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High Security does not mean Perfect Security.

First post
Author
Angsty Teenager
Broski North
#61 - 2012-11-26 05:18:59 UTC
No actually it does.
Seven Noctis
#62 - 2012-11-26 05:36:38 UTC  |  Edited by: Seven Noctis
Alavaria Fera wrote:
On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion.

Well, people are more prone to voicing their opinion when they are dissatisfied with something than when they are content with something. So if you mean to say that there are more people complaining about EVE being too "non-carebear-friendly" than there are people stating they are more or less cool with the current level of restrictions, I'm not sure that's necessarily a good indicator.

I imagine most people willing to pay for this game do so because they like it (enough) for what it is, not what it may or may not become at some point, especially considering that EVE didn't exactly come out recently. Any considerable change to the balance of things carries a risk of alienating at least some portion of the player base. Naturally, in the long term it can be used to target a different and possibly wider audience. Would this be a smart move for CCP?

Let's even assume that they care a lot more about their profits than their "creative vision". One of, if not the main selling point of EVE is that it provides a fairly unique experience; and a large part of that uniqueness is the degree of freedom it provides, in the sense that the conditions of the game world are largely shaped through player involvement and interaction rather than dictated by game mechanics. Making it more mainstream weakens that selling point. It could mean larger potential audience, but also larger competition. More players willing to give the game a try? Perhaps. Many of those willing to stick with EVE when the next major mainstream MMORPG comes along? Not really. Will most of the players who play this game because it offers the degree of freedom most other games do not quit if it stops doing that? Definitely. But I'm sure this point has already been made once or twice.
Tasage Tivuri
Doomheim
#63 - 2012-11-26 08:03:42 UTC  |  Edited by: Tasage Tivuri
Samanna Aries wrote:
I see the statement made that "hi sec is not perfect sec" quite often.

What if hi sec were perfectly secure?

I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.

What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?

I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?

I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.


One only needs to look at Ultima Online, before and after Trammel, and see what optional pvp did to the game to get a very accurate idea of what 100% secure highsec would do to EVE Online: http://tobolds.blogspot.com.au/2005/09/ultima-online-pre-trammel.html
Digital Messiah
Center for Advanced Studies
Gallente Federation
#64 - 2012-11-26 11:13:36 UTC
The only and I mean only way to incorporate a zero risk high sec space is starter areas. Stations with no market other than npc seeded items that can only be bought from npcs, missions level 1 - 2 spawning even from outside agents, tutorials, and events, than perhaps trading would become large. Proposing this idea anywhere outside of this is effectively enacting a "New Game Enhancement".

Something clever

Ocih
Space Mermaids
#65 - 2012-11-26 11:21:39 UTC
Security is either there or it isn't.
Hi Sec is either a misrepresentation or it's secure to travel in. Some things really are that black and white.

In fairness, the autonomy of nations and the minimal risk crossing between them needs to be intact. Sec in EVE is fine. Manufacturing and the unbreakable tie to Jita is the problem. If I don't end up quitting EVE again, I'm moving back to Solitude. You're all crazy. P
Vaal Erit
Science and Trade Institute
Caldari State
#66 - 2012-11-26 12:43:30 UTC
Making perfect high sec doesn't have to directly affect anyone for it to kill off EVE. One of the biggest selling points EVE has is non consensual PvP and being a very dangerous and hardcore game. Taking away PvP in high sec wouldn't do anything to most players but they would think hmm this game is now too boring, I'll go play something else.

Take away the player vs player interactions and you'll find that EVE is a horrible, horrible game that no one would play for $15/month.
Mag's
Azn Empire
#67 - 2012-11-26 14:01:55 UTC
Qin Tawate wrote:
Mag's wrote:
Qin Tawate wrote:
That is why they can not allow you to ask this question, why high sec should be not High Sec.

Actually high sec is in fact, high sec. What it isn't, is perfect sec. Blink


it is often less High Sec than Low sec or 0.0 sec, if you fly in something that is worth to be sucide ganked or if they have another reason to suicide gank. That is, what suicide gankers live off since many years. Bad documentation of how much security there really is in High Sec. Not much. The KI, which should protect High Sec is too dumb and not effective. Now CCP could program a more complicated, smarter KI for Concord or just try to make it real High Sec.
Often less secure, doesn't mean it's not still high sec.

