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Can't Eject?

Author
YuuKnow
The Scope
#1 - 2012-11-23 02:16:48 UTC
Is this something that's been there or is it new from the test server? I couldn't eject from my Proteus because I recently fired my guns?

What the heck?

yk
Roll Sizzle Beef
Space Mutiny
#2 - 2012-11-23 04:06:22 UTC
YuuKnow wrote:
Is this something that's been there or is it new from the test server? I couldn't eject from my Proteus because I recently fired my guns?

What the heck?

yk


Working as intended. You are going to lose those SP in that T3, ejecting before the ship went down in a fight had been a long standing loophole.
YuuKnow
The Scope
#3 - 2012-11-23 11:02:38 UTC
Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?

Too much.

yk
Destination SkillQueue
Doomheim
#4 - 2012-11-23 11:57:02 UTC
YuuKnow wrote:
Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?

Too much.

yk


If they didn't want you to lose SP, they wouldn't have implemented the SP loss in the first place. You can still easily avoid the loss by flying something other than a T3 ship.
Demolishar
United Aggression
#5 - 2012-11-23 11:58:04 UTC
YuuKnow wrote:
Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?

Too much.

yk


So stop flying Proteus. The general idea in the first place was that T3 should have high costs to go with it's high stats.
Mars Theran
Foreign Interloper
#6 - 2012-11-24 02:34:13 UTC
Not being able to eject is kind of ridiculous. Actually, I find it sad that they have sunk to the level of denying us the ability to act on our most primal, basic survival instincts.

I could care less about the T3 SP loss; make them lose the SP every time they leave the ship, and call it good. Blink
zubzubzubzubzubzubzubzub
YuuKnow
The Scope
#7 - 2012-11-24 02:44:01 UTC
Mars Theran wrote:
Not being able to eject is kind of ridiculous. Actually, I find it sad that they have sunk to the level of denying us the ability to act on our most primal, basic survival instincts.

I could care less about the T3 SP loss; make them lose the SP every time they leave the ship, and call it good. Blink


This. Not being able to eject is just goofy.

yk
Fon Revedhort
Monks of War
#8 - 2012-11-24 16:50:11 UTC
Self-distruct removal, now this. CCP is really going a wrong way here. Meh.

As Lenin put it, "one step ahead, two steps back". Not really a man to copy, huh.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

nat longshot
The Scope
Gallente Federation
#9 - 2012-11-24 23:20:41 UTC
YuuKnow wrote:
Is this something that's been there or is it new from the test server? I couldn't eject from my Proteus because I recently fired my guns?

What the heck?

yk



first off t3 need something to put at risk for what you get with them. 2nd it does say you lose the ship your going to loss a level in a subsystem. They change the eject for the fact it was a loop hole they now closed get used to it.

I like the fact they closed that loop hole now you want to risk that t3 its just not isk your risking it now going to hold to the whole loss of skill level like it should have when they first came out so HTFU.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

YuuKnow
The Scope
#10 - 2012-11-25 03:25:18 UTC  |  Edited by: YuuKnow
Its not just about T3. Was in a Tier 3 BC and landed in a cap ship fleet. Needed to eject and warp before a bubble went up, but then the whole "you can't eject now" thing showed up and bam, gimped by a goofy game mechanic, and the bubbles up.

There's more to emergency ejecting than just T3 cruisers. I've ejected from WH ganks and such before when a dictor comes on grind to escape the podding.

Isn't it enough to loose ship and isk? Now we have to loose pods and implants too? Its a bad idea.

yk
Commander A9
This Was The Way
Homicidal Tendencies.
#11 - 2012-11-25 03:50:27 UTC
I don't fly T3s, but ejecting has saved my ass in the past. I'd rather lose the ship than the ISK count of implants in my head!

If ejecting is permanently removed from all ships, it's going to make people furious. Every modern-day fighter jet comes with an ejection seat, and even heavy bombers and cargoplanes (and even the NASA space shuttle at one time) have means for the crews to escape and bail out...so why not internet spaceships?

I mean, if you really want to, can't you just implement a system that prevents pilots from ejecting from T3s and keeps it accessible in every other ship? Call it "requirements for advanced neural attachments that prevents a pilot from violently tearing himself away from the ship interface" or something.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Roll Sizzle Beef
Space Mutiny
#12 - 2012-11-25 17:04:00 UTC
Commander A9 wrote:

If ejecting is permanently removed from all ships, it's going to make people furious.


Good thing its only for those committed to the fight that cant eject as its tied to the weapons timer.
Iam a Spy2
solo and loveing it
#13 - 2012-11-25 18:58:18 UTC  |  Edited by: Iam a Spy2
YuuKnow wrote:
Its not just about T3. Was in a Tier 3 BC and landed in a cap ship fleet. Needed to eject and warp before a bubble went up, but then the whole "you can't eject now" thing showed up and bam, gimped by a goofy game mechanic, and the bubbles up.

There's more to emergency ejecting than just T3 cruisers. I've ejected from WH ganks and such before when a dictor comes on grind to escape the podding.

