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Proper space dogfighting IS possible! ***CCP you need to look at this!***

Author
Apollo Cochrane
The Scope
Gallente Federation
#1 - 2012-11-26 04:40:38 UTC
Ok, so everyone knows the typical arguments against being able to properly pilot your ship in Eve: server load. The servers couldn't handle all the data from player's joysticks, blah blah blah. Well listen up CCP - It's about to be done successfully!

Everyone remembers Elite and Frontier from the 80's and 90's. I am sure Eve even owes some of its heritage and inspiration to that game. Well Elite: Dangerous is in production, it's now online multiplayer, and you have direct, realtime control of your ship. It's gonna take David Braben at Frontier Developments 2 years to finish the game. So there you have it CCP - you have 2 years to do something about this and give us proper control of our ships so we can feel like we're actually piloting them, and not just telling the flight computer what straight line to fly in.

The consequences of not addressing this sorely lacking feature in Eve will be pilots leaving to play Elite Dangerous in 2014. Consider this your heads-up!

Here's the proof it CAN be done:

Elite Dangerous Dev Video

AC.

Commander Ted
Caldari Provisions
Caldari State
#2 - 2012-11-26 04:59:33 UTC  |  Edited by: Commander Ted
Lots of other reasons not to also, I don't think the control scheme would work unless you were locked facing forward. Then, you would miss out on most of what was going on. Eve isn't a flight simulator its a 1 person RTS. I wouldn't fly my rifter with a joystick if I could, I wouldnt know whats going on.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Apollo Cochrane
The Scope
Gallente Federation
#3 - 2012-11-26 05:40:33 UTC
I respectfully disagree Ted. I think you'll find that once they (Frontier) have the HUD working, it will show you what's going on all around you, just like the old Elite and Frontier used to with the 3D 360-degree radar - something else Eve really needs. And Eve is about flying spaceships (mainly). And when it comes down to the nitty-gritty of piloting a ship, especially something fast like a Rifter, the pilot experience would be greatly enhanced with full real-time control. It's only become an RTS because of the control limitations. And those controls are fine for large craft. But for PvP in small frigs, surely being able to actually pilot your ship has gotta be more fun than "click this button, click that, wait, oh he clicked that so i have to click this..." i mean really. I honestly think that Eve would benefit from having both control systems - the point and click for the big ships, and then manual piloting available for the smaller ones. We'd have the best of both worlds! Big smile
Commander Ted
Caldari Provisions
Caldari State
#4 - 2012-11-26 05:48:16 UTC  |  Edited by: Commander Ted
Apollo Cochrane wrote:
I respectfully disagree Ted. I think you'll find that once they (Frontier) have the HUD working, it will show you what's going on all around you, just like the old Elite and Frontier used to with the 3D 360-degree radar - something else Eve really needs. And Eve is about flying spaceships (mainly). And when it comes down to the nitty-gritty of piloting a ship, especially something fast like a Rifter, the pilot experience would be greatly enhanced with full real-time control. It's only become an RTS because of the control limitations. And those controls are fine for large craft. But for PvP in small frigs, surely being able to actually pilot your ship has gotta be more fun than "click this button, click that, wait, oh he clicked that so i have to click this..." i mean really. I honestly think that Eve would benefit from having both control systems - the point and click for the big ships, and then manual piloting available for the smaller ones. We'd have the best of both worlds! Big smile


Im sure it will work for frontier just fine like it did for x3.

However radar is unnecessary in eve since your entire main camera would act in the same way and can give you multiple views of the battle that are easily manipulable all the while still driving you ship. In elite since you manually aim your guns having a first person fighter perspective is a good idea. In eve your controls need to be completely automated do to the nature of the combat. In my dramiel when im trying to not be webbed by someone and I pull up what happens? Does my camera do a rapid 180 and I am now going directly away from my enemy to safety? Or did I overshoot and now I did a back flip and am going down into the transversal of someones guns? Meanwhile with the current control scheme I can quickly flip my camera backwards and double click. How easily can I maintain a proper orbit on someone while maintaining tactical awareness and managing my modules capacitor use/overload. What if im stopped? how do I turn?

Maybe i would use it if im dicking around but it's practicality in eve combat would be minimal.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Crimeo Khamsi
Viziam
Amarr Empire
#5 - 2012-11-26 06:58:57 UTC
If by "things like a rifter" you mean "Pretty much only rifters" then yes, totally.

There are like... half a dozen ships in this game that would actually benefit from this (the few combat frigates people actually use), and it's such a major development drain that I don't see how it would be worth it for that.

AND since your weapons cannot be controlled manually (if they were, it would defeat the whole mechanism of brain implants etc. and having your pilot have "skills" separate from your own actual aiming skills, etc.), it wouldn't even really be all that fun to be in first person. If you can't even push the trigger and get instant pew pew, then it doesn't seem so great.
ShahFluffers
Ice Fire Warriors
#6 - 2012-11-26 07:00:42 UTC
See: Technical Limitations.

