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High Security does not mean Perfect Security.

First post
Author
Mallak Azaria
Caldari Provisions
Caldari State
#21 - 2012-11-25 15:32:06 UTC
Johan Civire wrote:
Flurk Hellbron wrote:
Even better question: What if HS didn't exist?


Without high sec there is no null sec without null sec there is no economie in high sec. we are all part of the system get that true your big skull for ones.


We'd just adapt with out highsec. Sure, it would be difficult & strange at first, but the one thing we've always been able to do is adapt.

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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#22 - 2012-11-25 15:39:45 UTC
Mallak Azaria wrote:
Johan Civire wrote:
Flurk Hellbron wrote:
Even better question: What if HS didn't exist?


Without high sec there is no null sec without null sec there is no economie in high sec. we are all part of the system get that true your big skull for ones.


We'd just adapt with out highsec. Sure, it would be difficult & strange at first, but the one thing we've always been able to do is adapt.

How do you adapt to an empty server?

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Vincent Athena
Photosynth
#23 - 2012-11-25 17:31:16 UTC
Remember the question was "Whats the effect of no high sec PvP except for wars" In other words, what would be the effect on the game if suicide ganking was removed?

To answer the question on how this would effect the economy, we need to know the proportion of destruction that occurs due to suicide ganking. If only 1% of everything made in the game is destroyed by suicide ganking, the the effect on the economy will be tiny. If its like 25% then the effect would be large.

I suspect the number is small. Many things made never die to a suicide gank: Capital ships, and supercaps. Some things rarely die: POSes and their arrays (only if they are cargo), and Battleships.

If CCP would chime in with the % of losses that occur due to criminal activity, we would know.

Another effect is anyone that wants to avoid PvP could do so completely by being in an NPC corp. Their ranks would grow. Note this group includes players who just do not enjoy PvP combat, and those who do like PvP, but want to hide their ISK making activities from their enemies.

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Generals4
#24 - 2012-11-25 17:57:51 UTC
Samanna Aries wrote:
I see the statement made that "hi sec is not perfect sec" quite often.

What if hi sec were perfectly secure?

I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.

What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?

I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?

I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.



Well i guess hauling in high sec would become easier and mining safer. And people wouldn't hide in NPC corps to avoid being wardec'ed. To be totally honest i don't think a entirely secure high sec would change that much. When i was in high sec i never felt threatened and did what i did without being concerned about PVP.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Nerf Burger
Doomheim
#25 - 2012-11-25 18:09:13 UTC
high sec can mean perfect security, no reason it can't. Its a sandbox game. If you want a game with no safety zones, go play darkfall and quit crying.
Karrl Tian
Doomheim
#26 - 2012-11-25 18:12:24 UTC  |  Edited by: Karrl Tian
It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable.
Caliph Muhammed
Perkone
Caldari State
#27 - 2012-11-25 18:15:27 UTC  |  Edited by: Caliph Muhammed
Johan Civire wrote:
Flurk Hellbron wrote:
Even better question: What if HS didn't exist?


Without high sec there is no null sec without null sec there is no economie in high sec. we are all part of the system get that true your big skull for ones.


By "true" you mean through and "ones" you mean once. Also economy would be the word you're looking for in place of "economie". And thick would be a better word to use in place of "big". Just trying to help.
Tippia
Sunshine and Lollipops
#28 - 2012-11-25 18:18:33 UTC
Nerf Burger wrote:
high sec can mean perfect security, no reason it can't. Its a sandbox game.
Exactly: it's a sandbox game, so therefore “high” security doesn't mean the security is perfect — only that it's relatively higher than other areas, and that this level is determined by the players in that sandbox.

There's also a reason why it can't mean perfect security: because the game would no longer function if it did.
Caliph Muhammed
Perkone
Caldari State
#29 - 2012-11-25 18:21:17 UTC
Karrl Tian wrote:
It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable.



The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. It applies in regards to some but not all.
Nerf Burger
Doomheim
#30 - 2012-11-25 18:24:23 UTC  |  Edited by: Nerf Burger
Tippia wrote:

There's also a reason why it can't mean perfect security: because the game would no longer function if it did.


what a foolish thing to say.
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2012-11-25 18:25:12 UTC  |  Edited by: James Amril-Kesh
Caliph Muhammed wrote:
Karrl Tian wrote:
It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable.



The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail.

Do you realize how rare this is?

Nerf Burger wrote:
Tippia wrote:

There's also a reason why it can't mean perfect security: because the game would no longer function if it did.


what a foolish thing to say.

You should read the second reply to this thread then (Destiny Corrupted's post).

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#32 - 2012-11-25 18:27:01 UTC
Nerf Burger wrote:
what a foolish thing to say.
Not really, no.

It's a PvP game with two core components — industry and warfare — feeding each other and interacting through a competitive market. Remove one part and the rest become meaningless, and then the game falls apart.
Mars Theran
Foreign Interloper
#33 - 2012-11-25 18:30:18 UTC  |  Edited by: Mars Theran
Samanna Aries wrote:
I see the statement made that "hi sec is not perfect sec" quite often.

