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Ending Sec Status Grind? Killrights, bounties, and whatnot...

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Author
Ice Pirateer
#1 - 2012-11-23 22:54:08 UTC
So since we are revamping killrights and bounties, any chance of adding some other options for fixing your security status? I've heard people talking about using tags to get a higher security status as something CCP is looking into... any chance there'll be an announcement on this? Anyone know anything yet?

I sell drugs...

Marlona Sky
State War Academy
Caldari State
#2 - 2012-11-23 23:07:18 UTC
I like the idea of tags or something that can only be looted from doing ratting in low sec, being a commodity that can be sold on the market. Also in conjunction with this the only way to gain sec status should be killing NPCs in low sec.
Yuri Wayfare
Suddenly Ninjas
Tear Extraction And Reclamation Service
#3 - 2012-11-23 23:15:00 UTC
Won't that just result in sec status being a sham, easily fixed by throwing ISK at it?

Not that I'd complain. I'd love to be able to pod mission runners (the rude ones) and then sell their faction mods to buy tags and fix my sec. It just seems kinda, I dunno... Wrong.

"Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk

Be careful what you wish for.

Marvin Narville
The Scope
Gallente Federation
#4 - 2012-11-23 23:15:06 UTC
Ice Pirateer wrote:
So since we are revamping killrights and bounties, any chance of adding some other options for fixing your security status? I've heard people talking about using tags to get a higher security status as something CCP is looking into... any chance there'll be an announcement on this? Anyone know anything yet?


I think it'd be fantastic if there were a way to grind sec status that involved PvP. As it's currently implemented, if you'd like to pvp in lowsec, but you'd also like to maintain security status, your only option is to engage in activities which have a high likelihood of causing your eyes to bleed such as ratting. It's almost like..non consensual PvE...*shudder*.
Ice Pirateer
#5 - 2012-11-23 23:25:15 UTC  |  Edited by: Ice Pirateer
CCP Masterplan wrote:
Weaselior wrote:
Is officer/faction tag turnin coming in the main inferno expansion?

This isn't part of Inferno (and was never planned to be), but it is something that we'll be working on over the summer. You might hear more about it later in the year.
The talk we gave at fanfest was about plans that were at a very early design stage, and that we wanted to get player feedback on as soon as possible. (See the opening disclaimer that it was all WIP)



CCP Greyscale wrote:
Gogela wrote:

What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10?


Officers are Estamel, Thon et al. Commanders are Dread Guristas, Dark Bloods, True Sanshas etc. Yes, you'll be able to buy your way up, but we'll probably balance it so that it's gonna cost you


This is why I ask... ^

edit: they talked about this in the csm minutes a little

I sell drugs...

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#6 - 2012-11-24 00:49:13 UTC
Ice Pirateer wrote:
~snip~
This is why I ask... ^

edit: they talked about this in the csm minutes a little

I don't think any of us have more info than you do. The changes are coming at some point... possibly next summer? Next winter? Beats me!

I'm excited for this too.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Commander Spurty
#7 - 2012-11-24 00:56:05 UTC  |  Edited by: Commander Spurty
Sec status is already quite 'bizarre'.

It should cost you plexes to get back to 0.0 sec status.

-10 = 10 plex

Very acceptable

No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)

On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Marlona Sky
State War Academy
Caldari State
#8 - 2012-11-24 00:58:32 UTC
Considering the tags would be found and controlled by the players in low sec, it would create a nice incentive to move there. If the supply was scarce then the cost for such tags would be very expensive. I'm not sure. I just don't see any reason why sec status should increase outside of NPCs in low sec. It always baffled me why crimes, according to Concord, are over looked but you can still be credited with a positive sec increase by killing NPCs. It doesn't make sense.
Marlona Sky
State War Academy
Caldari State
#9 - 2012-11-24 01:00:52 UTC
Spurty wrote:
Sec status is already quite 'bizarre'.

It should cost you plexes to get back to 0.0 sec status.

-10 = 10 plex

Very acceptable

No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)

On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird.

Involving PLEX into more aspects of the game will simply increase the price forcing more and more players who rely on PLEX to play, be forced to quit the game. So I'm against PLEX for sec status completely.
Commander Spurty
#10 - 2012-11-24 01:04:53 UTC
Marlona Sky wrote:

Involving PLEX into more aspects of the game will simply increase the price forcing more and more players who rely on PLEX to play, be forced to quit the game. So I'm against PLEX for sec status completely.


I sell plex, so will agree to disagree here (and rub hands lol)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Zoctrine
Doomheim
#11 - 2012-11-24 01:06:07 UTC
Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame...
Gogela
Epic Ganking Time
CODE.
#12 - 2012-11-24 01:14:12 UTC  |  Edited by: Gogela
Probably a post retribution or springtime patch is my current guess. PLEX for sec is a bad idea. The supply of those tags is pretty tight... Greyscale said it'll be expensive. It will be. It's just an option that lets some sidestep the grind and puts money in the pockets of players that do grind. It's a good idea.

