These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution

First post First post
Author
Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#221 - 2012-11-23 12:17:26 UTC
James Amril-Kesh wrote:

Last I tested this (a week ago, roughly) they did.

So is it work as intended or its bug? Becuase "only scrambl" as i remember... Srambl turn off mwd and i thought mjd will have same mechanic. Focused warp script doesnt turn off mwd...
So, it ok and a final version?
Iris Bravemount
Golden Grinding Gears
#222 - 2012-11-23 12:33:27 UTC
Disclaimer: Didn't read through it all.

Did I get it right that only the pilot who gets the fatal blow gets the bounty (or the highest dps in case of concord or self-destruct)? Why isn't it shared like FW LP?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

CCP Punkturis
C C P
C C P Alliance
#223 - 2012-11-23 12:54:29 UTC
Iris Bravemount wrote:
Disclaimer: Didn't read through it all.

Did I get it right that only the pilot who gets the fatal blow gets the bounty (or the highest dps in case of concord or self-destruct)? Why isn't it shared like FW LP?


it's shared if you're in fleet and someone in your fleet gets final blow

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Ten Bulls
Sons of Olsagard
#224 - 2012-11-23 12:55:18 UTC
Make it so that if concord get the kill, no bounty is claimed.

Without this change, high sec pirates will be able to effectively negate any bounties by a group claiming each others bounties during a suicide gank.
Dieter Rams
Deep Core Mining Inc.
Caldari State
#225 - 2012-11-23 14:32:58 UTC  |  Edited by: Dieter Rams
CCP Masterplan wrote:

We've looked at the eject-timer concerns when they were raised, but that change is currently still going ahead.


Great, flying Tech 3 just got a lot more painful; if you're losing you're now guaranteed to take a SP hit.
Little Zergling
Synergy Evolved
#226 - 2012-11-23 15:35:07 UTC
Quote:
On activation, the ship’s sig radius is increased 150%.


Is that
increased BY 150%, i.e sig + sig + 1/2sig => factor of 2.5
or
increased TO 150%, i.e sig + 1/2sig => factor of 1.5
JamesCLK
#227 - 2012-11-23 16:37:25 UTC
Little Zergling wrote:
Is that
increased BY 150%, i.e sig + sig + 1/2sig => factor of 2.5
or
increased TO 150%, i.e sig + 1/2sig => factor of 1.5

Took the liberty of testing this.
It is increased by 150%. So, a 2.5x multiplier.
However, this is subject to stacking reductions it seems.

Data on a bare Tempest hull:
Sig . . . MJD . . . MWD
340. . . No . . . . .No
850. . . Yes . . . .No
2040. . No . . . . Yes
4699. . Yes . . . .Yes

4699 is only ~2.3x 2040.

Another interesting tidbit about the MJD is that it only shoots you forward by 100km from the location in space where you activated the module. Not where you are when the cycle ends.

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Michael Harari
Genos Occidere
HYDRA RELOADED
#228 - 2012-11-23 16:40:15 UTC
Michael Harari wrote:
CCP SoniClover wrote:
Nalha Saldana wrote:
Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky.


This is a defect that will be fixed before Retribution. Sorry Big smile


What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you, in your triple plate baddon?


Asking again.
CCP SoniClover
C C P
C C P Alliance
#229 - 2012-11-23 17:37:00 UTC
Michael Harari wrote:
Michael Harari wrote:
CCP SoniClover wrote:
Nalha Saldana wrote:
Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky.


This is a defect that will be fixed before Retribution. Sorry Big smile


What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you, in your triple plate baddon?


Asking again.


The MJD basically has the same limitations as a MWD, so this scenario is possibly, if you're well aligned.
Lord Zim
Gallente Federation
#230 - 2012-11-23 17:39:38 UTC  |  Edited by: Lord Zim
CCP Punkturis wrote:
Iris Bravemount wrote:
Disclaimer: Didn't read through it all.

Did I get it right that only the pilot who gets the fatal blow gets the bounty (or the highest dps in case of concord or self-destruct)? Why isn't it shared like FW LP?


it's shared if you're in fleet and someone in your fleet gets final blow

What happens if I pay, say, 100m to activate someone's killright, 20 others join in and shoot at him, and someone in that group gets the final shot, who gets to loot and who gets the bounty (if any)?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Helena Russell Makanen
DRRUSSEL
#231 - 2012-11-23 20:54:00 UTC
Marlona Sky wrote:
Alekseyev Karrde wrote:
Marlona Sky wrote:
Also it applies more to low sec where concord is not there to bail you out. Did you guys test to see??

pods cant shoot back anyway.

