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Ideas for Drone Improvement, 7/19/2013 ECM Drone Sepration

Author
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#81 - 2012-11-14 17:18:13 UTC
I've moved my idea's to a seperate thread so this thread can concentrate on the OP

T3 drones would be cool, (not so sure about T3 modules like weapons though.) I'm open for more T3 gear
Omnathious Deninard
University of Caille
Gallente Federation
#82 - 2012-11-16 17:05:54 UTC
I will start this off with a little lore:
Red Moon Rising Expansion
December 2005
EW Drones, Logistic Drones, and Sentry Drones were introduced.
Max drone control was 15, (+5 from Drones, +5 from Drone Interfacing, and +5 form the ship [Vexor] in this thread)
Over the next few years T2 varations of drones were introduces for all drones, with the exception of EW drones and Fighter/Bombers
Fast fowrad to December 2007,
Trinity Expansion
Drone Bandwith was introduced and the max drone control for sub capital ships was reduced 5 drones per ship, skills and ships were modified to compensate for the loss of 10 drones Drones +1 Drones/level Drone Interfacing +20% Drone Damage and Mining Yeald/level Ship Bonuses +10% Drone Damage and HP/level

Now the modifications were effective in keeping the damage the same as before, but nothing else for example you were able to launch 15 medium armor maintance drone II from the vexor, @28 HP/drone and a cycle time of 5s you could rep 105HP/s. now you can only rep 35HP/s. This is due to the Drone Interfacing skill only boosting Drone Damage and not the total effectiveness of drones, the same if true for all non combat drones.

As for the ability to destroy drones, when 15 drones were able to be controled by the vexor, using hammerhead II, the total HP of all drones was (before resistances) 21225HP. The reduction of drone control did not take this into consideration either, the hull grants +10% HP/level, but that leaves the drones with a total HP of 10615.5HP, merely half of the amount of HP that could be fielded before.

Drone Interfacing should add +20%/level to the total effectiveness of drones, HP, Damage, Mining Yeald, Web amount.
The Hull bonus should do the same except 10%/level

This would give drone ships the versitality that they use to have before they were reduced down to 5 drones.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#83 - 2012-11-25 07:09:41 UTC
Bump

If you don't follow the rules, neither will I.

Arronicus
State War Academy
Caldari State
#84 - 2012-11-30 08:29:37 UTC
I'm sure someone else has already pointed it out, but gallente drone boats ARE among the highest damage ships in the game. The Vexor with blasters has long been the highest dps cruiser, and can still maintain quite high damage with a big buffer. Whereas the Dominix is currently only out dps'ed by the vindicator, and it's EXTREMELY close. In retribution, the dominix passes the vindicator I believe. I have a reasonable pvp fit dominix that does 1500 dps, without overheat, with tackle, and with an active tank. Dps is not an issue on drone boats, if you fit the damage systems in high slots as well. Upping the damage on them further would be a terrible terrible thing to do.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#85 - 2012-11-30 12:50:31 UTC
I don't think anyone in this thread was actually trying to get more DPS out of drones in general, only to balance drones more effectively.

There doesn't seem to be much interest in my modular drone idea, so it seems most people would be happier with updating the current drones.
Omnathious Deninard
University of Caille
Gallente Federation
#86 - 2012-11-30 14:21:42 UTC
Personally I would like to see drone boats act more like carriers, or require little guns or missiles, similar to dread guristas ships which only have minimal launchers and no damage bonus to launchers. But for now they need to get some serous work done to them.

Damage multipliers need to be adjusted to make amarr drones not useless. This need to happen.
To become a primary weapon system they will need better HP, MWD velocity, and better damage (and less guns on the hull that controls them)

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#87 - 2012-12-01 00:44:47 UTC
T2, Faction and (Modified) Officer Drone Control Units
T2 Drone Control Unit, advanced drone interfacing V
Meta 5
CPU 8500
PowerGrid 75000
+1 drone control
2% increase to fighter/drone tracking and MWD velocity

Federation Navy Drone Control Unit, advanced drone interfacing I
Meta 6
CPU 7500
PowerGrid 75000
+1 drone control
2% Increase to fighter/drone tracking, HP and MWD velocity

Imperial Navy Drone Control Unit, advanced drone interfacing I
Meta 6
CPU 7500
PowerGrid 75000
+1 drone control
2% Increase to fighter/drone tracking, HP and MWD velocity

Dread Guristas Drone Control Unit, advanced drone interfacing I
Meta 7
CPU 7500
PowerGrid 75000
+1 drone control
2.5% Increase to fighter/drone tracking and MWD velocity

Rogue Drone Drone Control Unit, advanced drone interfacing I
Meta 8
CPU 7500
PowerGrid 75000
+1 drone control
2.5% Increase to fighter/drone tracking and MWD velocity

D-34343's Modified Drone Control Unit, advanced drone interfacing I
Meta 11
CPU 8500
PowerGrid 75000
+1 drone control
3.5% Increase to fighter/drone tracking, HP and MWD velocity

F-435454's Modified Drone Control Unit, advanced drone interfacing I
Meta 12
CPU 9000
PowerGrid 75000
+1 drone control
4% Increase to fighter/drone tracking, HP and MWD velocity

P-343554's Modified Drone Control Unit, advanced drone interfacing I
Meta 13
CPU 9500
PowerGrid 75000
+1 drone control
4.5% Increase to fighter/drone tracking, HP and MWD velocity

W-634's Modified Drone Control Unit, advanced drone interfacing I
Meta 14
CPU 10000
PowerGrid 75000
+1 drone control
5% Increase to fighter/drone tracking, HP and MWD velocity

If you don't follow the rules, neither will I.