Also concord doesn't protect, it punishes. Probably another reason why you're so confused, about high sec not actually being perfect sec.

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Vincent Athena
Photosynth
#68 - 2012-11-26 14:23:59 UTC
James Amril-Kesh wrote:
Caliph Muhammed wrote:
Karrl Tian wrote:
It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable.


The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail.

Do you realize how rare this is?

Nerf Burger wrote:
Tippia wrote:

There's also a reason why it can't mean perfect security: because the game would no longer function if it did.


what a foolish thing to say.

You should read the second reply to this thread then (Destiny Corrupted's post).


Except Destiny Corrupted's post seems to be written as though there would also be no high sec wars. But in the OP's post is this statement:

"I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps."

So the question is: What would it be like if you were safe except for war? I also think the OP is only considering PvP Space Combat, not all the other forms of PvP in the game. After all how could there be a non-pvp market except for war?

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Nerf Burger
Doomheim
#69 - 2012-11-26 16:01:03 UTC  |  Edited by: Nerf Burger
Alavaria Fera wrote:
Seven Noctis wrote:
Tippia wrote:
I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X³ springs to mind if that's the kind of game you want.

Frankly, EVE Hi-Sec is bordering on being an SP sandbox as it is. Restrictions are rather strict compared to true open PvP games, where the players really do make the game (ok, have a relatively greater impact on it, if you will).

If Hi-Sec were made even safer and more restricted, I imagine the player base would take quite a hit as that would not be what many of us signed up for. Shift in the balance towards a less restricted environment would likely have same results for same reasons, on the other hand.

On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion.


believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them because they want engage in pvp in low or null where there is risk to them. A sandbox incorporates all play styles. A sandbox doesn't mean a player is alllowed to do whatever he wants to others wherever he wants. More moron logic from tippa of course.

Also there are claims that destruction will stop if high sec is made safe. Are moronic statements like this the only defense to keep high sec abusable by cowards who are afraid to pvp in low and null?
Elliot Vodka
Caldari Provisions
Caldari State
#70 - 2012-11-26 16:06:29 UTC
High sec should be renamed standard sec. Because generally i feel safe in any place labeled high security...

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Ginger Barbarella
#71 - 2012-11-26 16:39:57 UTC
Samanna Aries wrote:
I see the statement made that "hi sec is not perfect sec" quite often.



I've never heard it ONCE until reading it in your post.

Oh, and tl;dr. Get to your point. Time is money. Tick tock...

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Tippia
Sunshine and Lollipops
#72 - 2012-11-26 16:44:46 UTC
Nerf Burger wrote:
believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them
Then they should try X³. If they don't want to dodge people trying to kill them, then no, they do not want to play EVE.

Quote:
A sandbox incorporates all play styles.
Exactly. So making arbitrary restrictions such as not being able to blow people up doesn't make any sense.
TheGunslinger42
All Web Investigations
#73 - 2012-11-26 16:59:12 UTC
Nerf Burger wrote:
Alavaria Fera wrote:
Seven Noctis wrote:
Tippia wrote:
I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X³ springs to mind if that's the kind of game you want.

Frankly, EVE Hi-Sec is bordering on being an SP sandbox as it is. Restrictions are rather strict compared to true open PvP games, where the players really do make the game (ok, have a relatively greater impact on it, if you will).

If Hi-Sec were made even safer and more restricted, I imagine the player base would take quite a hit as that would not be what many of us signed up for. Shift in the balance towards a less restricted environment would likely have same results for same reasons, on the other hand.

On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion.


believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them because they want engage in pvp in low or null where there is risk to them. A sandbox incorporates all play styles. A sandbox doesn't mean a player is alllowed to do whatever he wants to others wherever he wants. More moron logic from tippa of course.

Also there are claims that destruction will stop if high sec is made safe. Are moronic statements like this the only defense to keep high sec abusable by cowards who are afraid to pvp in low and null?


Believe it or not but those players are playing the wrong game. Head on over to hello kitty online. PS sandbox gameplay literally does mean players are allowed to do what they want, including make you cry.

