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Legitimate Eve Bank

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Author
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#41 - 2012-11-19 10:37:57 UTC  |  Edited by: Myriad Blaze
I believe it would be possible to make a NPC bank work if you follow some basic principles.


1. Interest rate must correlate to risk.
The interest a bank pays is (more or less) a payment for the risk you take when you deposit funds in that institution. This risk is the risk of losing some or all of your deposits in case of an imbalance of the bank.

In terms of game mechanics there could be a complex formula that checks on a daily basis whether the bank gets into financial distress. This formula should take into account all the significant operating numbers of the bank (in a simplistic approach probably only total amount of deposits and loans at first), the political situation of the empire where the bank is authorized or has its headquarters respectively (i.e. if the Amarr Empire loses a solar system, that could have a negative impact on bank institutions that are based in the Amarr Empire), the business model of the bank (NPC banks should have some kind of a business model at least for role playing purposes, i.e. the business model could be to invest in NPC mining operations which could affect the bank if mineral prices change significantly) and maybe other things.

If the bank gets into financial distress a second formula could then determine the amount of loss for depositors – a haircut of 30% or 40% would not be unrealistic.

This also includes an opportunity to create a new ISK sink. To protect depositors from potential losses you could implement a bank deposit guarantee scheme that protects some of your deposits at a cost (like ship insurances).


2. Bank loans must be covered by capital held by the bank and collateralized by the debtor.
Bank institutions need to have capital (of a certain quality) to cover their risks so that (minor) setbacks to their business scheme don’t threaten the institution itself. Considering this is EVE Online I’d suggest to set the capital ratio to 100% or at least close to 100% (meaning the bank could only give ISK as a loan to a player, if other players gave the ISK to the bank in the first place).

Collateral could be a problem as others already said.
I believe it could work if the bank only accepted items that are traded in larger quantities and not at the full market value of that item (I would make it a function i.e. 70% of the lower of the current market value and the median value over the last 3 months).

If you think about it, you’ll even find good reasons for investors to not sell an item but use it as collateral instead. Let’s assume you invested 2 Bn ISK in Megacyte at 2,000 ISK/unit because you believe the price will go up to 2,800 or even 3,000 in 6 to 9 months. If you use your stack of 1,000,000 units of Megacyte as collateral, the bank would give you a loan of 1.4 Bn ISK for example at a cost of 7% interest (assuming you have good standings towards the bank – maybe this even gives an opportunity to introduce a new social skill if you want: “boot licking” raises the chance to get a loan for low interest rates Smile). You could use that money for short term investments while you wait for the price of Megacyte to go up. Or you take that money and deposit it in that other bank institution in that contested border system that currently offers 12% to depositors and hope that your side will win and that the bank survives.

To increase complexity you could start by accepting X% of the value of items taken as collateral to count towards own funds requirements of the bank, where X% is a value that takes into consideration the risks inherent in liquidating assets on a gone concern basis as opposed to the going concern value of those assets. (Note: I wouldn't suggest that the bank actually sells these items on the market, because otherwise the bank would compete with players which could have an undesireable impact on the ingame economy. Instead said items should just be removed from the game after a grace period in which the player can try to pay off the loan so he gets the collateral item back. And if the market value of the item declined and is suddenly not covering the loan anymore, the player might choose to keep the loan which might destabilze the bank which in turn might endanger the deposits of the depositors of that bank.)
Every One
Triglavian Directive
S h a d o w
#42 - 2012-11-19 11:07:05 UTC
What this economy needs is something to STOP the inflation, not to make it worse.

Thereby I suggest we make more scamming banks. A lot of ISK disappears over night and goes towards only 1 player that will not use it too much as to deliver it back on the market = deflation.

Val'Dore
PlanetCorp InterStellar
#43 - 2012-11-19 11:14:20 UTC
Hakan MacTrew wrote:
Val'Dore wrote:
The trouble with Banking in EvE is that it can only really be done the same way banking was done in the 19th century. Which is insufficient for such a connected galaxy. I did business with Ricdic's Bank on several occasions, but really it worked more like a investment bank than any useful end user banking. As it stands, EvE doesn't give us enough sand to flesh something like that out in any useful format.

