-scan, etc..
  • You can carry more T2 crystals :D


  • Cons:
  • You have to haul back to the POS / Station instead of that hauler
  • You have to watch your roid scanners individually now (they have crappy range for what you can target)


  • Summary:
    > If you are a max-yield Hulk kind of person, fielding more Hulks is still the best way to go.
    > If you don't want to pay as much attention to the screen, or don't use a dedicated hauler, use a Mack.
    > If you need extra tank, use a Skiff - and still get more Ore hold than a Hulk.

    HROLT CEO Live Free; Die Proud

    http://tinyurl.com/95zmyzw - The only way to go!

    Tau Cabalander
    Retirement Retreat
    Working Stiffs
    #22 - 2012-08-17 18:10:58 UTC  |  Edited by: Tau Cabalander
    For what it is worth, a Mackinaw with 3 MLU II yields more than a Hulk with no MLUs by 3.7%.

    It is rather hard to fit a 3 MLU Mackinaw with much tank though, and you'll end-up with a Mackinaw that has significantly less EHP than a Hulk. Start adding mining rigs and EHP gets even worse.

    However, the Mackinaw does have a significantly larger ore hold.

    I personally don't care about the size of the ore hold, so I'm happy with my Hulk and its decent EHP (with fleet boost).
    Terraferma K10
    Doomheim
    #23 - 2012-08-17 21:33:39 UTC
    If 1-2 accounts: Macks

    If 3+ accounts or ops: Hulks/Orcas
    Ooda
    Caldari Provisions
    Caldari State
    #24 - 2012-08-17 23:08:49 UTC
    Wish List enDivalone wrote:
    Few numbers to chew upon for ice miners.

    Using level 5 skills, +3% ice harvester cycle implant and rorqual in deployed mode you get the following production mining ice on an hourly basis.

    Hulk - 81 units, 8500 ore hold
    Mackinaw - 75 units, 35000 ore hold
    Retriever - 72 units, 27500 ore hold

    I honestly do not understand why they decided to allow the retriever to be so close in overall production to the T2 variants. Retriever, Covetor and Procurer all should be at least 30% below where they are in terms of output.



    Mack pulls 83.2 blocks per hour at full skills/Boosters/1Rig and a +5% imp.
    KidRock
    AAIM
    #25 - 2012-10-09 19:53:22 UTC
    Does anyone know if there is a plan to change the size of the ships to match the new storage capabilities?
    Oso Curioso
    Doomheim
    #26 - 2012-10-09 20:09:41 UTC
    When I bring out my ganking character I specifically go hunting for solo hulks and/or unboosted hulks. A quick scan on a gate or undock will tell you how they're fit for tank. If they've opted for yield over tank, they're dead men. They're the only really viable suicide gank targets remaining for gankers who don't have a full team of buddies.
    Salpad
    Carebears with Attitude
    #27 - 2012-10-10 08:09:25 UTC  |  Edited by: Salpad
    Akita T wrote:
    One important factor the Retriever detractors tend to overlook - it's so damn easy to AFK a truckload of Rets (and cheap to lose in case you do end up losing them), but running even a handful of Hulks can be a pain in the posterior (and significantly more expensive to replace).
    Also, if you consider solo mining, the prefer-to-AFK-types might not be mining much at all in a solo Hulk, but will gladly keep a solo Retriever in the background giving it minimal occasional attention, thus more than surpassing the overall yield per day, all things considered.


    You can't mine AFK in a Retriever or Mackinaw, but you can mine semi-AFK. I've done that for dozens of hours, with a single account, since the last expansion, and I'm sure many other players have done it for many hundreds of ours with multiple accounts each.

    edit: To elaborate, the reason you can't mine AFK is that the roids pop too quickly. Very few asteroids in high-sec belts have ore for more than two of the +50% bonused Mackinaw stripper cycles.
    Noyeh Awesome
    Thunder Mountain Syndicate
    #28 - 2012-11-19 18:37:15 UTC
    If you are lucky like some of us you have multiple accounts so you can have more than one ship at a time. My suggest go for a hulk and if you have another account train that account to be an orca. That is the safest route and you don't have to worry about can tippers.

