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Working on tactics to nullify suicide ganking in high sec

Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2012-11-23 23:14:27 UTC
I have been struggling with tactics to neutralize freighter ganking in high sec but unfortunately, I can't envision any.
Most of the gankers are already insta-targets now in high sec, and no one has been able to mount a decent defense.
And I don't see any changes to that fact with the new game mechanics.
In fact, it will be worse.

Is there anyone out there that thinks they have tactics that will work in 2 weeks?
ACE McFACE
Federal Navy Academy
Gallente Federation
#2 - 2012-11-23 23:15:20 UTC
My best and most effective method is to carry less than it costs to gank.

Now, more than ever, we need a dislike button.

Tippia
Sunshine and Lollipops
#3 - 2012-11-23 23:18:10 UTC
Dinsdale Pirannha wrote:
Most of the gankers are already insta-targets now in high sec
Then just shoot them.
Marvin Narville
The Scope
Gallente Federation
#4 - 2012-11-23 23:23:01 UTC  |  Edited by: CCP Eterne
Dinsdale Pirannha wrote:
I have been struggling with tactics to neutralize freighter ganking in high sec but unfortunately, I can't envision any.
Most of the gankers are already insta-targets now in high sec, and no one has been able to mount a decent defense.
And I don't see any changes to that fact with the new game mechanics.
In fact, it will be worse.

Is there anyone out there that thinks they have tactics that will work in 2 weeks?


Tactics to neutralize freighter ganking you say? You may have overlooked the following possibilities sir.

1. Use a scout
2. Perhaps bring a small escort if you insist upon cramming your freighter to the brim with PLEX/Officer mods
3. Not cramming your freighter to the brim with PLEX/Officer mods in the first place
4. Avoid the systems where there are obviously butt****tons of freighters being exploded.
5. Being at your keyboard (I know this one is a rather extreme and unsavory measure)

Those are just off the top of my head, although I don't fly a freighter and so do not consider myself to be an expert.

Removed swearing - CCP Eterne
Michael1995
Lazerhawks
L A Z E R H A W K S
#5 - 2012-11-23 23:23:15 UTC
Don't fill something that is supposed to be used for bulk transport :TRITANIUM: with plex and blueprints, PROBLEM SOLVED!

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Zhade Lezte
#6 - 2012-11-23 23:24:23 UTC
"Nullify"? As in, entirely?

Good luck, the more you succeed the more motivation there will be to do it with more fools growing richer and carrying too much autopiloting around hisec.

Hisec hauling: Risk vs. Reward done right Lol

Also, who are these gankers that are "insta-targets" (below -5?). I'd be interested in knowing where they are.
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2012-11-23 23:27:51 UTC
it aint hard, just dont haul billions of isk in a freighter.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tippia
Sunshine and Lollipops
#8 - 2012-11-23 23:32:43 UTC
Michael1995 wrote:
Don't fill something that is supposed to be used for bulk transport :TRITANIUM: with plex and blueprints, PROBLEM SOLVED!
To be fair, there are some stuff that is needed in bulk (both in terms of volume and numbers) and which has an annoyingly high ISK/m³, but still…

…multiple trips will be required for all the stuff anyway so one might as well plan it out, and mix the loads to spread out the risk.
Marvin Narville
The Scope
Gallente Federation
#9 - 2012-11-23 23:36:09 UTC  |  Edited by: Marvin Narville
Tippia wrote:
Michael1995 wrote:
Don't fill something that is supposed to be used for bulk transport :TRITANIUM: with plex and blueprints, PROBLEM SOLVED!
To be fair, there are some stuff that is needed in bulk (both in terms of volume and numbers) and which has an annoyingly high ISK/m³, but still…

…multiple trips will be required for all the stuff anyway so one might as well plan it out, and mix the loads to spread out the risk.


Surely you realize how inherently ridiculous it is to recommend something which would require this much time, effort, and thought to someone who was incapable of thinking of a single tactic to mitigate the risk of freighter ganking.

Edit: Also why has this thread not been locked yet, like the previous two the OP opened? It seems to be a barely reworded OP from the last one that got locked Big smile
Rengerel en Distel
#10 - 2012-11-23 23:38:41 UTC
If you loot a wreck from a gank, you gain the suspect flag.
Suspects can be shot by anyone.
This part I'm not sure on, but if you kill the suspect, is that loot now FFA? I know any cans they have are, but not sure on their wrecks.

If other people take out the freighters/industrials of the gankers, it's going to become a lot less profitable. If it's less profitable, there will be a lot fewer people doing it.

So as others have said, shoot them.

With the increase in shiptoasting, the Report timer needs to be shortened.