Isn't it enough to loose ship and isk? Now we have to loose pods and implants too? Its a bad idea.

yk


as stated above it tied to the weapon timer if you have not argo a target like scam/web or have fired on target you can still eject from your ship its just hold those t3 pilot to the fact you open fire you eather going to win or lose your ship if you dont have help.

Eve is not safe for your ships/skills/pod or implants you can thank the whole orce/t3 loop whole for them closeing ejecting in combat if you have a weapons timer.

CCP has a history of closeing major loop holes even if it take them time get used to it. The whole orca's scopeing t3 to hanger days is over or even changing ships if you can fired to your weapons so Deal with it and thanks the orca/t3 save people have over used now you risk alot more then the shiny t3.

Edited for side note " skill were never safe btw if your med clone is out of date" just larger risk for t3 and its well stated when you board your t3."
Mars Theran
Foreign Interloper
#14 - 2012-11-25 21:47:47 UTC
Do you imagine a Fighter pilot stops fighting 60 seconds before he ejects? ..or maybe that a pilot in EVE should then decide before the fight starts whether he's going to lock weapons and attempt a defense or not? Do you think this will help EVE?

I actually just considered the notion of sitting in my ship instead of fighting when I know I'm ganked, aligning, and waiting till the ship is in structure before ejecting and warping. I'm not going to leave them my ship if I can help it.

Got to wonder what they would do if you did though. Lol
zubzubzubzubzubzubzubzub
nat longshot
The Scope
Gallente Federation
#15 - 2012-11-25 23:53:14 UTC
YuuKnow wrote:
Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?

Too much.

yk



paid game time training lol have your forgot you lose skill points of your med clones is out of date and thats alot more then one level 5 subsystem. HTFU buddy t3 stated youll lose a skill level if you lose it now that will hold true.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Zyella Stormborn
Green Seekers
#16 - 2012-11-26 01:31:13 UTC
Commander A9 wrote:
I don't fly T3s, but ejecting has saved my ass in the past. I'd rather lose the ship than the ISK count of implants in my head!

If ejecting is permanently removed from all ships, it's going to make people furious. Every modern-day fighter jet comes with an ejection seat, and even heavy bombers and cargoplanes (and even the NASA space shuttle at one time) have means for the crews to escape and bail out...so why not internet spaceships?

I mean, if you really want to, can't you just implement a system that prevents pilots from ejecting from T3s and keeps it accessible in every other ship? Call it "requirements for advanced neural attachments that prevents a pilot from violently tearing himself away from the ship interface" or something.



If you are spamming warp when your ship is about to explode, your pod will just about insta-warp when the ship blows. Same thing as before. It just now prevents people from ejecting / jumping into another ship almost instantly, and it prevents t3 pilots from exploiting and avoiding the SP loss by ejecting in combat.

Using the modern-day fighter jet ejection is not a valid argument, as when the fighter dies, so do you. In EVE, you get dropped into space still in your pod.

You can eject from any ship when you are out of combat. The rest of it is simply exploits. I like the new change myself. Smile

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Kallie Rae
Deep Core Mining Inc.
Caldari State
#17 - 2012-11-26 15:32:05 UTC
YuuKnow wrote:
Its not just about T3. Was in a Tier 3 BC and landed in a cap ship fleet. Needed to eject and warp before a bubble went up, but then the whole "you can't eject now" thing showed up and bam, gimped by a goofy game mechanic, and the bubbles up.

There's more to emergency ejecting than just T3 cruisers. I've ejected from WH ganks and such before when a dictor comes on grind to escape the podding.

Isn't it enough to loose ship and isk? Now we have to loose pods and implants too? Its a bad idea.

yk



That's a pretty good point really.

Don't deny us to eject from the ship in combat, rather just make it so that if the T3 ship is destroyed you loose the SP either way.
Luc Chastot
#18 - 2012-11-26 16:54:52 UTC
Honestly, I think sp loss for getting blown up is kind of stupid. CCP should seriously look for another way to balance the ship.

Make it idiot-proof and someone will make a better idiot.

Luscius Uta
#19 - 2012-11-26 17:30:05 UTC
As OP already stated, ejecting is also a way to escape podding if a bubbler is about to land on grid. Aggression mechanics is still going to be quite different in 0.0/WH space than in empire space (no criminal/suspect flag) so I still don't see a good reason to prevent ejecting there.

Workarounds are not bugfixes.

YuuKnow
The Scope
#20 - 2012-11-27 00:00:24 UTC
nat longshot wrote:
YuuKnow wrote:
Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?

Too much.

yk



paid game time training lol have your forgot you lose skill points of your med clones is out of date and thats alot more then one level 5 subsystem. HTFU buddy t3 stated youll lose a skill level if you lose it now that will hold true.


First of all. No idiot flies into combat without updating there clone. That's just stupid.
Second. T3 cruisers aren't so good that they need some sort of skillpoint loss to mitigate their use. They cost half a bil a piece and put out about the same DPS as a BC 1/5th their cost or HAC 50% there cost... or pay a bit more and upgrade to a full pirate faction Bship (Vindi/Bhallgorn). Not sure why CCP thinks they need to 'deter' by puniation T3 pilots.

2nd, ejecting encompassess more than just T3 cruisers. Gimping all ejecting across the board is overkill.

yk
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