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Does EVE have enough ISK?

First post
Author
MIrple
Black Sheep Down
Tactical Narcotics Team
#21 - 2012-11-27 17:18:21 UTC
Christopher AET wrote:
What about changing some rat types to drop compounds that become minerals.......wait


I see what you did there Big smile

What about giving rats in empire a corresponding LP amount to what faction controlled space you are in?

I just worry that changing from ISK to more LP would drive the Navy Faction market down.

I want to state this again I do not want to nerf or decrease the amount that players in empire make just change the form of payment to slow the injection of ISK into the game.
Mr Epeen
It's All About Me
#22 - 2012-11-27 17:53:32 UTC
MIrple wrote:


My Idea would be to stop giving ISK bounties to missions lvl 3 and above, belt rats, and anomalies.



I read this as, "I'm a bittervet trying desperately to hang in to my advantage by making it impossible for new players to get a foot in the door."

Mr Epeen Cool
Opertone
State War Academy
Caldari State
#23 - 2012-11-27 17:55:28 UTC
When EVE throws in easy ISK - inflation rises

Easy ISK are Macro ISKs, unwisely rewarding incursions (from what I've heard), other activities with high income per hour and relative ease/safety.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

gfldex
#24 - 2012-11-27 17:56:22 UTC
The ISK supply is steady but mineral prices and therefore T1 ships went up. If you want to revert that trend you have to revert the changes that has caused this increase of a very small part of the market (there is no inflation in EVE).

I strongly doubt you will be able to convince Soundwave that the loot drop nerf and the drone loot change where a terribad idea. And stopping the holy crusade on bots is off limits too.

The only reasonable change that would help lowmin prices come down would be to double mining output in highsec. That would render mining a void profession again. Soundwave would not be amused.

I would like to elaborate on that inflation myth. T2 prices are pretty stable, ignoring that effect of T1 items/hulls that are required to build them. Moon goo is pretty stable and planet goo and as a result POS mods are way down. So are ISK/LP rates for stuff that can be gained via Incursion or FW LP. Mission LP are pretty stable beside hulls. The latter are linked to mineral prices. Ice products are way down too. Exploration stuff went down or is stable. So where is your mythical inflation?

If you take all the sand out of the box, only the cat poo will remain.

MIrple
Black Sheep Down
Tactical Narcotics Team
#25 - 2012-11-27 17:57:54 UTC
Mr Epeen wrote:
MIrple wrote:


My Idea would be to stop giving ISK bounties to missions lvl 3 and above, belt rats, and anomalies.



I read this as, "I'm a bittervet trying desperately to hang in to my advantage by making it impossible for new players to get a foot in the door."

Mr Epeen Cool


That is no my intention at all in later post I have stated that I do not want to decrease the amount of rewards a mission or anomaly gives out just change the form of payout so that less isk in injected into the game. I want the younger players to enjoy the game I have just as much as I do today.

This is not a bitter vet rant at all. I don't know why the same people always post in every topic a negative post it gets old
Andski
Science and Trade Institute
Caldari State
#26 - 2012-11-27 18:09:33 UTC
Stan Smith wrote:
nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become


thank you for your expert insights like "you need sovereignty to mine moons"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

MIrple
Black Sheep Down
Tactical Narcotics Team
#27 - 2012-11-27 18:31:41 UTC
gfldex wrote:
The ISK supply is steady but mineral prices and therefore T1 ships went up. If you want to revert that trend you have to revert the changes that has caused this increase of a very small part of the market (there is no inflation in EVE).

I strongly doubt you will be able to convince Soundwave that the loot drop nerf and the drone loot change where a terribad idea. And stopping the holy crusade on bots is off limits too.

The only reasonable change that would help lowmin prices come down would be to double mining output in highsec. That would render mining a void profession again. Soundwave would not be amused.

I would like to elaborate on that inflation myth. T2 prices are pretty stable, ignoring that effect of T1 items/hulls that are required to build them. Moon goo is pretty stable and planet goo and as a result POS mods are way down. So are ISK/LP rates for stuff that can be gained via Incursion or FW LP. Mission LP are pretty stable beside hulls. The latter are linked to mineral prices. Ice products are way down too. Exploration stuff went down or is stable. So where is your mythical inflation?


