These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

LP reward for pvp are too low

Author
Bugsy VanHalen
Society of lost Souls
#21 - 2012-11-22 20:59:46 UTC
Gunship wrote:
It is to a degree, however I have very new pilots in my corp and I much rather get them roaming and pvp'ing than plexing.

Trying to get more pvp going here, so please work with me rather than "one liner trolling". Fraction warfare does have great possibilities for promoting pvp, FW can really be a catalyst for getting new players into (what I think) is the most fun in eve.

Currently the Amarr FW are outnumbered 1:4, so the risk and ability to get a target without being heavily outnumbered takes time and some skill.

FW should give good rewards for this, not just the Tengu pilot making 300K LP/hour plexing with the wining (read blob) side.

They actually tried that.

When faction wars received the initial revamp there was huge rewards for PVP kills.

However this was easily exploited through market manipulation and seeding alts in the opposing corp with high value cargo.

The GOONS exploited this for trillions of isk. Cudos to them for cracking it so fast. But they kinda ruined the whole idea of big payouts for faction wars PVP for everyone.

CCP is so worried about releasing another spin on this that will again be exploited they will error on the conservative side from now on. There is no chance of them trying to put large rewards on PVP anytime soon. The new Bounty hunter system is I think the best we will get for a long long time. And even it will pay peanuts.
Taoist Dragon
Okata Syndicate
#22 - 2012-11-23 00:07:37 UTC
TBH I feel that LP (and by association isk) for the pvp in FW is fine. It is enough that I build up some LP while pvp'ing and in the slow times I plex.

So I spend maybe 10 mins once or twice a week when I can't be arsed going for a roam. And on the odd occasion when I'm trying to generate pvp with WT's in the same system.

I'm a pirate and pvp is the main activity I do and apart from the few minutes I have spent doing plex's directly I have been able to fund my pvp activity comfortably since moving to FW. I haven't bought PLEX, I haven't done any exploration for got know how long and ratting has totally been off the radar.

I fly some shiney stuff, I fly T2 stuff and fly lots of small & medium ships across the board. If I can fund this activity then I feel the balance is fine.

I think the winter expansion will make this even more doable without being overly prone to exploitation. And the revamp frigs and cruisers in this release will enhanc

That is the Way, the Tao.

Balance is everything.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#23 - 2012-11-23 15:17:29 UTC
Trinkets friend wrote:
LP rewards for PVP are low because otherwise you'd basically do what the Goons did, and rort the whole system (aka exploit) by PVPing. Uh, i mean undocking ships with apparently expensive crap on them then pew pewing them and gaining excessive LPs.


So what? As long as CCP perma-bans people involved, and recovers all LP/ISK from it, I don't see a problem. "Kill trading" as a mechanic exists in most MMOs I know of. It can't really be discouraged, because anything that encourages PvP also encourages kill trading, and anything that discourages kill trading also discourages PvP. Make it bannable, permanently, including erasure of character and all assets, and all will be well.
Kazim Scumling
Deep Core Mining Inc.
Caldari State
#24 - 2012-11-24 02:20:57 UTC  |  Edited by: Kazim Scumling
Jame Jarl Retief wrote:
So what? As long as CCP perma-bans people involved, and recovers all LP/ISK from it, I don't see a problem. "Kill trading" as a mechanic exists in most MMOs I know of. It can't really be discouraged, because anything that encourages PvP also encourages kill trading, and anything that discourages kill trading also discourages PvP. Make it bannable, permanently, including erasure of character and all assets, and all will be well.


Even though we don't see a problem CCP probably does, as such manual moderation on a large scale feature might be a pretty expensive choice for the company. Besides, putting easily "exploitable" features and then banning people for exploiting them is not the best customer relations politics a gaming company can follow. Generally gaming companies try to prevent exploits on design level rather than customer relations level.
Noluck Ned
Primal Instinct Inc.
The Initiative.
#25 - 2012-11-24 11:34:57 UTC
GUNNY \o/ Long time no see. Geez, now I am tempted to come join Amarr What?
Personally I think the pvp rewards could use a small boost. In fact, what about having the rewards scale inversely to the Tier level. As in the less territory your pilots control, the greater the reward would be for going out to fight. The opposite of the way plex rewards work right now. That way the "losing" side has far more incentive to get out there and kick some ass.