So in conclusion, any attempts at a bank might as well just be calling themselves a mutual fund.

How much did you lose then?


I didn't lose anything. I saw the signs and pulled out two days before he robbed his own bank.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Tom Hagen
Twilight Empire
#44 - 2012-11-19 13:55:35 UTC
Myriad Blaze wrote:
Stuff


There is only one item I can think of that are relative safe against price manipulation, and that s PLEX. The second item would be Technetium to me, but I think someone has already proven that not even that are safe from manipulation.
So Based on my own experience of how easy it is to affect the market and what I have seen large entities can do to the market, I wouldn't bet my right nut on that even PLEX is safe if the player base decide to mess with it.

I personally would abuse this system to the maximum. Lets say I buy a lot of PLEX, use half of them as collateral. With my new ISK I can buy even more PLEX, after that it is just a question of rinse and repeat. The price will climb and at some point I could sell my own half of PLEX for a nice profit. Send the remaining ISK from my disposable alt account never to be seen again.

I think it is proven that the EVE player base will take what we get and twist it around itself and use it in an way that it never was intended. To name a few.

Factional warfare changes
Insurance system
Pax Amarr

I am sure there is a lot of other also this was just the most recent that I had in my mind atm.
All of these was changed or removed because they didn't work as intended.

A bank system would have to be constantly watch and monitored, and anything market related that has anything with collateral to do would have to be equally monitored. This would fast spin out of control and the damage when someone miss something would result in a ISK fountain.

This is something CCP would be very smart to stay out of. This something the player base should control them self. The risk should be with individual players, corporation or alliances.
I am all for new tools to let this be a part of EVE. It could create a new profession, new routes to E-fame, new possibility's for scammers. It would add to the player versus player interaction rather then Player to NPC and that is in my opinion much more preferable.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#45 - 2012-11-19 17:38:49 UTC
Tom Hagen wrote:
Myriad Blaze wrote:
Stuff

[...]


For several reasons I think it wouldn't be that simple.

1. The bank in my suggestion can only lend out money it got from players. ISK is not created, just redistributed - it should be obvious why this is very important (actually you'll find a possible exception to this rule towards the end of my suggestion).
2. The formula to determine the value of the item you want to use as collateral was meant as an example. I would expect something more sophisticated if such a system goes life (like taking into account price spikes, trading volume, volatility). But even this very simple approach uses the lower value from current value and median value over the last 3 months. Sure, it's possible to manipulate the market even on a 3 month scale. But with an item that's traded by many it will cost you a LOT of ISK. Add to this the fact that you only get 70% of the items value (in my example) and it gets even harder.
3. If you remove money from the bank you'll affect the banks operational numbers. In my suggestion I mentioned the total amount of loans and deposits. Even if we assume that we forgot to implement safeguards, like increasing interest rates when the total loans/total deposits ratio shifts in an undesirable direction or like a stop of lending out ISK when a certain threshold is reached you still risk to crash the bank, losing access to your collateral items before you even closed the difference between the reduced value and the actual value.

I'm not saying that it would be impossible to abuse such a system. But at least it wouldn't be easy. (Besides, I'm just saying such a system could work. I'm not saying that we really need NPC banks.)
Grendell
Technologies Unlimited
#46 - 2012-11-19 18:21:13 UTC
Myriad Blaze wrote:
Tom Hagen wrote:
Myriad Blaze wrote:
Stuff

[...]


For several reasons I think it wouldn't be that simple.

1. The bank in my suggestion can only lend out money it got from players. ISK is not created, just redistributed - it should be obvious why this is very important (actually you'll find a possible exception to this rule towards the end of my suggestion).
2. The formula to determine the value of the item you want to use as collateral was meant as an example. I would expect something more sophisticated if such a system goes life (like taking into account price spikes, trading volume, volatility). But even this very simple approach uses the lower value from current value and median value over the last 3 months. Sure, it's possible to manipulate the market even on a 3 month scale. But with an item that's traded by many it will cost you a LOT of ISK. Add to this the fact that you only get 70% of the items value (in my example) and it gets even harder.
3. If you remove money from the bank you'll affect the banks operational numbers. In my suggestion I mentioned the total amount of loans and deposits. Even if we assume that we forgot to implement safeguards, like increasing interest rates when the total loans/total deposits ratio shifts in an undesirable direction or like a stop of lending out ISK when a certain threshold is reached you still risk to crash the bank, losing access to your collateral items before you even closed the difference between the reduced value and the actual value.