Ice product are way down because you have every AFK person and their brother sitting in Ice belts mining with 15 accounts.

For you idea on inflation you are saying that drone poo and t1 item drops were responsible for 50% of the minerals injected into the game? When I started playing you could buy a Domi for around 45 mill for the hull right now the same hull cost around 89 million that is close to double what it used to cost.
Borascus
#28 - 2012-11-27 18:45:58 UTC
If ISK isn't spent on a regular basis it will accumulate in the same hands, those of someone that doesn't need it.

The only thing this will have an effect on is PLEX. Once the rumours about huge ISK reserves *gained legitimately* <- you missed that a while ago - take hold, there will be an illusion of inflated PLEX prices.


PLEX prices will, arguably, be necessarily high. However, the same Veterans complaining about huge amounts of ISK that need sinking are missing that they have probably, from one 20bil officer mod, held enough ISK to apply PLEX for the rest of their gaming participation.

It wont help matters that several buy orders will establish the PLEX price, the only way this could be any different is multi-buy contracts on a first come first served basis. Even this would result in a designated alt sat in Jita hoarding :)


TL;DR: No one stockpiling huge amounts of ISK has any need to buy anything, if they do buy stuff they wont care about the price.

If they are PvP'ing and still turning a profit the problem being observed is "profiteering". E-commerce systems wont avoid this, as people believe it increases their financial affluence in real life.
Sisohiv
Center for Advanced Studies
Gallente Federation
#29 - 2012-11-27 19:57:23 UTC  |  Edited by: Sisohiv
Andski wrote:
Stan Smith wrote:
nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become


thank you for your expert insights like "you need sovereignty to mine moons"


I think he was looking beyond the anchor a POS, put up a mining module and print ISK. In a way it was a compliment to the dedication of Goons, establishing the logistical nightmare needed to turn a 1 hr cycle on some POS mods in to a ship but you failed to see it as a compliment.

"nerf moon mining" is also code for "nerf technetium". You don't see anyone making threads about the ISK printing machine in Tungsten or Cobalt.
Rath Kelbore
Caldari Provisions
Caldari State
#30 - 2012-11-27 20:29:57 UTC
Stan Smith wrote:
nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become


Moon mining may need adjusting, but it certainly does not inject isk into the game. Also, I don't think anyone said anything about nerfing high sec.

OP: Getting rid of insurance would be a start. I obviously don't know the hard statistics but I really doubt insurance ends up being an isk sink due to expiration. I'd bet a lot of isk that it's actually an isk faucet. Also, imo, it's a dumb idea. Let the almighty sandbox take care of ship insurance via alliance ship replacement programs ect. Or god forbid, a player run in game insurance company, then you'd see what ship insurance "should" cost.

Another idea: Get rid of aurum and let people buy stuff like my sweet glasses with isk. Yes you can do it on the market but that's not a sink that's just trading isk from one player to another. I mean actually seed the stuff into the game via isk to ccp. The cash shop was bad, doing this would make some good come out of it.

w/e

I plan on living forever.......so far, so good.

Ptraci
3 R Corporation
#31 - 2012-11-27 20:39:00 UTC  |  Edited by: Ptraci
gfldex wrote:
but mineral prices and therefore T1 ships went up.


No. Mineral prices went back to normal. You just haven't played EVE long enough. I remember a raven or a megathron costing you well over 100M isk. Guess what they cost now? The days of the 60M Raven were an aberration brought about by botters, which have been dealt with.

As for those whining about moon mining I will join you in your cry to nerf moon mining the minute you show me a moon that deposits ISK in a silo. If you can't find one then look no further than your failure to understand the EVE economy. If you're jealous of Tech moon owners then just stop buying T2 stuff. Oh wait - what? Then shut up and pay, or use alchemy.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#32 - 2012-11-27 21:06:07 UTC  |  Edited by: Tyberius Franklin
Ptraci wrote:
gfldex wrote:
but mineral prices and therefore T1 ships went up.