    Noyeh Awesome "Wife of Fodunk Awesome"

    Koen L
    Aliastra
    Gallente Federation
    #29 - 2012-11-28 11:02:23 UTC
    Killing can flippers was so much fun in the past.
    cpp got rid of that part of the game.
    I miss it and the latest changes dont make the game richer.

    Also the difference from retriever to hulk is way too small.

    I dont like that "finetuning", this needs a fix.

    ♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

    Dave stark
    #30 - 2012-11-28 14:41:16 UTC
    does nobody read the ship information any more? if you read it then it becomes abundantly clear why people are using retrievers.
    Blacksuns
    Doomheim
    #31 - 2012-11-28 17:59:34 UTC
    Question ?

    from everything i have been reading so far,

    its better to be in 2/3 hulks and one orca instead of Macks and one orca

    Yes or No ?
    Dave stark
    #32 - 2012-11-28 18:00:14 UTC
    Blacksuns wrote:
    Question ?

    from everything i have been reading so far,

    its better to be in 2/3 hulks and one orca instead of Macks and one orca

    Yes or No ?


    no, it's not better to use the fleet ship in a fleet.
    Infinite Force
    #33 - 2012-11-28 18:12:05 UTC
    Dave stark wrote:
    Blacksuns wrote:
    Question ?

    from everything i have been reading so far,

    its better to be in 2/3 hulks and one orca instead of Macks and one orca

    Yes or No ?


    no, it's not better to use the fleet ship in a fleet.

    This. Use the right ship for the right job.

    Several posts above, first on in this page as a matter of fact, has a good summary (quoted & #'s) of the various ships.

    HROLT CEO Live Free; Die Proud

    http://tinyurl.com/95zmyzw - The only way to go!

    Styth spiting
    Brutor Tribe
    Minmatar Republic
    #34 - 2012-11-28 19:00:18 UTC
    Blacksuns wrote:
    Question ?

    from everything i have been reading so far,

    its better to be in 2/3 hulks and one orca instead of Macks and one orca

    Yes or No ?


    Data from an old post:



    Hulk (Max skills, no drones, no implant) MLUII x 2 MSMII x 3 + T2 veldspar mining crystals
    1547 yield / minute (no boosts)
    2169 yield/minute (orca + no implant)
    2629 yield/minute (orca + implant)



    Mackinaw (Max skills, no drones, no implant) MLUII x 3 MSMII x 2 + T2 veldspar mining crystals
    1339 yield / minute (no boosts)
    1877 yield/minute (orca + no implant)
    2275 yield/minute (orca + implant)
    1472 yield/minute (basic boosts) (Boots from fleet member with max skills, no implant, no Orca)



    2 accounts
    2944 yield - 2 x Mackinaw basic boosts
    2678 yield - 2 x Mackinaw
    2629 yield - 1 x Hulk + orca + implant:
    2169 yield - 1 x Hulk + orca + No implant



    3 accounts
    5258 yield - 2 x Hulk + orca + implant:
    4416 yield - 3 x Mackinaw + basic boosts
    4338 yield - 2 x Hulk + orca + no implant
    4017 yield - 3 x Mackinaw + no boosts



    4 accounts
    7887 yield - 3 x Hulk + orca + implant:
    6507 yield - 3 x Hulk + orca + No implant
    5888 yield - 4 x Mackinaw + basic boosts
    5356 yield - 4 x Mackinaw + no boosts


    With 2 accounts the dual mackinaws with basic boosts beat everything, and even 2 Mackinaws with no boosts beat the Orca.

    With 3 accounts the Orca + implant beats everyone. BUT 3 mackinaws with basic boosts still out yield 2 hulks + Orca without the implant.

    And finally with 4 accounts we see Orca + implant beats everything, along with Orca without implant finally out yields the no orca setups.


    All data generated using EFT.
    Previous page12