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[VIDEO] Journal of Donkey Nuts II

Author
awhiplash
School of Applied Knowledge
Caldari State
#21 - 2012-11-27 22:01:12 UTC
Bosquit wrote:
-Music is good, maybe have some different variety of music depending on kinds of fights
-some editing effects aren't really needed and make it hard to watch (ie the one at 3:01)
-on the other hand having some edits is good, like capacitor zoom in effect on some occasions
-also slow mo works, but I would only use it occasionally, and for not too long, it lasted too long in this video

-would like to see a different variety of ships, maybe some active armour tanked ones
-your video rendering has gotten waaay better though, it was a little rough in the beginning
-also agree with the previous comment that you should list what you are fighting instead of just saying overview
-red text was also hard to read for me, mainly cause i'm a little bit red/green colourblind haha

-take note on the upcoming camera changes in retribution that allow you to follow your target on screen, might make it hard to kite with the camera following a target, but would make video cinematics very interesting

-Damage control and mod management is noticeable, and would maybe help you change the tide of the fight, particularly that fight with the arbitrator and caracal. But mod management is learnt, helps when you can rewatch what you did with these videos. managing asb's, kiting, and shooting a target is difficult

thanks for the well input bos.
Mizhir
Devara Biotech
#22 - 2012-11-27 22:11:16 UTC
awhiplash wrote:

thank you for the input.


You are welcome. You now owe me a great pvp video :)

❤️️💛💚💙💜

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