No. Mineral prices went back to normal. You just haven't played EVE long enough. I remember a raven or a megathron costing you well over 100M isk. Guess what they cost now? The days of the 60M Raven were an aberration brought about by botters, which have been dealt with.

As for those whining about moon mining I will join you in your cry to nerf moon mining the minute you show me a moon that deposits ISK in a silo. If you can't find one then look no further than your failure to understand the EVE economy. If you're jealous of Tech moon owners then just stop buying T2 stuff. Oh wait - what? Then shut up and pay, or use alchemy.

So what is propping ship prices up at this point? The Domi didn't go up to it's current price till the changes were announced as did most ships yet hasn't fallen back down. On the other hand one of the major out of control faucets, highsec incursions, was greatly reduced at the same time. Isk injection got a hit.

What confuses me is that pre-drone alloy/meta 0 nerf announcement prices were lower despite the incursion faucet yet now with that source under some control we don't see prices falling. Is there a new faucet that I'm not accounting for?
MIrple
Black Sheep Down
Tactical Narcotics Team
#33 - 2012-11-27 21:19:57 UTC
The only way ISK is injected into the game is by bounties, mission rewards, insurance, and incursions. If I have missed any please let me know. All other activities in game just move ISK from one player to the other. I do understand that Drone Alloy, Meta 0 items and they way Insurance payout happens now had a direct effect on the prices we are seeing but I think we can agree that there are now more players in the belts then we have seen in some time. So why are mineral prices still at the level they are at was botting that bad in EVE to cause a ~100 markup on ships?

I just wonder if CCP would move away from directly injecting ISK into the game and changed how players are rewarded for bounties, missions, incursions.

Insurance I don't have a good answer for. Letting the players handle it might be the right choice but with that the desire to set up one of the largest in games scams would also be there.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#34 - 2012-11-27 21:29:11 UTC
MIrple wrote:
The only way ISK is injected into the game is by bounties, mission rewards, insurance, and incursions. If I have missed any please let me know. All other activities in game just move ISK from one player to the other. I do understand that Drone Alloy, Meta 0 items and they way Insurance payout happens now had a direct effect on the prices we are seeing but I think we can agree that there are now more players in the belts then we have seen in some time. So why are mineral prices still at the level they are at was botting that bad in EVE to cause a ~100 markup on ships?

I just wonder if CCP would move away from directly injecting ISK into the game and changed how players are rewarded for bounties, missions, incursions.

Insurance I don't have a good answer for. Letting the players handle it might be the right choice but with that the desire to set up one of the largest in games scams would also be there.

You missed WH blue loot, which is sold to NPC buy orders and is thus a faucet.

Your question about the rise in prices works against the idea that the faucets alone account for current prices. The announcement of mineral source changes cause a massive rise in prices. We haven't seen those prices fall, yet we've also seen a faucet reduced in the same timeframe. If isk was such a strong inflationary factor, and more specifically the one causing the current prices, we should have some evidence historically to suggest we would have reached the prices we are currently at without the drone alloy/meta 0 loot nerfs. I could be remembering incorrectly but I don't believe that was the case at the beginning of the year even with incursions at full throttle spewing out isk.
Toku Jiang
Jiang Laboratories and Discovery
#35 - 2012-11-27 21:35:29 UTC
MIrple wrote:
[quote=gfldex]

For you idea on inflation you are saying that drone poo and t1 item drops were responsible for 50% of the minerals injected into the game? When I started playing you could buy a Domi for around 45 mill for the hull right now the same hull cost around 89 million that is close to double what it used to cost.


When I first started this game Battlship Hulls all cost around 100 million with the upper tiers being around 125, when Trit was 1 isk per but zyd and mega were 2000 and 4000 isk respectively. Then they dropped in price, now they are back up. So all that tells me is that minerals are up until more miners get to mining and inject more minerals into the game economy to drive the price back down which is perfect for new characters and old alike who can dust off their mining gear and mine in 0.5 space to make some isk.

