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In need of a new freighter tier.

Author
ShahFluffers
Ice Fire Warriors
#21 - 2012-11-24 06:17:58 UTC
Red Frog Rufen wrote:
A tier 2 freighter could have or do many things, and since it would require more skill, it should be better then a tier 1 freighter. not another version with less cargo and more armor. the same way other type of ship tier works.

You are aware that CCP is doing away with the old "Tier system" in favor of a "specialties system"... right?
Part of the reason they are doing this is because many, many, many ships within a class were looked over in favor of the "better" one... more skills needed be damned.

The best example of this is the mining barge class. The Procurer was almost never used. Why would you use such a ship when a few extra days of training would get you the Covetor, which can mine MUCH more ore and have slightly more tank?
Now, the Procurer sports a battlecruiser-like tank at the cost of mining yield and holding capacity... meanwhile the Covetor can mine the most of any T1 barge at the cost of tank and holding capacity.

Jin alPatar wrote:
It seems reasonable for either another tech II freighter that is EHP focused with somewhat less hauling capacity (75% of base?). Or another tier of frieghter that has higher EHP at the expense of capacity (50% - 60% of base?)

Probably the latter. Jump Freighters have a little under half, to a third of the regular freighters' cargo capacity.
Vengeance Thirst
Sons Of Decebal
#22 - 2012-11-24 07:43:19 UTC
Red Frog Rufen wrote:
Daichi Yamato wrote:
ur the guy who wanted the sec status of gank hot spots increased...so ur serious??

u could just avoid them, use scouts or follow ur freighter with logi friends/alts.

if not, u could always transport less each time or otherwise reduce the value of ur cargo.



I though this would come up.

we've lost freighter with 300m worth of stuff.. how low you want us to go?

I already said that not everyone can afford a scout. we should not have to get a scout. Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use?



I agree with you man. For a ship that was supposed to move allot of stuff(aka expensive) they sure pop easy.

If you got ganked for 300mill cargo that yeah its pretty bad out here .

I don't own one myself as i like to play the game for pvp, but some corp members do and the amount of planning we do when we move those full of something its incredible.

Chaotic Mind
Republic University
Minmatar Republic
#23 - 2012-11-24 10:38:39 UTC
Well at the beginning of the WH-Era, everyone was so excited about the Tech III stuff that even CCP thought about T3 Frigates and stuff.

Now maybe the Sleepers should get another push.

What i want to say... Tech III Freighters (and Frigates)

T3 Freighters would be the solution for everyone imho, there could be subsystems for:

- More Armor/Shield/Structure -> less Cargo
- Faster Traver -> Less Cargo
- Ship Transportation -> No Cargo
- Mineral Transportation -> No Cargo
- probably alot more


just my 3 cents, and you know it's a good idea ;)
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#24 - 2012-11-24 10:56:25 UTC
Id actually like an orca that didn't require all the mining & leadership skills.
had maybe 200-250k m3 cargo and 800k - 1mill m3 ship maint bay to haul fitted bs's
40k corp hanger array.

could fit 2 large remote shield or armour reps, and 1 large cap transfer and maybe even run cov ops cloak.
50m3 drone bay.

and used shield tank.


Lin Gerie
Aliastra
Gallente Federation
#25 - 2012-11-25 02:07:39 UTC  |  Edited by: Lin Gerie
Perhaps something like a deep space transport only a freighter? It would hold about 150,000m3 and have a single midslot.

The bonuses would be
freighter: 5% velocity 5% capacity
new ship skill: 10% boost to shield/armor/hull hit points 5% reduction in MJD spool up and cool down times.
Since it is a deep space transport it would get +2 to warp core strength.

This would allow it to jump through, spool up (which with max skills would take about 5 to 6 seconds down from 12) warp while holding its momentum then warp out. The +2 to warpcore strength would give it survivability against small gatecamps even with insta lock. It would require 2 or 3 insta lock scrams to trap it.
Commander Ted
Caldari Provisions
Caldari State
#26 - 2012-11-25 03:00:38 UTC
Perhaps a a mini freighter that is not only faster and smaller but has more armor/shields with decent resists to let it travel through low sec with an escort cheaply and semi more feasibly. The reason that a need for lowsec travel would exist is to pair with my own idea right here https://forums.eveonline.com/default.aspx?g=posts&t=174097&find=unread which would add low security space between all the empires and remove all high security space gates that connect the four empires of eve.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Lord Zim
Gallente Federation
#27 - 2012-11-25 04:45:24 UTC
Red Frog Rufen wrote:
we've lost freighter with 300m worth of stuff..

Got a link to this?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Trinkets friend
Sudden Buggery
Sending Thots And Players
#28 - 2012-11-25 05:34:56 UTC
@ Red Frog Rufen;

I noted your other topic on this forum pushing the idea of upgrading the sec status of a few key systems which are 0.5 bottlenecks. I can understand your point; within 0.5 systems once the guys have bumped you off gate, 5 tier 3 BC's can gank you with 2 volleys each whereas in 0.6 the filth arrive before the scond volley.

