These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Encouraging fleet mission running (all levels)

Author
Dawn DiDacyria
The Scope
Gallente Federation
#21 - 2012-11-19 05:29:13 UTC
Kuro Bon wrote:


I generally agree with your explanation of PVE centric mindsets. However, the reason current missions are no good for teams is the same reason your suggestion above is no good for teams. "includes a few with warning on them" is just frustrating.

We need to be able to ASK for team missions, or ASK for solo missions. This way, if you get a team assembled, you can push the button and get something to do with them.



Nice one and I agree though for the higher level missions the option could very well be "normal fleet mission" or "harder fleet mission" so that the higher level missions still require a fleet to run.


Zan Shiro wrote:
THe only viable way to make lv 4 hard is moar rats. More rats, more bounty. More bounty, more isk. Have lv 4 pushing out 30 mil a tick....people will find a way to solo it. It can't be made harder any other way. CCP tried this with say gurista ecm strenght boost. Unless in certain t3's....make the missions not harder, just a are you serious pita. And they can't mix gurista with omfg scram/web from 20 rats. then you'd have even 10 man fleets jammed, locked down and popping left and right. End result.....no one is doing gurista missions anymore.


lv 5's in empire would be more isk. Why they were taken out.....they could be run by 1 person with the proper main/alt setups (when I say run mission solo...I include alts, its still only 1 person running the mission).. Rattler meat shield and the damage dealer real common. Passive rattler in fact lived for level 5's. The "hardest" part of empire level 5's was getting the mission claimer out to the low sec station to get the mission. nano inty or covert ops cloaky frig and this not even hard. Off the gate jsut like that.



I don't agree that the only way to make things harder are by adding more rats, or by scram/web/ECM to over the top. It should be easy enough to design rats with more HP, better resistances, better tanks, higher DPS, even throwing in rat logistic ships in the fray.
Basically if a Player can reach X level of something then a "superior" rat could have up to half of that. As it is now they aren't even close to half, probably not even close to a quarter, of what a player can achieve. Heck, design the toughest rats to be close to three quarters of a players capability.

Cheers
Shade Alidiana
PROSPERO Corporation
#22 - 2012-11-19 14:33:06 UTC
Any kind of better rats would be great, then I won't have to run 4s on a Hurricane or Naga to get some fun of them..

Yes, everything can be soloed with a proper fit... I've heared of a tengu soloing lvl2 incursion sites, but why should we take this as an example? That ship costed about 10 bil isk and the pilot was well skilled.


Yes, I like the idea of choice between fleet and solo missions.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#23 - 2012-11-19 14:41:08 UTC
come join my group

run missions

xxxx?

Profit.
Shade Alidiana
PROSPERO Corporation
#24 - 2012-11-19 18:38:01 UTC
I never managed to keep income in groups of more than 3, and I have top income with 2. This isn't what I'd like to see.
Shade Alidiana
PROSPERO Corporation
#25 - 2012-11-23 23:34:25 UTC  |  Edited by: Shade Alidiana
Let me try another way: some kind of nonlinear dependency, which will keep the things as is in smaller fleets (where alts can be used), but decreasing less in larger ones (up to a squad).

Combined with some kinds of more powerful NPCs (not more of them!) this could be interesting.


P. S. or maybe introducing quality of completion, so that better (faster?) completed mission will give you more ISK. I don't really like it, but it's still an option
serras bang
Caldari Provisions
Caldari State
#26 - 2012-11-23 23:59:04 UTC
quite frankly i like running missions solo i enjoy it more i cant always get a team of players to do lvl 4s with i wont go with randoms i prefer solo mission simple as that not everyone wants to come in after work spend an hour or 2 getting a team together from there corp and then only having an hour left to play or bother about people fat assing around ect people do like doing things solo.
Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2012-11-24 00:18:41 UTC
serras bang wrote:
quite frankly i like running missions solo i enjoy it more i cant always get a team of players to do lvl 4s with i wont go with randoms i prefer solo mission simple as that not everyone wants to come in after work spend an hour or 2 getting a team together from there corp and then only having an hour left to play or bother about people fat assing around ect people do like doing things solo.



Pretty sure no-one's asking for the current missions to all be scrapped in favour of these new fleet ones, just the option.