There is a lot of isk that goes into EVE that doesn't come back, I know someone brought up bills, and station fees, but you also have clone fees, so when one of the older guys gets podded it cost them 10's of millions of isk just to get their clone upgraded to the right skill point level, and that money doesn't come back. It's cheap to die young Lol

PI really is something else that has caused inflation. Previously you bought all of those items from NPC sellers. While people may have bought and sold and traded those items, ultimately someones isk vanished with the initial purchase. That doesn't happen anymore now that we make our own towers and harvest our own POS fuels, with our own POCO's and even the tax money associated with it. It all stays with the players.

So while I agree with some of your points, you cannot eliminate ISK rewards such as bounties and level 4 missions to curb inflation. The Isk that exists in the game has been generated over the life span of the games economy, injected from all the players who used to kill rats in belts and thought making 10 million isk an hour doing it was a boat load of money. If you eliminate the biggest isk sources of the game and leave only small little bits to me made, you will quickly see a reverse in this trend and then a lack of isk.

Can adjustments be made? Sure, but every little adjustment you try to make is going to force players to adapt and find the next most profitable thing to do on a per hour basis. So if you adjust too much you will kill off the purpose and functionallity of an aspect of the game. If you make rats in belts and anoms worth zero isk, no one will bother to kill them other than to cherry pick for named faction officers and hauler spawns, and as much time as that takes, no one will bother with that as it isn't a reliable source of steady income.

Give it time, post patch will likely yield new market conditions as it usually always does.

Cass Lie
State War Academy
Caldari State
#36 - 2012-11-27 22:42:54 UTC
Not enough Tippia in this thread.
http://blog.beyondreality.se/?q=node/3
Fixed.

And to the problem being addressed - EVE economy is a complicated (partly) self-correcting beast, but it can't auto-correct for everything. At its current state, the whole ecosystem works okayish (unless you live in the drone regions), so implementing any profound changes should be considered with maximum care.

(It is not even clear whether a daily aggregate isk injection is necessarily a bad thing.)
NEONOVUS
Mindstar Technology
Goonswarm Federation
#37 - 2012-11-27 23:02:31 UTC
What about adding a cap charging fee to stations when you dock?
Would be a nice tiny isk drain.
Vaal Erit
Science and Trade Institute
Caldari State
#38 - 2012-11-27 23:16:01 UTC
We are saved because a lot of people get rich and then go inactive or just stockpile isk for no reason. If a group of players grind missions and gather 800 trillion isk and do nothing with it, it has zero effect on the economy. But if they choose to spend that on PLEX, then we got problems. Since EVE is volatile and assets can be easily scammed people are not always willing to invest their isk and let it sit which isn't a problem for the economy.

I don't think it is that big of a deal really as long as CCP doesn't open up new floodgates of isk generation ala Incursions. It's just really hard to produce new content that doesn't earn more isk than today's methods.

More isk sinks would be great but make it something other than a tax. Being able to buy ship skins or decals or something with isk would be sweet.
Doddy
Excidium.
#39 - 2012-11-27 23:21:27 UTC
There needs to be alot more isk pumped in than going out as so much isk goes zombie either in inactive accounts or worse, in those players who treat isk like some sort of "score" and keep it in the wallet.
gfldex
#40 - 2012-11-27 23:57:06 UTC  |  Edited by: gfldex
Ptraci wrote:
Mineral prices went back to normal.


I'm playing EVE since October 2004.

Ptraci wrote:
I remember a raven or a megathron costing you well over 100M isk. Guess what they cost now? The days of the 60M Raven were an aberration brought about by botters, which have been dealt with.


I can remember those time too but i would never compare those times with what we have today, simply because I was happy to be able to mine in an apoc. The best you could do back then. Mining output over time was at best halve then what we got today, even if you ignore fleet bonus. Botters where much more common back then. In fact pretty much anybody who spend time with mining lasers was running a macro to move ore from the hold to the can. CCP was fine with this as long as you where sitting in front of the screen. That long lash might have been a mistake.

At the same time there was much less need for ore as ppl didn't really have more then 3 ships at the same time, simply because it was a pain to move them.

I have further no problem with the prices of moon goo. Where did you read that? It can't have been in my post.

If you take all the sand out of the box, only the cat poo will remain.

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