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Of High, Low and Null ... A noobs idea for encouraging movement from High Sec

First post
Author
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#61 - 2012-11-24 15:57:56 UTC
As much as I hate to say it, I agree as well - if the AI and mission playstyle was brought much closer in feel and mechanics to PvP, I expect we would see more people willing to go outside of hi-sec. Though still not many. It's a conscious choice, for the most part. Same reason why most MMOs that offer PvE and PvP servers always end up with more PvE than PvP servers.

Another possibility, and this is something PotBS did, is to allow instanced "duels" with fake ships. That is, the game creates a copy of your existing active ship, and you use it to duel a buddy or a complete stranger. And it's all "fake", a training match. It would allow beginners to hone their skills, try new fits against each other. Etc., all in a safe box in virtual reality within the station. It actually did work in PotBS, although the game was a bit dead by the time this was added and nobody noticed.
Christopher Caldaris
Caldaris Enterprises LLC
#62 - 2012-11-24 18:48:16 UTC
Not going to Low/Null sec ever. My character background and profile don't allow for that.

Don't change anything, leave it as it is.
MatrixSkye Mk2
Republic University
Minmatar Republic
#63 - 2012-11-24 19:43:39 UTC
The problem, as I see it, is that null space isn't really designed to cater to playstyles outside of "pew pew". In other words, industrialists need to play bigger role in null sec. There should be ways, vital options, in which industrialists can help win wars other than by swapping mining lasers for pew pew lasers.

Even in times of war, the game should still be fun to those who prefer other play styles. During war, there should be "Call to Arms" AND "Calls to Mine".

As long as combat (ship-to-ship) PVP is the ONLY way to win wars, industrialists and carebears will always be second-class citizens in null sec space. Industry needs to have a role during war time.

Successfully doinitwrong™ since 2006.

Marlona Sky
State War Academy
Caldari State
#64 - 2012-11-24 23:42:01 UTC
Hestia Mar wrote:
I completely agree with you, but I would go further. When a mission is accepted you go to the accel gate to enter the mission which sends you to any system in the game; you run the mission in the knowledge that someone in the system might be trying to scan you down...but there is an accel gate back out of the mission, back to the agent's system.


Pretty sure this doesn't happen when I PvP so I say no. Idea is to introduce and condition players from the time they start the game to PvP scenarios that they actually would encounter. Hell even an NPC opening a fake cyno and more NPC's bridging in during the mission would be welcome.
SmilingVagrant
Doomheim
#65 - 2012-11-25 00:01:19 UTC
Marlona Sky wrote:
Hestia Mar wrote:
I completely agree with you, but I would go further. When a mission is accepted you go to the accel gate to enter the mission which sends you to any system in the game; you run the mission in the knowledge that someone in the system might be trying to scan you down...but there is an accel gate back out of the mission, back to the agent's system.


Pretty sure this doesn't happen when I PvP so I say no. Idea is to introduce and condition players from the time they start the game to PvP scenarios that they actually would encounter. Hell even an NPC opening a fake cyno and more NPC's bridging in during the mission would be welcome.


I won't disagree with this, but also I want to get away from the NPC ai problem entirely. Who says PVE ships have to behave in the same function as PVP ships anyways. Boost their powergrid beyond that of what a player can fly. Make them dangerous, or if at least not dangerous: engaging.

In most other games I have to use a myriad number of skills to beat the NPC's, in Eve all I need is DPS and Tank. Why not have a mission where my job is to tackle someone and stay alive until a support fleet shows up and blows him to hell. I'm sure others can expand on various other roles as well.