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Why do people use more than 4 probes while scanning?

Author
Jack Miton
School of Applied Knowledge
Caldari State
#61 - 2012-11-27 06:48:06 UTC
Xercodo wrote:
I like how as part of the first page my more explanatory and concise post has one like and demo's has 21 D:


his was earlier, thus people get up to it, get their answer, like it, and then dont read further

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Chokichi Ozuwara
Perkone
Caldari State
#62 - 2012-11-27 07:34:31 UTC
BoBoZoBo wrote:
(Quick commands for spacing and moving groups makes this a dream now.)

What quick commands?

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Barbara Nichole
Royal Amarr Institute
Amarr Empire
#63 - 2012-11-27 08:46:15 UTC
l always use 5.. the one in the center is habit and serves as a guide for me.

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Shenra Twrin
Republic Military School
Minmatar Republic
#64 - 2012-11-27 09:01:42 UTC  |  Edited by: Shenra Twrin
Why people even do use Normal Core Scanners then Combats have the same Scanning strength ? .... not always use combats is dumb, u can scan everything out with combats if you got at least everything on IV
Battle On
GoonWaffe
Goonswarm Federation
#65 - 2012-11-27 09:16:03 UTC
Thor Kerrigan wrote:
I use 4. With the shift/alt shortcuts I find using 4 is faster than trying to use more, but I could understand why one would like to keep a 5th one in the center.

I see people using 7 or 8 probes at once though and I just wonder, is there some secret technique that makes scanning actually faster with more probes?

On paper 8 would scan twice as fast as 4 when you have more than 1 signature, but the alt key shortcut makes it faster to just use 4 on both sigs.


More probes = More Area + More Probestrength = Faster locking down sigs ;-)

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Steve Ronuken
Fuzzwork Enterprises
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#66 - 2012-11-27 10:37:46 UTC  |  Edited by: Steve Ronuken
Shenra Twrin wrote:
Why people even do use Normal Core Scanners then Combats have the same Scanning strength ? .... not always use combats is dumb, u can scan everything out with combats if you got at least everything on IV



http://wiki.eveonline.com/en/wiki/Combat_Scanner_Probe_I 20
http://wiki.eveonline.com/en/wiki/Core_Scanner_Probe_I 40
http://wiki.eveonline.com/en/wiki/Sisters_Core_Scanner_Probe 44
http://wiki.eveonline.com/en/wiki/Sisters_Combat_Scanner_Probe 22


Not the same strength. Combats have half the strength of Cores. (remember, when you look at the strength of loaded probes, all your bonuses apply)
They also only go down to 0.5AU, rather than 0.25 AU, while having double the base deviation.

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Kilab Gercias
Federal Navy Academy
Gallente Federation
#67 - 2012-11-27 11:26:57 UTC
Deploying 8 Probes in a Cube formation is easy as hell.

Drop Probes:
1 -8

Deactivate Probe 1 - 4
Move with Shift all active Probes(5-8) to one corner of the cube you want.

Activate Probe 1-4
Deactivate Probe 3-6
Move the Active Probes with shift (1,2,7,8) to the other Side of the Cube

Activate Probe 3-6
Deactivate every second Probe (like 2,4,6,8)

Move the Probe 1,3,5,7 up or down.

Activate all Probes again and

the Cube is finished.

Rest is doable with alt and shift to change Range.

With some practicse you got a Cube in under 10 seconds.


Jack Miton
School of Applied Knowledge
Caldari State
#68 - 2012-11-27 11:38:23 UTC  |  Edited by: Jack Miton
Steve Ronuken wrote:
Shenra Twrin wrote:
Why people even do use Normal Core Scanners then Combats have the same Scanning strength ? .... not always use combats is dumb, u can scan everything out with combats if you got at least everything on IV



http://wiki.eveonline.com/en/wiki/Combat_Scanner_Probe_I 20
http://wiki.eveonline.com/en/wiki/Core_Scanner_Probe_I 40
http://wiki.eveonline.com/en/wiki/Sisters_Core_Scanner_Probe 44
http://wiki.eveonline.com/en/wiki/Sisters_Combat_Scanner_Probe 22


Not the same strength. Combats have half the strength of Cores. (remember, when you look at the strength of loaded probes, all your bonuses apply)
They also only go down to 0.5AU, rather than 0.25 AU, while having double the base deviation.


they have the same strength at the same range.
i use cores myself for reasons.

