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Player Features and Ideas Discussion

 
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In Corp Kills

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2012-11-27 17:41:27 UTC
I would like to see a feature added to make it a concordable offense to attack another corp member.

However, there are those corps that enjoy blowing each other up.

So, each player would have an option to flag themselves for corporate attack.

Anyone in the corp may freely engage that person, but will be flagged themselves in doing so.



While I personally have never been ganked by a person in on of my corps, I do feel that allowing these actions is wrong.
If you wanna gank someone you should be forced to pay the price.

There are those that would argue it's the corp's fault for recruiting that person, at the same time you can easily say that there's not really any features in Eve that will tell you if a person ganks corp members or not.

Other people will counter that by stating that you can look at that player's km's, however, it's not very hard to spend a month or so on an alt character in order to make them capable of ganking pve fitted ships.



So, ganking corp members should lead to concord involvement unless that corp member was flagged.


Perhaps this could even add other features where corp members could flag themselves in a way that other corpies wouldn't be allowed to go past structure.
This would be a great way for corpies to train each other without blowing up all of their own ships.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2012-11-27 18:06:46 UTC

There are MANY reasons to leave attacking corp members a non-illegal activity.

Those include:

Web-to-warp mechanics to speed up logistics.
Tournaments.
AWOXing.

I'm not ok with creating a player-level option that flags themselves for In-corp aggression... Frankly, when you join a corp, you agree to adhere to the corp's rules and regulations, not the other way around! I would be more accepting of a corp option that allowed the CEO to declare In-Corp Aggression as concord sanctioned or not. However, I honestly think this is unnecessary and counter-productive. There are many benefits to being in a corp, and I think having to trust your fellow corp mates to NOT attack you is a reasonable downside. As such, I'm much, much more comfortable leaving it alone, and forcing you to deal with AWOXers in through social means (like posting about known awoxers on EvE-O forums, retaliation, etc) rather than prohibitive game mechanics.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2012-11-27 18:27:18 UTC
First, tell us what you just lost.
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2012-11-27 18:42:24 UTC
it would be far simpler to just be more careful who u expose urself to. trust no one and never fly anything u cant afford to lose.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Joe Risalo
State War Academy
Caldari State
#5 - 2012-11-27 21:24:09 UTC
Danika Princip wrote:
First, tell us what you just lost.


I have yet to lose anything to this method.



Daichi Yamato wrote:
it would be far simpler to just be more careful who u expose urself to. trust no one and never fly anything u cant afford to lose.


Flying with corpies out into low/null is one thing, however, when you're in high sec and there are mechanics specifically built into the system to punish those that attack you illegally, then why is there a loop hole by joining the corp.

Again, like I've stated in my OP, in a matter of one month a player can build a toon that is capable of ganking a pve pilot with little issues.

I have no problem with being suicide ganked, baited, can flipped, suckered into low sec, or any other means of how they could possibly get kills off me.

My only problem is that by simply joining your corp they are handed a get out of jail free card.

Also, i'm not sure if this is still the case, but you used to not be able to kick someone from corp when they were out in space.
Again, this is a get out of jail free card.

At minimum you should be able to kick the person from the corp at any given time assuming they don't have roles.
Minty Moon
#6 - 2012-11-27 21:37:35 UTC
Be careful who you fly with, if you don't trust them don't fly with them. We really don't need concord holding the hand for every player interaction.

i'm fairly certain, short of roles you can kick someone out whenever the ceo wants to regardless if they're in station or not. If that was the case wormhole corps would have a massive problem on their hands lol
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2012-11-27 22:11:35 UTC
u cant kick peeps from corp while they are in space. instead, destroy their ship and pod them. it puts them back in station and u can kick them

or...

dnt bring ppl into ur corp unless u trust them. failing that, dnt fly a ship with them u dont want to lose, failing that quit the game for being a bit of a fool.

honestly, when running level 4's with other players i use a drake or other T1 rather than my premier mission ship. and thats flying along side people i've known for a while.

another reason this would be a bad idea is that; during some of our decs, we'd have the odd player that had connection problems (playing from iraq or afghan) and they'd randomly disconnect. to prevent them losing time warping a million KM's away, and then warping back when they logged back on, we'd point them so that when they logged back on they were still right next to us with all their modules still active and drones still working.

then there is kill mail whoring, which is always fun and steals some killboard points from ur enemies

Quote:
My only problem is that by simply joining your corp they are handed a get out of jail free card.


its not the game that hands them the get out of jail free card. its the moron that accepted their application to the corp.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zyella Stormborn
Green Seekers
#8 - 2012-11-27 22:35:09 UTC
Only change I would like to see to the current mechanic of being able to attack corp members is the ability for Corp Management to have a toggle.
- When the toggle is on, corp to corp kills are kept track of, and the person who did the killing could get a corporation standing loss, eventually getting removed if it gets too low.
-When the toggle is off, nothing changes. It is the exact same as it is now.