The server receives and sends data once per second. This makes "dogfighting" as seen in flight simulators all but impossible as they require MUCH, MUCH faster input/output responses. However... it makes large fleet battles scale VERY well because their is only so much information that the server needs to receive and calculate things (all calculations are done server-side... all you see are the graphical interpretations of said calculations).

Put it another way... imagine playing Flight Simulator at 1 fame per second.
Dawn DiDacyria
The Scope
Gallente Federation
#7 - 2012-11-26 09:03:47 UTC
No.

Why? Because EVE isn't a "dogfight" space simulator game, It's a full MMO game with character Skills paving the way to your success or lack thereof. A dog-fight type game would remove that and set the skill set in the hands of the player and not the character.

If Elite: Dangerous does make it to market I will most assuredly play it but I also will not give up on EVE as the two games will be very different from each other, so far as basically being completely different types of games.

EVE makes flying simple and sets all the effort into learning and testing various ship fits and getting the character skills needed for these as well as having manufacturing and trading and all other aspects governed by those same skills.

Elite will most likely stay on the same path as the original two releases, which I think is a great path, but with the added concept of being able to fly around with other people too and with modern graphics and technology used. It will be more about getting your hands dirty kind of game with learning to control your ship both in space and in planetary stratos/atmospheres.
Mining will be more of setting mining-modules on an asteroid and coming back later to pick the ore up. Trading will be done not by setting a good price in a localized market like EVE has (despite various regions) but getting something from one economic area to another economic area to make a profit from it (much like having import/export in our own world) with all economic areas having completely different market prices.

Elite and EVE are just completely different games and trying to get one thing from one to the other would in my opinion just be a mistake as it either requires complete rewriting of the basic codes or just won't fit with the current structure of how said game is set up.

Cheers
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-11-26 10:44:23 UTC
Apollo Cochrane wrote:
Ok, so everyone knows the typical arguments against being able to properly pilot your ship in Eve: server load. The servers couldn't handle all the data from player's joysticks, blah blah blah. Well listen up CCP - It's about to be done successfully!

Everyone remembers Elite and Frontier from the 80's and 90's. I am sure Eve even owes some of its heritage and inspiration to that game. Well Elite: Dangerous is in production, it's now online multiplayer, and you have direct, realtime control of your ship. It's gonna take David Braben at Frontier Developments 2 years to finish the game. So there you have it CCP - you have 2 years to do something about this and give us proper control of our ships so we can feel like we're actually piloting them, and not just telling the flight computer what straight line to fly in.

The consequences of not addressing this sorely lacking feature in Eve will be pilots leaving to play Elite Dangerous in 2014. Consider this your heads-up!

Here's the proof it CAN be done:

Elite Dangerous Dev Video

AC.




I'm pretty sure they won't be having a thousand pilots in one battle, let alone on each side like we get in EVE sometimes...
Apollo Cochrane
The Scope
Gallente Federation
#9 - 2012-11-26 15:02:24 UTC
Nope. Sorry. You haven't sold me. Still disagree.

Ok, you know, these are all very good points. And i'm not suggesting turning Eve into Elite. I love the skill system and the ship-equip system. But I guess what I am asking the devs to consider is a way to integrate the OPTION of manual piloting for dog fighting. I don't see anything wrong with it. I mean they created an entirely new environment for Incarna (the inside of the station) so don't tell me they couldn't incorporate an additional piloting system. And not to compare this to Incarna, but the whole "walking in stations" thing could have been great if they'd been allowed to develop it, but no, people had to whine and complain about change - you know why? Because they were so stuck in the past that they couldn't imagine a better future. It's a human failing, I'm afraid. A genetic trait that makes you feel comfortable in your metaphoric nest - a survival instinct. One that is sorely misplaced here, in this game. We could have been having Corp meetings in virtual person on a STATION by now if it wasn't for their narrow-mindedness, instead of using Teamspeak or whatever happens to be your client of choice. We could have been buying and selling in actual shops, instead of using an antiquated database list. So yeah, thanks for that.Roll

The way it is now, it doesn't really take much skill to fight so far as piloting goes. The skill element does come into play in so far as knowledge of the game and of the options that are available to you where ship equipment is concerned. Once you've learned that, and your character is old enough to have gotten the required skills for those modules, you just turn them on. I guess the skill comes in to play when you have to know which ones to use and when. But once you have that knowledge and your character is old enough and has trained enough skills, it's basically the same as using a cheat code in a single-player game. A 5-year-old clone is gonna have what amounts to an unfair advantage over a a 1-year-old clone, purely because they are older.

