These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution

First post First post
Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#201 - 2012-11-23 07:09:12 UTC
CCP Falcon wrote:
Hello internet spaceships pilots!

CCP SoniClover is here to tell you more about even more awesome features that are coming with EVE Online: Retribution on December 4th.

In his newest Dev Blog you can hear more about Bounties, Kill Rights, New Modules and War Declaration Mechanics.

Read all about it here!



Strange, why do you talk with CCP Guards voice?

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Lord Zim
Gallente Federation
#202 - 2012-11-23 07:13:45 UTC
James Amril-Kesh wrote:
Dultas wrote:
Don't know if this has been asked / answered but with engaging ships in low sec being changed from criminal to suspect will they still get kill rights if they don't engage you? Seems inconsistent that it wouldn't be a criminal action but they still get kill rights.

You will only get kill rights in lowsec if you get podded.

or they do anything to your pod in lowsec, including such heinous crimes as pointing it or webbing it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

James Amril-Kesh
Viziam
Amarr Empire
#203 - 2012-11-23 07:15:29 UTC
Lord Zim wrote:
James Amril-Kesh wrote:
Dultas wrote:
Don't know if this has been asked / answered but with engaging ships in low sec being changed from criminal to suspect will they still get kill rights if they don't engage you? Seems inconsistent that it wouldn't be a criminal action but they still get kill rights.

You will only get kill rights in lowsec if you get podded.

or they do anything to your pod in lowsec, including such heinous crimes as pointing it or webbing it.

Oh, I see...

Enjoying the rain today? ;)

Eugene Kerner
TunDraGon
Goonswarm Federation
#204 - 2012-11-23 08:14:10 UTC
James Amril-Kesh wrote:
Lord Zim wrote:
James Amril-Kesh wrote:
Dultas wrote:
Don't know if this has been asked / answered but with engaging ships in low sec being changed from criminal to suspect will they still get kill rights if they don't engage you? Seems inconsistent that it wouldn't be a criminal action but they still get kill rights.

You will only get kill rights in lowsec if you get podded.

or they do anything to your pod in lowsec, including such heinous crimes as pointing it or webbing it.

Oh, I see...


Nevermind. If we pointed someones pod and he lived then he paid a rather large sum in order to be set free and shall have his killright.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Lord Zim
Gallente Federation
#205 - 2012-11-23 08:17:22 UTC
Except it makes no sense that pointing someone gives them killrights on you, especially if it was done in lowsec, while killing their ship doesn't.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

James Amril-Kesh
Viziam
Amarr Empire
#206 - 2012-11-23 08:21:48 UTC
I wonder how many highsec leet pvpers will stalk other players just because they're waiting for someone else to activate killright so they don't have to pay.

Enjoying the rain today? ;)

JamesCLK
#207 - 2012-11-23 08:42:09 UTC
Following that train of thought, instead of being front loaded, shouldn't kill-rights be generated with, well, a kill-mail?

Also, if I understood it right, crime-watch 2.0 has "limited engagements".
Why don't kill-rights use that instead?

crimewatch devblog wrote:
Limited Engagements

The personal-flags system tidies up a lot of problems with the old system, but still leaves us with a couple of cases that aren't covered. The main one is that a suspect can be freely attacked, but he has no way to defend himself from attack without committing further crimes. We want to ensure that a player always has a right to self-defense, even if he is A Bad Guy. To solve this, we still require a form of A-B flagging. However this will be heavily limited in application, and won't be propagated via assistance chains like the existing aggression flags are. This is where we introduce the concept of a Limited Engagement. An LE is between a pair of characters. (Always characters, not corps, alliances, factions or anything else). An LE gives each party a legal right to attack the other, without triggering any Legal flag. An LE is ACTIVE as long as offensive actions are on-going. Once offensive acts have stopped, it will begin to count down. Resuming hostilities will reset the timer. If the timer expires (probably 15 minutes but still TBC) then the LE is ended. An LE is created when character A attacks character B, and where B is globally-attackable due to being a Suspect, Criminal or Outlaw. This then allows B to defend himself against A. Like Criminal and Suspect flags, An LE is only effective in empire space. Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag. This is to prevent neutral logistics interfering in ongoing combat without risk to themselves.


So you would activate a kill-right and get a LE with the target instead of buying everyone in the vicinity a free LE ticket. Arguably, if you buy into the same LE as the guy you want to rep it shouldn't cause a suspect flag if you rep anyone but the target. Your logistics will be at risk, as they are in the LE, but they won't get suspect flagged.

Even better; allow the person issuing the kill-right to decide if buying the kill-right activates a Suspect flag, or if it just gives you a LE (this would have to be displayed ofc).

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

James Amril-Kesh
Viziam
Amarr Empire
#208 - 2012-11-23 08:45:27 UTC
No, we can't have that. Your idea is simply inappropriate. It makes too much damn sense.

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#209 - 2012-11-23 08:46:29 UTC
JamesCLK wrote:
Following that train of thought, instead of being front loaded, shouldn't kill-rights be generated with, well, a kill-mail?

Following that logic crimewatch 2.0 wouldn't be terrible, and bountyhunters would get paid, instead of having to pay someone else to possibly let someone else get the bounty of the kill.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#210 - 2012-11-23 10:02:57 UTC
Sorry if this has already been asked.

What happens to existing bounties?
Do they remain and just become part of the bounty ISK pool?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#211 - 2012-11-23 10:03:31 UTC
Current bounties go bye-bye.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#212 - 2012-11-23 10:06:15 UTC
Lord Zim wrote:
Current bounties go bye-bye.

Now there is an effective isk sink :)

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Mag's
Azn Empire
#213 - 2012-11-23 10:22:48 UTC
Lord Zim wrote:
Current bounties go bye-bye.
Ahh OK, thanks Jim.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

CCP Punkturis
C C P
C C P Alliance
#214 - 2012-11-23 10:26:31 UTC
Mag's wrote:
Lord Zim wrote:
Current bounties go bye-bye.
Ahh OK, thanks Jim.


hurry up, go pod yourself!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#215 - 2012-11-23 10:40:34 UTC
CCP Punkturis wrote:
go pod yourself!
Shocked

Who put the goat in there?

JamesCLK
#216 - 2012-11-23 11:20:03 UTC
CCP Punkturis wrote:
hurry up, go pod yourself!

Preferably with an alt. Roll

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Pinky Denmark
The Cursed Navy
#217 - 2012-11-23 11:20:32 UTC
people paid isk for those bounties - I'd be mad if I put a billion on someones head and it dissapeared...
James Amril-Kesh
Viziam
Amarr Empire
#218 - 2012-11-23 11:22:00 UTC
Pinky Denmark wrote:
people paid isk for those bounties - I'd be mad if I put a billion on someones head and it dissapeared...

They shouldn't have, because the bounty system was totally broken and all that isk was wasted anyway.

Enjoying the rain today? ;)

Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#219 - 2012-11-23 12:11:49 UTC
Does heavy interdictors interrupt (and make impossible to use) micro jump drive with focused warp script?
Is it work as intended?
James Amril-Kesh
Viziam
Amarr Empire
#220 - 2012-11-23 12:13:46 UTC
Captain Semper wrote:
Does heavy interdictors interrupt (and make impossible to use) micro jump drive with focused warp script?
Is it work as intended?

Last I tested this (a week ago, roughly) they did.

Enjoying the rain today? ;)