PS: you forgot rss cores

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Shenra Twrin
Republic Military School
Minmatar Republic
#69 - 2012-11-27 13:24:53 UTC  |  Edited by: Shenra Twrin
Steve Ronuken wrote:
Shenra Twrin wrote:
Why people even do use Normal Core Scanners then Combats have the same Scanning strength ? .... not always use combats is dumb, u can scan everything out with combats if you got at least everything on IV



http://wiki.eveonline.com/en/wiki/Combat_Scanner_Probe_I 20
http://wiki.eveonline.com/en/wiki/Core_Scanner_Probe_I 40
http://wiki.eveonline.com/en/wiki/Sisters_Core_Scanner_Probe 44
http://wiki.eveonline.com/en/wiki/Sisters_Combat_Scanner_Probe 22


Not the same strength. Combats have half the strength of Cores. (remember, when you look at the strength of loaded probes, all your bonuses apply)
They also only go down to 0.5AU, rather than 0.25 AU, while having double the base deviation.


like i said if you have IV+ scan skills u dont need 0.25 au u get everything on 0.5 :) also they have the same scan strength

Jack Miton wrote:


they have the same strength at the same range.
i use cores myself for reasons.

PS: you forgot rss cores


what reasons ? really want to know.
BoBoZoBo
MGroup9
#70 - 2012-11-27 14:26:37 UTC
Chokichi Ozuwara wrote:
What quick commands?


Shift = Move probes as a group
Alt = Change spacing of probes relative to each other

Battle On wrote:
More probes = More Area + More Probestrength = Faster locking down sigs ;-)


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Solomar Espersei
Quality Assurance
#71 - 2012-11-27 14:39:43 UTC
Well one obvious reason is that Core probes aren't as scary as combat probes. Anyone with half a brain that sees probes at all should GTFO, but since you're usually hunting the careless and non-attentive, the core probes can get you the sig of the site and then you can d scan to find your mark.


Certainly in Low sec, core probes suggest that some dude is out exploring and more likely to be ignored.

@ Jack Miton,

Nice vid. I'd never seen that grouping used before.

@ All,

What seems to be the consensus best grouping, best number of probes for combat scanning? Like a lot of people, I typically use the 7 probe method, but by no means do I accept this to be the best approach.

Your thoughts?

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Thor Kerrigan
Guardians of Asceticism
#72 - 2012-11-28 02:31:45 UTC
Solomar Espersei wrote:

What seems to be the consensus best grouping, best number of probes for combat scanning? Like a lot of people, I typically use the 7 probe method, but by no means do I accept this to be the best approach.

Your thoughts?


I recently started using 6 (was using 4) in the same area. Not sure if it actually speeds up scanning speed since it seems I will still get the 100% hit at the same scan range:

The previous scan can be 54% or 65%; there is no difference if I still hit 100% with a 2 AU range in both cases (4 vs 6 probes).

The difference I do notice is that using 6 probes covers more area, so scanning multiple sigs close to each other can get faster. It does however come at the cost of more clutter, which slows down my scanning by wasting time readjusting the screen in a 3D environment. 4 probes in a plane is much easier to manage (and faster for my brain to process), but it could just be me not being used to it yet.
Jack Miton
School of Applied Knowledge
Caldari State
#73 - 2012-11-29 00:12:15 UTC  |  Edited by: Jack Miton
Shenra Twrin wrote:
what reasons ? really want to know.


combats are by their nature more 'aggressive'.
they basically scream 'im looking for you and have a fleet to back me up' at anyone who hits dscan.
cores are more of a 'hi there, just looking around' message when they come up on dscan.

obviously a lot of people know better but there are many who dont.

PS: I also use RSS cores which are stronger than sisters but that's largely secondary.

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