What if hi sec were perfectly secure?

I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.

What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?

I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?

I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.



I might quit EVE if that happened. Otherwise, I think a lot of Highsec would move to Lowsec, which would probably be much like Highsec is now. Null would be most like divided into real Lowsec and Highsec, with Lowsec being the NPC space. Lol

Strangely enough, that was actually a Freudian slip; I meant say Null. Smile
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Ghazu
#34 - 2012-11-25 18:32:53 UTC
Tippia why do you even try?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Karrl Tian
Doomheim
#35 - 2012-11-25 18:35:10 UTC  |  Edited by: Karrl Tian
Caliph Muhammed wrote:
Karrl Tian wrote:
It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable.



The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. It applies in regards to some but not all.


That's why I included the fitting part, though I guess I should have included ship-type, too since there's so many ridiculously expensive ships out there now. But safety in Highsec follows the same principle as low or even null: keep a low profile, expose yourself as little as possible and avoid looking like a target.
Tippia
Sunshine and Lollipops
#36 - 2012-11-25 18:56:32 UTC
Ghazu wrote:
Tippia why do you even try?
When people are digging their own grave, the best you can do is rent them a spade (pre-paid of course). Blink
YoYo NickyYo
Doomheim
#37 - 2012-11-25 19:02:24 UTC
I've already suggested this. Islands of 1.0 with enhanced Concord and local police around the new player areas. Not because I would like to see it personally, but in an effort to keep more new players in the game.
You can't keep losing players and expect the game to continue. A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net)


I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Tippia
Sunshine and Lollipops
#38 - 2012-11-25 19:04:44 UTC
YoYo NickyYo wrote:
A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net)
How can that be a source when eve-offline does not track that kind of data?
Mars Theran
Foreign Interloper
#39 - 2012-11-25 19:46:56 UTC
YoYo NickyYo wrote:
I've already suggested this. Islands of 1.0 with enhanced Concord and local police around the new player areas. Not because I would like to see it personally, but in an effort to keep more new players in the game.
You can't keep losing players and expect the game to continue. A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net)




The issue with that, is the players already have their protected zones; not enforced by Concord, but by policy. Despite that, any new player can leave those zones and start a Corp and be Wardecced, infiltrated, or any number of other things and still lose interest in the game.

New player retention relies on one thing: Success.

Any new player needs to feel successful, in their first month, first 3 months, or as long as needed for them to gain a solid understanding of game mechanics and a decent amount of skill training. Nobody is going to stick around if they don't meet that need, and EVE being what it is, many never do.

Long term players often have no sympathy for this, and likely never will.

CCP needs to introduce a means of being successful early on; something which can help a new player to elevate their status and achieve a set of goals in early gameplay without it being handed to them. This needs to be a means with long term capability, structural progression, and real perceived effect on their gaming environment. An accomplishment, and a lasting one.

Tutorials do not fill this role. Missions are slow and painful to get off the ground for most new players, and even older players. Industry as regards manufacturing modules and ships is too competitive. Mining effectively takes players down a limited skill path best left to alts in most cases, and affords little initial incentive with regard to return. PI is limited and uninteresting beyond looking at the planets surface.

Basically, EVE doesn't have anything for new players to keep them interested aside from perhaps blowing up ships in a Corp or Alliance with a ship replacement program. That doesn't even consider the scams, ganks, Wardecs and other PvP obstacles in a new players path. Those are trivial compared to the inability to succeed on a personal level.

Find a way to give new players a means to generate ISK with limited competition in their starting systems or other places, and maybe they might stick around for awhile. Something to tide them over and keep them playing through early skill training and learning game mechanics and player dynamics.

Basically, they need a mini-game; sort of like PI, but with a lower entrance requirement and more interactive means of playing it. Something in which continued play generates ISK passively and actively, with more ISK generated during active periods and the ability to earn ISK faster with practice.

There should actually be a few different ways of doing this, and they should fit into lore somehow. Obviously, the ISK needs to be player market dependent, relying on production of minerals or some kind of composite material made from them. Perhaps something for Dust players to use, but not a final product, though further steps can make it one.

Not saying all new players need this, but I think a number of players who might not otherwise stick around beyond the first complicated day would benefit. Also, players who are just hanging around could benefit by having something amusing to do.

A sort of mini empire. Something which doesn't have a great impact on EVE as a whole, but attaches some importance to every character and makes them seem bigger somehow. More important.

I think that would help greatly with new player retention. Give them the ability to own something, to make something, to name it, build it, and have it remain as an accomplishment throughout there game. Something that can't be destroyed.. yet.
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YoYo NickyYo
Doomheim
#40 - 2012-11-25 20:18:05 UTC
Tippia wrote:
YoYo NickyYo wrote:
A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net)
How can that be a source when eve-offline does not track that kind of data?



Seriously Tippia, you can't read a graph?
The all-time graph shows a 25% drop in weekly player activity over the last two years. Do you wish to claim like others that more people are playing much less per week?



I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!