Anyway, I hope to see you in space sometime. I am happy to see the FATAL name out there again even if we are on opposite side for the moment =)
Sura Sadiva
Entropic Tactical Crew
#26 - 2012-11-24 13:54:47 UTC  |  Edited by: Sura Sadiva
As I said I'm positive in respect of increasing some the reward for kill in FW. However I see 2 general issues related to this:

1. In EVE general gameplay there's a food chain: resources have to be gathered, refined, worked, stuff have to be built... And stuff have to be destoryed, or the chain will fail. Now, the act of destruction (the PvP kill) cannot be also an act of ISK creation beyond a limit. Need to be a plain loss/destruction, or the chain is broken.

2. PvP is the most fun gameplay in EvE, while PvE is probably the most boring ever seen in a MMORPG. This mean that is interest to have new players joining PvP related gameplay fast and this can be done by giving resources to support their losses accessible with entry-level skills and ships.

Switching the focus from the plex-resources to the reward for kill is like to say "to join the fun you have to be stucked one year farming ISK in the most boring PvE ever seen" cause a new player hardly will be able to compensate his losses with his solo-kills. So is limiting this kind of PvP to a veteran group only, that don't need to worry about ISK and losses.

I know many veterans/elitist would like this, however is not good for EvE and the general gameplay and fun cannot be strangled only to protect their veteran/elittist status. Keeping people away from PvP cannot be positive for PvP.

So, yes, reward for kill is a nice plus, but cannot be a preminent core element in the system mechanics.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#27 - 2012-11-24 16:10:36 UTC
Sura Sadiva wrote:
1. In EVE general gameplay there's a food chain: resources have to be gathered, refined, worked, stuff have to be built... And stuff have to be destoryed, or the chain will fail. Now, the act of destruction (the PvP kill) cannot be also an act of ISK creation beyond a limit. Need to be a plain loss/destruction, or the chain is broken.


This is true. But at the same time, PvP can't all be about loss. Otherwise you'll need some other activity, like PvE, which you possibly might not enjoy, to generate ISK to continue to PvP. And while you're away doing the PvE stuff to recover from a loss, you're not doing PvP, which means there's one less target out there for others, which harms PvP and encourages PvE.

So, it's a double-edged sword. Do you want to force someone who wants to PvP to go and PvE to finance his PvP habit? Or do you want PvP to pay enough to cover the losses? In which case, like you said, there's no feeling of loss and killing and dying becomes meaningless.

Quote:
2. PvP is the most fun gameplay in EvE, while PvE is probably the most boring ever seen in a MMORPG. This mean that is interest to have new players joining PvP related gameplay fast and this can be done by giving resources to support their losses accessible with entry-level skills and ships.


What CCP could do is make PvE as fun and as challenging as PvP. The benefits would be two-fold. One, players wouldn't be "PvE carebears", they would learn combat that would be identical to PvP, and as a result be proficient in it, and thus more likely to participate in PvP without fear. Second, with strong and interesting PvE, there would be much more frequent ship loss in PvE, due to pilot error. Which would revitalize the economy, and make industry much more desirable for those who like that.

Taoist Dragon
Okata Syndicate
#28 - 2012-11-24 21:44:31 UTC
Jame Jarl Retief wrote:
[quote=Sura Sadiva]

Quote:
2. PvP is the most fun gameplay in EvE, while PvE is probably the most boring ever seen in a MMORPG. This mean that is interest to have new players joining PvP related gameplay fast and this can be done by giving resources to support their losses accessible with entry-level skills and ships.


What CCP could do is make PvE as fun and as challenging as PvP. The benefits would be two-fold. One, players wouldn't be "PvE carebears", they would learn combat that would be identical to PvP, and as a result be proficient in it, and thus more likely to participate in PvP without fear. Second, with strong and interesting PvE, there would be much more frequent ship loss in PvE, due to pilot error. Which would revitalize the economy, and make industry much more desirable for those who like that.



Also bear in mind that there loads of players in EVE that have the opposite feeling. PVE is great but PVP sucks. Be carefull of imposing your opinions onto the larger playerbase.

PvP in EVE has always been billed as harsh. You are supposed to lose something when you are blown up that is why it has been giving people the shakes for so long.

