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[Proposal] "Punching" Warp Effect

First post
Author
TheGunslinger42
All Web Investigations
#61 - 2012-06-11 13:19:21 UTC
Philomatheus wrote:
I could argue that a MicroWarp drive makes absolutely no sense considering everything I've written above, but I guess it could be looked past if you think of the mechanics as the warp drive intermittently 'spurting' a warp bubble so that the ship appears to be moving but is really doing very short bursts of a warp, so that the ship is, again, just moving the space around it, but in such short bursts that it never 'actually' goes to warp. Kind of like the way LED's can flash so fast that they appear to be constantly on, yet they are off between flashes--but only for a very short time.


The spindly sticky out bits on minmatar ships are actually the drives responsible for these numerous micro jumps, thats why minmatar ships are faster - they have more of these ugly odd things. And the dogthings are why minmatar ships smell bad.
Corniel Azizora
Viziam
Amarr Empire
#62 - 2012-06-13 02:21:20 UTC  |  Edited by: Corniel Azizora
Hmm YES PLEASE! just waiting till I can see a fleet of 250 mens all warping with that jizzling effect :O

+ While warping in fleet it would be amazing to see ships warp on at a time, instead of seeing a splush of ships all warping together. They can then meet back in the warp tunnel.
LtCommander Tarkin
Shadow Core Conglomerate
#63 - 2012-06-20 20:08:31 UTC  |  Edited by: LtCommander Tarkin
I don't know where people are getting the idea that this kind of warp effect would be instantaneous.

If the warp mechanics were switched to this system, ships would still have to align, and ships would still have to obey the laws of physics. They will not instantly appear on their destination. Ships are not quantum particles. They don't randomly materialize out of thin air.

With the current warp mechanics, ships only reach their maximum warp speed halfway to their destination. In other words, 1/3 of the time your ship is accelerating to max warp speed, 1/3 of the time your ship is in max warp speed, and another 1/3 your ship is in deceleration.

This new system would do away with warp tunnel accelerations and decelerations.

But ships which warp will not magically appear at their destination instantaneously.

EDIT

Here's a picture
http://i.imgur.com/PjcYf.png
Commander Kennedy
School of Applied Knowledge
Caldari State
#64 - 2012-06-22 01:44:29 UTC
LtCommander Tarkin wrote:
I don't know where people are getting the idea that this kind of warp effect would be instantaneous.

If the warp mechanics were switched to this system, ships would still have to align, and ships would still have to obey the laws of physics. They will not instantly appear on their destination. Ships are not quantum particles. They don't randomly materialize out of thin air.

With the current warp mechanics, ships only reach their maximum warp speed halfway to their destination. In other words, 1/3 of the time your ship is accelerating to max warp speed, 1/3 of the time your ship is in max warp speed, and another 1/3 your ship is in deceleration.

This new system would do away with warp tunnel accelerations and decelerations.

But ships which warp will not magically appear at their destination instantaneously.

EDIT

Here's a picture
http://i.imgur.com/PjcYf.png


This is exactly what I'm talking about.
Jedi 0men
Long Term Capital Management..
#65 - 2012-06-22 15:14:56 UTC
Commander Kennedy wrote:
LtCommander Tarkin wrote:
I don't know where people are getting the idea that this kind of warp effect would be instantaneous.

If the warp mechanics were switched to this system, ships would still have to align, and ships would still have to obey the laws of physics. They will not instantly appear on their destination. Ships are not quantum particles. They don't randomly materialize out of thin air.

With the current warp mechanics, ships only reach their maximum warp speed halfway to their destination. In other words, 1/3 of the time your ship is accelerating to max warp speed, 1/3 of the time your ship is in max warp speed, and another 1/3 your ship is in deceleration.

This new system would do away with warp tunnel accelerations and decelerations.

But ships which warp will not magically appear at their destination instantaneously.

EDIT

Here's a picture
http://i.imgur.com/PjcYf.png


This is exactly what I'm talking about.



I support the revision of Warp Mechanics.