However, while you still have access to overpowered OGB boosters you should deploy them at deep safes in Niarja, Uedama, etc. Your corpies and +10 blues can then join their fleet and move between wings to take advantage of the EHP buffs from the OGB alts on the routes they take. This will boost your freighter's EHP by 10%, which might be all it takes to survive. eg, a Obelisk goes from 200K to 220K EHP, and you can also make it align faster
Silk daShocka
Greasy Hair Club
#29 - 2012-11-25 06:45:27 UTC
Freighters are fine as they are. It's very rare that you see a gank on a freighter that has less than 1.5 billion isk in the cargo.

I could be wrong but it seems that maybe hauling ultra expensive loads should be a risky thing. Risk that can be easily avoided by hauling smaller less expensive loads, or perhaps using a ship that's already in the game that does the job better.

Of course there are even many other ways to deal with the risk involved, but the above are the simplest and easiest for a solo hauler to deal with the risk of hauling.
Beta Miner
COBRA Logistics
#30 - 2012-11-25 06:59:01 UTC  |  Edited by: Beta Miner
The Orca isn’t really a freighter. It’s a mining support ship.

Also, there has been a lot of talk about an intermediate hauler between the T2 transports and freighters.

So, I don’t think a pure hauler in the Orca’s class is not unreasonable. Heck, use the same hull and just swap the hanger bay, leadership bonus’s, monster tractor beam for a bigger bay, some tank and maybe level based agility and capacity bonus.

Call it the Narwhal. Easy to implement and there is certainly a niche/demand for it.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Mag's
Azn Empire
#31 - 2012-11-25 10:19:48 UTC
Red Frog Rufen wrote:
Mag's wrote:
I can see the need for a mini freighter. I can see that it would be a nice addition.

Just a few things to take into account.

Chances are, it wouldn't hold much more than 200,000m3.
I believe it's EHP, wouldn't be much higher than current freighters and may even be lower.
You would still get ganked.


that's already in place, it's the Orca.

and yes, of course, a new ship would still be gankable, just as the JF is gankable. we don't want to be ingankable, we want more options, just like everyone else.
The Orca can have a 80,761 m3 cargo hold, plus it's 40,000m3 corp hanger.

So it's cargo capacity is 120,761 m3, plus a 50k m3 Ore. So no, that isn't already in place. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Paikis
Vapour Holdings
#32 - 2012-11-25 11:05:41 UTC
Mag's wrote:
The Orca can have a 80,761 m3 cargo hold, plus it's 40,000m3 corp hanger.

So it's cargo capacity is 120,761 m3, plus a 50k m3 Ore. So no, that isn't already in place. Blink


No, it's cargo capacity is 80,761m3 plus 40,000m3 plus 50,000m3. This distinction is important, because you cannot carry any item that is larger than 80,761m3.
Mag's
Azn Empire
#33 - 2012-11-25 11:50:26 UTC  |  Edited by: Mag's
Paikis wrote:
Mag's wrote:
The Orca can have a 80,761 m3 cargo hold, plus it's 40,000m3 corp hanger.

So it's cargo capacity is 120,761 m3, plus a 50k m3 Ore. So no, that isn't already in place. Blink


No, it's cargo capacity is 80,761m3 plus 40,000m3 plus 50,000m3. This distinction is important, because you cannot carry any item that is larger than 80,761m3.
Fair enough, you do indeed need to count them separate. My point to froggy was more about the fact that you really cannot count 50,000m3 ore hold, as part of the main cargo carrying capacity.

He/she was trying to suggest the Orca, was a match for the ship I suggested and what limitations it may have. It obviously isn't.

But you are correct, they really need to be kept apart for clarity.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#34 - 2012-11-25 13:16:00 UTC
Maximus Andendare wrote:
Freighters do need to have their ehp adjusted, since they were balanced around Battleship-ganking costs. Whether this is strictly an actual addition or the addition of a low slot (for a DCU), either would suffice.
That would mean that the current freighters need to be nerfed, since the costs of ganking one have increased.

Before, a bunch of insured BS would make it a very low cost (even a direct gain during periods when miners were particularly stupid). These days, even with tier-3 BCs, the costs are much higher since it's a total loss when you attack something. So if the EHP should be adjusted to fit this new ganking cost, the EHP would go down. Fortunately, cost is not a balancing issue so we won't see that kind of nerf to freighters.

Red Frog Rufen wrote:
A tier 2 freighter could have or do many things, and since it would require more skill, it should be better then a tier 1 freighter. not another version with less cargo and more armor. the same way other type of ship tier works.
Actually, no. It should just be different. The whole idea that higher tiers should be better is a horrible old and outdated design concept that they're trying to get rid of right now, and since such a ship would not require more skill in any meaningful way, it will not be “better” in any meaningful way either.