Now, that sounds obvious, but what I am trying to say is that you could take an Eve vet, take them out of their regular character, give them a brand new character and they'd lose every fight, purely because that character can't equip as good modules as an older clone, or fly as powerful a ship as an older clone. The actual SKILL of the player as a pilot doesn't even come into play. And when you consider that most of the game is about flying spaceships, that's kinda crazy. It smacks of nothing more than game limitations at the time the game was originally conceived 10 years ago. Well, computers and servers and internet connections are all just a tiny bit faster than they were 10 years ago! And btw, David Braben talks about "a huge amount of players" being involved in fights, so don't assume anything yet - we have no idea - for all we know at this point it could very well mean thousands.

Well, the technology is available now - David Braben is proving it. And you know, we all call ourselves "pilots". Doesn't anyone remember what that word actually means? Well here's a reminder:

pilot
noun
1. a person duly qualified to steer ships into or out of a harbor or through certain difficult waters.
2. a person who steers a ship.
3. Aeronautics . a person duly qualified to operate an airplane, balloon, or other aircraft.
4. to steer.
5. to control the course of

Does that sound like what we do in Eve? No it does not. And yet it's a spaceship game. Go figure.

So what I am saying is this. No one is suggesting removing skills - in fact you'd need more skills related to piloting that would affect the performance of your craft. What I AM saying is that we need to inject the piloting aspect of flying a ship into the existing game that is after all supposed to be about flying a ship. It could even be optional for the player. If they so chose they could just stick to the old point and click routine. But I guarantee you they wouldn't last long against someone who chose to manually fly their ship, and who is able to steer and aim and dodge and perform skilled evasive maneuvers. I know, I know, actually flying your ship would involve real life skill. OMG. Heaven forbid we actually have to use some real skill of our own as a player and not that of a character. I am telling you right now guys, winning a PvP fight would be sooo much more satisfying this way, because you would know you have beaten the PLAYER and not just their character's skill set and equipment list.

Don't be a sheep: Be brave.

"Fly" safe!

AC
Rocker Will
Rockstar federation
#10 - 2012-11-26 15:14:20 UTC
im one for tht idea, but i wreckon the ability to literallly steer your ship should only apply to the smaller ship types or maybe be a feature u can switch between so then everybody is happy :)

I'm Batman

Lan Staz
Rattini Tribe
Minmatar Fleet Alliance
#11 - 2012-11-26 15:52:18 UTC
This kind of thing could be introduced as a stand-alone game in the Eve universe, based on the idea of piloting fighters & fighter bombers off carriers. It should be a casual, drop-in-and-play affair to bring back some of the World of Tanks crew. It would also be great if there was an "embedded" version in the Eve client so you can play it while docked up or floating at a POS.
Luc Chastot
#12 - 2012-11-26 16:47:56 UTC
Maybe you should play Elite then.

Make it idiot-proof and someone will make a better idiot.

Apollo Cochrane
The Scope
Gallente Federation
#13 - 2012-11-26 16:58:41 UTC
Rocker Will wrote:
im one for tht idea, but i wreckon the ability to literallly steer your ship should only apply to the smaller ship types or maybe be a feature u can switch between so then everybody is happy :)


Agreed.
Apollo Cochrane
The Scope
Gallente Federation
#14 - 2012-11-26 17:00:01 UTC  |  Edited by: Apollo Cochrane
Luc Chastot wrote:
Maybe you should play Elite then.


What was I just saying about narrow-mindedness? Case-in-point.

Edit: you know Luc, I am not anti-Eve. I am trying to help save it and keep it current. I love this game. Why people get so upset when anyone suggests adding a feature, I don't know. Surely it can only make it better? Smile

An MMORPG that stagnates, dies, because players get bored. Which is why CCP are always releasing new content and features. This is just another idea for a new feature. And one that in my humble opinion, would vastly improve the player experience all around.
Mag's
Azn Empire
#15 - 2012-11-26 17:23:11 UTC
I don't think it's possible with Eve's code and how it ticks over on the server. It would require a massive change in code and hardware.

So sorry, it'll most likely never happen. Smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

MarkyJ
#16 - 2012-11-26 17:24:32 UTC
Let there be no misconceptions; I love X3: TC, am watching Star citizen with intererst and will probably get Elite:dangerous when it comes out.

At the same time, I see this sort of joystick control level of flying as a bit of a niche thing in EVE.
Most frigates would benefit, some destroyers and a few particularly fast and agile cruisers. I would like to see it put in place for the smaller ship classes. In an ideal world then yes I'd like to see that as an option.

But accounting for the fact that this is not an ideal world?
Not worth the time/resources. It would take developer time to get this in place. Time that could be spent on other things (re-balancing the remaining ships, finding a cure to the plague of drop-down menus, etc...). I'd much rather see that time and effort spent elsewhere.