Now if you make those losses have no meaning i.e. I can fund pvp easily by killing a few poeple here and there then you lose the essence of pvp in EVE and it becomes another arena pvp game, admittedly a complex arena but an arena non the less.

If you are smart you can fund your pvp through pvp and very little pve activities. This i have done for pretty much the entire year.
When I started this year and decided to move to a pvp focussed gameplay I did not see how you can feasibly survive in eve through pvp alone and to some extent I still believe this is true and is working as intented.

Basically you can fund you pvp through pvp and some very very minor pve related activities. If all the rewards that people are discussing were handed out on platter for pvp then it would become a very different game and I for one would probably lose interest.

That is the Way, the Tao.

Balance is everything.

Sura Sadiva
Entropic Tactical Crew
#29 - 2012-11-24 22:59:05 UTC
Taoist Dragon wrote:

Basically you can fund you pvp through pvp and some very very minor pve related activities. If all the rewards that people are discussing were handed out on platter for pvp then it would become a very different game and I for one would probably lose interest.


I agree with you, Taoist. I didn't mean eraning isk have to be easy and fast. I mean have to be a viable chance while doing pvp. And actually FW goes in this direction. You can roam around in T1 frigate searching for engagment and at the same time with the same ship doing minor and medium. The topic was the LP reward from plexing in respect of reward for pvp kill, so my point was: if we remove/reduce the income from captuing plexes to favour too much the LP reward for kills there will be far less room for entry level ships and skillpoints.

So, yes, adjustments can be done but in the kill equation what is destoryed by a kill have to be always superior to what is earned (in term of loot and LP). PvP kills have to burn resources anyway, not creating new.




Taoist Dragon
Okata Syndicate
#30 - 2012-11-24 23:44:12 UTC
TBH I think LP for kills is not to bad and an increase of say 5-10% wouldn't be a bad thing without being over powered.

off the top of my head I have been getting about 500-600 lp for 11 mil isk kill...(might not be that acurate as I'm at work atm) with in the grand scheme of things is not a great deal and most certainly not going to break the mechanics if this was increase a few percentage points.

I think in general I must 'aquire' about 1/3 of my ship value in LP before it dies (I leroy into way too many things) in pvp. Whcih is easily supplimented by running some random minors or the odd medium now and then.

I like the way FW has gone since inferno and think the further developments will be a good thing.

one word of caution though.......a lot of people wanted meaning and consequences for FW and we got LP farmers and station lock outs........probably too of the most complained things in FW for the last 5 months. Be careful when wishing for 'extras' as they may not turn out how we expect. (for the record I have no issue with lockouts and the farmers are effectively gone now Lol )

That is the Way, the Tao.

Balance is everything.

retro123
Viziam
Amarr Empire
#31 - 2012-11-25 22:44:32 UTC

I think the way things are setup are fine the way they are....sure u would like more lp for kills but if u got some crazy lp for just killing some one no one would plex and there would be no fights for control of systems and FW would be stagnant..there would be no incentive to capture systems or anything like that..every one would be out to just pop a hostile to cash in which i guess in 1 way sounds good but fighting to take a system would be non exsistant

Dont get me wrong here i would LOVE 10k or 20k lp for popping some one but that would just kill FW imo
I am tired and could be way off but thats my 2 cents
Taoist Dragon
Okata Syndicate
#32 - 2012-11-26 05:27:36 UTC
retro123 wrote:

I think the way things are setup are fine the way they are....sure u would like more lp for kills but if u got some crazy lp for just killing some one no one would plex and there would be no fights for control of systems and FW would be stagnant..there would be no incentive to capture systems or anything like that..every one would be out to just pop a hostile to cash in which i guess in 1 way sounds good but fighting to take a system would be non exsistant

Dont get me wrong here i would LOVE 10k or 20k lp for popping some one but that would just kill FW imo
I am tired and could be way off but thats my 2 cents


Too right they are mate. Things are good in FW now.

That is the Way, the Tao.

Balance is everything.

Alticus C Bear
University of Caille
Gallente Federation
#33 - 2012-11-26 07:06:45 UTC
The LP reward is currently modified by the tier level multiplayer so there is obviously room for it to be increased without exploitation at least until the top tier modified level.

Also the formula still pays out the same as under the previous tier/ LP store reduction mechanic and that was even more profitable, so again I can certainly see room to increase the payments.
Previous page12