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Getting more people through the first hour in EVE

Author
Roll Sizzle Beef
Space Mutiny
#21 - 2012-11-26 17:28:00 UTC  |  Edited by: Roll Sizzle Beef
Ginger Barbarella wrote:
I wonder if doing something like granting new toons a pool of 2 million SPs that they can apply to their character AFTER completing the tutorial missions might help with the training time hill that everyone looks at and goes "WTF?"

Maybe hiding the fact that you have to train for a couple years to actually get efficient in something would help with retention... :)


I think if just a new account started the game with some core skills already in training filling their skill queue would help them understand they are training 24/7. And will lead them to the skill menu and learn it faster.
That's one thing they can voice over, its super important and when was the last time the skill training system had a major change?
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#22 - 2012-11-26 17:33:40 UTC
Personally, I think the tutorial of the later days worked wonders of pulling me in, though, a tutorial done by my friend was the best one of all.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.pngĀ 

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#23 - 2012-11-26 17:43:08 UTC
baltec1 wrote:
The only voice we would allow would be Aura's. The problem then is she would troll the nubs when they get blown up and podded.


Hmm, I seem to recall having watched a youtube vid once that featured old Aura lines.... quite bloodthirsty she was. Cool

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Akiyo Mayaki
Perkone
Caldari State
#24 - 2012-11-26 17:45:43 UTC
Nerath Naaris wrote:
baltec1 wrote:
The only voice we would allow would be Aura's. The problem then is she would troll the nubs when they get blown up and podded.


Hmm, I seem to recall having watched a youtube vid once that featured old Aura lines.... quite bloodthirsty she was. Cool



Yeah before I joined EVE I saw a tutorial where someone created a new character. There was indeed a voiced intro tutorials. That's what made me happy enough to install the game. Then when I got there myself I was like out of swearing words finding out I had to read it all >.> So much for thinking you could chill.

No

Bohoba
#25 - 2012-11-26 17:49:01 UTC
II would have to say voice would be nice for the lazy :)

the whole new player tutorials need a work over IMO

and quite a bit of bug fixing :)

getting module and told to install on your ship just to find out u don't have the skill the skill book cost 18K u have 5 :)

please install module before continuing that one cracks me up


in any case it needs an overhaul for sure to hook a new player


ATM they get turned off real fast :( and having 100 in local with 90%of them older players can baiting new players that are unsure if they want to finish the training or just quit :)


Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#26 - 2012-11-26 18:19:25 UTC
Quote:
Getting more people through the first hour in EVE


This can be resumed to 2 very simple game aspects "zde" noob WILL look at or will feel influenced by:

-ship piloting: "what the fock ! I can't pilot my thing with "Z-D-Q-S"???"

Well, some video from the beginning or at least at the pilot undocking showing "how" and even put some fun/music with can make it "easier" and fun for noobs to get started instead of searching , searching, searching, then leaving.

-skills explanations

The escapist, while being extremely critical, said something very true in his commentary: "why the fock should I learn "this" and what the fock does this means or affects my ship or the fun I can have with?"

Skills explanations are quite rudimentary and not a fun factor to realize or understand their implications, the fun is at playing, not opening skill window and setting your skills, now if instead of putting them there no matter how this could be done in some intuitive and logical manner this would probably help noobs to quickly realize they don't need gazillions of SP to be effective and actually have some of the most important pvp roles: scout, tackler, jamer, provide warp in points or escape points

More funky stuff to be done, lots of it, tons of it, thousands of it to make it so, and without real game changes at any point, noobs can understand and acquire gaming rudiments extremely fast, which means a couple minutes and not hours or days because many will simply leave before that.

removed inappropriate ASCII art signature - CCP Eterne

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