Your tears are delicious
Nerf Burger
Doomheim
#74 - 2012-11-26 17:06:15 UTC  |  Edited by: Nerf Burger
TheGunslinger42 wrote:
Nerf Burger wrote:
Alavaria Fera wrote:
Seven Noctis wrote:
Tippia wrote:
I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X³ springs to mind if that's the kind of game you want.

Frankly, EVE Hi-Sec is bordering on being an SP sandbox as it is. Restrictions are rather strict compared to true open PvP games, where the players really do make the game (ok, have a relatively greater impact on it, if you will).

If Hi-Sec were made even safer and more restricted, I imagine the player base would take quite a hit as that would not be what many of us signed up for. Shift in the balance towards a less restricted environment would likely have same results for same reasons, on the other hand.

On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion.


believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them because they want engage in pvp in low or null where there is risk to them. A sandbox incorporates all play styles. A sandbox doesn't mean a player is alllowed to do whatever he wants to others wherever he wants. More moron logic from tippa of course.

Also there are claims that destruction will stop if high sec is made safe. Are moronic statements like this the only defense to keep high sec abusable by cowards who are afraid to pvp in low and null?


Believe it or not but those players are playing the wrong game. Head on over to hello kitty online. PS sandbox gameplay literally does mean players are allowed to do what they want, including make you cry.

Your tears are delicious



actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke. There are sandboxes that dont allow douchebag activity, EVE is becomming one. Change is inevitable and EVE is becomming less and less a haven for the awful "pvper" who has gotten **** on in every other pvp game. see my sig. Your fearful tears are delicious.
Archetype 66
Perkone
Caldari State
#75 - 2012-11-26 17:08:08 UTC
Security status should accord to FW with sentries and polices breakable.
CCP Gargant
C C P
C C P Alliance
#76 - 2012-11-26 17:09:29 UTC
Got rid of a few trolling and personal attack comments. Please keep this civil, guys

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baltec1
Bat Country
Pandemic Horde
#77 - 2012-11-26 17:11:30 UTC
CCP Gargant wrote:
Got rid of a few trolling and personal attack comments. Please keep this civil, guys

You are in for a busy night methinks.
Jonah Gravenstein
Machiavellian Space Bastards
#78 - 2012-11-26 17:15:15 UTC
Nerf Burger wrote:


believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them because they want engage in pvp in low or null where there is risk to them. A sandbox incorporates all play styles. A sandbox doesn't mean a player is alllowed to do whatever he wants to others wherever he wants. More moron logic from tippa of course.

Also there are claims that destruction will stop if high sec is made safe. Are moronic statements like this the only defense to keep high sec abusable by cowards who are afraid to pvp in low and null?


I find your signature quite ironic, don't want to play with "belligerent undesirables" & "cowardly douches"? I suggest that you find another game, without them Hisec would become boring, Eve is all about conflict so maybe it's not the game for you.

The driving force of the in game economy is a symbiosis of destruction and creation, an economy without any destruction in hisec would fail within months, if nobody is exploding who will buy the ships & munitions that industrialists produce?.

Making hisec a totally safe utopia may well make the Uber Carebears happy, however if highsec becomes a totally safe utopia it should also mean no hisec belts, no hisec manufacturing, no market, no agents above level 2 etc as these are all forms of PvP whether you like it or not. As a perfect utopia with no conflict hisec would become a content desert and in the case of Eve, 90% of the content in hisec is provided by players, especially the ones that you consider to be "cowardly douchebags".

In the beginning there was nothing, which exploded.

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Kiteo Hatto
The Scope
Gallente Federation
#79 - 2012-11-26 17:16:13 UTC
Seven Noctis wrote:
snip.

*Puts on shades*
You salvaged that post nicely.
Vaerah Vahrokha
Vahrokh Consulting
#80 - 2012-11-26 17:16:15 UTC  |  Edited by: Vaerah Vahrokha
Nerf Burger wrote:
actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke.


Quoted for Holy Truth. DFO is what EvE should have been, plus it's twitchy and bloody. Full loot including your money is always at stake and you also lose all to random NPCs. And those NPCs unlike EvE, are REALLY nasty, they group, they call each other, they hear you and set up guards on top of trees and all that sort of stuff. And no, they don't sit in some pockets like silly sheep, they are all around.