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Dev Blog: Happy Safe Fun Time!

First post First post
CCP Falcon
#1 - 2012-11-27 13:36:22 UTC  |  Edited by: CCP Navigator
Greetings internet spaceship pilots!

I think we all agree that CONCORDOKKEN is bad, and also quite embarrassing when it happens.

CCP Greyscale is here to tell you all about a new feature coming with EVE Online: Retribution which will make it less likely that you'll feel the wrath of the Space Police for an accidental misclick.

Read all about the new safety system, and how it will be introduced on December 4th in his new Dev Blog: Happy Safe Fun Time!

Big smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

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Federal Navy Academy
Gallente Federation
#2 - 2012-11-27 13:37:41 UTC  |  Edited by: Graygor
This blog is most interesting.

It seems good, but how will these options be handled or am I just blind and missed it in the blog. Will this be on the UI all the time or can it be disabled / hidden in the options menus?

Not that this isn't a good thing you understand. It's just coming from the UK and railing against the nanny state for over a decade this does feel a little like nannying and wrapping people up in cotton wool.

When I was in my trial, I flew several times into low sec and never saw anyone. On my last day of my trial I got popped in a 0.4 system in Gallente space. It wasn't fun, but I learnt my lesson and also learnt that I could change where my market orders were sought from in the market options menu which I had not until that point known about.

But if it helps player retention then I give it a +1.


Now that I think about it this isn't nannying. You aren't telling us not to climb trees, more that if you get hurt don't come crying to us.

And this in my world means that you need backbone so a +1... although I feel the long suffering GM team while probably receive the same amount of petitions. What?

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Otherworld Enterprises
Otherworld Empire
#3 - 2012-11-27 13:42:53 UTC  |  Edited by: Chribba
If only it prevented people from shooting at me too... Big smile

Just too bad you can't have your cloak activated while safe logoff, so for me I will still stick around cloaked until I am sure all timers are up.


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Black Panthera
#4 - 2012-11-27 13:44:49 UTC
Interesting :)

So, if you have cloak module active you have to de-cloak your ship in order to safely log off?? And what about emergency warp? Will it still work?
#5 - 2012-11-27 13:46:17 UTC
I do agree with big yellow numbers!

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2012-11-27 13:47:52 UTC
Black Panthera wrote:
Interesting :)

So, if you have cloak module active you have to de-cloak your ship in order to safely log off?? And what about emergency warp? Will it still work?

To use the safe log off feature you have to decloak. (where you'll see your ship till you leave)

Not just to log off.

Right now, you log off and all your modules deactivate, so you'll reappear. Then vanish after a minute.

So no real difference.

Woo! CSM XI!

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Warde Guildencrantz
Caldari Provisions
Caldari State
#7 - 2012-11-27 13:48:04 UTC  |  Edited by: Warde Guildencrantz
khool, i like the partial safety's idea. Also like the idea of no spamming yes button when suicide ganking multiple ships.\

also like the idea of a fleet roaming into lowsec, "Next system is lowsec, everyone switch your safety off."

sounds badass :P

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

The Scope
Gallente Federation
#8 - 2012-11-27 13:53:16 UTC  |  Edited by: Gilbaron

just found out that the safe logoff is something completely different from logging of as we know it, ignore my previous comment Shocked
San Fransisco
Silver Falcon Survey
#9 - 2012-11-27 14:04:24 UTC
How will accidental disconnections work?
Trask Industries
#10 - 2012-11-27 14:12:26 UTC  |  Edited by: DexterShark
Say I live 100% in Nullsec, can I have the option to hide the saftey button please?

(On the test server, it is there showing green / yellow / red all the time).

So you'd right click on the HUD options and click "Hide Saftey Indicator". Kind of like how you can "Hide Passive Modules" etc.

Other than that, I approve 100%.
Nova Fox
Novafox Shipyards
#11 - 2012-11-27 14:13:36 UTC
The same way as regular unsafe connections work. you client exits your ship is still in space.

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Deep Core Mining Inc.
Caldari State
#12 - 2012-11-27 14:17:58 UTC
So, i'm infering from your 'safety feature' that you think the average EVE player has the intelligence of a turnip and need their hand holding



Deep Vein Trading
#13 - 2012-11-27 14:23:05 UTC
I love the concepts here, crime has always been an enigma to me and this should help clear things up.

However, the safety switches strikes me as un-EVEish. Either this is a new art direction and everything is moving towards it, or it clashes with what we currently have. In my opinion, of course!

Having actions denied outright doesn't seem like the best solution in all cases. Maybe not an issue for me personally, but if I'm trying to perform an illegal act, I would hope that the interface would recognize what I'm trying to do, and give me an option of doing it.

Maybe put an option in the settings so that if you try to perform an act of a different safety level, that the safety pop-up window opens and selects the safety setting you need, so all you need is a confirm to continue?

Keep this option disabled by default so that newer players or hi sec kids don't have a chance of making a mistake.

Alternatively, hotkey each safety and just have the screen pop-up and require a confirmation?

Just my thoughts, either way I much prefer these changes over what we had.

Louis deGuerre
The Dark Tribe
#14 - 2012-11-27 14:23:36 UTC
This is nice for the new players but will make canflippers cry.
I am in two minds about it to be honest. What?
Bado Sten
Republican Guard
#15 - 2012-11-27 14:26:36 UTC
CCP Falcon wrote:

Greetings internet spaceship pilots!

I think we all agree that CONCORDOKKEN is bad, and also quite embarrassing when it happens.

Big smile

No, we don't and yes it is. It's also a valuable learning experience. Just today I got GCC from accidentially hitting my mates fighters with my smart bomb. I did not even know that was criminal.

Please, don't dumb it down to much Straight
Carebears with Attitude
#16 - 2012-11-27 14:28:14 UTC
Just two questions: Will maximum safety be enabled by default, even for veteran pilots?

And: Is safe logoff impossible while autopiloting? I'm guessing the answer is yes, but the dev blog isn't 100% clear about it.
Yuri Wayfare
Suddenly Ninjas
Tear Extraction And Reclamation Service
#17 - 2012-11-27 14:29:43 UTC
Louis deGuerre wrote:
This is nice for the new players but will make canflippers cry.
I am in two minds about it to be honest. What?

Canflippers are already screwed by Crimewatch 2.0 as it will become legal to steal from a suspect's can.

Fortunately the safety switches do nothing to prevent fools from shooting at ninjas or canflippers. If anything they'll just feel more protected by the reassuring green light. "Safety's on, so nothing I do can hurt me!" Twisted

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Be careful what you wish for.

House Amamake
#18 - 2012-11-27 14:29:59 UTC  |  Edited by: Tetsel
And when will Mr Greyscale stop spending his time on un-EVEish / useless feature ? Roll
Kinda fed up of CCP thinking EvE player should be treated like stupid children.....

Loyal servent to Mother Amamake. @EVE_Tetsel

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Vincent Athena
#19 - 2012-11-27 14:32:35 UTC
Im trying to understand this statement:

"Today I'm going to talk about how to fly safely in Retribution! We are adding a couple of new features to ensure that, when you inevitably lose your ship in a very silly way, it is very definitely 100% your fault."

How is my ship protected from loss in the cases of a disconnect, client freeze or a ""the socket was closed" error? None of those are my fault, so based on the above statement I assume from now on none of those will result in the loss of a ship. How is that done?

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J3ssica Alba
Federal Navy Academy
Gallente Federation
#20 - 2012-11-27 14:33:13 UTC
Anything that makes Eve a place full of happy joy joy is a good thing
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