You should really read dev blogs in order before you post in anger

#alektookcareofit

So asking a question is considered posting in anger? I have read that dev blog a few times before and my question I asked above was very specific. I thought the entire point of threads like these is so us, the players, can ask questions and provide feed back.

If it was tested and confirmed to still grant the kill right then all you had to say was, "Yes, we tested it and made sure the kill right would not be voided by defending yourself." Christ...


Try shutting your yap for 5 minutes... your tone and pit-bull style would wear out a saint.

"If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."  -  James 315 - aka - the miner bumper

Lord Zim
Gallente Federation
#232 - 2012-11-23 21:23:57 UTC
Helena Russell Makanen wrote:
Marlona Sky wrote:
Alekseyev Karrde wrote:
Marlona Sky wrote:
Also it applies more to low sec where concord is not there to bail you out. Did you guys test to see??

pods cant shoot back anyway.

You should really read dev blogs in order before you post in anger

#alektookcareofit

So asking a question is considered posting in anger? I have read that dev blog a few times before and my question I asked above was very specific. I thought the entire point of threads like these is so us, the players, can ask questions and provide feed back.

If it was tested and confirmed to still grant the kill right then all you had to say was, "Yes, we tested it and made sure the kill right would not be voided by defending yourself." Christ...


Try shutting your yap for 5 minutes... your tone and pit-bull style would wear out a saint.

The correct way of answering him would've been "yes, since killrights are frontloaded, defending yourself shouldn't void anything, since once he attacks you he becomes a legal target. and, this goes for such heinous things like neuting a pod in lowsec, while killing his ship is all fun and games.

yes, the new system makes so much sense, and is certainly not setup to just remove pvp from hisec at all, no sirree."

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Cordo Draken
ABOS Industrial Enterprises
#233 - 2012-11-24 04:13:50 UTC
CCP Masterplan wrote:
Dieter Rams wrote:
Cordo Draken wrote:
Ok, I was just reminded and yet didn't see any further iteration on the topic of NOT being able to Eject with a Weapons flag? Is that staying as is? All because of the T3s? So someone going down in flames can't pre-explosion-eject to save their pod, or try to remember to stop firing 60 seconds before they pop (as if we really want to stop fighting). The option to eject should always be up to the pilot. With the concern to T3's just write it so if their T3 ship (that still has them with Ownership) pops after they eject, they still get the skill loss hit. Is this too difficult to do?

And... Wormholes... Why the hell does a Wormhole care what flag you have to deny you access if you are Criminally flag? I didn't realize that wormholes had intelligence.

Anything on this kind of stuff for the new Aggro mechanics?

A lot of it is good, but some stuff just doesn't make any logical sense.


Can we please have an update on this? Like players weren't risk averse enough already...

We've looked at the eject-timer concerns when they were raised, but that change is currently still going ahead.

The wormhole restriction is there because evading CONCORD in high-sec is always an exploit, and so high-sec wormholes have to prevent criminals from using them for this reason.


Going on ahead... Like a Bull in a China shop. Ok, but, are you guys going to fix the issue? It WILL be an issue... or do you guys just not care about it? Seriously... this was pointed out Months ago.

*Sigh* Wormholes that can intelligently choose not to let certain people through... Well, I see your point, but I would still argue that a Concord ship should be the result of being stopped (giving a slim chance of escaping) vs an impossible logic. This also applies to a Criminal just suddenly not being able to move or do anything as if his/her own ship caused a mutiny. Again, I'd rather see Concord doing this vs a "Magically Force" preventing any movement. I just prefer things to make sense, then get an answer of "Because we said so."

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

James Amril-Kesh
Viziam
Amarr Empire
#234 - 2012-11-24 05:13:52 UTC
James Amril-Kesh wrote:
If I understand the kill rights mechanic, making your kill right available to everyone means everyone can buy the kill right at any time. As you pointed out, if the kill right is cheap then people are going to have alts or friends blow up their rookie ships to get rid of the kill right, and if the kill right is expensive there's no too high a chance of it being activated by most people.

