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attacking ships with no defense or offense

First post First post
Author
Galaxy Pig
New Order Logistics
CODE.
#121 - 2012-11-23 19:00:18 UTC
Huh? I can't fly a freighter... I wouldn't know what to do with the damn thing...

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

The CandyGirl
Candy's Toy Shop
#122 - 2012-11-23 22:55:16 UTC  |  Edited by: The CandyGirl
Riddick Liddell wrote:
Malcanis wrote:
Freighter ganking didn't start with tier 3 BCs. Just FYI.


True but farming them in High Sec did.



.... they were first farmed by domis when the insurance payout pretty much coverd the ship with - a fitting

Being a smartass is always better than being a dumbass!

Mr Epeen
It's All About Me
#123 - 2012-11-23 23:18:53 UTC
While I am fine with blowing up ships (keeps my freighter building characters pulling in the PLEX), there is something that irks me here.

That is the underlying assumption that you are more likely to lose your freighter if you are AFK. These things take so long to aline that it doesn't matter if you are at the keyboard or not. If you are targeted, you will die. Period.

While I have no problem with making a bundle selling these things, I am somewhat concerned that due to the ease with which they can be destroyed, people will simply stop flying them. Then I start losing ISK.

Freighters have always been fair game to kill for a valuable cargo, but of late that are being blown up because they can be blown up at minimal cost for maximum tears. Nothing wrong with that in theory. However, as it happens more often, less will fly them and players will start to find other things to occupy their game time. Including finding other games to play.

This is not good for me. Not good for CCP and not good for people who read blogs before signing up for a sub. It's a balancing act. When the scales tip too far one way changes are sure to follow. It's happened before and it will happen again. It only takes a few asshats that don't care if this game survives to tip that balance. The same asshats that sit on the forum justifying their game style all day while hanging on a gate. I like to think CCP is smart enough to not cave to the vocal minority, but I have to wonder sometimes.

Mr Epeen Cool
Vilnius Zar
SDC Multi Ten
#124 - 2012-11-24 10:24:53 UTC
Mr Epeen wrote:
While I am fine with blowing up ships (keeps my freighter building characters pulling in the PLEX), there is something that irks me here.

That is the underlying assumption that you are more likely to lose your freighter if you are AFK. These things take so long to aline that it doesn't matter if you are at the keyboard or not. If you are targeted, you will die. Period.Cool


Due to optimal and falloff it's much easier to catch a freighter slowboating to the outgate than it is to grab him as he's aligning at the ingate.
Sarah Schneider
Native Freshfood
Minmatar Republic
#125 - 2012-11-24 10:34:27 UTC
Lashauna wrote:
i am not here to shed noob tears or anything of that matter, i just want an answer to a question...

why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...

what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?

is this all EVE is about?






please note: i would prefer constructive responses, otherwise do not waste both of our times

Eve is a sandbox, I and every other player should be free to do anything they want as long as the EULA and the game mechanics allows it. If I want to shoot people for no reason at all, being a sandbox, this game should allow me to do so. What is this talk about honor anyway, this is the internet.... in a game.... open world sandbox game...

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Malcanis
Vanishing Point.
The Initiative.
#126 - 2012-11-24 10:42:07 UTC
Mr Epeen wrote:
While I am fine with blowing up ships (keeps my freighter building characters pulling in the PLEX), there is something that irks me here.

That is the underlying assumption that you are more likely to lose your freighter if you are AFK. These things take so long to aline that it doesn't matter if you are at the keyboard or not. If you are targeted, you will die. Period.

While I have no problem with making a bundle selling these things, I am somewhat concerned that due to the ease with which they can be destroyed, people will simply stop flying them. Then I start losing ISK.

Freighters have always been fair game to kill for a valuable cargo, but of late that are being blown up because they can be blown up at minimal cost for maximum tears. Nothing wrong with that in theory. However, as it happens more often, less will fly them and players will start to find other things to occupy their game time. Including finding other games to play.

This is not good for me. Not good for CCP and not good for people who read blogs before signing up for a sub. It's a balancing act. When the scales tip too far one way changes are sure to follow. It's happened before and it will happen again. It only takes a few asshats that don't care if this game survives to tip that balance. The same asshats that sit on the forum justifying their game style all day while hanging on a gate. I like to think CCP is smart enough to not cave to the vocal minority, but I have to wonder sometimes.

Mr Epeen Cool


If only there was some way to make freighters get into warp quicker

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dave Stark
#127 - 2012-11-24 11:13:38 UTC
Malcanis wrote:
If only there was some way to make freighters get into warp quicker


you couldn't possibly be hinting at webs, could you?
Vilnius Zar
SDC Multi Ten
#128 - 2012-11-24 11:49:18 UTC
Dave stark wrote:
Malcanis wrote:
If only there was some way to make freighters get into warp quicker


you couldn't possibly be hinting at webs, could you?


That would require effort and, dare I say it, not being afk. Surely you realise that'll never happen.
Eugene Kerner
TunDraGon
Goonswarm Federation
#129 - 2012-11-24 11:55:26 UTC
I think this thread deserves a death sentence...put it to C&P, would you?

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Jake Warbird
Republic Military School
Minmatar Republic
#130 - 2012-11-24 12:37:34 UTC
Is it too late to add my valuable input?
feihcsiM
THE B0YS
#131 - 2012-11-24 13:41:13 UTC
Such a lack of e-honour, you people need to join the e-honour club.

E-honour club rules:

1st RULE: You do not talk about e-honour club.

2nd RULE: You DO NOT talk about e-honour club.

3rd RULE: If someone posts "stop" in local or goes sperg and logs out the fight is over.

4th RULE: Only two guys to a fight.

5th RULE: One fight at a time.