I'm not saying that it would be impossible to abuse such a system. But at least it wouldn't be easy. (Besides, I'm just saying such a system could work. I'm not saying that we really need NPC banks.)


I don't think the questions was IF an npc bank could work, as that's really not a difficult task. It's having some improvements made to the tools available for players to properly run a bank on their own. Sinks and faucets aside, an NPC bank would be a negative thing for a sanbox game like we currently have. CCP are in constant development to reduce the input of NPC and AI and actively trying to let the players run the "system". They do so by removing npc goods, and adding tools to allow players to create new businesses and services.

◄[♥]►3rd Party Service◄[♥]►

♥ Securing Peace of mind ♥

Barakach
Caldari Provisions
Caldari State
#47 - 2012-11-19 18:23:23 UTC
Characters are disposable, so characters cannot be punished. Accounts cannot be punished because those are also disposable.

Without a way to punish, there is no hope of a real bank. There needs to be a way to tie debt to a real person, not characters and accounts.

The only other way is to require some sort of collateral, but this method would need to be well thought out to keep the system from being gamed.
Grendell
Technologies Unlimited
#48 - 2012-11-19 18:33:48 UTC
Barakach wrote:
Characters are disposable, so characters cannot be punished. Accounts cannot be punished because those are also disposable.

Without a way to punish, there is no hope of a real bank. There needs to be a way to tie debt to a real person, not characters and accounts.

The only other way is to require some sort of collateral, but this method would need to be well thought out to keep the system from being gamed.



There's no direct way of punishing anybody in EVE. But that doesn't there is no punishment to be had. Let's use Super transfer as an example. There is no way direct way to punish a scamming 3rd party, yet that business is clearly very much alive and on it's feet as you can see from the 3-4 active 3rd parties that deal in that field. There is risk in every aspect but sometimes a little trust can really go a long way. If Chribba had scammed the frist or second super transfer he had done he could have made a nice chunk of change off those 1-2 deals before people caught on. But think about how much money he has made by being legitimate. He'd have punished himself by making a run, instead of being legitimate.

After a certain level of trust especially in EVE, there isn't much point in scamming, as being legitimate is so much more profitable.Blink Even in rl there are many entities that can't really be punished directly. But make it worthwhile with the proper tools and you will find yourself with a group short term scams but come out with with a few long term real solutions and businesses.

Just my opinion ofc, feel free to troll me into oblivion.Lol

◄[♥]►3rd Party Service◄[♥]►

♥ Securing Peace of mind ♥

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#49 - 2012-11-19 19:00:11 UTC
Grendell wrote:

After a certain level of trust especially in EVE, there isn't much point in scamming, as being legitimate is so much more profitable.


Well said.
I wish I would be able to grow into such a position of trust one day. I'm probably to low-key, though.
Mr Pragmatic
#50 - 2012-11-19 20:16:01 UTC
Grendell wrote:
Myriad Blaze wrote:
Tom Hagen wrote:
Myriad Blaze wrote:
Stuff

[...]


For several reasons I think it wouldn't be that simple.

1. The bank in my suggestion can only lend out money it got from players. ISK is not created, just redistributed - it should be obvious why this is very important (actually you'll find a possible exception to this rule towards the end of my suggestion).
2. The formula to determine the value of the item you want to use as collateral was meant as an example. I would expect something more sophisticated if such a system goes life (like taking into account price spikes, trading volume, volatility). But even this very simple approach uses the lower value from current value and median value over the last 3 months. Sure, it's possible to manipulate the market even on a 3 month scale. But with an item that's traded by many it will cost you a LOT of ISK. Add to this the fact that you only get 70% of the items value (in my example) and it gets even harder.
3. If you remove money from the bank you'll affect the banks operational numbers. In my suggestion I mentioned the total amount of loans and deposits. Even if we assume that we forgot to implement safeguards, like increasing interest rates when the total loans/total deposits ratio shifts in an undesirable direction or like a stop of lending out ISK when a certain threshold is reached you still risk to crash the bank, losing access to your collateral items before you even closed the difference between the reduced value and the actual value.