However, think about what this does to the bounty hunting profession. Suppose you're looking around for people with kill rights for sale and you want to rack up kills for yourself. Since people with cheap kill rights aren't going to keep them for very long and are most likely to easily discard them, I'm left with kill rights I'll have to pay a fair amount of isk for. Let's say most kill rights that aren't easily discarded run in the 50-100 million isk range.

What incentive do I have to pay for a kill right that once activated, anybody in the vicinity can take advantage of? If I buy a killright I should be paying to have the chance to take someone down myself, not to make it so CONCORD completely ignores aggression from anyone and everyone at that time. This game mechanic makes absolutely no sense. Why should I pay for everyone else to shoot the same target I want to shoot at? Why can't I just pay for myself to shoot at the target?


EVEN IF this kill right was restricted to my corporation or just me, when I activate it that still gives everyone in the vicinity the opportunity to attack. The only thing this really changes is who is forced to pay to activate the kill right, and who gets to decide when and where the engagement is. There's absolutely no control whatsoever on who can get involved. This doesn't make any sense.

Still waiting for comment on this.

Enjoying the rain today? ;)

Keno Skir
#235 - 2012-11-24 12:21:30 UTC
All looks generally really good. Nice work.

Although i'd like to add i really don't like how everyone can shoot a target i just purchased killrights for...
mkint
#236 - 2012-11-24 15:15:28 UTC
Nice to see the feedback from the first version of this blog being ignored. So much more feel-goods for the devs since most people aren't going to bother pointing out the same broken crap in more than one thread. Looks like devs really do prefer post patch fallout more than pre patch feedback. 'La la la I can't hear you. Nor would I care if I could. '

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Mars Theran
Foreign Interloper
#237 - 2012-11-24 21:50:39 UTC
I must admit, I like what you've done with War. That change to the Agressor being able to retract a war was excellent, and the new cost calculations and removal of War multipliers should be good too.

+1

Meta Drone damage amps is nice too. Should help make the Drones more effective for some fits. Also: More fits. Smile Be nice to see people rethinking strategies and fitting with all the new changes.
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#238 - 2012-11-24 21:52:16 UTC
CCP SoniClover wrote:
Michael Harari wrote:
Michael Harari wrote:
CCP SoniClover wrote:
Nalha Saldana wrote:
Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky.


This is a defect that will be fixed before Retribution. Sorry Big smile


What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you, in your triple plate baddon?


Asking again.


The MJD basically has the same limitations as a MWD, so this scenario is possibly, if you're well aligned.


Smartbombing Interceptors the entertaining way. Lol
zubzubzubzubzubzubzubzub
Elinea Marcutz
#239 - 2012-11-24 21:57:50 UTC
Riikard Thexder wrote:
[quote=Riikard Thexder]So what is the point of the new bounty system if we still cant kill people with bounty on thier heads. The new bounty system is not going to make bounty hunting a career possibility, People with bounty are still safe to stay in NPC corps and never venture into low/null cant be war dec'd, so the bounty is unclaimable and therefore a waste of isk and time just like in the old system. We should be able to buy kill rights from the bounty office, OR sign up to the bounty off like FW that gives players/corps/allience kill rights over anyone who has a bounty on thier head.



in highsec the main plan that has been discussed by my group at this point is to offer a standard low rate on all kill rights in highsec and only pursue those with bounties. Other options that have been discussed are baiting for kill rights and wardec-ing. It will depends on the habits of the target how we actually go about taking them down of course.

THIS IS A FORUM ALT!

Mika Takahoshi
Doomheim
#240 - 2012-11-25 06:06:04 UTC
Cordo Draken wrote:
*Sigh* Wormholes that can intelligently choose not to let certain people through... Well, I see your point, but I would still argue that a Concord ship should be the result of being stopped (giving a slim chance of escaping) vs an impossible logic. This also applies to a Criminal just suddenly not being able to move or do anything as if his/her own ship caused a mutiny. Again, I'd rather see Concord doing this vs a "Magically Force" preventing any movement. I just prefer things to make sense, then get an answer of "Because we said so."

Repeat to yourself, "It's just a game; I should really just relax."

A good lore handwave is always nice, but a gameplay mechanic for gameplay reasons is always vastly more important, and if you argue against the mechanic for lore reasons, you've lost perspective. Repeat the mantra...