6th RULE: No mods, no rigs.

7th RULE: Fights will go on as long as they have to.

8th RULE: If this is your first night at e-honour club, you HAVE to fight.


Oh no spaghettio, I goes and brokened rule 1 Sad

It's the end of the world as we know it and I feel fine.

Malcanis
Vanishing Point.
The Initiative.
#132 - 2012-11-24 14:06:02 UTC
Dave stark wrote:
Malcanis wrote:
If only there was some way to make freighters get into warp quicker


you couldn't possibly be hinting at webs, could you?


Webs, implants, gang bonuses...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#133 - 2012-11-24 17:50:54 UTC
Mr Epeen wrote:
While I am fine with blowing up ships (keeps my freighter building characters pulling in the PLEX), there is something that irks me here.

That is the underlying assumption that you are more likely to lose your freighter if you are AFK. These things take so long to aline that it doesn't matter if you are at the keyboard or not. If you are targeted, you will die. Period.

While I have no problem with making a bundle selling these things, I am somewhat concerned that due to the ease with which they can be destroyed, people will simply stop flying them. Then I start losing ISK.

Freighters have always been fair game to kill for a valuable cargo, but of late that are being blown up because they can be blown up at minimal cost for maximum tears. Nothing wrong with that in theory. However, as it happens more often, less will fly them and players will start to find other things to occupy their game time. Including finding other games to play.

This is not good for me. Not good for CCP and not good for people who read blogs before signing up for a sub. It's a balancing act. When the scales tip too far one way changes are sure to follow. It's happened before and it will happen again. It only takes a few asshats that don't care if this game survives to tip that balance. The same asshats that sit on the forum justifying their game style all day while hanging on a gate. I like to think CCP is smart enough to not cave to the vocal minority, but I have to wonder sometimes.

Mr Epeen Cool

Freighters tank just fine. Its the pilots stuffing 80+ billion into their holds that are the problem.
Tallian Saotome
Nuclear Arms Exchange Inc.
#134 - 2012-11-24 17:53:39 UTC
Jake Warbird wrote:
Is it too late to add my valuable input?


Its too late one the first post is made.

Inappropriate signature removed, CCP Phantom.

Mr Epeen
It's All About Me
#135 - 2012-11-24 17:55:57 UTC
baltec1 wrote:

Freighters tank just fine. Its the pilots stuffing 80+ billion into their holds that are the problem.


Links please.

Mr Epeen Cool
baltec1
Bat Country
Pandemic Horde
#136 - 2012-11-24 17:59:58 UTC
Mr Epeen wrote:
baltec1 wrote:

Freighters tank just fine. Its the pilots stuffing 80+ billion into their holds that are the problem.


Links please.

Mr Epeen Cool

Cant just yet. Ill grab it when I get home but I can tell you that it was raining plex that day.
Tallian Saotome
Nuclear Arms Exchange Inc.
#137 - 2012-11-24 18:04:20 UTC
Funny thing, I know of corporations who fly freighters around highsec all day every day, and by playing it safe minimize the risks and losses they incur doing it.

It only takes one frig to slingshot a freighter. Is using 2 characters to ensure you safety worth the 80 billion isk you stupidly loaded into yours?

Inappropriate signature removed, CCP Phantom.

Riddick Liddell
Center for Advanced Studies
Gallente Federation
#138 - 2012-11-24 18:08:55 UTC
Tallian Saotome wrote:
Funny thing, I know of corporations who fly freighters around highsec all day every day, and by playing it safe minimize the risks and losses they incur doing it.

It only takes one frig to slingshot a freighter. Is using 2 characters to ensure you safety worth the 80 billion isk you stupidly loaded into yours?


From a practical stand point this is good advice.
50 plex would have paid to keep a web alt in free EVE for 4 years.

I don't think it's healthy EVE that everyone should be required to run multiple accounts but if that's the kind of game CCP want to push, I guess we will see where it ends up.
Tallian Saotome
Nuclear Arms Exchange Inc.
#139 - 2012-11-24 18:21:36 UTC  |  Edited by: Tallian Saotome
Riddick Liddell wrote:
Tallian Saotome wrote:
Funny thing, I know of corporations who fly freighters around highsec all day every day, and by playing it safe minimize the risks and losses they incur doing it.

It only takes one frig to slingshot a freighter. Is using 2 characters to ensure you safety worth the 80 billion isk you stupidly loaded into yours?


From a practical stand point this is good advice.
50 plex would have paid to keep a web alt in free EVE for 4 years.

I don't think it's healthy EVE that everyone should be required to run multiple accounts but if that's the kind of game CCP want to push, I guess we will see where it ends up.

I have friends who can fly frigs, do you not?

EDIT: To be clear, if you ask a friend to help, you will cut into your profits to pay him, but better a smaller profit that a giant loss.

Inappropriate signature removed, CCP Phantom.

Jenn aSide
Worthless Carebears
The Initiative.
#140 - 2012-11-24 19:49:42 UTC
Terminal Insanity wrote:
Lashauna wrote:
why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

Yes.

This is the equivilent of playing Hello Kitty Online and wondering, "wheres all the pvpers? is this all HKO is about? just minigames and stuff?"

You've chosen to play a hardcore pvp mmo, and wonder why theres so much pvp.


+1

I's just the "carebear" way. Most MMOs pamper the players (probably why most fail), but for some reason some people who don't like pvp or sandboxes end up in games like this and Darkfall ect ect, even though there are litterally thousands of thempark games out therem, some with space ships.

You're right, you don't see it in reverse, you don't see PVP'rs in PVE centered games screaming for more pvp. "Carebearism" is like a cancer, spreading into places and strangling off everything in it's path...trammel style.