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#88 - 2012-12-03 16:11:23 UTC
Yeah.. CCP should have added small bonuses to the Officer Drone Control Units.. and also added Faction Drone modules (Wants Faction Damage Modules \o/)
Omnathious Deninard
University of Caille
Gallente Federation
#89 - 2012-12-04 13:05:17 UTC
Who else would like to see more ships that can deploy fighters, i know i a would.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#90 - 2012-12-04 16:33:33 UTC
Also, buff drones
Tracking enhancer drones
ECCM drones
Sensor booster drones

If you don't follow the rules, neither will I.

Pharuan
Jericho Fraction
The Star Fraction
#91 - 2012-12-04 19:26:44 UTC
Had my own thread, re-posting her as suggested.

I've imagined a system where we treat the drone bay like a weapon and the drones are the ammunition.
Whenever you're in combat and you've deployed your drones, it launches and maintains the amount of drones you are allowed with your bandwidth.
You've got five scout drones on a target, one gets blown up, the drone bay launches a new drone automatically and deploys it against the target that you're engaging with the others. (Provided you've got your drone settings to stay on the same target. If not, it'll probably just wait for commands.) If you're out of scout drones, but have a light drone in the same drone group "loaded" into the drone bay, it would automatically launch what you have available.
That brings me to drones grouping. If you wanted a group of combat drones and a group of ecm drones to remain separate, you would make those groups as we normally do. You would select or load a group into the launch ready portion of the drone bay for automatic service.

That is only the usage and deployment aspect of drones. I suppose you could turn it on and off like auto-reload of ammo. No ideas on actually fixing drones themselves.
Katran Luftschreck
Royal Ammatar Engineering Corps
#92 - 2012-12-04 20:01:55 UTC
Skills

Drone Shield Operation (x3): 5% reduction in drone shield recharge time per skill level.

Drone Rapid Firing (x2): 2% increase in drone rate of fire per skill level.

Drone Evasion (x2): 4% improved drone agility for all drones per skill level.

Modules

Drone Repair Bay (High Slot, Active Module): Each cycle quickly repairs all damage to all docked drones (shield, armor and hull)

Drone Maintenance Bay (Mid Slot, Passive Module): Triples shield recover speed of docked drones. Also adds +50% to repair cycle bonus when used with a Drone Repair Bay.

Drone Preservation Link (Low Slot, Passive Module): Automatically sends a recall order to any drone that drops below 20% shields. Any active repair drones will automatically seek to repair the most damaged ship or drone in the player's fleet (as appropriate to their repair type).

http://youtu.be/t0q2F8NsYQ0

Harvey James
The Sengoku Legacy
#93 - 2012-12-04 21:01:50 UTC
I thought i saw something about meta drone dmg amps but their not in the patch :(

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Omnathious Deninard
University of Caille
Gallente Federation
#94 - 2012-12-04 21:05:41 UTC
Harvey James wrote:
I thought i saw something about meta drone dmg amps but their not in the patch :(

Meta 11-14 made it in as officer mods

If you don't follow the rules, neither will I.

Solutio Letum
The Scope
Gallente Federation
#95 - 2012-12-04 21:29:38 UTC
/Signed
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#96 - 2012-12-05 16:16:05 UTC
Pharuan wrote:
Had my own thread, re-posting her as suggested.

I've imagined a system where we treat the drone bay like a weapon and the drones are the ammunition.
Whenever you're in combat and you've deployed your drones, it launches and maintains the amount of drones you are allowed with your bandwidth.
You've got five scout drones on a target, one gets blown up, the drone bay launches a new drone automatically and deploys it against the target that you're engaging with the others. (Provided you've got your drone settings to stay on the same target. If not, it'll probably just wait for commands.) If you're out of scout drones, but have a light drone in the same drone group "loaded" into the drone bay, it would automatically launch what you have available.
That brings me to drones grouping. If you wanted a group of combat drones and a group of ecm drones to remain separate, you would make those groups as we normally do. You would select or load a group into the launch ready portion of the drone bay for automatic service.

That is only the usage and deployment aspect of drones. I suppose you could turn it on and off like auto-reload of ammo. No ideas on actually fixing drones themselves.


Auto Launching Drones to replace ones lost is a nice idea..

Another thing I'd like to see is maybe drag a drone group to launch.. so if it is docked you can drag it under the launched tab.. and vise versa. Saves you the trouble of right clicking.. just drag and drop.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#97 - 2012-12-05 18:19:42 UTC
Why not have a launch button in the group tab?
Solutio Letum
The Scope
Gallente Federation
#98 - 2012-12-05 18:25:21 UTC
Hakan MacTrew wrote:
Why not have a launch button in the group tab?


i want to be able to press F1-4 and be able to handle everything.... or a shortcut to launch my drones,.... with a button to take a specific one in,..... not ALL of them... that would be handy...
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#99 - 2012-12-05 18:32:25 UTC
I noticed on the fanfest keynote that they are working on buttons that can be dropped into the module bars.

I would just like individual launch and retrieve buttons for each group and each drone individualy. I would also like to see the 'health' of drones in the drone bay so I don't send out damaged ones instead of the ones that are still 100%.
Solutio Letum
The Scope
Gallente Federation
#100 - 2012-12-05 18:34:51 UTC
Hakan MacTrew wrote:
I noticed on the fanfest keynote that they are working on buttons that can be dropped into the module bars.

I would just like individual launch and retrieve buttons for each group and each drone individualy. I would also like to see the 'health' of drones in the drone bay so I don't send out damaged ones instead of the ones that are still 100%.



i would like a button to chose what dornes to send out, or a way to sort witch one comes out first