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New AGRO AI system is stupid and why...

Author
DaRiKavus
Mosh Pit
THE BESTICLES
#21 - 2012-11-19 18:31:02 UTC
Sleepers....enough said.
Veryez
Hidden Agenda
Deep Space Engineering
#22 - 2012-11-20 06:39:52 UTC
calexxa wrote:
I have a question (maybe stupid, I have not tried this patch on the test server) - how this targeting change will affect L4 missions or 0.0 sec anomalies/plexes. I do not have such epic skills or faction fitted ships but lets say I am in battleship. I do not have problems with other npc BS/BC's but cruisers and especialy frigates are problem because I can not destroy (even hit) them with my guns/missiles. So I use drones to kill them, first of all those who scramble.

How it will be different now? Do my drones kill those small targets or they die trying this? I can imagine a situation where my ship will be scrambled by a small npc ships which I could not hit with my guns/missiles and all my drones died so .. :/


When the idea was originally proposed, I envisioned this exact problem and stated it in the proposal thread. Bottom line, if you can't kill the scrambling frigates with your guns/missiles and are relying on drones for that, you better carry spares (fortunately most battleships can carry extra lights). Nonetheless, I'm sure people will be caught droneless, scrambled by an NPC or two, with no way to leave the room and no way to kill them, and of course no way for them to kill you. In that case I suggest you logoff (I doubt an NPC frigate will kill you before you warp off), wait until DT, or file a bug report under 'stuck game'.

On another note, if they copied anything from sleeper or incursion NPC AI, I would suggest thinking about carrying EW and/or a gang link, as sleepers hate those and almost always primary those threats, it might help keep your drones alive a bit longer.
David Gnoll
Viziam
Amarr Empire
#23 - 2012-11-20 19:12:05 UTC  |  Edited by: David Gnoll
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Grombutz
The Scope
Gallente Federation
#24 - 2012-11-20 20:22:41 UTC
David Gnoll wrote:

4th and lastly: I know why CCP is doing it, that doesn't make it right. All it affects are people using one form of weapon...and no one else. It doesn't make PVE any more exciting for mission runners using drones, only more tedious (opposite of desired effect).

It may lead to more exciting gang runs and the like, but there is no reason that you should allow them to randomly swap to DRONES.


This is so true, but I couldn't care less as a CNR pilot. (you see what I did here?) Blink

Goldiiee
Bureau of Astronomical Anomalies
#25 - 2012-11-20 23:17:35 UTC
I for one am looking forward to the change. Might not be so good on the drones, I might even have to keep a few extra lights and less mediums in the drone bay but I look forward to the next time some stealthy bomber or ‘whatever’ warps into a group of NPC’s I am ratting, or and tries the old Scram/Blam on a mission runner.

As we all know PVP fits don’t work in missions any better than Mission fits work in PVP. I foresee the inevitable uncloaked ship going for the easy kill of a mission boat and having the entire room switch to the new cruiser/frig on the field, no more waiting for a new spawn and hope they get the agro.

The Tears should not be coming from Missions runners, the real tears should be coming from the Gank fits that will now have to tank the room same as me while they try to get to shiny Mission runner or Ratting alts mods.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Risien Drogonne
Aliastra
Gallente Federation
#26 - 2012-11-20 23:49:49 UTC
goldiiee wrote:

The Tears should not be coming from Missions runners, the real tears should be coming from the Gank fits that will now have to tank the room same as me while they try to get to shiny Mission runner or Ratting alts mods.

There are PLENTY of those tears on the test server forum thread, as gankers whine that they shouldn't have to tank their ships because... well, they can't really come up with any good reasons other than Stranger Danger or something silly.
Goldiiee
Bureau of Astronomical Anomalies
#27 - 2012-11-21 00:18:22 UTC
Risien Drogonne wrote:
goldiiee wrote:

The Tears should not be coming from Missions runners, the real tears should be coming from the Gank fits that will now have to tank the room same as me while they try to get to shiny Mission runner or Ratting alts mods.

There are PLENTY of those tears on the test server forum thread, as gankers whine that they shouldn't have to tank their ships because... well, they can't really come up with any good reasons other than Stranger Danger or something silly.

I love the 'Stranger Danger' line will be laughing at that for hours. Thanks Big smile

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tenris Anis
Schattenengel Clan
#28 - 2012-11-21 09:06:26 UTC
GreenSeed wrote:


those are the only guys affected, and those guys CCP is screwing over. and it is only because this change negatively impacts THEIR game experience why this change is mind-numbingly stupid.