And CCP could bankrupt itself on this. EVE runs on a 1 second server tick. I've played a twitch-manual control flight sim with a 1 second tick. The delay between me issuing an instruction and the ship even trying to act it out made it damn near unplayable with a joystick. This means that to make joystick style piloting work, the servers need to be sped-up (probably by at least 10x). To increase the server speed means new hardware. A LOT of new hardware. A ridiculous amount of new hardware. Otherwise, Ti-Di often rears it's ugly head because the servers fail to keep up even now. Imagine the effect it would have on larger fights if the servers had to work even faster.

It simply can't be done on EVE's scale with CCP's resources.

Especially not when dedicated games (like those mentioned above) would probably do this sort of fighter combat better anyway.

tl;dr
Nice idea but practically, I'd rather the devs focused on other things
Kuro Bon
Test Corp 123
#17 - 2012-11-26 17:35:53 UTC
OP - There are many many reasons FPS is not suitable to MMO style gameplay. It has nothing to do with space. WoW, AoC, Lineage, and dozens of MMOs are all third-person-click-targeting for a reason.

(1) it's hard to be social and chat when you have to stare at the screen constantly to play

(2) it's hard to read and type into chat when you have to keep aiming at a target

(3) it's hard to get a human to stare at a crosshair for the thousands of hours MMO gameplay normally engenders

(4) aiming is a skill, not a tough decision

..I could go on. If you disagree, go look at Jmpgate Evo which went 'back to the drawing board' on their FPS space mmo and still hasn't shipped. FPS MMO isn't going to happen. If it does, it isn't going to be an "MMO" like we think of them here.

DUST-514 is a more interesting take on blending FPS gameplay and MMO. IMO it looks more like, and will appeal more to, the call-of-duty crowd than the MMO crowd. Which is a good thing, there are lots of those players. I just don't think it'll 'feel much like' an MMO.

Protip: 100M ISK per hour is about $3US an hour.

Apollo Cochrane
The Scope
Gallente Federation
#18 - 2012-11-26 18:52:56 UTC
I think a compromise might be in order here. The "manual piloting" option could be limited like we've said, to just the smallest of ships - frigs and dessies, or maybe even just frigs? That way, it not only makes sense realism-wise, but it also limits the amount of ships that are being flown this way at any given time, and thereby lessens the server load. I don't know how CCP would implement a faster server - I am not an IT professional (obviously). But I refuse to believe it's impossible. If Frontier Developments can do it on a shoestring budget, surely CCP can?

The way I would implement it in the client would be that there would be a Manual Control module which could only be fitted to frigs. The module would of course require certain skills to operate, just like any other. When activated in space, it would enable the joystick flight system.

Players and even entire corps could specialize in being combat pilots. Technical difficulties aside, just imagine being in a battle and you call in your combat squadron. What an awesome sight it would be as they engaged the enemy.

Technology is improving all the time. It's finally possible to do this. It just takes the will to do it.

But you know what - I have a sad feeling that you guys are totally correct and CCP are not even gonna bother with it. Come 2014, we'll see Eve get left behind in the dust of Elite: Dangerous, and gradually, the player count of Eve will diminish as people talk about and share their Elite: Dangerous experiences, and more and more players move over to the vastly superior gameplay experience that Elite: Dangerous will by then offer.

I tried.

AC
Mag's
Azn Empire
#19 - 2012-11-26 18:59:09 UTC
Just because Eve isn't twitch based play, doesn't mean it's dated and will die. There are many shooters out there, some are third person, some first. It doesn't mean one type will die without change.

Eve works the way it's now coded, for large fleet fights etc. This means twitch based coding and hardware is not possible atm, due to time and cash. Also due to the fact, it's not that type of game.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Crimeo Khamsi
Viziam
Amarr Empire
#20 - 2012-11-26 19:09:04 UTC  |  Edited by: Crimeo Khamsi
Apollo Cochrane wrote:

But I guess what I am asking the devs to consider is a way to integrate the OPTION of manual piloting for dog fighting. I don't see anything wrong with it.


What's wrong with it is that such a change would require a LOT of coding and development and testing. And that means that there is a major opportunity cost involved in doing what you ask for. Making dogfight an option means we DON'T get a bunch of other cool stuff.

Thus, this change has to be weighed against the other things we could have gotten with the same dev time. And since this adds almost nothing to actual strategy or anything (since you cant aim your own weapons anyway, etc. for balance reasons), it equates to a poor investment of time (too little reward for that high opportunity cost)

Quote:
Well, the technology is available now - David Braben is proving it.

Technology being available does NOT mean that technology is CHEAP, or that it comes without tradeoffs.

The technology exists for me to have a personal helicopter that I could commute to work with. And doing so would be awesome. But that doesn't mean it's a good idea for me to buy one. The cost would be so high in terms of other things I would have to give up, that it would be bad overall.
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