So something that offers less cargo and more HP is probably the kind of variation you'd see. Something more specialised, such as a freighter-based ship carrier (no cargo space, just a big corp hangar) would fit the T2 concept of specialisation more. Oh, and giving them lowslots would be among the most horrible nerfs to freighters imaginable.
Lord Zim
Gallente Federation
#35 - 2012-11-25 13:40:41 UTC
Give anything used for hauling rigs and lowslots, and you can be guarranteed they'll be filled with cargo-expanding rigs/modules, and people'll still be whining to daddy ccp to fix the boo boo when they get ganked.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Red Frog Rufen
Red Frog Freight
Red-Frog
#36 - 2012-11-25 15:59:04 UTC
Lord Zim wrote:
Red Frog Rufen wrote:
we've lost freighter with 300m worth of stuff..

Got a link to this?


http://eve-kill.net/?a=kill_detail&kll_id=15253634

sucessfully warped from uedama, but got caught in the next system.

http://eve-kill.net/?a=kill_detail&kll_id=15158390

that's another one (mine) with 500m.

we've had at least 12 others in the last 4 months under 1b.
Red Frog Rufen
Red Frog Freight
Red-Frog
#37 - 2012-11-25 16:00:54 UTC
Tippia wrote:
Maximus Andendare wrote:
Freighters do need to have their ehp adjusted, since they were balanced around Battleship-ganking costs. Whether this is strictly an actual addition or the addition of a low slot (for a DCU), either would suffice.
That would mean that the current freighters need to be nerfed, since the costs of ganking one have increased.

Before, a bunch of insured BS would make it a very low cost (even a direct gain during periods when miners were particularly stupid). These days, even with tier-3 BCs, the costs are much higher since it's a total loss when you attack something. So if the EHP should be adjusted to fit this new ganking cost, the EHP would go down. Fortunately, cost is not a balancing issue so we won't see that kind of nerf to freighters.


it actually went down a little. you can gank with 5 tier 3 BC, which come with a cost of about 500-600m. compared to 9-10 BS before, with insurance, that was about 600-700m at the time (when price were a bit lower)
Tippia
Sunshine and Lollipops
#38 - 2012-11-25 16:11:06 UTC
Red Frog Rufen wrote:
http://eve-kill.net/?a=kill_detail&kll_id=15253634

sucessfully warped from uedama, but got caught in the next system.
It would be interesting to see the entire fight…

Quote:
http://eve-kill.net/?a=kill_detail&kll_id=15158390

that's another one (mine) with 500m.
No, that's another one with an unknown value, and with enough known valuables to make it worth gambling on the hidden package.

Quote:
it actually went down a little. you can gank with 5 tier 3 BC, which come with a cost of about 500-600m. compared to 9-10 BS before, with insurance, that was about 600-700m at the time (when price were a bit lower)
9-10 BS could easily cost less than 400M, and anything you can do with tier-3 BCs can (and could) be done with the same number of battleships.
Lord Zim
Gallente Federation
#39 - 2012-11-25 16:19:05 UTC  |  Edited by: Lord Zim
Red Frog Rufen wrote:
Lord Zim wrote:
Red Frog Rufen wrote:
we've lost freighter with 300m worth of stuff..

Got a link to this?


http://eve-kill.net/?a=kill_detail&kll_id=15253634

sucessfully warped from uedama, but got caught in the next system.

So an evolution guy got ganked in his freighter... smells like "oh look it's an evolution freighter, let's gank it for funsies" to me.

Red Frog Rufen wrote:
http://eve-kill.net/?a=kill_detail&kll_id=15158390

that's another one (mine) with 500m.

What I'm seeing is a freighter with chaff cargo to try to hide the plastic wrap.

Red Frog Rufen wrote:
we've had at least 12 others in the last 4 months under 1b.

And how many of those had chaff cargo in the same manner as this one, with one or more plastic wraps?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Red Frog Rufen
Red Frog Freight
Red-Frog
#40 - 2012-11-25 16:32:59 UTC
you guys don't know how scanning and killmail work now, do you?

everything you see in my killmail was in a single wrap, not hiden. So, no hidden value.

when you scan a freighter with a single courier contract inside it, it'll show the content of the wrap.

if you double-wrap it, or if there's a container inside it, everyhing inside that second layer of container will not show on the scan, neither on the killmail.

At Red Frog, we are not double-wraping. we try to keep our cargo under 1b. (some pilot try for more, but it can be risky)

Tippia: it was around 400m at the time of trit at 3 isk pu. but that didn't stay long, anyway the game was almost dead at that time, thanks to WIS.

anyway, again, not the point of this post.