You are suggesting that this affects them negative, while actually it makes l4s for them way more interesting. It is a positive change for them. More challenge is good in this context. L4s become else for them completely repetitive, just like all the rest of EVEs weak PVE content.

Remove insurance.

David Gnoll
Viziam
Amarr Empire
#29 - 2012-11-22 22:33:36 UTC  |  Edited by: David Gnoll
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David Gnoll
Viziam
Amarr Empire
#30 - 2012-11-22 22:42:16 UTC  |  Edited by: David Gnoll
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Goldiiee
Bureau of Astronomical Anomalies
#31 - 2012-11-22 22:44:49 UTC
David Gnoll wrote:
goldiiee wrote:
I for one am looking forward to the change. Might not be so good on the drones, I might even have to keep a few extra lights and less mediums in the drone bay but I look forward to the next time some stealthy bomber or ‘whatever’ warps into a group of NPC’s I am ratting, or and tries the old Scram/Blam on a mission runner.

As we all know PVP fits don’t work in missions any better than Mission fits work in PVP. I foresee the inevitable uncloaked ship going for the easy kill of a mission boat and having the entire room switch to the new cruiser/frig on the field, no more waiting for a new spawn and hope they get the agro.

The Tears should not be coming from Missions runners, the real tears should be coming from the Gank fits that will now have to tank the room same as me while they try to get to shiny Mission runner or Ratting alts mods.


I for one, am also looking forward to the change. I find that the shift toward a smarter AI is a good idea. However, we have to keep in mind that EVE is still a game. Games require an attempt at balance; although such an ideal will never be fully reached. So in light of that, can't they make this change to the AI without ruining another primary weapon system?

I am not against this happening to drones altogether either. However, if they make a change like this that forces a huge penalty to ships that primary drones, they must make a benefit that can either cope with it our equal it out.

Also, according to the Dev Blog, the way you want the change to work is considered a bug in the new AI system right now. They don't want it to happen so enjoy the short lived protection from gankers. (To be clear, I think that change should be made permanent.)


Will do, I hope to see at least one would be ganker tanking a sanctum. :)

I tried out a few missions on Buckingham, and only lost one drone in 3 missions and all 5 drones in one mission.

Before they all died they were doing a better job of killing rats than the other way around. I can see a little more attention needs to be paid to the drones and how they are fairing, but recalling them just made them die quicker. Will continue to try with different drones for different rats rather than just 'fast and hard' the solution might be mission specific drones (similar to Mission specific hardeners)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Bugsy VanHalen
Society of lost Souls
#32 - 2012-11-23 17:30:55 UTC  |  Edited by: Bugsy VanHalen
David Gnoll wrote:


Challenge can be fun. No one is arguing that. However, they are adding challenge to lvl 5 or gang run missions/complexes, while the outcome on drone use is not gaining at all from this (in fun or otherwise).

You would be hard pressed to argue that this change makes drone use more 'fun and challenging.' It only makes it more tedious and outright punishes drone boats. To put it in perspective I'll go over something I touched on in the OP.

Consider these scenarios. You are running a lvl 4 with 2 battleships (let's say low SP players who have been running missions for a long time). They will now have to work together is a slightly more challenging and perhaps more rewarding run that provides just enough change to make it more fun. That's the idea, and it's a good one.

Next however, let's see both of these players now have much higher SP and can now solo those missions. Have access to T2 tanks and are working toward T2 weapons. One decided to move into a drone boat, the other into a raven. Now, when they are running missions on their own; what happens with this change?

The Raven has literally nothing new to worry about. His weapons systems don't change at all based on the aggro (because he is the only target).

The Dominix on the other hand, will now need to effectively stop the majority (if not all) of his DPS every two minutes or more just for the sake of a more fun PVE experience?

Tell me, is that fun or simple tedium?

How hard would it be to allow the exact kind of aggro shift that makes it more fun (changing from player to player) without killing drone boats? Answer that one.

Who flies these Ravens that do not use drones? I run level 4 missions and a raven is still one of my goto ships.

It is true that a raven with T2 cruise launchers using precision missiles can hit frigates. But why would you bother? Running level 4 missions is all about maximizing isk/hr for most mission runners.

Personally I set my light drones on the frigates and take out the rest with my missiles. How the mission is laid out will determine if I start with cruisers and work up, or Battleships and work down. But fast completion times require me to rely on my drones as a primary counter to the web/scram frigates. Especially the elite ones. I currently need to keep an eye on my drones as some missions the different waves are set to attack drones that target a different wave. Also new wave spawns can attack drones. This is not a major problem but can cost you a couple drones if not paying attention.