I guess, if you keep the isk/hr reasonable, IE not greater than you'd get with a similar fleet in null/WH, then it works. I'd rather see more people in level 5s, but from what I read on this forum from terrible missionrunners, that's just not going to happen.



Maybe, just maybe, missions like these could actually be dangerous?
Shade Alidiana
PROSPERO Corporation
#28 - 2012-11-24 16:33:18 UTC
Danika Princip wrote:
Maybe, just maybe, missions like these could actually be dangerous?

That would be great. The thing I don't like in low-sec missions is that there's nothing to predict when I'll bbe ganked with roaming fleet. Keeping constant checks etc? This could be a fun, but wastes a lot of time to react. I. e. I may spend a couple hours hiding from pirates instead of ratting, not the thing for me.
Shade Alidiana
PROSPERO Corporation
#29 - 2012-11-29 11:24:14 UTC
Looking for new replies in this topic.
Mike Voidstar
Voidstar Free Flight Foundation
#30 - 2012-11-29 14:19:23 UTC
I agree completely.

This game needs more game. Too much is devoted to making sure mouth breathing baby eaters get to have a good time harassing me at my expense. They should just offer free accounts limited to industrial and hauling ships so that those who do those things are not paying to support the entertainment needs of a bunch of sadists with domestic abuse fantasies.

Part of the solution is fixing the gap between pve and pvp fits. If the pve folks were not naked to the aggression of pirates such that any engagement must end in the destruction of the carebear, unless he goes and hides until the pirate tires of harassing him, then the appearance of an aggressor would not spell the end of fun for the evening. You might even see a few fights instead of docking games.

A lot of it is just plain finish the pve parts of the game. It feels lime the game is only 1/3 done, with almost no pirate pve, and even the empire pve isn't really in a complete state. There just plain needs to be more.... More missions, more environment interaction, more in game story telling, more varied and scaleable missions, more NPC danger in open space, a more dynamic universe.
Zan Shiro
Doomheim
#31 - 2012-11-29 16:45:00 UTC  |  Edited by: Zan Shiro
Danika Princip wrote:
serras bang wrote:
quite frankly i like running missions solo i enjoy it more i cant always get a team of players to do lvl 4s with i wont go with randoms i prefer solo mission simple as that not everyone wants to come in after work spend an hour or 2 getting a team together from there corp and then only having an hour left to play or bother about people fat assing around ect people do like doing things solo.



I guess, if you keep the isk/hr reasonable, IE not greater than you'd get with a similar fleet in null/WH, then it works. I'd rather see more people in level 5s, but from what I read on this forum from terrible missionrunners, that's just not going to happen.





they would come back in popularity, imo, if they borught back unprobable ability. Pirates kind of screwed themselves here. they whined about unprobably tengu and loki. Or with the boosting and remote eccm coverage even a BS like mach was hard as hell to probe down. CCP fixed that. And most of the lv 5 peeps went back to empire. And some good business went away for them. Still had the chance at the gates to nail them.

The other fix, maybe is no local. You can't see the pirates in local. But they can't see you. A couple hard to find ships might have a decent chance of not being picked up by pirates probes. Way it is now....pirates know you are there. No station in the low sec system they know you are in open space. If thier prober can't find you the first pass or 2, they will keep on trying till they do. No local...that prober will probably give up after 1-2 tries (if they wanted to d-scan and probe all night long with no hints from local they'd probably be in a wh probably making better isk lol).

This why I never like low sec tbh. Pirates can have good intel and you have crap. Why I liked 0.0 better. Assuming alliance mates not sacks of crap I knew a hostile roam was incoming with info down to ship types with all the time in the world to safe up (or if close to station swtich out to a pvp ship and join the welcoming committee fleet lol). .
Shade Alidiana
PROSPERO Corporation
#32 - 2012-11-30 00:24:22 UTC
I like the idea with local.. Really, without it I'd even go to lvl5 as it is. But unfortunately only WH has no local, where there's no missions..
Shade Alidiana
PROSPERO Corporation
#33 - 2012-12-02 22:26:55 UTC
What about an option not to connect to local? Wherever. Then you won't be visible there, although won't see anyone as well.

Not sure, maybe it's already in EVE. Will check next time I'll get there.

Oh, and this is off topic anyway...
Previous page12