I'm not saying that it would be impossible to abuse such a system. But at least it wouldn't be easy. (Besides, I'm just saying such a system could work. I'm not saying that we really need NPC banks.)


I don't think the questions was IF an npc bank could work, as that's really not a difficult task. It's having some improvements made to the tools available for players to properly run a bank on their own. Sinks and faucets aside, an NPC bank would be a negative thing for a sanbox game like we currently have. CCP are in constant development to reduce the input of NPC and AI and actively trying to let the players run the "system". They do so by removing npc goods, and adding tools to allow players to create new businesses and services.



I wish they would make more tools for corporations. And there is alot of good ideas in this thread. Hopefully CCP takes some. And call it their own.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Kara Books
Deal with IT.
#51 - 2012-11-19 21:12:07 UTC
every one starts at zero, work to get to 100 instead of spending time complaining.
JoostSkywalker
Lionheart Investments
#52 - 2012-11-27 11:33:56 UTC
I have to see the first EVE bank that gives out credit instead of taking credit.
Were all banks can be "trusted", Eve banks can be "trusted" even more.
Bugsy VanHalen
Society of lost Souls
#53 - 2012-11-27 16:50:38 UTC  |  Edited by: Bugsy VanHalen
Darth Gustav wrote:
Player > Hi, I'd like to borrow 1 billion ISK please.

NPC > Great, just fill out this form and we'll deposit the balance (minus fees) into your wallet! Then, all you have to do is repay us in a timely fashion and CONCORD won't kill your ship.

Player > That's great!

NPC > Thanks for doing business with Eve Bank of Legitimacy!

Player > No no no, thank you.

Player then transfers 1b isk to his main and forgets that alt account ever existed, buying PLEX with the proceeds in an effort to perpetuate this scheme with a different "free" paid account.

Yeah, great idea! Sign me up!

Because thats how real banks work?

You want a loan you need assets to back it up. As in collateral.

I would picture this working in EVE as the character or corp having assets as collateral.

A ship would provide collateral up to the platinum insurance value of the ship. You must maintain the insurance on the ship or it will be impounded, you can not refit or undock it while impounded. if you use it and it gets popped the insurance goes to the bank to pay the loan. just like in the real world if you wreck your car the insurance money goes first to pay off the car loan. You get whats left if anything.

If you have a jump freighter sitting in a hanger unused you can get a loan against it equal to the value of its current insurance value without needing to sell it to raise the isk. You pay the loan back in monthly or weekly installments. As long as you keep the ship insured you can use it on the basis that if it gets destroyed the insurance pays off the loan first before awarding you any returns.

Other uninsurable assets in your hanger used as collateral would simply be locked down. You can not consume them or move them. Stuff like BPO's could still be used but not moved or sold while being used as collateral.

It would be a cool mechanic if done right.
Ruvin
Amarr Empire
#54 - 2012-11-27 21:13:33 UTC
i will agree with some that it can work with some basic principles .

The problem if its needed , it trasnfers a part of gameplay which is in player hands into a controlled structure runned by npc or by rules .


So i dont like the idea , giving freedom to ppl to organise by themselves imo is better .

Opportunities multiply as they are seized.

epsilonion
CLOVEN SKY
#55 - 2012-11-27 23:17:30 UTC
Sod having a bank,

Just give everyone another wallet division so we can put isk in, so it would act as say a savings wallet so we can separate disposable isk from saving isk.

ISK is easy enough to come by in game..

Just something as simple as another wallet division in every ones wallet would help many of us..

bank sounds nice for people with billions and billions to sit in a bank account and collect interest, <--- that part is not needed, as to loans in my opinion just mission, rat, mine a couple of hours more you will soon get your isk..


O and yes I know this wallet division thing has been around for some years, I remember posting on a similar forum post approx in 2007.

[u]Boom you went BOOM!![/u]

Mr Pragmatic
#56 - 2012-11-28 22:30:34 UTC
Well, there could be a limit on how much a player/corp/alliance that can invest. Plus CCP loves there diminishing returns.

I agree players should control Eve banks, how ever the tools that CCP gives to the players is rather limited atm.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

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