Marlona Sky
State War Academy
Caldari State
#11 - 2012-11-23 23:55:04 UTC
What high sec needs is Citizens On Patrol to deal with these gankers and killing the freighter they use to scoop the loot. Like what has already been said, stealing from a wreck flags the freighter making him a legal target to kill.
Sarah Schneider
Native Freshfood
Minmatar Republic
#12 - 2012-11-24 00:04:53 UTC
Dinsdale Pirannha wrote:
I have been struggling with tactics to neutralize freighter ganking in high sec but unfortunately, I can't envision any.
Most of the gankers are already insta-targets now in high sec, and no one has been able to mount a decent defense.
And I don't see any changes to that fact with the new game mechanics.
In fact, it will be worse.

Is there anyone out there that thinks they have tactics that will work in 2 weeks?

Just shoot em?

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Doddy
Excidium.
#13 - 2012-11-24 00:09:16 UTC
Dinsdale Pirannha wrote:
I have been struggling with tactics to neutralize freighter ganking in high sec but unfortunately, I can't envision any.
Most of the gankers are already insta-targets now in high sec, and no one has been able to mount a decent defense.
And I don't see any changes to that fact with the new game mechanics.
In fact, it will be worse.

Is there anyone out there that thinks they have tactics that will work in 2 weeks?


If they are really outlaws like you say you can alpha or jam them first every time, you just need to lock faster. If they are not outlaws then no you can't stop it, but they can't use the same chars often without going outlaw.

With the coming changes their looter will be the point to hurt them.
Arduemont
Rotten Legion
#14 - 2012-11-24 00:25:05 UTC
Marvin Narville wrote:
Tactics to neutralize freighter ganking you say? You may have overlooked the following possibilities sir.

1. Use a scout
2. Perhaps bring a small escort if you insist upon cramming your freighter to the brim with PLEX/Officer mods
3. Not cramming your freighter to the brim with PLEX/Officer mods in the first place
4. Avoid the systems where there are obviously buttfucktons of freighters being exploded.
5. Being at your keyboard (I know this one is a rather extreme and unsavory measure)

Those are just off the top of my head, although I don't fly a freighter and so do not consider myself to be an expert.


That about covers it really.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ludi Burek
Exit-Strategy
#15 - 2012-11-24 00:51:23 UTC
Stop looking for "tactics" to stop the omg I R getting ganked this very moment!

All the "tactics" happen before you even undock and there are plenty.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#16 - 2012-11-24 01:01:54 UTC
Dinsdale Pirannha wrote:
I have been struggling with tactics to neutralize freighter ganking in high sec but unfortunately, I can't envision any.
Most of the gankers are already insta-targets now in high sec, and no one has been able to mount a decent defense.
And I don't see any changes to that fact with the new game mechanics.
In fact, it will be worse.

Is there anyone out there that thinks they have tactics that will work in 2 weeks?

Oh hey, look, this guy gets it!

Tell you what: lots of people gave some pretty good advice in this thread about how to mitigate suicide-ganing, right? But that's not what you want. That's not what we want.

If you really want to make a difference, and get rid of suicide-ganking for good, cry, cry, cry to CCP about how unbalanced/bad/hurtful it is. They will listen, if you put enough effort into it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vince Snetterton
#17 - 2012-11-24 02:29:51 UTC
Maybe, and this would take a lot of work, set up groups of trusted people that all fly exclusively the new T1 logi ships.
Fleets would have to be set up like Incursion fleets, with a huge amount of trust with the logi pilots.

The logi pilots would have to advertise like mad that they are operating in a system, and any freighter pilot passing through would be welcome to join the fleet, while they are in that system.

If you had enough trusted logi pilots, you might be able to save the occasional freighter from a gang of Talos attacking a frighter bumped off a gate. I doubt though that unless you had a lot of logi's they could save a freighter from an alpha gank Tornado squad.

By flying T1 logi's, it not might be worth the while of the gankers to suicide the T1 logi's.

But something like this would require massive dedication and co-ordination by the logi pilots, plus a ton of advertising in game and on the forums.

I would further suggest that such a service should be free, and the logi pilots only gain is the satisfaction on thwarting a suicide ganker.
Val'Dore
PlanetCorp InterStellar
#18 - 2012-11-24 02:34:48 UTC
Marlona Sky wrote:
What high sec needs is Citizens On Patrol to deal with these gankers and killing the freighter they use to scoop the loot. Like what has already been said, stealing from a wreck flags the freighter making him a legal target to kill.


Well any freighter with anyone close enough to actually do that wouldn't really have that problem in the first place I'd wager.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#19 - 2012-11-24 02:36:02 UTC
It wouldn't work unless all the logistics are already in position before the gank happens, are alert, and pre-rep every freighter that they see.

Also, a big LOL at carebears coordinating an effort of such scale and complexity. Most of those people don't even know how to put shield hardeners on their exhumers, let alone work as part of a large, complex RR gang.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Andski
Science and Trade Institute
Caldari State
#20 - 2012-11-24 02:36:40 UTC
double-wrapping is your friend

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

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