I've done a lot of grinding for sec. One thing I hate is when I see a commander spawn and I'm like "yes! drop me a faction scrambler fool!" ...and I get a smartbomb, some ammo, and a worthless tag. Once that feature is up you'll be able to sell that 'worthless' tag and maybe buy a faction scram. It's good for null too... synergy between null and low is needed and while this is a little step, it's a step in the right direction.

Signatures should be used responsibly...

Ioci
Bad Girl Posse
#13 - 2012-11-24 02:05:36 UTC
I can see the tag thing coming in the future.

Murphy's law, I sold most of mine Ugh

R.I.P. Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#14 - 2012-11-24 02:11:43 UTC
Marlona Sky wrote:
I like the idea of tags or something that can only be looted from doing ratting in low sec, being a commodity that can be sold on the market. Also in conjunction with this the only way to gain sec status should be killing NPCs in low sec.

If CCP did this, it would restore at least a little bit of my faith in them as competent developers.

Spurty wrote:
Sec status is already quite 'bizarre'.

It should cost you plexes to get back to 0.0 sec status.

-10 = 10 plex

Very acceptable

No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)

On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird.

So, pay to win then?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Commander Spurty
#15 - 2012-11-24 02:15:35 UTC
Destiny Corrupted wrote:
So, pay to win then?


Pay for crimes .. duh

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#16 - 2012-11-24 02:38:32 UTC
If CCP did something as stupid as PLEX4SECS, you'd have no one to sell those PLEXes to. It would be like Incarna, except people wouldn't actually come back this time.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ghazu
#17 - 2012-11-24 02:44:45 UTC
SEC FOR AUREM I'll ALLOW IT

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Elliot Vodka
Caldari Provisions
Caldari State
#18 - 2012-11-24 02:51:28 UTC

I dont think it would be a ... "Bad" Idea. It would definitely make things more interesting.

Considering i cant afford to buy plex myself. Ill be largely unaffected. It would be a good way to drain the loot from players with billions for pocket change. ;)

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Marvin Narville
The Scope
Gallente Federation
#19 - 2012-11-24 03:07:30 UTC
Zoctrine wrote:
Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame...


You lost me when you supported an aspect of a game which you described using words such as "grinding" and "pain". If you can identify an aspect of a >game< that is simply a grind, or painful, or even worse, a painful grind, then there is probably room for improvement.

I'm not advocating a "quick fix", but a "quick fix" also isn't the only alternative to a grinding painfully.

I don't know how much work it would take to implement something of this nature, but what if Sec status were further divided up between the NPC factions. So for instance, I could be -10 with the minmatar and gallente because i'm a douchy pirate who likes to explode things. However, i'm involved in some FW on the side, and when I make enemies go boom in the name of the Amarr, it improves my sec status specifically with them.

I dunno, just an idea, it would remove the painful grind, create incentive to pvp for the sake of pvp which seems pretty snazzy, and presumably it'd spice up FW a bit by giving futher incentives to go kill people on the other side. I see very few drawbacks to this, but as with anything else I am by no means an expert.

Honestly, doesn't even seem like it'd be that difficult to implement, you already have standings with those groups, that are partially governed in similar fashion.

Other benefits might be..regional trade hubs take on more importance as people gravitate towards areas they aren't outlawed from, potentially a more target rich environment in both high and low sec, which is never a bad thing, and perhaps a bit more of an immersion factor. You already get nasty warning messages when you are jump gating around an enemy empires space, seems like sec status would naturally reflect that fact.
Zoctrine
Doomheim
#20 - 2012-11-24 03:31:37 UTC
Marvin Narville wrote:
Zoctrine wrote:
Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame...


You lost me when you supported an aspect of a game which you described using words such as "grinding" and "pain". If you can identify an aspect of a >game< that is simply a grind, or painful, or even worse, a painful grind, then there is probably room for improvement.

I'm not advocating a "quick fix", but a "quick fix" also isn't the only alternative to a grinding painfully.

I don't know how much work it would take to implement something of this nature, but what if Sec status were further divided up between the NPC factions. So for instance, I could be -10 with the minmatar and gallente because i'm a douchy pirate who likes to explode things. However, i'm involved in some FW on the side, and when I make enemies go boom in the name of the Amarr, it improves my sec status specifically with them.

I dunno, just an idea, it would remove the painful grind, create incentive to pvp for the sake of pvp which seems pretty snazzy, and presumably it'd spice up FW a bit by giving futher incentives to go kill people on the other side. I see very few drawbacks to this, but as with anything else I am by no means an expert.

Honestly, doesn't even seem like it'd be that difficult to implement, you already have standings with those groups, that are partially governed in similar fashion.

Other benefits might be..regional trade hubs take on more importance as people gravitate towards areas they aren't outlawed from, potentially a more target rich environment in both high and low sec, which is never a bad thing, and perhaps a bit more of an immersion factor. You already get nasty warning messages when you are jump gating around an enemy empires space, seems like sec status would naturally reflect that fact.


EvE is about consequences and rewards, being a pirate may net you some juicy rewards, getting your sheet cleaner should not be a walk in the park nor play to win.

I apologize if I can't express myself better or clearer, English is not my first language.
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