One thing that must be remembered from an acceleration point of view is that EVE physics operates in what appears to be a dynamically fluid model, meaning that when you stop the ships sublight engines momentum is not conserved, and the ship comes to a stop. In real space there is nothing to slow down a craft and once top speed is obtained engines can be shut down without a change in velocity.

This means that theoretically, and purely theoretically, when the ship engages warp speed it must accelerate through space and maintain velocity. Coming out of warp does not require any sort of retrorocket burn, but only that the warp engine be disengaged. From a theoretical standpoint this means that hitting warp should not and can not be instantaneous, as in the diagram.


As far as other mechanics are concerned, it could be proposed that your camera drones do not automatically follow you into warp but instead lag behind for a second or two. This would give you the effect of watching your ship warp out, with the camera drones catching up after the initial boost. A similar reverse mechanic would allow your drones to drop out of warp a second or two after your ship did, meaning they would arrive first and watch as your ship dropped out of warp.

~ Omen

These arn't the Roids you're Looking For...

LtCommander Tarkin
Shadow Core Conglomerate
#66 - 2012-06-26 00:39:28 UTC  |  Edited by: LtCommander Tarkin
I have also read that some people are concerned that it may be next to impossible to see where a ship is headed when it warps. A visual effect which shows intense light trails spewing out of the ship's engines which lingers for a few seconds, similar to how the light from an activated Stargate works, would fix this problem.

If something like this were to be implemented, I can imagine that it would turn huge fleet warfare into an epileptic nightmare, so I think players should have the option to disable it if they so desire.
Flamespar
WarRavens
#67 - 2012-06-26 06:19:54 UTC
I like the idea of a visual warning that a player is about to run away.

"He's spooling up his warp drives. I want that ship locked down. Now!"
Bubanni
Corus Aerospace
#68 - 2012-07-12 22:58:44 UTC
This thread is important to my interests

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Saede Riordan
Alexylva Paradox
#69 - 2012-07-14 15:43:55 UTC
I support this thread, I think it'd be rather brilliant
Elzon1
School of Applied Knowledge
Caldari State
#70 - 2012-07-15 05:52:29 UTC
I would also like to see the warp mechanics changed to at least reduce the time it takes to accelerate to full warp speed (in-warp) and to decelerate for exiting warp.

A change like this would make fast warp speed ships considerably more effective than they currently are.
Elzon1
School of Applied Knowledge
Caldari State
#71 - 2012-08-10 06:03:47 UTC
Additional bump

Warp mechanics need a touch up.

Riku Klayton
Ember Inc.
Curatores Veritatis Alliance
#72 - 2012-08-11 19:49:04 UTC
Pretty neat, I support this +1
W33b3l
The Scope
Gallente Federation
#73 - 2012-08-14 06:06:04 UTC
I like the idea as long as your ship icon stayed on grid long enough to see where you went.

All you would really have to do to make going into and coming out of warp look super sweet would be to remove that instance when the ship stops, and make the engine trails much brighter and stay longer.

With engine trails back, going into warp looks way cooler especially from a 3rd person prospective, its just that you have to be right on top of the ship to see it, and since the trails go away during warp, you dont get the trails coming out of warp until your stopping, and you've already been on grid for some time by then. So making the engine trails more intense when the warp drive is active and making it so they do not disappear in warp would make the effect look much cooler without having to make drastic changes to the graphics and not changing the mechanics at all. Plus it would let you know when someone hit the warp button because there trails just got bright as all hell.

Also.. please add the same effect that we see when going through planets to other things like stations also.

Mixu Paatelainen
Eve Refinery
#74 - 2012-09-09 15:11:04 UTC
+1

Would be awesome in so many situations.
Oberine Noriepa
#75 - 2012-09-12 07:11:02 UTC
I support this.

Commander Kennedy
School of Applied Knowledge
Caldari State
#76 - 2012-11-25 04:49:13 UTC
Jedi 0men
Long Term Capital Management..
#77 - 2012-11-27 02:19:22 UTC
Agreed, moar blinky lights and shiny things...

These arn't the Roids you're Looking For...