Leaves the option for people if they decide they want to have a fluffy-no-hurt corp, or a more open have-at-each-other corp as it is now.

But then... I like options ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Oregin
Phoenix Naval Operations
Phoenix Naval Systems
#9 - 2012-11-27 23:12:42 UTC
They own your ass. You are now just a cog in the machine, grinding up against the other cogs.

Please no 'self-flagging' or any such nonsense, we don't need fluff like that, you need to man up ;)
Zan Shiro
Doomheim
#10 - 2012-11-27 23:28:16 UTC
Joe Risalo wrote:
I Other people will counter that by stating that you can look at that player's km's, however, it's not very hard to spend a month or so on an alt character in order to make them capable of ganking pve fitted ships..



HInt: they would be the noob who for some reason does not run crap fits and actually knows how to fly a ship really good. Unless an eve prodigy, that one month noob is expected to fly like an idiot at times. Noob not flying like an idiot....there is a big clue its an alt.

2nd clue is recruiters get api's. Api's they can use to see info on the char. Want to weed out questionable players, see what they are training or have trained. Brand new eve players train a few "wasted" skills. Its part of the eve learning curve. If a recruiter is not seeing 1 single wasted SP, its a sign. If the noob is days away from a decent gank thrasher with point/scram, mwd and nos/nuet skills but has no PVE skills like say the social skills to boost agent rewards or standing....1 + 1 should be adding up to 2 at that point.

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2012-11-27 23:46:32 UTC
Zan Shiro wrote:
Joe Risalo wrote:
I Other people will counter that by stating that you can look at that player's km's, however, it's not very hard to spend a month or so on an alt character in order to make them capable of ganking pve fitted ships..



HInt: they would be the noob who for some reason does not run crap fits and actually knows how to fly a ship really good. Unless an eve prodigy, that one month noob is expected to fly like an idiot at times. Noob not flying like an idiot....there is a big clue its an alt.

2nd clue is recruiters get api's. Api's they can use to see info on the char. Want to weed out questionable players, see what they are training or have trained. Brand new eve players train a few "wasted" skills. Its part of the eve learning curve. If a recruiter is not seeing 1 single wasted SP, its a sign. If the noob is days away from a decent gank thrasher with point/scram, mwd and nos/nuet skills but has no PVE skills like say the social skills to boost agent rewards or standing....1 + 1 should be adding up to 2 at that point.



not only that, but if it takes a few months to train up, he does the deed and kills u. then u kick him from corp when hes logged off.
whats he gonna do? make a new character, spend another couple of months so skill up then re-apply? even if they did this, u'd hopefully have learned ur lesson and wont undock ur max-bling nightmare anywhere near them.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#12 - 2012-11-28 11:38:44 UTC
Sounds like the OP ran foul of the guys camping the tama gate. They joined state protectorate to avoid criminal countdowns and security status loss from shooting up the other FW pilots. That and you don't realise your dead until after they pop you. You assume your safe, given your in the same NPC corp.

I would like to point out I wasn't dumb enough to fall their trick. The only time I have lost a ship to q gate camp was when I got popped by a smart-phoon
Joe Risalo
State War Academy
Caldari State
#13 - 2012-11-28 13:44:04 UTC
Hakan MacTrew wrote:
Sounds like the OP ran foul of the guys camping the tama gate. They joined state protectorate to avoid criminal countdowns and security status loss from shooting up the other FW pilots. That and you don't realise your dead until after they pop you. You assume your safe, given your in the same NPC corp.

I would like to point out I wasn't dumb enough to fall their trick. The only time I have lost a ship to q gate camp was when I got popped by a smart-phoon


Yeah, again nothing has happened to me to cause this and I have never lost a ship to a high sec gate camp either.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#14 - 2012-11-28 14:00:35 UTC
That's cool. Tama is low sec.
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2012-11-28 14:55:34 UTC
lol

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Joe Risalo
State War Academy
Caldari State
#16 - 2012-11-28 17:26:49 UTC
Hakan MacTrew wrote:
That's cool. Tama is low sec.


Then why bring it up? The conversation is about high sec...
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#17 - 2012-11-28 18:17:36 UTC
Did you even read my first post?