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Help Me Understand Inventing (Complete With Example)

Author
Styth spiting
Brutor Tribe
Minmatar Republic
#21 - 2012-11-24 04:07:12 UTC
Zhilia Mann wrote:
Styth spiting wrote:
Well good to know. I'll still have to test it out sometime in the next few days to see what does happen.


If you really want to test it, test it. But it sure as hell doesn't work. All it will do is create an absurdly long queue for the slot.


Well if this is the case though the someone or a group of people could fly around and setup every slot in a few regions to have 100+ day queue times by simply installing a couple of 30 day jobs and instantly canceling them?
Zhilia Mann
Tide Way Out Productions
#22 - 2012-11-24 07:37:42 UTC
Styth spiting wrote:
Zhilia Mann wrote:
Styth spiting wrote:
Well good to know. I'll still have to test it out sometime in the next few days to see what does happen.


If you really want to test it, test it. But it sure as hell doesn't work. All it will do is create an absurdly long queue for the slot.


Well if this is the case though the someone or a group of people could fly around and setup every slot in a few regions to have 100+ day queue times by simply installing a couple of 30 day jobs and instantly canceling them?


Which has been suggested -- recently, in this forum. It's not as trivial as it sounds though.
Elena Thiesant
The Scope
Gallente Federation
#23 - 2012-11-24 08:59:17 UTC  |  Edited by: Elena Thiesant
Styth spiting wrote:
Elena Thiesant wrote:
Styth spiting wrote:
What you then do is cancel your 2 jobs (obviously do this when no one is in station) and load up the slot with your 5 1 day ME jobs and then again load up 2 30 day jobs after these.


Cancelling a job does not free up the line. So if you set up and then cancel two 30 day jobs, you're left with a line with a waiting time of 60 days.


Really since when? I haven't done this in a long time but had a alts corp mate say they were doing this with copy jobs a few months ago and it sounded like it still worked.


Since before I started (which isn't all that long ago tbh)

When you go to cancel a job, the warning message that you get explicitly says that the llne will not be freed up.
Akita T
Caldari Navy Volunteer Task Force
#24 - 2012-11-24 12:55:31 UTC  |  Edited by: Akita T
Styth spiting wrote:
Well if this is the case though the someone or a group of people could fly around and setup every slot in a few regions to have 100+ day queue times by simply installing a couple of 30 day jobs and instantly canceling them?

BOTH the installation line AND the character's line slots are kept occupied for the full length, again, to prevent this exact type of shenanigans.
You can still do it, but it would cost you a lot of active accounts collaborating. Twisted

P.S.
Intentionally and heavily abusing the trial and/or buddy system for such purposes is a perma-ban-for-all-accounts level offense (insofar as they can be matched to you in any way, and CCP has other ways than just IP, one of them being the hash of the OS product ID and maybe even hardware ID hashes or somesuch, which is collected by the game client, it was mentioned as an aside comment to security stuff a few years ago by some devs, so they can more or less reliably identify the actual machine you're working from).
Besides, the buddy system, not so abusable anymore anyway.
Lolar55
Banana Toaster
#25 - 2012-11-24 14:41:41 UTC
skills to lvl3?Sure if you don't mind losing more than half of the bpcs you put for invention.I have all i need at lvl 5 and i consider myself lucky when I get 6successfull out of 11jobs set.When i had lvl 3 i usually lost 7-8 out of 11.The difference in profit specially if you value your time in the long run is too big.
Karig'Ano Keikira
Tax Cheaters
#26 - 2012-11-26 13:11:35 UTC
basically as others explained:
-> get BPO
-> make max run copies*
-> get datacores and interface (you only ever need one, it is never consumed and you can run parallel invention runs with only one)
-> click copy -> invention
-> note: some BPCs can invent into multiple tech 2 items (for example merlin), in this case you might have to select which one you are trying to make, otherwise you always end up with 1st choice
-> collect your tech II BPCs
personally I run small pos for invention -> manufacturing, but i guess you could invent in NPC stations, slots are incredible pain however, especially if you do it a lot
*: unless you plan on inventing ships in which case it doesn't matter**
**: unless you use decryptors that increase number of runs in which case you want max runs for ships as well

other notes:
- if you plan on making significant profit from it, selling BPCs is incredible pain and poor profit, you likely want to produce t2 goods yourself
- as with most other things in EVE, don't try be self sufficient unless you are fond of pain - buying datacores (and most t2 production mats is generally preferable to producing them yourself unless you have incredible logistics behind you)
- some people will tell you to get skills on 4 or 5, but in reality most of your expenses in tech 2 is mats for production, invention cost is basically trivial unless you a) invent ships (especially big ones) or b) invent really cheap modules
- don't bother with ships or cheap modules, all calculations I did with ship invention showed that invention -> production of tech 2 ships is nonprofitable*
*: I think problem is that tech II BPO owners dominate the ship market (however i might have just calculated something wrong :) )
justavisit
Phrogs of War
#27 - 2012-11-26 18:45:03 UTC  |  Edited by: justavisit
to the answer above there is just one thing to add:

- you can use faction ammo (one single bullet) as meta item, even if there is no meta level in its description

In your case that is CN antimatter S for example (using void S will not work, since t2 items can not be used to invent t2 BPCs). Its cost is neglectible in comparison to the datacores but it still adds a few percent to your invention chance, so it is almost always worth it. Its 'hidden' meta level, is 2 afaik ...(faction missiles do show this stats).

Just as an example.. with level 4 skills you got 48.25% without and 52,69% with it. ... ofc you can go crazy and get dread gurista ammo instead... but dont blame me if that is than not worth it.

gl
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