Can I complete the missions without using drones? Yes of course. But completion times are much slower. This change will be a massive nerf to the isk/hr of most dedicated mission runners.

Running missions on the test server, in the same way that has given me the best completion times on TQ has resulted in drones getting mass targeted by every cruiser and smaller ship in the room and generally getting popped before they can get back to the ship. Even a warrior II is very slow when targeted by webing and scraming rats.

There are different ways of running missions to compensate for this. But the best i can do is about double my previous average completion times. Can I still run missions? Yes. But I make literally half the isk/hr I made before the change. The same missions that I can complete on TQ in about 20 minutes, take me at least 40 minutes to complete on the test server.

If the new A.I. is here to stay then at least compensate the lost isk/hr by doubling the loyalty points given by the missions. This will keep the isk/hr of mission running where it should be but reduce the isk faucet at the same time. Loyalty points actually create an isk sink as you need LP plus isk to get items from the loyalty point store. High NPC bounty payouts are the biggest isk faucet in this game. Income from missions comes in three forms. Straight Bounty payouts, loyalty points from completion of the missions, and loot/salvage/tag drops by the rats. Loyalty points, and loot/salvage/tags dropped by rats create income without bringing new isk into the game thru items the mission runner can sell. Straight bounties however being an isk faucet provide income to the mission runner through directly injecting new isk into the game.

The most effective way to curb inflation in the game is to cap isk faucets and increase isk sinks. reducing the bounties and increasing the loot drops and loyalty point rewards would go a long way to reducing the level of inflation we have seen in EVE.
Kara Books
Deal with IT.
#33 - 2012-11-24 00:33:02 UTC
On a side note, most races except Gallante, during PVE mission running use small and Medium drones to knock out hard to reach targets or take out Scrammer frigs first thing on the battlefield.

This really hurts the Gallante and possibly aircraft carriers significantly, when it comes to PVE.
Perhaps, maybe this is the right way to go, but the Gallante really did get the unfair shaft of the deal, or maybe its time for the Gallante ships to get the majority of their Drone boat ships to be remade into more hybrid/railgun bonus to compensate, at-least temporally.

Klymer
Hedion University
Amarr Empire
#34 - 2012-11-24 05:05:26 UTC
now all that needs to be done is add durability to t1 laser crystals Twisted
HydroSan
Aliastra
Gallente Federation
#35 - 2012-11-24 05:07:57 UTC
I'm sure someone at ccp found out that gallente was slightly useful so they had to nerf the weakest race again.
David Gnoll
Viziam
Amarr Empire
#36 - 2012-11-25 04:53:31 UTC  |  Edited by: David Gnoll
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Ex-chan
Caldari Provisions
Caldari State
#37 - 2012-11-26 16:38:34 UTC
Quote:
...So fixes to this are:
1: Remove drone aggressive stance

Imagine that shield is pierced, armor is broken, structure is leaking, and drones are just spinning around their home and doing nothing to protect it. The only question then is "Who the hell designed these stupid drones' intellect?".
Idiotic scene.
Do not want it.
Derath Ellecon
University of Caille
Gallente Federation
#38 - 2012-11-26 17:01:36 UTC
DaRiKavus wrote:
Sleepers....enough said.



Not really. Sleeper sites were designed with this AI in mind. All existing missions and so forth were designed with stupid AI in mind. It makes a difference.
Kuro Bon
Test Corp 123
#39 - 2012-11-26 17:16:59 UTC
Akuma Tsukai wrote:
Give me a way to repair drones in the bay. Gimme a way to carry a lot of spares. ... And then i wont mind AI change.


I think these ideas are headed in a better direction. If drones are thought of as "ammo expended" when killed, a drone boat really can't carry much. The most "ammo-analagous" change would be to let you transfer drones from the cargo-to-drone-bay with some kind of "prep time" (aka reload timer).

Protip: 100M ISK per hour is about $3US an hour.

Josef Djugashvilis
#40 - 2012-11-27 13:02:16 UTC
Shortly after I first started to play Eve, I was told that it was a mistake to fly Gallente ships, but I stuck with them.

As my Dominix Navy Issue looks like it will soon be neither use nor ornament, I should have listened to those who knew better than I.

If I cannot earn isk running level 4 missions, which by the way I actually enjoy, how am I to earn isk to lose at pvp?

I suppose I shall find a way to adapt.

To those who say pve will be more exciting, I say this. Once folk work out how to 'farm' the new missions, everything will have changed and all will be the same.

This is not a signature.

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